Thanks to Kévin Dietrich for spotting driver leak, checked other uses of PyDict_SetItem and found more.
		
			
				
	
	
		
			540 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			540 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Execute Python scripts
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 *
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/GameLogic/SCA_PythonController.cpp
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 *  \ingroup gamelogic
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 */
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#include <stddef.h>
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#include "SCA_PythonController.h"
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#include "SCA_LogicManager.h"
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#include "SCA_ISensor.h"
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#include "SCA_IActuator.h"
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#include "EXP_PyObjectPlus.h"
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#ifdef WITH_PYTHON
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#include "compile.h"
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#include "eval.h"
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#endif // WITH_PYTHON
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#include <algorithm>
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// initialize static member variables
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SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL;
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SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj, int mode)
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	: SCA_IController(gameobj),
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#ifdef WITH_PYTHON
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	m_bytecode(NULL),
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	m_function(NULL),
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#endif
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	m_function_argc(0),
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	m_bModified(true),
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	m_debug(false),
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	m_mode(mode)
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#ifdef WITH_PYTHON
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	, m_pythondictionary(NULL)
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#endif
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{
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}
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#if 0
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//debugging
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CValue *SCA_PythonController::AddRef()
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{
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	//printf("AddRef refcount = %i\n",GetRefCount());
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	return CValue::AddRef();
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}
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int SCA_PythonController::Release()
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{
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	//printf("Release refcount = %i\n",GetRefCount());
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	return CValue::Release();
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}
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#endif
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SCA_PythonController::~SCA_PythonController()
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{
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#ifdef WITH_PYTHON
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	//printf("released python byte script\n");
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	Py_XDECREF(m_bytecode);
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	Py_XDECREF(m_function);
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	if (m_pythondictionary) {
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		// break any circular references in the dictionary
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		PyDict_Clear(m_pythondictionary);
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		Py_DECREF(m_pythondictionary);
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	}
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#endif
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}
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CValue* SCA_PythonController::GetReplica()
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{
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	SCA_PythonController* replica = new SCA_PythonController(*this);
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#ifdef WITH_PYTHON
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	/* why is this needed at all??? - m_bytecode is NULL'd below so this doesnt make sense
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	 * but removing it crashes blender (with YoFrankie). so leave in for now - Campbell */
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	Py_XINCREF(replica->m_bytecode);
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	Py_XINCREF(replica->m_function); // this is ok since its not set to NULL
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	replica->m_bModified = replica->m_bytecode == NULL;
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	// The replica->m_pythondictionary is stolen - replace with a copy.
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	if (m_pythondictionary)
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		replica->m_pythondictionary = PyDict_Copy(m_pythondictionary);
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#if 0
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	// The other option is to incref the replica->m_pythondictionary -
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	// the replica objects can then share data.
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	if (m_pythondictionary)
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		Py_INCREF(replica->m_pythondictionary);
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#endif
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#endif /* WITH_PYTHON */
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	// this will copy properties and so on...
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	replica->ProcessReplica();
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	return replica;
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}
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void SCA_PythonController::SetScriptText(const STR_String& text)
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{ 
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	m_scriptText = text;
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	m_bModified = true;
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}
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void SCA_PythonController::SetScriptName(const STR_String& name)
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{
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	m_scriptName = name;
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}
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#ifdef WITH_PYTHON
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void SCA_PythonController::SetNamespace(PyObject*	pythondictionary)
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{
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	if (m_pythondictionary)
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	{
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		PyDict_Clear(m_pythondictionary);
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		Py_DECREF(m_pythondictionary);
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	}
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	m_pythondictionary = PyDict_Copy(pythondictionary); /* new reference */
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	/* Without __file__ set the sys.argv[0] is used for the filename
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	 * which ends up with lines from the blender binary being printed in the console */
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	PyObject *value = PyUnicode_From_STR_String(m_scriptName);
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	PyDict_SetItemString(m_pythondictionary, "__file__", value);
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	Py_DECREF(value);
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}
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#endif
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bool SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
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{
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	if (std::find(m_triggeredSensors.begin(), m_triggeredSensors.end(), sensor) != 
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		m_triggeredSensors.end())
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	{
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		return true;
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	}
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	else {
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		return false;
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	}
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}
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#ifdef WITH_PYTHON
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/* warning, self is not the SCA_PythonController, its a PyObjectPlus_Proxy */
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PyObject *SCA_PythonController::sPyGetCurrentController(PyObject *self)
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{
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	if (m_sCurrentController==NULL)
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	{
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		PyErr_SetString(PyExc_SystemError, "bge.logic.getCurrentController(), this function is being run outside the python controllers context, or blenders internal state is corrupt.");
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		return NULL;
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	}
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	return m_sCurrentController->GetProxy();
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}
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SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
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{
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	// for safety, todo: only allow for registered actuators (pointertable)
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	// we don't want to crash gameengine/blender by python scripts
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	std::vector<SCA_IActuator*> lacts =  m_sCurrentController->GetLinkedActuators();
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	std::vector<SCA_IActuator*>::iterator it;
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	if (PyUnicode_Check(value)) {
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		/* get the actuator from the name */
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		const char *name= _PyUnicode_AsString(value);
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		for (it = lacts.begin(); it!= lacts.end(); ++it) {
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			if ( name == (*it)->GetName() ) {
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				return *it;
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			}
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		}
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	}
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	else if (PyObject_TypeCheck(value, &SCA_IActuator::Type)) {
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		PyObjectPlus *value_plus= BGE_PROXY_REF(value);
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		for (it = lacts.begin(); it!= lacts.end(); ++it) {
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			if (static_cast<SCA_IActuator*>(value_plus) == (*it)) {
