Some DNA headers already did this, most did not. Even though many of them would be included in C++ files and thus compiled as C++. This would be confusing and developers may think they have to add `extern "C"` too a whole lot of (indirect) includes to be able to use a C header in C++. However, this is a misconception. `extern "C"` does not cause code to be compiled with C rather than C++! It only causes the linker to not use C++ function name mangling. See https://stackoverflow.com/a/1041880. Because extern DNA headers don't have function declarations, using `extern "C"` actually should not have any effect. On the other hand, adding it causes no harm and avoids confusion. So let's just have it consistently in C header files. Differential Revision: https://developer.blender.org/D9578 Reviewed by: Bastien Montagne, Sybren Stüvel
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup DNA
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 *
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 * Enums typedef's for use in public headers.
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 */
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** #Object.mode */
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typedef enum eObjectMode {
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  OB_MODE_OBJECT = 0,
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  OB_MODE_EDIT = 1 << 0,
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  OB_MODE_SCULPT = 1 << 1,
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  OB_MODE_VERTEX_PAINT = 1 << 2,
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  OB_MODE_WEIGHT_PAINT = 1 << 3,
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  OB_MODE_TEXTURE_PAINT = 1 << 4,
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  OB_MODE_PARTICLE_EDIT = 1 << 5,
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  OB_MODE_POSE = 1 << 6,
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  OB_MODE_EDIT_GPENCIL = 1 << 7,
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  OB_MODE_PAINT_GPENCIL = 1 << 8,
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  OB_MODE_SCULPT_GPENCIL = 1 << 9,
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  OB_MODE_WEIGHT_GPENCIL = 1 << 10,
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  OB_MODE_VERTEX_GPENCIL = 1 << 11,
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} eObjectMode;
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/** #Object.dt, #View3DShading.type */
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typedef enum eDrawType {
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  OB_BOUNDBOX = 1,
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  OB_WIRE = 2,
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  OB_SOLID = 3,
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  OB_MATERIAL = 4,
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  OB_TEXTURE = 5,
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  OB_RENDER = 6,
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} eDrawType;
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/** Any mode where the brush system is used. */
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#define OB_MODE_ALL_PAINT \
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  (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)
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#define OB_MODE_ALL_PAINT_GPENCIL \
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  (OB_MODE_PAINT_GPENCIL | OB_MODE_SCULPT_GPENCIL | OB_MODE_WEIGHT_GPENCIL | \
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   OB_MODE_VERTEX_GPENCIL)
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/** Any mode that uses Object.sculpt. */
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#define OB_MODE_ALL_SCULPT (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)
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/** Any mode that uses weightpaint. */
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#define OB_MODE_ALL_WEIGHT_PAINT (OB_MODE_WEIGHT_PAINT | OB_MODE_WEIGHT_GPENCIL)
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/**
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 * Any mode that has data or for Grease Pencil modes, we need to free when switching modes,
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 * see: #ED_object_mode_generic_exit
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 */
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#define OB_MODE_ALL_MODE_DATA \
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  (OB_MODE_EDIT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_SCULPT | OB_MODE_POSE | \
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   OB_MODE_PAINT_GPENCIL | OB_MODE_EDIT_GPENCIL | OB_MODE_SCULPT_GPENCIL | \
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   OB_MODE_WEIGHT_GPENCIL | OB_MODE_VERTEX_GPENCIL)
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#ifdef __cplusplus
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}
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#endif
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