1262 lines
36 KiB
C
1262 lines
36 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup edtransform
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*/
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#include <stdlib.h>
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BKE_constraint.h"
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#include "BKE_context.h"
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#include "BKE_nla.h"
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#include "RNA_access.h"
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#include "UI_interface.h"
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#include "BLT_translation.h"
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#include "transform.h"
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#include "transform_convert.h"
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#include "transform_orientations.h"
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#include "transform_snap.h"
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/* Own include. */
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#include "transform_mode.h"
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int transform_mode_really_used(bContext *C, int mode)
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{
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if (mode == TFM_BONESIZE) {
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Object *ob = CTX_data_active_object(C);
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BLI_assert(ob);
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if (ob->type != OB_ARMATURE) {
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return TFM_RESIZE;
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}
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bArmature *arm = ob->data;
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if (arm->drawtype == ARM_ENVELOPE) {
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return TFM_BONE_ENVELOPE_DIST;
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}
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}
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return mode;
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}
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bool transdata_check_local_center(const TransInfo *t, short around)
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{
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return ((around == V3D_AROUND_LOCAL_ORIGINS) &&
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((t->options & (CTX_OBJECT | CTX_POSE_BONE)) ||
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/* implicit: (t->flag & T_EDIT) */
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(ELEM(t->obedit_type, OB_MESH, OB_CURVES_LEGACY, OB_MBALL, OB_ARMATURE, OB_GPENCIL)) ||
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(t->spacetype == SPACE_GRAPH) ||
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(t->options & (CTX_MOVIECLIP | CTX_MASK | CTX_PAINT_CURVE | CTX_SEQUENCER_IMAGE))));
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}
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bool transform_mode_is_changeable(const int mode)
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{
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return ELEM(mode,
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TFM_ROTATION,
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TFM_RESIZE,
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TFM_TRACKBALL,
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TFM_TRANSLATION,
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TFM_EDGE_SLIDE,
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TFM_VERT_SLIDE);
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}
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/* -------------------------------------------------------------------- */
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/** \name Transform Locks
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* \{ */
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void protectedTransBits(short protectflag, float vec[3])
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{
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if (protectflag & OB_LOCK_LOCX) {
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vec[0] = 0.0f;
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}
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if (protectflag & OB_LOCK_LOCY) {
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vec[1] = 0.0f;
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}
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if (protectflag & OB_LOCK_LOCZ) {
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vec[2] = 0.0f;
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}
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}
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/* this function only does the delta rotation */
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static void protectedQuaternionBits(short protectflag, float quat[4], const float oldquat[4])
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{
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/* check that protection flags are set */
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if ((protectflag & (OB_LOCK_ROTX | OB_LOCK_ROTY | OB_LOCK_ROTZ | OB_LOCK_ROTW)) == 0) {
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return;
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}
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if (protectflag & OB_LOCK_ROT4D) {
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/* quaternions getting limited as 4D entities that they are... */
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if (protectflag & OB_LOCK_ROTW) {
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quat[0] = oldquat[0];
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}
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if (protectflag & OB_LOCK_ROTX) {
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quat[1] = oldquat[1];
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}
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if (protectflag & OB_LOCK_ROTY) {
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quat[2] = oldquat[2];
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}
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if (protectflag & OB_LOCK_ROTZ) {
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quat[3] = oldquat[3];
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}
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}
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else {
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/* quaternions get limited with euler... (compatibility mode) */
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float eul[3], oldeul[3], nquat[4], noldquat[4];
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float qlen;
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qlen = normalize_qt_qt(nquat, quat);
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normalize_qt_qt(noldquat, oldquat);
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quat_to_eul(eul, nquat);
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quat_to_eul(oldeul, noldquat);
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if (protectflag & OB_LOCK_ROTX) {
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eul[0] = oldeul[0];
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}
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if (protectflag & OB_LOCK_ROTY) {
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eul[1] = oldeul[1];
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}
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if (protectflag & OB_LOCK_ROTZ) {
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eul[2] = oldeul[2];
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}
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eul_to_quat(quat, eul);
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/* restore original quat size */
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mul_qt_fl(quat, qlen);
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/* quaternions flip w sign to accumulate rotations correctly */
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if ((nquat[0] < 0.0f && quat[0] > 0.0f) || (nquat[0] > 0.0f && quat[0] < 0.0f)) {
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mul_qt_fl(quat, -1.0f);
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}
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}
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}
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static void protectedRotateBits(short protectflag, float eul[3], const float oldeul[3])
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{
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if (protectflag & OB_LOCK_ROTX) {
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eul[0] = oldeul[0];
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}
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if (protectflag & OB_LOCK_ROTY) {
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eul[1] = oldeul[1];
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}
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if (protectflag & OB_LOCK_ROTZ) {
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eul[2] = oldeul[2];
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}
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}
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/* this function only does the delta rotation */
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/* axis-angle is usually internally stored as quats... */
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static void protectedAxisAngleBits(
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short protectflag, float axis[3], float *angle, const float oldAxis[3], float oldAngle)
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{
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/* check that protection flags are set */
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if ((protectflag & (OB_LOCK_ROTX | OB_LOCK_ROTY | OB_LOCK_ROTZ | OB_LOCK_ROTW)) == 0) {
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return;
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}
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if (protectflag & OB_LOCK_ROT4D) {
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/* axis-angle getting limited as 4D entities that they are... */
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if (protectflag & OB_LOCK_ROTW) {
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*angle = oldAngle;
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}
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if (protectflag & OB_LOCK_ROTX) {
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axis[0] = oldAxis[0];
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}
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if (protectflag & OB_LOCK_ROTY) {
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axis[1] = oldAxis[1];
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}
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if (protectflag & OB_LOCK_ROTZ) {
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axis[2] = oldAxis[2];
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}
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}
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else {
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/* axis-angle get limited with euler... */
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float eul[3], oldeul[3];