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				return *it;
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			}
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		}
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	}
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	/* set the exception */
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	PyErr_Format(PyExc_ValueError,
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	             "%R not in this python controllers actuator list", value);
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	return NULL;
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}
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const char* SCA_PythonController::sPyGetCurrentController__doc__ = "getCurrentController()";
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PyTypeObject SCA_PythonController::Type = {
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	PyVarObject_HEAD_INIT(NULL, 0)
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	"SCA_PythonController",
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	sizeof(PyObjectPlus_Proxy),
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	0,
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	py_base_dealloc,
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	0,
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	0,
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	0,
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	0,
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	py_base_repr,
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	0,0,0,0,0,0,0,0,0,
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	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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	0,0,0,0,0,0,0,
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	Methods,
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	0,
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	0,
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	&SCA_IController::Type,
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	0,0,0,0,0,0,
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	py_base_new
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};
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PyMethodDef SCA_PythonController::Methods[] = {
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	{"activate", (PyCFunction) SCA_PythonController::sPyActivate, METH_O},
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	{"deactivate", (PyCFunction) SCA_PythonController::sPyDeActivate, METH_O},
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	{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_PythonController::Attributes[] = {
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	KX_PYATTRIBUTE_RW_FUNCTION("script", SCA_PythonController, pyattr_get_script, pyattr_set_script),
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	KX_PYATTRIBUTE_INT_RO("mode", SCA_PythonController, m_mode),
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	{ NULL }	//Sentinel
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};
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void SCA_PythonController::ErrorPrint(const char *error_msg)
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{
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	// If GetParent() is NULL, then most likely the object this controller
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	// was attached to is gone (e.g., removed by LibFree()). Also, GetName()
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	// can be a bad pointer if GetParent() is NULL, so better be safe and
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	// flag it as unavailable as well
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	const char *obj_name, *ctr_name;
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	if (GetParent()) {
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		obj_name = GetParent()->GetName().ReadPtr();
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		ctr_name = GetName().ReadPtr();
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	} else {
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		obj_name = ctr_name = "Unavailable";
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	}
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	printf("%s - object '%s', controller '%s':\n", error_msg, obj_name, ctr_name);
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	PyErr_Print();
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	/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
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	 * their user count. Not to mention holding references to wrapped data.
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	 * This is especially bad when the PyObject for the wrapped data is freed, after blender
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	 * has already dealocated the pointer */
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	PySys_SetObject("last_traceback", NULL);
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	PyErr_Clear(); /* just to be sure */
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}
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bool SCA_PythonController::Compile()
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{
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	//printf("py script modified '%s'\n", m_scriptName.Ptr());
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	m_bModified= false;
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	// if a script already exists, decref it before replace the pointer to a new script
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	if (m_bytecode) {
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		Py_DECREF(m_bytecode);
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		m_bytecode=NULL;
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	}
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	// recompile the scripttext into bytecode
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	m_bytecode = Py_CompileString(m_scriptText.Ptr(), m_scriptName.Ptr(), Py_file_input);
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	if (m_bytecode) {
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		return true;
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	} else {
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		ErrorPrint("Python error compiling script");
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		return false;
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	}
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}
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bool SCA_PythonController::Import()
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{
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	//printf("py module modified '%s'\n", m_scriptName.Ptr());
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	m_bModified= false;
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	/* in case we re-import */
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	Py_XDECREF(m_function);
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	m_function= NULL;
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	STR_String mod_path_str= m_scriptText; /* just for storage, use C style string access */
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	char *mod_path= mod_path_str.Ptr();
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	char *function_string;
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	function_string= strrchr(mod_path, '.');
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	if (function_string == NULL) {
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		printf("Python module name formatting error in object '%s', controller '%s':\n\texpected 'SomeModule.Func', got '%s'\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
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		return false;
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	}
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	*function_string= '\0';
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	function_string++;
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	// Import the module and print an error if it's not found
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	PyObject *mod = PyImport_ImportModule(mod_path);
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	if (mod == NULL) {
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		ErrorPrint("Python module can't be imported");
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		return false;
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	}
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	if (m_debug)
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		mod = PyImport_ReloadModule(mod);
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	if (mod == NULL) {
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		ErrorPrint("Python module can't be reloaded");
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		return false;
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	}
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	// Get the function object
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	m_function = PyObject_GetAttrString(mod, function_string);
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	// DECREF the module as we don't need it anymore
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	Py_DECREF(mod);
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	if (m_function==NULL) {
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		if (PyErr_Occurred())
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			ErrorPrint("Python controller found the module but could not access the function");
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		else
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			printf("Python module error in object '%s', controller '%s':\n '%s' module found but function missing\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
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		return false;
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	}
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	if (!PyCallable_Check(m_function)) {
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		Py_DECREF(m_function);
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		m_function = NULL;
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		printf("Python module function error in object '%s', controller '%s':\n '%s' not callable\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
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		return false;
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	}
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	m_function_argc = 0; /* rare cases this could be a function that isn't defined in python, assume zero args */
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	if (PyFunction_Check(m_function)) {
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		m_function_argc= ((PyCodeObject *)PyFunction_GET_CODE(m_function))->co_argcount;
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	}
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	if (m_function_argc > 1) {
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		Py_DECREF(m_function);
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		m_function = NULL;
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		printf("Python module function in object '%s', controller '%s':\n '%s' takes %d args, should be zero or 1 controller arg\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr(), m_function_argc);
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		return false;
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	}
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	return true;
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}
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void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
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{
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	m_sCurrentController = this;
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	PyObject *excdict=		NULL;
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	PyObject *resultobj=	NULL;
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						|
	
