* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
15 lines
1.1 KiB
C
15 lines
1.1 KiB
C
/* DataToC output of file <gpu_shader_vertex_glsl> */
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int datatoc_gpu_shader_vertex_glsl_size = 240;
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char datatoc_gpu_shader_vertex_glsl[] = {
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13, 10,118, 97,114,121,105,110,103, 32,118,101, 99, 51, 32,118,
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97,114,112,111,115,105,116,105,111,110, 59, 13, 10,118, 97,114,121,105,110,103, 32,118,101, 99, 51, 32,118, 97,114,110,111,114,
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109, 97,108, 59, 13, 10, 13, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 13, 10,123, 13, 10, 9,118,101, 99, 52, 32, 99,111,
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32, 61, 32,103,108, 95, 77,111,100,101,108, 86,105,101,119, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 86,101,114,116,101,
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120, 59, 13, 10, 13, 10, 9,118, 97,114,112,111,115,105,116,105,111,110, 32, 61, 32, 99,111, 46,120,121,122, 59, 13, 10, 9,118,
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97,114,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,103,108, 95, 78,111,114,109, 97,108, 77, 97,
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116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 41, 59, 13, 10, 9,103,108, 95, 80,111,115,105,116,105,111,110,
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32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 13, 10, 13, 10,
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0};
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