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axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, axis, *angle);
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axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, oldAxis, oldAngle);
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if (protectflag & OB_LOCK_ROTX) {
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eul[0] = oldeul[0];
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}
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if (protectflag & OB_LOCK_ROTY) {
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eul[1] = oldeul[1];
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}
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if (protectflag & OB_LOCK_ROTZ) {
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eul[2] = oldeul[2];
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}
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eulO_to_axis_angle(axis, angle, eul, EULER_ORDER_DEFAULT);
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/* When converting to axis-angle,
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* we need a special exception for the case when there is no axis. */
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if (IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) {
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/* for now, rotate around y-axis then (so that it simply becomes the roll) */
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axis[1] = 1.0f;
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}
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}
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}
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void protectedSizeBits(short protectflag, float size[3])
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{
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if (protectflag & OB_LOCK_SCALEX) {
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size[0] = 1.0f;
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}
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if (protectflag & OB_LOCK_SCALEY) {
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size[1] = 1.0f;
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}
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if (protectflag & OB_LOCK_SCALEZ) {
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size[2] = 1.0f;
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Transform Limits
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* \{ */
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void constraintTransLim(const TransInfo *t, TransData *td)
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{
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if (td->con) {
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const bConstraintTypeInfo *ctiLoc = BKE_constraint_typeinfo_from_type(
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CONSTRAINT_TYPE_LOCLIMIT);
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const bConstraintTypeInfo *ctiDist = BKE_constraint_typeinfo_from_type(
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CONSTRAINT_TYPE_DISTLIMIT);
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bConstraintOb cob = {NULL};
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bConstraint *con;
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float ctime = (float)(t->scene->r.cfra);
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/* Make a temporary bConstraintOb for using these limit constraints
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* - they only care that cob->matrix is correctly set ;-)
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* - current space should be local
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*/
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unit_m4(cob.matrix);
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copy_v3_v3(cob.matrix[3], td->loc);
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/* Evaluate valid constraints */
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for (con = td->con; con; con = con->next) {
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const bConstraintTypeInfo *cti = NULL;
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ListBase targets = {NULL, NULL};
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/* only consider constraint if enabled */
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if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) {
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continue;
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}
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if (con->enforce == 0.0f) {
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continue;
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}
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/* only use it if it's tagged for this purpose (and the right type) */
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if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
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bLocLimitConstraint *data = (bLocLimitConstraint *)con->data;
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if ((data->flag2 & LIMIT_TRANSFORM) == 0) {
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continue;
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}
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cti = ctiLoc;
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}
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else if (con->type == CONSTRAINT_TYPE_DISTLIMIT) {
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bDistLimitConstraint *data = (bDistLimitConstraint *)con->data;
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if ((data->flag & LIMITDIST_TRANSFORM) == 0) {
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continue;
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}
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cti = ctiDist;
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}
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if (cti) {
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/* do space conversions */
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if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
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/* just multiply by td->mtx (this should be ok) */
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mul_m4_m3m4(cob.matrix, td->mtx, cob.matrix);
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}
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else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
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/* skip... incompatible spacetype */
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continue;
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}
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/* get constraint targets if needed */
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BKE_constraint_targets_for_solving_get(t->depsgraph, con, &cob, &targets, ctime);
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/* do constraint */
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cti->evaluate_constraint(con, &cob, &targets);
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/* convert spaces again */
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if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
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/* just multiply by td->smtx (this should be ok) */
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mul_m4_m3m4(cob.matrix, td->smtx, cob.matrix);
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}
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/* free targets list */
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BLI_freelistN(&targets);
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}
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}
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/* copy results from cob->matrix */
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copy_v3_v3(td->loc, cob.matrix[3]);
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}
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}
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static void constraintob_from_transdata(bConstraintOb *cob, TransData *td)
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{
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/* Make a temporary bConstraintOb for use by limit constraints
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* - they only care that cob->matrix is correctly set ;-)
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* - current space should be local
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*/
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memset(cob, 0, sizeof(bConstraintOb));
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if (td->ext) {
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if (td->ext->rotOrder == ROT_MODE_QUAT) {
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/* quats */
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/* objects and bones do normalization first too, otherwise
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* we don't necessarily end up with a rotation matrix, and
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* then conversion back to quat gives a different result */
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float quat[4];
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normalize_qt_qt(quat, td->ext->quat);
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quat_to_mat4(cob->matrix, quat);
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}
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else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
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/* axis angle */
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axis_angle_to_mat4(cob->matrix, td->ext->rotAxis, *td->ext->rotAngle);
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}
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else {
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/* eulers */
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eulO_to_mat4(cob->matrix, td->ext->rot, td->ext->rotOrder);
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}
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}
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}
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static void constraintRotLim(const TransInfo *UNUSED(t), TransData *td)
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{
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if (td->con) {
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_from_type(CONSTRAINT_TYPE_ROTLIMIT);
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bConstraintOb cob;
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bConstraint *con;
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bool do_limit = false;
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/* Evaluate valid constraints */
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for (con = td->con; con; con = con->next) {
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/* only consider constraint if enabled */
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if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) {
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continue;
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}
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if (con->enforce == 0.0f) {
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continue;
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}
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/* we're only interested in Limit-Rotation constraints */
