302 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| import bpy
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| 
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| narrowui = 180
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| 
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| 
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| class BoneButtonsPanel(bpy.types.Panel):
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|     bl_space_type = 'PROPERTIES'
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|     bl_region_type = 'WINDOW'
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|     bl_context = "bone"
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| 
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|     def poll(self, context):
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|         return (context.bone or context.edit_bone)
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| 
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| 
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| class BONE_PT_context_bone(BoneButtonsPanel):
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|     bl_label = ""
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|     bl_show_header = False
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         bone = context.bone
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|         if not bone:
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|             bone = context.edit_bone
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| 
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|         row = layout.row()
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|         row.label(text="", icon='ICON_BONE_DATA')
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|         row.prop(bone, "name", text="")
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| 
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| 
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| class BONE_PT_transform(BoneButtonsPanel):
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|     bl_label = "Transform"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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|             if wide_ui:
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|                 row = layout.row()
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|                 row.column().prop(bone, "head")
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|                 row.column().prop(bone, "tail")
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| 
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|                 col = row.column()
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|                 sub = col.column(align=True)
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|                 sub.label(text="Roll:")
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|                 sub.prop(bone, "roll", text="")
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|                 sub.label()
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|                 sub.prop(bone, "locked")
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|             else:
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|                 col = layout.column()
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|                 col.prop(bone, "head")
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|                 col.prop(bone, "tail")
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|                 col.prop(bone, "roll")
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|                 col.prop(bone, "locked")
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| 
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|         else:
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|             pchan = ob.pose.bones[context.bone.name]
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| 
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|             if wide_ui:
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|                 row = layout.row()
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|                 col = row.column()
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|                 col.prop(pchan, "location")
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|                 col.active = not (bone.parent and bone.connected)
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| 
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|                 col = row.column()
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|                 if pchan.rotation_mode == 'QUATERNION':
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|                     col.prop(pchan, "rotation_quaternion", text="Rotation")
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|                 elif pchan.rotation_mode == 'AXIS_ANGLE':
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|                     #col.label(text="Rotation")
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|                     #col.prop(pchan, "rotation_angle", text="Angle")
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|                     #col.prop(pchan, "rotation_axis", text="Axis")
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|                     col.prop(pchan, "rotation_axis_angle", text="Rotation")
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|                 else:
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|                     col.prop(pchan, "rotation_euler", text="Rotation")
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| 
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|                 row.column().prop(pchan, "scale")
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| 
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|                 layout.prop(pchan, "rotation_mode")
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|             else:
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|                 col = layout.column()
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|                 sub = col.column()
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|                 sub.active = not (bone.parent and bone.connected)
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|                 sub.prop(pchan, "location")
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|                 col.label(text="Rotation:")
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|                 col.prop(pchan, "rotation_mode", text="")
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|                 if pchan.rotation_mode == 'QUATERNION':
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|                     col.prop(pchan, "rotation_quaternion", text="")
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|                 elif pchan.rotation_mode == 'AXIS_ANGLE':
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|                     col.prop(pchan, "rotation_axis_angle", text="")
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|                 else:
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|                     col.prop(pchan, "rotation_euler", text="")
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|                 col.prop(pchan, "scale")
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| 
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| 
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| class BONE_PT_transform_locks(BoneButtonsPanel):
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|     bl_label = "Transform Locks"
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|     bl_default_closed = True
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| 
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|     def poll(self, context):
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|         return context.bone
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         pchan = ob.pose.bones[context.bone.name]
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| 
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|         row = layout.row()
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|         col = row.column()
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|         col.prop(pchan, "lock_location")
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|         col.active = not (bone.parent and bone.connected)
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| 
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|         col = row.column()
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|         if pchan.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
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|             col.prop(pchan, "lock_rotations_4d", text="Lock Rotation")
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|             if pchan.lock_rotations_4d:
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|                 col.prop(pchan, "lock_rotation_w", text="W")
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|             col.prop(pchan, "lock_rotation", text="")
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|         else:
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|             col.prop(pchan, "lock_rotation", text="Rotation")
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| 
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|         row.column().prop(pchan, "lock_scale")
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| 
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| 
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| class BONE_PT_relations(BoneButtonsPanel):
