This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/BKE_texture.h
Brecht Van Lommel c3d3d8be36 Fix cycles issue with mapping node rotation and scale order. When using both
scale and rotation in mapping node, there would be shearing, and the only way
to avoid that was to add 2 mapping nodes. This is because to transform the
texture, the inverse transform needs to be done on the texture coordinate

Now the mapping node has Texture/Point/Vector/Normal types to transform the
vector for a particular purpose. Point is the existing behavior, Texture is
the new default that behaves more like you might expect.
2013-09-25 20:28:49 +00:00

138 lines
4.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_TEXTURE_H__
#define __BKE_TEXTURE_H__
/** \file BKE_texture.h
* \ingroup bke
* \since March 2001
* \author nzc
*/
#ifdef __cplusplus
extern "C" {
#endif
struct bNode;
struct Brush;
struct ColorBand;
struct EnvMap;
struct HaloRen;
struct Lamp;
struct LampRen;
struct Main;
struct Material;
struct MTex;
struct OceanTex;
struct ParticleSettings;
struct PointDensity;
struct Tex;
struct TexMapping;
struct VoxelData;
struct World;
/* in ColorBand struct */
#define MAXCOLORBAND 32
void BKE_texture_free(struct Tex *t);
void init_colorband(struct ColorBand *coba, bool rangetype);
struct ColorBand *add_colorband(bool rangetype);
int do_colorband(const struct ColorBand *coba, float in, float out[4]);
void colorband_table_RGBA(struct ColorBand *coba, float **array, int *size);
struct CBData *colorband_element_add(struct ColorBand *coba, float position);
int colorband_element_remove(struct ColorBand *coba, int index);
void colorband_update_sort(struct ColorBand *coba);
void default_tex(struct Tex *tex);
struct Tex *add_texture(struct Main *bmain, const char *name);
void tex_set_type(struct Tex *tex, int type);
void default_mtex(struct MTex *mtex);
struct MTex *add_mtex(void);
struct MTex *add_mtex_id(struct ID *id, int slot);
struct Tex *BKE_texture_copy(struct Tex *tex);
struct Tex *localize_texture(struct Tex *tex);
void BKE_texture_make_local(struct Tex *tex);
/* UNUSED */
// void autotexname(struct Tex *tex);
struct Tex *give_current_object_texture(struct Object *ob);
struct Tex *give_current_material_texture(struct Material *ma);
struct Tex *give_current_lamp_texture(struct Lamp *la);
struct Tex *give_current_world_texture(struct World *world);
struct Tex *give_current_brush_texture(struct Brush *br);
struct Tex *give_current_particle_texture(struct ParticleSettings *part);
struct bNode *give_current_material_texture_node(struct Material *ma);
int give_active_mtex(struct ID *id, struct MTex ***mtex_ar, short *act);
void set_active_mtex(struct ID *id, short act);
void set_current_brush_texture(struct Brush *br, struct Tex *tex);
void set_current_world_texture(struct World *wo, struct Tex *tex);
void set_current_material_texture(struct Material *ma, struct Tex *tex);
void set_current_lamp_texture(struct Lamp *la, struct Tex *tex);
void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex);
int has_current_material_texture(struct Material *ma);
struct TexMapping *add_tex_mapping(int type);
void default_tex_mapping(struct TexMapping *texmap, int type);
void init_tex_mapping(struct TexMapping *texmap);
struct ColorMapping *add_color_mapping(void);
void default_color_mapping(struct ColorMapping *colormap);
void BKE_free_envmapdata(struct EnvMap *env);
void BKE_free_envmap(struct EnvMap *env);
struct EnvMap *BKE_add_envmap(void);
struct EnvMap *BKE_copy_envmap(struct EnvMap *env);
void BKE_free_pointdensitydata(struct PointDensity *pd);
void BKE_free_pointdensity(struct PointDensity *pd);
struct PointDensity *BKE_add_pointdensity(void);
struct PointDensity *BKE_copy_pointdensity(struct PointDensity *pd);
void BKE_free_voxeldatadata(struct VoxelData *vd);
void BKE_free_voxeldata(struct VoxelData *vd);
struct VoxelData *BKE_add_voxeldata(void);
struct VoxelData *BKE_copy_voxeldata(struct VoxelData *vd);
void BKE_free_oceantex(struct OceanTex *ot);
struct OceanTex *BKE_add_oceantex(void);
struct OceanTex *BKE_copy_oceantex(struct OceanTex *ot);
bool BKE_texture_dependsOnTime(const struct Tex *texture);
#ifdef __cplusplus
}
#endif
#endif