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if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
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bRotLimitConstraint *data = (bRotLimitConstraint *)con->data;
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/* only use it if it's tagged for this purpose */
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if ((data->flag2 & LIMIT_TRANSFORM) == 0) {
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continue;
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}
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/* skip incompatible spacetypes */
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if (!ELEM(con->ownspace, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL)) {
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continue;
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}
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/* only do conversion if necessary, to preserve quats and eulers */
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if (do_limit == false) {
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constraintob_from_transdata(&cob, td);
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do_limit = true;
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}
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/* do space conversions */
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if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
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/* just multiply by td->mtx (this should be ok) */
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mul_m4_m3m4(cob.matrix, td->mtx, cob.matrix);
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}
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/* do constraint */
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cti->evaluate_constraint(con, &cob, NULL);
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/* convert spaces again */
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if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
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/* just multiply by td->smtx (this should be ok) */
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mul_m4_m3m4(cob.matrix, td->smtx, cob.matrix);
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}
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}
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}
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if (do_limit) {
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/* copy results from cob->matrix */
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if (td->ext->rotOrder == ROT_MODE_QUAT) {
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/* quats */
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mat4_to_quat(td->ext->quat, cob.matrix);
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}
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else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
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/* axis angle */
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mat4_to_axis_angle(td->ext->rotAxis, td->ext->rotAngle, cob.matrix);
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}
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else {
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/* eulers */
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mat4_to_eulO(td->ext->rot, td->ext->rotOrder, cob.matrix);
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}
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}
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}
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}
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void constraintSizeLim(const TransInfo *t, TransData *td)
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{
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if (td->con && td->ext) {
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_from_type(CONSTRAINT_TYPE_SIZELIMIT);
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bConstraintOb cob = {NULL};
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bConstraint *con;
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float size_sign[3], size_abs[3];
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int i;
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/* Make a temporary bConstraintOb for using these limit constraints
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* - they only care that cob->matrix is correctly set ;-)
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* - current space should be local
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*/
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if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
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/* scale val and reset size */
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return; /* TODO: fix this case */
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}
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/* Reset val if SINGLESIZE but using a constraint */
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if (td->flag & TD_SINGLESIZE) {
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return;
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}
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/* separate out sign to apply back later */
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for (i = 0; i < 3; i++) {
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size_sign[i] = signf(td->ext->size[i]);
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size_abs[i] = fabsf(td->ext->size[i]);
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}
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size_to_mat4(cob.matrix, size_abs);
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/* Evaluate valid constraints */
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for (con = td->con; con; con = con->next) {
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/* only consider constraint if enabled */
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if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) {
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continue;
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}
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if (con->enforce == 0.0f) {
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continue;
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}
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/* we're only interested in Limit-Scale constraints */
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if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
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bSizeLimitConstraint *data = con->data;
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/* only use it if it's tagged for this purpose */
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if ((data->flag2 & LIMIT_TRANSFORM) == 0) {
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continue;
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}
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/* do space conversions */
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if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
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/* just multiply by td->mtx (this should be ok) */
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mul_m4_m3m4(cob.matrix, td->mtx, cob.matrix);
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}
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else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
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/* skip... incompatible spacetype */
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continue;
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}
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/* do constraint */
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cti->evaluate_constraint(con, &cob, NULL);
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/* convert spaces again */
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if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
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/* just multiply by td->smtx (this should be ok) */
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mul_m4_m3m4(cob.matrix, td->smtx, cob.matrix);
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}
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}
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}
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/* copy results from cob->matrix */
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if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
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/* scale val and reset size */
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return; /* TODO: fix this case. */
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}
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/* Reset val if SINGLESIZE but using a constraint */
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if (td->flag & TD_SINGLESIZE) {
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return;
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}
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/* Extract scale from matrix and apply back sign. */
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mat4_to_size(td->ext->size, cob.matrix);
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mul_v3_v3(td->ext->size, size_sign);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Transform (Rotation Utils)
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* \{ */
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void headerRotation(TransInfo *t, char *str, const int str_size, float final)
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{
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size_t ofs = 0;
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if (hasNumInput(&t->num)) {
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char c[NUM_STR_REP_LEN];
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outputNumInput(&(t->num), c, &t->scene->unit);
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ofs += BLI_snprintf_rlen(
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str + ofs, str_size - ofs, TIP_("Rotation: %s %s %s"), &c[0], t->con.text, t->proptext);
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}
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else {
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ofs += BLI_snprintf_rlen(str + ofs,
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str_size - ofs,
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TIP_("Rotation: %.2f%s %s"),
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RAD2DEGF(final),
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t->con.text,
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t->proptext);
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}
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if (t->flag & T_PROP_EDIT_ALL) {
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ofs += BLI_snprintf_rlen(
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str + ofs, str_size - ofs, TIP_(" Proportional size: %.2f"), t->prop_size);
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}
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}
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void ElementRotation_ex(const TransInfo *t,
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const TransDataContainer *tc,
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TransData *td,