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	switch (m_mode) {
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		case SCA_PYEXEC_SCRIPT:
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		{
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			if (m_bModified)
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				if (Compile()==false) // sets m_bModified to false
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					return;
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			if (!m_bytecode)
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				return;
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			/*
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			 * This part here with excdict is a temporary patch
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			 * to avoid python/gameengine crashes when python
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			 * inadvertently holds references to game objects
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			 * in global variables.
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			 *
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			 * The idea is always make a fresh dictionary, and
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			 * destroy it right after it is used to make sure
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			 * python won't hold any gameobject references.
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			 *
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			 * Note that the PyDict_Clear _is_ necessary before
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			 * the Py_DECREF() because it is possible for the
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			 * variables inside the dictionary to hold references
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			 * to the dictionary (ie. generate a cycle), so we
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			 * break it by hand, then DECREF (which in this case
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			 * should always ensure excdict is cleared).
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			 */
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			excdict= PyDict_Copy(m_pythondictionary);
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			resultobj = PyEval_EvalCode((PyObject *)m_bytecode, excdict, excdict);
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			/* PyRun_SimpleString(m_scriptText.Ptr()); */
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			break;
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		}
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		case SCA_PYEXEC_MODULE:
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		{
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			if (m_bModified || m_debug)
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				if (Import()==false) // sets m_bModified to false
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					return;
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			if (!m_function)
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				return;
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			PyObject *args= NULL;
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			if (m_function_argc==1) {
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				args = PyTuple_New(1);
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				PyTuple_SET_ITEM(args, 0, GetProxy());
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			}
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			resultobj = PyObject_CallObject(m_function, args);
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			Py_XDECREF(args);
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			break;
 | 
						|
		}
 | 
						|
 | 
						|
	} /* end switch */
 | 
						|
 | 
						|
 | 
						|
	/* Free the return value and print the error */
 | 
						|
	if (resultobj)
 | 
						|
		Py_DECREF(resultobj);
 | 
						|
	else
 | 
						|
		ErrorPrint("Python script error");
 | 
						|
	
