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blender-archive/source/blender/include/BSE_seqaudio.h

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/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2003 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef BSE_SEQAUDIO_H
#define BSE_SEQAUDIO_H
#ifndef DISABLE_SDL
#include "SDL.h"
#endif
/* muha, we don't init (no SDL_main)! */
#ifdef main
# undef main
#endif
#include "DNA_sound_types.h"
#include "BLO_sys_types.h"
void audio_mixdown();
void audio_makestream(bSound *sound);
void audiostream_play(uint32_t startframe, uint32_t duration, int mixdown);
void audiostream_fill(uint8_t* mixdown, int len);
void audiostream_start(uint32_t frame);
void audiostream_scrub(uint32_t frame);
void audiostream_stop(void);
int audiostream_pos(void);
#endif