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const float mat[3][3],
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const float *center)
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{
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float vec[3], totmat[3][3], smat[3][3];
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float eul[3], fmat[3][3], quat[4];
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if (t->flag & T_POINTS) {
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mul_m3_m3m3(totmat, mat, td->mtx);
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mul_m3_m3m3(smat, td->smtx, totmat);
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/* apply gpencil falloff */
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if (t->options & CTX_GPENCIL_STROKES) {
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bGPDstroke *gps = (bGPDstroke *)td->extra;
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float sx = smat[0][0];
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float sy = smat[1][1];
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float sz = smat[2][2];
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mul_m3_fl(smat, gps->runtime.multi_frame_falloff);
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/* fix scale */
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smat[0][0] = sx;
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smat[1][1] = sy;
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smat[2][2] = sz;
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}
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sub_v3_v3v3(vec, td->iloc, center);
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mul_m3_v3(smat, vec);
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add_v3_v3v3(td->loc, vec, center);
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sub_v3_v3v3(vec, td->loc, td->iloc);
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protectedTransBits(td->protectflag, vec);
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add_v3_v3v3(td->loc, td->iloc, vec);
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if (td->flag & TD_USEQUAT) {
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mul_m3_series(fmat, td->smtx, mat, td->mtx);
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mat3_to_quat(quat, fmat); /* Actual transform */
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if (td->ext->quat) {
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mul_qt_qtqt(td->ext->quat, quat, td->ext->iquat);
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/* is there a reason not to have this here? -jahka */
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protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
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}
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}
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}
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/**
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* HACK WARNING
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*
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* This is some VERY ugly special case to deal with pose mode.
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*
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* The problem is that mtx and smtx include each bone orientation.
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*
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* That is needed to rotate each bone properly, HOWEVER, to calculate
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* the translation component, we only need the actual armature object's
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* matrix (and inverse). That is not all though. Once the proper translation
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* has been computed, it has to be converted back into the bone's space.
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*/
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else if (t->options & CTX_POSE_BONE) {
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/* Extract and invert armature object matrix */
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if ((td->flag & TD_NO_LOC) == 0) {
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sub_v3_v3v3(vec, td->center, center);
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mul_m3_v3(tc->mat3, vec); /* To Global space. */
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mul_m3_v3(mat, vec); /* Applying rotation. */
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mul_m3_v3(tc->imat3, vec); /* To Local space. */
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add_v3_v3(vec, center);
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/* vec now is the location where the object has to be */
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sub_v3_v3v3(vec, vec, td->center); /* Translation needed from the initial location */
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/* special exception, see TD_PBONE_LOCAL_MTX definition comments */
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if (td->flag & TD_PBONE_LOCAL_MTX_P) {
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/* do nothing */
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}
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else if (td->flag & TD_PBONE_LOCAL_MTX_C) {
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mul_m3_v3(tc->mat3, vec); /* To Global space. */
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mul_m3_v3(td->ext->l_smtx, vec); /* To Pose space (Local Location). */
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}
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else {
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mul_m3_v3(tc->mat3, vec); /* To Global space. */
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mul_m3_v3(td->smtx, vec); /* To Pose space. */
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}
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protectedTransBits(td->protectflag, vec);
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add_v3_v3v3(td->loc, td->iloc, vec);
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constraintTransLim(t, td);
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}
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/* rotation */
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/* MORE HACK: as in some cases the matrix to apply location and rot/scale is not the same,
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* and ElementRotation() might be called in Translation context (with align snapping),
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* we need to be sure to actually use the *rotation* matrix here...
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* So no other way than storing it in some dedicated members of td->ext! */
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if ((t->flag & T_V3D_ALIGN) == 0) { /* align mode doesn't rotate objects itself */
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/* euler or quaternion/axis-angle? */
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if (td->ext->rotOrder == ROT_MODE_QUAT) {
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mul_m3_series(fmat, td->ext->r_smtx, mat, td->ext->r_mtx);
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mat3_to_quat(quat, fmat); /* Actual transform */
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mul_qt_qtqt(td->ext->quat, quat, td->ext->iquat);
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/* this function works on end result */
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protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
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}
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else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
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/* calculate effect based on quats */
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float iquat[4], tquat[4];
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axis_angle_to_quat(iquat, td->ext->irotAxis, td->ext->irotAngle);
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mul_m3_series(fmat, td->ext->r_smtx, mat, td->ext->r_mtx);
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mat3_to_quat(quat, fmat); /* Actual transform */
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mul_qt_qtqt(tquat, quat, iquat);
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quat_to_axis_angle(td->ext->rotAxis, td->ext->rotAngle, tquat);
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/* this function works on end result */
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protectedAxisAngleBits(td->protectflag,
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td->ext->rotAxis,
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td->ext->rotAngle,
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td->ext->irotAxis,
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td->ext->irotAngle);
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}
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else {
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float eulmat[3][3];
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mul_m3_m3m3(totmat, mat, td->ext->r_mtx);
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mul_m3_m3m3(smat, td->ext->r_smtx, totmat);
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/* Calculate the total rotation in eulers. */
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copy_v3_v3(eul, td->ext->irot);
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eulO_to_mat3(eulmat, eul, td->ext->rotOrder);
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/* mat = transform, obmat = bone rotation */
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mul_m3_m3m3(fmat, smat, eulmat);
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mat3_to_compatible_eulO(eul, td->ext->rot, td->ext->rotOrder, fmat);
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/* and apply (to end result only) */
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protectedRotateBits(td->protectflag, eul, td->ext->irot);
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copy_v3_v3(td->ext->rot, eul);
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}
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constraintRotLim(t, td);
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}
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}
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else {
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if ((td->flag & TD_NO_LOC) == 0) {
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/* translation */
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sub_v3_v3v3(vec, td->center, center);
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mul_m3_v3(mat, vec);
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add_v3_v3(vec, center);
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/* vec now is the location where the object has to be */
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sub_v3_v3(vec, td->center);
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mul_m3_v3(td->smtx, vec);
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protectedTransBits(td->protectflag, vec);
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add_v3_v3v3(td->loc, td->iloc, vec);
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}
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constraintTransLim(t, td);
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/* rotation */
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if ((t->flag & T_V3D_ALIGN) == 0) { /* Align mode doesn't rotate objects itself. */
