266 lines
9.5 KiB
C++
266 lines
9.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Public API for Querying Depsgraph.
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*/
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#ifndef __DEG_DEPSGRAPH_QUERY_H__
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#define __DEG_DEPSGRAPH_QUERY_H__
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#include "BLI_iterator.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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/* Needed for the instance iterator. */
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#include "DNA_object_types.h"
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struct BLI_Iterator;
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struct CustomData_MeshMasks;
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struct Depsgraph;
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struct DupliObject;
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struct ID;
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struct ListBase;
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struct PointerRNA;
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struct Scene;
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struct ViewLayer;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* *********************** DEG input data ********************* */
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/* Get scene that depsgraph was built for. */
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struct Scene *DEG_get_input_scene(const Depsgraph *graph);
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/* Get view layer that depsgraph was built for. */
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struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph);
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/* Get evaluation mode that depsgraph was built for. */
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eEvaluationMode DEG_get_mode(const Depsgraph *graph);
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/* Get time that depsgraph is being evaluated or was last evaluated at. */
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float DEG_get_ctime(const Depsgraph *graph);
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/* ********************* DEG evaluated data ******************* */
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/* Check if given ID type was tagged for update. */
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bool DEG_id_type_updated(const struct Depsgraph *depsgraph, short id_type);
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bool DEG_id_type_any_updated(const struct Depsgraph *depsgraph);
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/* Check if given ID type is present in the depsgraph */
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bool DEG_id_type_any_exists(const struct Depsgraph *depsgraph, short id_type);
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/* Get additional evaluation flags for the given ID. */
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uint32_t DEG_get_eval_flags_for_id(const struct Depsgraph *graph, struct ID *id);
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/* Get additional mesh CustomData_MeshMasks flags for the given object. */
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void DEG_get_customdata_mask_for_object(const struct Depsgraph *graph,
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struct Object *object,
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struct CustomData_MeshMasks *r_mask);
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/* Get scene at its evaluated state.
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*
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* Technically, this is a copied-on-written and fully evaluated version of the input scene.
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* This function will check that the data-block has been expanded (and copied) from the original
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* one. Assert will happen if it's not. */
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struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph);
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/* Get view layer at its evaluated state.
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* This is a shortcut for accessing active view layer from evaluated scene. */
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struct ViewLayer *DEG_get_evaluated_view_layer(const struct Depsgraph *graph);
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/* Get evaluated version of object for given original one. */
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struct Object *DEG_get_evaluated_object(const struct Depsgraph *depsgraph, struct Object *object);
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/* Get evaluated version of given ID datablock. */
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struct ID *DEG_get_evaluated_id(const struct Depsgraph *depsgraph, struct ID *id);
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/* Get evaluated version of data pointed to by RNA pointer */
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void DEG_get_evaluated_rna_pointer(const struct Depsgraph *depsgraph,
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struct PointerRNA *ptr,
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struct PointerRNA *r_ptr_eval);
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/* Get original version of object for given evaluated one. */
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struct Object *DEG_get_original_object(struct Object *object);
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/* Get original version of given evaluated ID datablock. */
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struct ID *DEG_get_original_id(struct ID *id);
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/* Check whether given ID is an original,
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*
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* Original IDs are considered all the IDs which are not covered by copy-on-write system and are
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* not out-of-main localized data-blocks. */
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bool DEG_is_original_id(const struct ID *id);
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bool DEG_is_original_object(const struct Object *object);
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/* Opposite of the above.
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*
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* If the data-block is not original it must be evaluated, and vice versa. */
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bool DEG_is_evaluated_id(const struct ID *id);
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bool DEG_is_evaluated_object(const struct Object *object);
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/* Check whether depsgraph os fully evaluated. This includes the following checks:
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* - Relations are up-to-date.