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|     bl_label = "Relations"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         arm = context.armature
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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|             pchan = None
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|         else:
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|             pchan = ob.pose.bones[context.bone.name]
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Layers:")
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|         col.prop(bone, "layer", text="")
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| 
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|         col.separator()
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| 
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|         if ob and pchan:
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|             col.label(text="Bone Group:")
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|             col.prop_object(pchan, "bone_group", ob.pose, "bone_groups", text="")
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| 
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|         if wide_ui:
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|             col = split.column()
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|         col.label(text="Parent:")
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|         if context.bone:
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|             col.prop(bone, "parent", text="")
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|         else:
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|             col.prop_object(bone, "parent", arm, "edit_bones", text="")
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| 
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|         sub = col.column()
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|         sub.active = (bone.parent is not None)
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|         sub.prop(bone, "connected")
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|         sub.prop(bone, "hinge", text="Inherit Rotation")
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|         sub.prop(bone, "inherit_scale", text="Inherit Scale")
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|         sub = col.column()
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|         sub.active = (not bone.parent or not bone.connected)
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|         sub.prop(bone, "local_location", text="Local Location")
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| 
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| class BONE_PT_display(BoneButtonsPanel):
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|     bl_label = "Display"
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| 
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|     def poll(self, context):
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|         return context.bone
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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|             pchan = None
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|         else:
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|             pchan = ob.pose.bones[context.bone.name]
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| 
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|         if ob and pchan:
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| 
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|             split = layout.split()
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| 
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|             col = split.column()
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|             col.prop(bone, "draw_wire", text="Wireframe")
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|             col.prop(bone, "hidden", text="Hide")
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| 
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|             if wide_ui:
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|                 col = split.column()
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|             col.label(text="Custom Shape:")
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|             col.prop(pchan, "custom_shape", text="")
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| 
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| 
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| class BONE_PT_deform(BoneButtonsPanel):
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|     bl_label = "Deform"
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|     bl_default_closed = True
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| 
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|     def draw_header(self, context):
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|         bone = context.bone
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| 
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|         if not bone:
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|             bone = context.edit_bone
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| 
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|         self.layout.prop(bone, "deform", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         bone = context.bone
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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| 
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|         layout.active = bone.deform
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Envelope:")
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| 
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|         sub = col.column(align=True)
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|         sub.prop(bone, "envelope_distance", text="Distance")
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|         sub.prop(bone, "envelope_weight", text="Weight")
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|         col.prop(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
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| 
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|         sub = col.column(align=True)
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|         sub.label(text="Radius:")
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|         sub.prop(bone, "head_radius", text="Head")
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|         sub.prop(bone, "tail_radius", text="Tail")
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| 
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|         if wide_ui:
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|             col = split.column()
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|         col.label(text="Curved Bones:")
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| 
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|         sub = col.column(align=True)
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|         sub.prop(bone, "bbone_segments", text="Segments")
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|         sub.prop(bone, "bbone_in", text="Ease In")
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|         sub.prop(bone, "bbone_out", text="Ease Out")
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| 
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|         col.label(text="Offset:")
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|         col.prop(bone, "cyclic_offset")
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| 
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| 
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| class BONE_PT_properties(BoneButtonsPanel):
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|     bl_label = "Properties"
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|     bl_default_closed = True
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| 
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|     def draw(self, context):
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|         import rna_prop_ui
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|         # reload(rna_prop_ui)
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|         obj = context.object
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|         if obj and obj.mode == 'POSE':
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|             item = "active_pose_bone"
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|         else:
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|             item = "active_bone"
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| 
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|         rna_prop_ui.draw(self.layout, context, item)
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| 
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| bpy.types.register(BONE_PT_context_bone)
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| bpy.types.register(BONE_PT_transform)
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| bpy.types.register(BONE_PT_transform_locks)
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| bpy.types.register(BONE_PT_relations)
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| bpy.types.register(BONE_PT_display)
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| bpy.types.register(BONE_PT_deform)
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| bpy.types.register(BONE_PT_properties)
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