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/* euler or quaternion? */
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if ((td->ext->rotOrder == ROT_MODE_QUAT) || (td->flag & TD_USEQUAT)) {
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/* can be called for texture space translate for example, then opt out */
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if (td->ext->quat) {
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mul_m3_series(fmat, td->smtx, mat, td->mtx);
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if (!is_zero_v3(td->ext->dquat)) {
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/* Correct for delta quat */
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float tmp_mat[3][3];
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quat_to_mat3(tmp_mat, td->ext->dquat);
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mul_m3_m3m3(fmat, fmat, tmp_mat);
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}
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mat3_to_quat(quat, fmat); /* Actual transform */
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if (!is_zero_v4(td->ext->dquat)) {
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/* Correct back for delta quat. */
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float idquat[4];
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invert_qt_qt_normalized(idquat, td->ext->dquat);
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mul_qt_qtqt(quat, idquat, quat);
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}
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mul_qt_qtqt(td->ext->quat, quat, td->ext->iquat);
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/* this function works on end result */
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protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
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}
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}
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else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
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/* calculate effect based on quats */
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float iquat[4], tquat[4];
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axis_angle_to_quat(iquat, td->ext->irotAxis, td->ext->irotAngle);
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mul_m3_series(fmat, td->smtx, mat, td->mtx);
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mat3_to_quat(quat, fmat); /* Actual transform */
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mul_qt_qtqt(tquat, quat, iquat);
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quat_to_axis_angle(td->ext->rotAxis, td->ext->rotAngle, tquat);
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/* this function works on end result */
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protectedAxisAngleBits(td->protectflag,
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td->ext->rotAxis,
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td->ext->rotAngle,
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td->ext->irotAxis,
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td->ext->irotAngle);
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}
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else {
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/* Calculate the total rotation in eulers. */
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float obmat[3][3];
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mul_m3_m3m3(totmat, mat, td->mtx);
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mul_m3_m3m3(smat, td->smtx, totmat);
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if (!is_zero_v3(td->ext->drot)) {
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/* Correct for delta rot */
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add_eul_euleul(eul, td->ext->irot, td->ext->drot, td->ext->rotOrder);
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}
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else {
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copy_v3_v3(eul, td->ext->irot);
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}
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eulO_to_mat3(obmat, eul, td->ext->rotOrder);
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mul_m3_m3m3(fmat, smat, obmat);
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mat3_to_compatible_eulO(eul, td->ext->rot, td->ext->rotOrder, fmat);
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if (!is_zero_v3(td->ext->drot)) {
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/* Correct back for delta rot. */
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sub_eul_euleul(eul, eul, td->ext->drot, td->ext->rotOrder);
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}
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/* and apply */
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protectedRotateBits(td->protectflag, eul, td->ext->irot);
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copy_v3_v3(td->ext->rot, eul);
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}
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constraintRotLim(t, td);
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}
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}
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}
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void ElementRotation(const TransInfo *t,
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const TransDataContainer *tc,
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TransData *td,
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const float mat[3][3],
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const short around)
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{
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const float *center;
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/* local constraint shouldn't alter center */
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if (transdata_check_local_center(t, around)) {
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center = td->center;
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}
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else {
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center = tc->center_local;
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}
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ElementRotation_ex(t, tc, td, mat, center);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Transform (Resize Utils)
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* \{ */
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void headerResize(TransInfo *t, const float vec[3], char *str, const int str_size)
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{
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char tvec[NUM_STR_REP_LEN * 3];
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size_t ofs = 0;
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if (hasNumInput(&t->num)) {
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outputNumInput(&(t->num), tvec, &t->scene->unit);
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}
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else {
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BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", vec[0]);
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BLI_snprintf(&tvec[NUM_STR_REP_LEN], NUM_STR_REP_LEN, "%.4f", vec[1]);
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BLI_snprintf(&tvec[NUM_STR_REP_LEN * 2], NUM_STR_REP_LEN, "%.4f", vec[2]);
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}
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if (t->con.mode & CON_APPLY) {
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switch (t->num.idx_max) {
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case 0:
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ofs += BLI_snprintf_rlen(
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str + ofs, str_size - ofs, TIP_("Scale: %s%s %s"), &tvec[0], t->con.text, t->proptext);
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break;
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case 1:
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ofs += BLI_snprintf_rlen(str + ofs,
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str_size - ofs,
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TIP_("Scale: %s : %s%s %s"),
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&tvec[0],
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&tvec[NUM_STR_REP_LEN],
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t->con.text,
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t->proptext);
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break;
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case 2:
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ofs += BLI_snprintf_rlen(str + ofs,
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str_size - ofs,
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TIP_("Scale: %s : %s : %s%s %s"),
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&tvec[0],
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&tvec[NUM_STR_REP_LEN],
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&tvec[NUM_STR_REP_LEN * 2],
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t->con.text,
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t->proptext);
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break;
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}
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}
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else {
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if (t->flag & T_2D_EDIT) {
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ofs += BLI_snprintf_rlen(str + ofs,
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str_size - ofs,
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TIP_("Scale X: %s Y: %s%s %s"),
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&tvec[0],
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&tvec[NUM_STR_REP_LEN],
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t->con.text,
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t->proptext);
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}
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else {
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ofs += BLI_snprintf_rlen(str + ofs,
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str_size - ofs,
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TIP_("Scale X: %s Y: %s Z: %s%s %s"),
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&tvec[0],
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&tvec[NUM_STR_REP_LEN],
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&tvec[NUM_STR_REP_LEN * 2],
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t->con.text,
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t->proptext);
|
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}
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}
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|
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if (t->flag & T_PROP_EDIT_ALL) {
|
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ofs += BLI_snprintf_rlen(
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str + ofs, str_size - ofs, TIP_(" Proportional size: %.2f"), t->prop_size);
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}
|
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}
|
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|
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/**
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* \a smat is reference matrix only.
