53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2019 by Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup bke
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 */
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#ifndef __BKE_SUBDIV_DEFORM_H__
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#define __BKE_SUBDIV_DEFORM_H__
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh;
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struct Subdiv;
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/* Special version of subdivision surface which calculates final positions for coarse vertices.
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 * Effectively is pushing the coarse positions to the limit surface.
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 *
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 * One of the usage examples is calculation of crazy space of subdivision modifier, allowing to
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 * paint on a deformed mesh with sub-surf on it.
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 *
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 * vertex_cos are supposed to hold coordinates of the coarse mesh. */
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void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,
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                                       const struct Mesh *coarse_mesh,
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                                       float (*vertex_cos)[3],
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                                       int num_verts);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_SUBDIV_DEFORM_H__ */
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