 | 
						|
	if (excdict) /* Only for SCA_PYEXEC_SCRIPT types */
 | 
						|
	{
 | 
						|
		/* clear after PyErrPrint - seems it can be using
 | 
						|
		 * something in this dictionary and crash? */
 | 
						|
		// This doesn't appear to be needed anymore
 | 
						|
		//PyDict_Clear(excdict);
 | 
						|
		Py_DECREF(excdict);
 | 
						|
	}
 | 
						|
	
 | 
						|
	m_triggeredSensors.clear();
 | 
						|
	m_sCurrentController = NULL;
 | 
						|
}
 | 
						|
 | 
						|
PyObject *SCA_PythonController::PyActivate(PyObject *value)
 | 
						|
{
 | 
						|
	if (m_sCurrentController != this) {
 | 
						|
		PyErr_SetString(PyExc_SystemError, "Cannot activate an actuator from a non-active controller");
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	SCA_IActuator* actu = LinkedActuatorFromPy(value);
 | 
						|
	if (actu==NULL)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	m_logicManager->AddActiveActuator((SCA_IActuator*)actu, true);
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
PyObject *SCA_PythonController::PyDeActivate(PyObject *value)
 | 
						|
{
 | 
						|
	if (m_sCurrentController != this) {
 | 
						|
		PyErr_SetString(PyExc_SystemError, "Cannot deactivate an actuator from a non-active controller");
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	SCA_IActuator* actu = LinkedActuatorFromPy(value);
 | 
						|
	if (actu==NULL)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	m_logicManager->AddActiveActuator((SCA_IActuator*)actu, false);
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
 | 
						|
{
 | 
						|
	//SCA_PythonController* self = static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v)))));
 | 
						|
	// static_cast<void *>(dynamic_cast<Derived *>(obj)) - static_cast<void *>(obj)
 | 
						|
 | 
						|
	SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v);
 | 
						|
	return PyUnicode_From_STR_String(self->m_scriptText);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
 | 
						|
{
 | 
						|
	SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v);
 | 
						|
	
 | 
						|
	const char *scriptArg = _PyUnicode_AsString(value);
 | 
						|
	
 | 
						|
	if (scriptArg==NULL) {
 | 
						|
		PyErr_SetString(PyExc_TypeError, "controller.script = string: Python Controller, expected a string script text");
 | 
						|
		return PY_SET_ATTR_FAIL;
 | 
						|
	}
 | 
						|
 | 
						|
	/* set scripttext sets m_bModified to true, 
 | 
						|
	 * so next time the script is needed, a reparse into byte code is done */
 | 
						|
	self->SetScriptText(scriptArg);
 | 
						|
		
 | 
						|
	return PY_SET_ATTR_SUCCESS;
 | 
						|
}
 | 
						|
 | 
						|
#else // WITH_PYTHON
 | 
						|
 | 
						|
void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
 | 
						|
{
 | 
						|
	/* intentionally blank */
 | 
						|
}
 | 
						|
 | 
						|
#endif // WITH_PYTHON
 | 
						|
 | 
						|
/* eof */
 |