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*
|
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* \note this is a tricky area, before making changes see: T29633, T42444
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*/
|
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static void TransMat3ToSize(const float mat[3][3], const float smat[3][3], float size[3])
|
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{
|
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float rmat[3][3];
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mat3_to_rot_size(rmat, size, mat);
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|
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/* First tried with dot-product... but the sign flip is crucial. */
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if (dot_v3v3(rmat[0], smat[0]) < 0.0f) {
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size[0] = -size[0];
|
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}
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if (dot_v3v3(rmat[1], smat[1]) < 0.0f) {
|
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size[1] = -size[1];
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}
|
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if (dot_v3v3(rmat[2], smat[2]) < 0.0f) {
|
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size[2] = -size[2];
|
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}
|
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}
|
|
|
|
void ElementResize(const TransInfo *t,
|
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const TransDataContainer *tc,
|
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TransData *td,
|
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const float mat[3][3])
|
|
{
|
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float tmat[3][3], smat[3][3], center[3];
|
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float vec[3];
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|
|
|
if (t->flag & T_EDIT) {
|
|
mul_m3_m3m3(smat, mat, td->mtx);
|
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mul_m3_m3m3(tmat, td->smtx, smat);
|
|
}
|
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else {
|
|
copy_m3_m3(tmat, mat);
|
|
}
|
|
|
|
if (t->con.applySize) {
|
|
t->con.applySize(t, tc, td, tmat);
|
|
}
|
|
|
|
/* local constraint shouldn't alter center */
|
|
if (transdata_check_local_center(t, t->around)) {
|
|
copy_v3_v3(center, td->center);
|
|
}
|
|
else if (t->options & CTX_MOVIECLIP) {
|
|
if (td->flag & TD_INDIVIDUAL_SCALE) {
|
|
copy_v3_v3(center, td->center);
|
|
}
|
|
else {
|
|
copy_v3_v3(center, tc->center_local);
|
|
}
|
|
}
|
|
else {
|
|
copy_v3_v3(center, tc->center_local);
|
|
}
|
|
|
|
/* Size checked needed since the 3D cursor only uses rotation fields. */
|
|
if (td->ext && td->ext->size) {
|
|
float fsize[3];
|
|
|
|
if (ELEM(t->data_type, TC_SCULPT, TC_OBJECT, TC_OBJECT_TEXSPACE, TC_POSE)) {
|
|
float obsizemat[3][3];
|
|
/* Reorient the size mat to fit the oriented object. */
|
|
mul_m3_m3m3(obsizemat, tmat, td->axismtx);
|
|
// print_m3("obsizemat", obsizemat);
|
|
TransMat3ToSize(obsizemat, td->axismtx, fsize);
|
|
// print_v3("fsize", fsize);
|
|
}
|
|
else {
|
|
mat3_to_size(fsize, tmat);
|
|
}
|
|
|
|
protectedSizeBits(td->protectflag, fsize);
|
|
|
|
if ((t->flag & T_V3D_ALIGN) == 0) { /* align mode doesn't resize objects itself */
|
|
if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
|
|
/* scale val and reset size */
|
|
*td->val = td->ival * (1 + (fsize[0] - 1) * td->factor);
|
|
|
|
td->ext->size[0] = td->ext->isize[0];
|
|
td->ext->size[1] = td->ext->isize[1];
|
|
td->ext->size[2] = td->ext->isize[2];
|
|
}
|
|
else {
|
|
/* Reset val if SINGLESIZE but using a constraint */
|
|
if (td->flag & TD_SINGLESIZE) {
|
|
*td->val = td->ival;
|
|
}
|
|
|
|
td->ext->size[0] = td->ext->isize[0] * (1 + (fsize[0] - 1) * td->factor);
|
|
td->ext->size[1] = td->ext->isize[1] * (1 + (fsize[1] - 1) * td->factor);
|
|
td->ext->size[2] = td->ext->isize[2] * (1 + (fsize[2] - 1) * td->factor);
|
|
}
|
|
}
|
|
|
|
constraintSizeLim(t, td);
|
|
}
|
|
|
|
/* For individual element center, Editmode need to use iloc */
|
|
if (t->flag & T_POINTS) {
|
|
sub_v3_v3v3(vec, td->iloc, center);
|
|
}
|
|
else {
|
|
sub_v3_v3v3(vec, td->center, center);
|
|
}
|
|
|
|
mul_m3_v3(tmat, vec);
|
|
|
|
add_v3_v3(vec, center);
|
|
if (t->flag & T_POINTS) {
|
|
sub_v3_v3(vec, td->iloc);
|
|
}
|
|
else {
|
|
sub_v3_v3(vec, td->center);
|
|
}
|
|
|
|
/* Grease pencil falloff.
