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blender-archive/source/blender/depsgraph/DEG_depsgraph_query.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*
* Public API for Querying Depsgraph.
*/
#ifndef __DEG_DEPSGRAPH_QUERY_H__
#define __DEG_DEPSGRAPH_QUERY_H__
#include "BLI_iterator.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
/* Needed for the instance iterator. */
#include "DNA_object_types.h"
struct BLI_Iterator;
struct CustomData_MeshMasks;
struct Depsgraph;
struct DupliObject;
struct ID;
struct ListBase;
struct PointerRNA;
struct Scene;
struct ViewLayer;
#ifdef __cplusplus
extern "C" {
#endif
/* *********************** DEG input data ********************* */
/* Get scene that depsgraph was built for. */
struct Scene *DEG_get_input_scene(const Depsgraph *graph);
/* Get view layer that depsgraph was built for. */
struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph);
/* Get evaluation mode that depsgraph was built for. */
eEvaluationMode DEG_get_mode(const Depsgraph *graph);
/* Get time that depsgraph is being evaluated or was last evaluated at. */
float DEG_get_ctime(const Depsgraph *graph);
/* ********************* DEG evaluated data ******************* */
/* Check if given ID type was tagged for update. */
bool DEG_id_type_updated(const struct Depsgraph *depsgraph, short id_type);
bool DEG_id_type_any_updated(const struct Depsgraph *depsgraph);
/* Check if given ID type is present in the depsgraph */
bool DEG_id_type_any_exists(const struct Depsgraph *depsgraph, short id_type);
/* Get additional evaluation flags for the given ID. */
uint32_t DEG_get_eval_flags_for_id(const struct Depsgraph *graph, struct ID *id);
/* Get additional mesh CustomData_MeshMasks flags for the given object. */
void DEG_get_customdata_mask_for_object(const struct Depsgraph *graph,
struct Object *object,
struct CustomData_MeshMasks *r_mask);
/* Get scene at its evaluated state.
*
* Technically, this is a copied-on-written and fully evaluated version of the input scene.
* This function will check that the data-block has been expanded (and copied) from the original
* one. Assert will happen if it's not. */
struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph);
/* Get view layer at its evaluated state.
* This is a shortcut for accessing active view layer from evaluated scene. */
struct ViewLayer *DEG_get_evaluated_view_layer(const struct Depsgraph *graph);
/* Get evaluated version of object for given original one. */
struct Object *DEG_get_evaluated_object(const struct Depsgraph *depsgraph, struct Object *object);
/* Get evaluated version of given ID datablock. */
struct ID *DEG_get_evaluated_id(const struct Depsgraph *depsgraph, struct ID *id);
/* Get evaluated version of data pointed to by RNA pointer */
void DEG_get_evaluated_rna_pointer(const struct Depsgraph *depsgraph,
struct PointerRNA *ptr,
struct PointerRNA *r_ptr_eval);
/* Get original version of object for given evaluated one. */
struct Object *DEG_get_original_object(struct Object *object);
/* Get original version of given evaluated ID datablock. */
struct ID *DEG_get_original_id(struct ID *id);
/* Check whether given ID is an original,
*
* Original IDs are considered all the IDs which are not covered by copy-on-write system and are
* not out-of-main localized data-blocks. */
bool DEG_is_original_id(const struct ID *id);
bool DEG_is_original_object(const struct Object *object);
/* Opposite of the above.
*
* If the data-block is not original it must be evaluated, and vice versa. */
bool DEG_is_evaluated_id(const struct ID *id);
bool DEG_is_evaluated_object(const struct Object *object);
/* Check whether depsgraph os fully evaluated. This includes the following checks:
* - Relations are up-to-date.
