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blender-archive/source/blender/python/gpu/gpu_py_texture.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*/
#pragma once
#include "BLI_compiler_attrs.h"
extern PyTypeObject BPyGPUTexture_Type;
#define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type)
typedef struct BPyGPUTexture {
PyObject_HEAD struct GPUTexture *tex;
} BPyGPUTexture;
int bpygpu_ParseTexture(PyObject *o, void *p);
PyObject *bpygpu_texture_init(void);
PyObject *BPyGPUTexture_CreatePyObject(struct GPUTexture *tex, bool shared_reference)
ATTR_NONNULL(1);