|
|
*
|
|
* FIXME: This is bad on multiple levels!
|
|
*
|
|
* - #applyNumInput is not intended to be run for every element,
|
|
* this writes back into the number input in a way that doesn't make sense to run many times.
|
|
*
|
|
* - Writing into #TransInfo should be avoided since it means order of operations
|
|
* may impact the result and isn't thread-safe.
|
|
*
|
|
* Operating on copies as a temporary solution.
|
|
*/
|
|
if (t->options & CTX_GPENCIL_STROKES) {
|
|
bGPDstroke *gps = (bGPDstroke *)td->extra;
|
|
mul_v3_fl(vec, td->factor * gps->runtime.multi_frame_falloff);
|
|
|
|
/* Scale stroke thickness. */
|
|
if (td->val) {
|
|
NumInput num_evil = t->num;
|
|
float values_final_evil[4];
|
|
copy_v4_v4(values_final_evil, t->values_final);
|
|
transform_snap_increment(t, values_final_evil);
|
|
applyNumInput(&num_evil, values_final_evil);
|
|
|
|
float ratio = values_final_evil[0];
|
|
*td->val = td->ival * fabs(ratio) * gps->runtime.multi_frame_falloff;
|
|
CLAMP_MIN(*td->val, 0.001f);
|
|
}
|
|
}
|
|
else {
|
|
mul_v3_fl(vec, td->factor);
|
|
}
|
|
|
|
if (t->options & (CTX_OBJECT | CTX_POSE_BONE)) {
|
|
if (t->options & CTX_POSE_BONE) {
|
|
/* Without this, the resulting location of scaled bones aren't correct,
|
|
* especially noticeable scaling root or disconnected bones around the cursor, see T92515. */
|
|
mul_mat3_m4_v3(tc->poseobj->obmat, vec);
|
|
}
|
|
mul_m3_v3(td->smtx, vec);
|
|
}
|
|
|
|
protectedTransBits(td->protectflag, vec);
|
|
if (td->loc) {
|
|
add_v3_v3v3(td->loc, td->iloc, vec);
|
|
}
|
|
|
|
constraintTransLim(t, td);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Transform Mode Initialization
|
|
* \{ */
|
|
|
|
void transform_mode_init(TransInfo *t, wmOperator *op, const int mode)
|
|
{
|
|
t->mode = mode;
|
|
|
|
switch (mode) {
|
|
case TFM_TRANSLATION:
|
|
initTranslation(t);
|
|
break;
|
|
case TFM_ROTATION:
|
|
initRotation(t);
|
|
break;
|
|
case TFM_RESIZE: {
|
|
float mouse_dir_constraint[3];
|
|
if (op) {
|
|
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "mouse_dir_constraint");
|
|
if (prop) {
|
|
RNA_property_float_get_array(op->ptr, prop, mouse_dir_constraint);
|
|
}
|
|
else {
|
|
/* Resize is expected to have this property. */
|
|
BLI_assert(!STREQ(op->idname, "TRANSFORM_OT_resize"));
|
|
}
|
|
}
|
|
else {
|
|
zero_v3(mouse_dir_constraint);
|
|
}
|
|
initResize(t, mouse_dir_constraint);
|
|
break;
|
|
}
|
|
case TFM_SKIN_RESIZE:
|
|
initSkinResize(t);
|
|
break;
|
|
case TFM_TOSPHERE:
|
|
initToSphere(t);
|
|
break;
|
|
case TFM_SHEAR:
|
|
initShear(t);
|
|
break;
|
|
case TFM_BEND:
|
|
initBend(t);
|
|
break;
|
|
case TFM_SHRINKFATTEN:
|
|
initShrinkFatten(t);
|
|
break;
|
|
case TFM_TILT:
|
|
initTilt(t);
|
|
break;
|
|
case TFM_CURVE_SHRINKFATTEN:
|
|
initCurveShrinkFatten(t);
|
|
break;
|
|
case TFM_MASK_SHRINKFATTEN:
|
|
initMaskShrinkFatten(t);
|
|
break;
|
|
case TFM_GPENCIL_SHRINKFATTEN:
|
|
initGPShrinkFatten(t);
|
|
break;
|
|
case TFM_TRACKBALL:
|
|
initTrackball(t);
|
|
break;
|
|
case TFM_PUSHPULL:
|
|
initPushPull(t);
|
|
break;
|
|
case TFM_EDGE_CREASE:
|
|
initEgdeCrease(t);
|
|
break;
|
|
case TFM_VERT_CREASE:
|
|
initVertCrease(t);
|
|
break;
|
|
case TFM_BONESIZE:
|
|
initBoneSize(t);
|
|
break;
|
|
case TFM_BONE_ENVELOPE:
|
|
case TFM_BONE_ENVELOPE_DIST:
|
|
initBoneEnvelope(t);
|
|
break;
|
|
case TFM_EDGE_SLIDE:
|
|
case TFM_VERT_SLIDE: {
