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blender-archive/source/blender/blenkernel/BKE_object_facemap.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

50 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bke
* \brief Functions for dealing with object face-maps.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Object;
struct bFaceMap;
struct bFaceMap *BKE_object_facemap_add(struct Object *ob);
struct bFaceMap *BKE_object_facemap_add_name(struct Object *ob, const char *name);
void BKE_object_facemap_remove(struct Object *ob, struct bFaceMap *fmap);
void BKE_object_facemap_clear(struct Object *ob);
int BKE_object_facemap_name_index(struct Object *ob, const char *name);
void BKE_object_facemap_unique_name(struct Object *ob, struct bFaceMap *fmap);
struct bFaceMap *BKE_object_facemap_find_name(struct Object *ob, const char *name);
void BKE_object_facemap_copy_list(struct ListBase *outbase, const struct ListBase *inbase);
int *BKE_object_facemap_index_map_create(struct Object *ob_src,
struct Object *ob_dst,
int *r_map_len);
void BKE_object_facemap_index_map_apply(int *fmap, int fmap_len, const int *map, int map_len);
#ifdef __cplusplus
}
#endif