* - Nothing is tagged for update. */
bool DEG_is_fully_evaluated(const struct Depsgraph *depsgraph);
/* ************************ DEG object iterators ********************* */
enum {
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY = (1 << 0),
DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY = (1 << 1),
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET = (1 << 2),
DEG_ITER_OBJECT_FLAG_VISIBLE = (1 << 3),
DEG_ITER_OBJECT_FLAG_DUPLI = (1 << 4),
};
typedef struct DEGObjectIterData {
struct Depsgraph *graph;
int flag;
struct Scene *scene;
eEvaluationMode eval_mode;
/* **** Iteration over dupli-list. *** */
/* Object which created the dupli-list. */
struct Object *dupli_parent;
/* List of duplicated objects. */
struct ListBase *dupli_list;
/* Next duplicated object to step into. */
struct DupliObject *dupli_object_next;
/* Corresponds to current object: current iterator object is evaluated from
* this duplicated object. */
struct DupliObject *dupli_object_current;
/* Temporary storage to report fully populated DNA to the render engine or
* other users of the iterator. */
struct Object temp_dupli_object;
/* **** Iteration over ID nodes **** */
size_t id_node_index;
size_t num_id_nodes;
} DEGObjectIterData;
void DEG_iterator_objects_begin(struct BLI_Iterator *iter, DEGObjectIterData *data);
void DEG_iterator_objects_next(struct BLI_Iterator *iter);
void DEG_iterator_objects_end(struct BLI_Iterator *iter);
/**
* Note: Be careful with DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY objects.
* Although they are available they have no overrides (collection_properties)
* and will crash if you try to access it.
*/
#define DEG_OBJECT_ITER_BEGIN(graph_, instance_, flag_) \
{ \
DEGObjectIterData data_ = { \
graph_, \
flag_, \
}; \
\
ITER_BEGIN (DEG_iterator_objects_begin, \
DEG_iterator_objects_next, \
DEG_iterator_objects_end, \
&data_, \
Object *, \
instance_)
#define DEG_OBJECT_ITER_END \
ITER_END; \
} \
((void)0)
/**
* Depsgraph objects iterator for draw manager and final render
*/
#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(graph_, instance_) \
DEG_OBJECT_ITER_BEGIN (graph_, \
instance_, \
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | \
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE | \
DEG_ITER_OBJECT_FLAG_DUPLI)
#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END DEG_OBJECT_ITER_END
/* ************************ DEG ID iterators ********************* */
typedef struct DEGIDIterData {
struct Depsgraph *graph;
bool only_updated;
size_t id_node_index;
size_t num_id_nodes;
} DEGIDIterData;
void DEG_iterator_ids_begin(struct BLI_Iterator *iter, DEGIDIterData *data);
void DEG_iterator_ids_next(struct BLI_Iterator *iter);
void DEG_iterator_ids_end(struct BLI_Iterator *iter);
/* ************************ DEG traversal ********************* */
typedef void (*DEGForeachIDCallback)(ID *id, void *user_data);
typedef void (*DEGForeachIDComponentCallback)(ID *id,
eDepsObjectComponentType component,
void *user_data);
/* NOTE: Modifies runtime flags in depsgraph nodes, so can not be used in
* parallel. Keep an eye on that!
*/
void DEG_foreach_ancestor_ID(const Depsgraph *depsgraph,
const ID *id,
DEGForeachIDCallback callback,
void *user_data);
void DEG_foreach_dependent_ID(const Depsgraph *depsgraph,
const ID *id,
DEGForeachIDCallback callback,
void *user_data);
/* Starts traversal from given component of the given ID, invokes callback for every other
* component which is directly on indirectly dependent on the source one. */
enum {
/* Ignore transform solvers which depends on multiple inputs and affects final transform.
* Is used for cases like snapping objects which are part of a rigid body simulation:
* without this there will be "false-positive" dependencies between transform components of
* objects:
*
* object 1 transform before solver ---> solver ------> object 1 final transform
* object 2 transform before solver -----^ \------> object 2 final transform
*/
DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS = (1 << 0),
};
void DEG_foreach_dependent_ID_component(const Depsgraph *depsgraph,
const ID *id,
eDepsObjectComponentType source_component_type,
int flags,
DEGForeachIDComponentCallback callback,
void *user_data);
void DEG_foreach_ID(const Depsgraph *depsgraph, DEGForeachIDCallback callback, void *user_data);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __DEG_DEPSGRAPH_QUERY_H__ */