|
|
const bool use_even = (op ? RNA_boolean_get(op->ptr, "use_even") : false);
|
|
const bool flipped = (op ? RNA_boolean_get(op->ptr, "flipped") : false);
|
|
const bool use_clamp = (op ? RNA_boolean_get(op->ptr, "use_clamp") : true);
|
|
if (mode == TFM_EDGE_SLIDE) {
|
|
const bool use_double_side = (op ? !RNA_boolean_get(op->ptr, "single_side") : true);
|
|
initEdgeSlide_ex(t, use_double_side, use_even, flipped, use_clamp);
|
|
}
|
|
else {
|
|
initVertSlide_ex(t, use_even, flipped, use_clamp);
|
|
}
|
|
break;
|
|
}
|
|
case TFM_BONE_ROLL:
|
|
initBoneRoll(t);
|
|
break;
|
|
case TFM_TIME_TRANSLATE:
|
|
initTimeTranslate(t);
|
|
break;
|
|
case TFM_TIME_SLIDE:
|
|
initTimeSlide(t);
|
|
break;
|
|
case TFM_TIME_SCALE:
|
|
initTimeScale(t);
|
|
break;
|
|
case TFM_TIME_DUPLICATE:
|
|
/* same as TFM_TIME_EXTEND, but we need the mode info for later
|
|
* so that duplicate-culling will work properly
|
|
*/
|
|
if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_NLA)) {
|
|
initTranslation(t);
|
|
}
|
|
else {
|
|
initTimeTranslate(t);
|
|
}
|
|
break;
|
|
case TFM_TIME_EXTEND:
|
|
/* now that transdata has been made, do like for TFM_TIME_TRANSLATE (for most Animation
|
|
* Editors because they have only 1D transforms for time values) or TFM_TRANSLATION
|
|
* (for Graph/NLA Editors only since they uses 'standard' transforms to get 2D movement)
|
|
* depending on which editor this was called from
|
|
*/
|
|
if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_NLA)) {
|
|
initTranslation(t);
|
|
}
|
|
else {
|
|
initTimeTranslate(t);
|
|
}
|
|
break;
|
|
case TFM_BAKE_TIME:
|
|
initBakeTime(t);
|
|
break;
|
|
case TFM_MIRROR:
|
|
initMirror(t);
|
|
break;
|
|
case TFM_BWEIGHT:
|
|
initBevelWeight(t);
|
|
break;
|
|
case TFM_ALIGN:
|
|
initAlign(t);
|
|
break;
|
|
case TFM_SEQ_SLIDE:
|
|
initSeqSlide(t);
|
|
break;
|
|
case TFM_NORMAL_ROTATION:
|
|
initNormalRotation(t);
|
|
break;
|
|
case TFM_GPENCIL_OPACITY:
|
|
initGPOpacity(t);
|
|
break;
|
|
}
|
|
|
|
if (t->data_type == TC_MESH_VERTS) {
|
|
/* Init Custom Data correction.
|
|
* Ideally this should be called when creating the TransData. */
|
|
transform_convert_mesh_customdatacorrect_init(t);
|
|
}
|
|
|
|
/* TODO(germano): Some of these operations change the `t->mode`.
|
|
* This can be bad for Redo. */
|
|
// BLI_assert(t->mode == mode);
|
|
}
|
|
|
|
void transform_mode_default_modal_orientation_set(TransInfo *t, int type)
|
|
{
|
|
/* Currently only these types are supported. */
|
|
BLI_assert(ELEM(type, V3D_ORIENT_GLOBAL, V3D_ORIENT_VIEW));
|
|
|
|
if (t->is_orient_default_overwrite) {
|
|
return;
|
|
}
|
|
|
|
if (!(t->flag & T_MODAL)) {
|
|
return;
|
|
}
|
|
|
|
if (t->orient[O_DEFAULT].type == type) {
|
|
return;
|
|
}
|
|
|
|
View3D *v3d = NULL;
|
|
RegionView3D *rv3d = NULL;
|
|
if ((type == V3D_ORIENT_VIEW) && (t->spacetype == SPACE_VIEW3D) && t->region &&
|
|
(t->region->regiontype == RGN_TYPE_WINDOW)) {
|
|
v3d = t->view;
|
|
rv3d = t->region->regiondata;
|
|
}
|
|
|
|
t->orient[O_DEFAULT].type = ED_transform_calc_orientation_from_type_ex(
|
|
t->scene,
|
|
t->view_layer,
|
|
v3d,
|
|
rv3d,
|
|
NULL,
|
|
NULL,
|
|
type,
|
|
V3D_AROUND_CENTER_BOUNDS,
|
|
t->orient[O_DEFAULT].matrix);
|
|
|
|
if (t->orient_curr == O_DEFAULT) {
|
|
/* Update Orientation. */
|
|
transform_orientations_current_set(t, O_DEFAULT);
|
|
}
|
|
}
|
|
|
|
/** \} */
|