Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#define SNAP_MIN_DISTANCE 30
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/* For enum. */
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#include "DNA_space_types.h"
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bool peelObjectsTransform(struct TransInfo *t,
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const float mval[2],
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bool use_peel_object,
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/* return args */
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float r_loc[3],
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float r_no[3],
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float *r_thickness);
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short snapObjectsTransform(struct TransInfo *t,
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const float mval[2],
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float *dist_px,
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/* return args */
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float r_loc[3],
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float r_no[3]);
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bool snapNodesTransform(struct TransInfo *t,
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const int mval[2],
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/* return args */
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float r_loc[2],
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float *r_dist_px,
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char *r_node_border);
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bool transformModeUseSnap(const TransInfo *t);
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bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float *r_val);
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bool transform_snap_increment(const TransInfo *t, float *val);
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bool transform_snap_grid(TransInfo *t, float *val);
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bool activeSnap(const TransInfo *t);
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bool activeSnap_with_project(const TransInfo *t);
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bool validSnap(const TransInfo *t);
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void initSnapping(struct TransInfo *t, struct wmOperator *op);
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void freeSnapping(struct TransInfo *t);
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void applyProject(TransInfo *t);
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void applyGridAbsolute(TransInfo *t);
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void applySnapping(TransInfo *t, float *vec);
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void resetSnapping(TransInfo *t);
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eRedrawFlag handleSnapping(TransInfo *t, const struct wmEvent *event);
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void drawSnapping(const struct bContext *C, TransInfo *t);
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bool usingSnappingNormal(const TransInfo *t);
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bool validSnappingNormal(const TransInfo *t);
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void getSnapPoint(const TransInfo *t, float vec[3]);
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void addSnapPoint(TransInfo *t);
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eRedrawFlag updateSelectedSnapPoint(TransInfo *t);
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void removeSnapPoint(TransInfo *t);
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float transform_snap_distance_len_squared_fn(TransInfo *t, const float p1[3], const float p2[3]);
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/* transform_snap_sequencer.c */
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struct TransSeqSnapData *transform_snap_sequencer_data_alloc(const TransInfo *t);
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void transform_snap_sequencer_data_free(struct TransSeqSnapData *data);
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bool transform_snap_sequencer_calc(struct TransInfo *t);
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void transform_snap_sequencer_apply_translate(TransInfo *t, float *vec);
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/* transform_snap_animation.c */
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/**
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* This function returns the snapping 'mode' for Animation Editors only.
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* We cannot use the standard snapping due to NLA-strip scaling complexities.
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*
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* TODO: these modifier checks should be accessible from the key-map.
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*/
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short getAnimEdit_SnapMode(TransInfo *t);
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void snapFrameTransform(TransInfo *t,
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eAnimEdit_AutoSnap autosnap,
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float val_initial,
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float val_final,
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float *r_val_final);
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/**
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* This function is used by Animation Editor specific transform functions to do
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* the Snap Keyframe to Nearest Frame/Marker
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*/
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void transform_snap_anim_flush_data(TransInfo *t,
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TransData *td,
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eAnimEdit_AutoSnap autosnap,
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float *r_val_final);
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