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* - Nothing is tagged for update. */
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bool DEG_is_fully_evaluated(const struct Depsgraph *depsgraph);
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/* ************************ DEG object iterators ********************* */
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enum {
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DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY = (1 << 0),
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DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY = (1 << 1),
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET = (1 << 2),
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DEG_ITER_OBJECT_FLAG_VISIBLE = (1 << 3),
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DEG_ITER_OBJECT_FLAG_DUPLI = (1 << 4),
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};
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typedef struct DEGObjectIterData {
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struct Depsgraph *graph;
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int flag;
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struct Scene *scene;
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eEvaluationMode eval_mode;
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/* **** Iteration over dupli-list. *** */
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/* Object which created the dupli-list. */
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struct Object *dupli_parent;
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/* List of duplicated objects. */
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struct ListBase *dupli_list;
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/* Next duplicated object to step into. */
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struct DupliObject *dupli_object_next;
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/* Corresponds to current object: current iterator object is evaluated from
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* this duplicated object. */
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struct DupliObject *dupli_object_current;
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/* Temporary storage to report fully populated DNA to the render engine or
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* other users of the iterator. */
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struct Object temp_dupli_object;
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/* **** Iteration over ID nodes **** */
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size_t id_node_index;
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size_t num_id_nodes;
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} DEGObjectIterData;
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void DEG_iterator_objects_begin(struct BLI_Iterator *iter, DEGObjectIterData *data);
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void DEG_iterator_objects_next(struct BLI_Iterator *iter);
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void DEG_iterator_objects_end(struct BLI_Iterator *iter);
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/**
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* Note: Be careful with DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY objects.
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* Although they are available they have no overrides (collection_properties)
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* and will crash if you try to access it.
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*/
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#define DEG_OBJECT_ITER_BEGIN(graph_, instance_, flag_) \
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{ \
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DEGObjectIterData data_ = { \
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graph_, \
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flag_, \
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}; \
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\
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ITER_BEGIN (DEG_iterator_objects_begin, \
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DEG_iterator_objects_next, \
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DEG_iterator_objects_end, \
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&data_, \
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Object *, \
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instance_)
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#define DEG_OBJECT_ITER_END \
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ITER_END; \
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} \
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((void)0)
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/**
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* Depsgraph objects iterator for draw manager and final render
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*/
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#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(graph_, instance_) \
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DEG_OBJECT_ITER_BEGIN (graph_, \
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instance_, \
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DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | \
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE | \
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DEG_ITER_OBJECT_FLAG_DUPLI)
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#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END DEG_OBJECT_ITER_END
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/* ************************ DEG ID iterators ********************* */
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typedef struct DEGIDIterData {
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struct Depsgraph *graph;
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bool only_updated;
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size_t id_node_index;
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size_t num_id_nodes;
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} DEGIDIterData;
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void DEG_iterator_ids_begin(struct BLI_Iterator *iter, DEGIDIterData *data);
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void DEG_iterator_ids_next(struct BLI_Iterator *iter);
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void DEG_iterator_ids_end(struct BLI_Iterator *iter);
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/* ************************ DEG traversal ********************* */
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typedef void (*DEGForeachIDCallback)(ID *id, void *user_data);
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typedef void (*DEGForeachIDComponentCallback)(ID *id,
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eDepsObjectComponentType component,
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void *user_data);
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/* NOTE: Modifies runtime flags in depsgraph nodes, so can not be used in
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* parallel. Keep an eye on that!
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*/
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void DEG_foreach_ancestor_ID(const Depsgraph *depsgraph,
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const ID *id,
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DEGForeachIDCallback callback,
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void *user_data);
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void DEG_foreach_dependent_ID(const Depsgraph *depsgraph,
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const ID *id,
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DEGForeachIDCallback callback,
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void *user_data);
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/* Starts traversal from given component of the given ID, invokes callback for every other
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* component which is directly on indirectly dependent on the source one. */
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enum {
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/* Ignore transform solvers which depends on multiple inputs and affects final transform.
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* Is used for cases like snapping objects which are part of a rigid body simulation:
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* without this there will be "false-positive" dependencies between transform components of
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* objects:
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*
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* object 1 transform before solver ---> solver ------> object 1 final transform
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* object 2 transform before solver -----^ \------> object 2 final transform
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*/
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DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS = (1 << 0),
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};
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void DEG_foreach_dependent_ID_component(const Depsgraph *depsgraph,
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const ID *id,
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eDepsObjectComponentType source_component_type,
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int flags,
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DEGForeachIDComponentCallback callback,
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void *user_data);
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void DEG_foreach_ID(const Depsgraph *depsgraph, DEGForeachIDCallback callback, void *user_data);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* __DEG_DEPSGRAPH_QUERY_H__ */
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