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blender-archive/source/blender/include/BIF_editview.h
Joshua Leung 1ed408e8c6 == Grease Pencil - Drawing + Eraser Improvements ==
Drawing Improvements:
* Single 'dots' now draw rounded
* Strokes being drawn are drawn 'solid' instead of as dotted lines

Eraser:
* Now operates interactively, so no more wait to see if stuff was erased
* An influence circle is now drawn - the radius of this is defined as the thickness^2
2008-08-25 06:22:21 +00:00

64 lines
2.0 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BIF_EDITVIEW_H
#define BIF_EDITVIEW_H
struct Base;
struct Object;
struct Camera;
struct View3D;
struct rcti;
void arrows_move_cursor(unsigned short event);
void lasso_select_boundbox(struct rcti *rect, short mcords[][2], short moves);
int lasso_inside(short mcords[][2], short moves, short sx, short sy);
int lasso_inside_edge(short mcords[][2], short moves, int x0, int y0, int x1, int y1);
int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2);
void borderselect(void);
void circle_select(void);
void deselectall(void);
void selectswap(void);
void selectrandom(void);
void selectall_type(short obtype);
void selectall_layer(unsigned int layernum);
void draw_sel_circle(short *mval, short *mvalo, float rad, float rado, int selecting);
void fly(void);
int gesture(void);
void mouse_cursor(void);
void mouse_select(void);
void set_active_base(struct Base *base);
void set_active_object(struct Object *ob);
void set_render_border(void);
void view3d_border_zoom(void);
void view3d_edit_clipping(struct View3D *v3d);
#endif