Here are my notes on things to look out for as potential problem spots: source/blender/blenkernel/intern/displist.c: + is initfastshade(void) supposed to be empty? I had to make it empty to get the merged tree to compile. source/blender/python/api2_2x/Armature.c: + went with the version that had Armature_getLayers() source/blender/python/api2_2x/Object.c + went with the version of Object_getPose() from bf-blender. (#ifdef 0-ed the other version) source/blender/python/api2_2x/Pose.[ch] + had problems linking due to no Pose_Init() ... copied these two files straight from bf-blender. source/blender/src/drawview.c: + view3d_panel_properties() had things shifted a few things shifted a few pixels, otherwise, things were painless source/blender/src/splash.jpg.c: + went with bf-blender version (orange is dead) source/gameengine: + went with bf-blender version -- does not compile due to IMB_rect* stuff, Ton should look into this.
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributor(s): Joseph Gilbert
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_BONE_H
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#define EXPP_BONE_H
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#include <Python.h>
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#include "DNA_armature_types.h"
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//-------------------TYPE CHECKS---------------------------------
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#define BoneObject_Check(v) ((v)->ob_type == &Bone_Type)
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#define EditBoneObject_Check(v) ((v)->ob_type == &EditBone_Type)
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//-------------------TYPEOBJECT----------------------------------
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extern PyTypeObject EditBone_Type;
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extern PyTypeObject Bone_Type;
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//-------------------STRUCT DEFINITION----------------------------
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typedef struct {
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	PyObject_HEAD
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	Bone * bone;
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} BPy_Bone;
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typedef struct {
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	PyObject_HEAD
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	struct EditBone *editbone;
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	struct EditBone *parent;
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	char name[32];
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	float roll;
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	float head[3];
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	float tail[3];
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	int flag;
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	float dist;
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	float weight;
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	float xwidth;
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	float zwidth;
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	float ease1;
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	float ease2;
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	float rad_head;
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	float rad_tail;
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	short segments;
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} BPy_EditBone;
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//-------------------VISIBLE PROTOTYPES-------------------------
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PyObject *PyBone_FromBone(struct Bone *bone);
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struct Bone *PyBone_AsBone(BPy_Bone *py_Bone);
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PyObject *PyEditBone_FromBone(Bone *bone);
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PyObject *PyEditBone_FromEditBone(struct EditBone *editbone);
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#endif
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