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blender-archive/source/blender/gpu/intern/gpu_private.h
Edmund Kapusniak c08716d3ee Fix crash with OpenGL rendering in multiple threads on macOS.
On macOS we must always go through BLI_thread_local_get/set().

Differential Revision: https://developer.blender.org/D3470
2018-06-11 21:10:24 +02:00

41 lines
1.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gpu_private.h
* \ingroup gpu
*/
#ifndef __GPU_PRIVATE_H__
#define __GPU_PRIVATE_H__
/* call this before running any of the functions below */
void gpu_extensions_init(void);
void gpu_extensions_exit(void);
/* gpu_debug.c */
void gpu_debug_init(void);
void gpu_debug_exit(void);
/* gpu_framebuffer.c */
void gpu_framebuffer_module_init(void);
void gpu_framebuffer_module_exit(void);
#endif /* __GPU_PRIVATE_H__ */