Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
125 lines
3.1 KiB
C++
125 lines
3.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_color_types.h"
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#include "DNA_image_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_math_vector.h"
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#include "BLI_rand.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BKE_colorband.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_texture.h"
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#include "NOD_texture.h"
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#include "node_util.h"
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#include "BLT_translation.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RE_pipeline.h"
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#include "RE_texture.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct TexCallData {
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TexResult *target;
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/* all float[3] */
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const float *co;
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float *dxt, *dyt;
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int osatex;
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bool do_preview;
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bool do_manage;
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short thread;
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short which_output;
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int cfra;
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MTex *mtex;
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} TexCallData;
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typedef struct TexParams {
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const float *co;
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float *dxt, *dyt;
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const float *previewco;
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int cfra;
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int osatex;
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/* optional. we don't really want these here, but image
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* textures need to do mapping & color correction */
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MTex *mtex;
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} TexParams;
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typedef void (*TexFn)(float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
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typedef struct TexDelegate {
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TexCallData *cdata;
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TexFn fn;
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bNode *node;
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bNodePreview *preview;
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bNodeStack *in[MAX_SOCKET];
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int type;
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} TexDelegate;
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bool tex_node_poll_default(struct bNodeType *ntype,
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struct bNodeTree *ntree,
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const char **r_disabled_hint);
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void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
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void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
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void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
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float tex_input_value(bNodeStack *in, TexParams *params, short thread);
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void tex_output(bNode *node,
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bNodeExecData *execdata,
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bNodeStack **in,
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bNodeStack *out,
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TexFn texfn,
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TexCallData *data);
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void params_from_cdata(TexParams *out, TexCallData *in);
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struct bNodeThreadStack *ntreeGetThreadStack(struct bNodeTreeExec *exec, int thread);
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void ntreeReleaseThreadStack(struct bNodeThreadStack *nts);
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bool ntreeExecThreadNodes(struct bNodeTreeExec *exec,
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struct bNodeThreadStack *nts,
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void *callerdata,
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int thread);
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struct bNodeTreeExec *ntreeTexBeginExecTree_internal(struct bNodeExecContext *context,
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struct bNodeTree *ntree,
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bNodeInstanceKey parent_key);
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void ntreeTexEndExecTree_internal(struct bNodeTreeExec *exec);
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#ifdef __cplusplus
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}
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#endif
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