the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
344 lines
6.7 KiB
C
344 lines
6.7 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* i.t.t. wat de naam doet vermoeden: ook algemene lattice (calc) functies
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_curve_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h"
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#include "BIF_editlattice.h"
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#include "BIF_editmode_undo.h"
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#include "BIF_editkey.h"
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#include "BIF_space.h"
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#include "BIF_screen.h"
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#include "BIF_toolbox.h"
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#include "BSE_edit.h"
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#include "BDR_editobject.h"
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#include "BDR_drawobject.h"
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#include "blendef.h"
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#include "mydevice.h"
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#include "BKE_armature.h"
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/* ***************************** */
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void free_editLatt(void)
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{
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if(editLatt) {
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if(editLatt->def) MEM_freeN(editLatt->def);
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if(editLatt->dvert)
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free_dverts(editLatt->dvert, editLatt->pntsu*editLatt->pntsv*editLatt->pntsw);
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MEM_freeN(editLatt);
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editLatt= NULL;
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}
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}
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static void setflagsLatt(int flag)
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{
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BPoint *bp;
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int a;
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bp= editLatt->def;
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a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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while(a--) {
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if(bp->hide==0) {
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bp->f1= flag;
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}
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bp++;
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}
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}
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void make_editLatt(void)
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{
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Lattice *lt;
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KeyBlock *actkey;
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free_editLatt();
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lt= G.obedit->data;
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actkey = ob_get_keyblock(G.obedit);
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if(actkey) {
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strcpy(G.editModeTitleExtra, "(Key) ");
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key_to_latt(actkey, lt);
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}
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editLatt= MEM_dupallocN(lt);
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editLatt->def= MEM_dupallocN(lt->def);
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if(lt->dvert) {
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int tot= lt->pntsu*lt->pntsv*lt->pntsw;
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editLatt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert");
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copy_dverts(editLatt->dvert, lt->dvert, tot);
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}
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BIF_undo_push("Original");
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}
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void load_editLatt(void)
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{
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Lattice *lt;
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KeyBlock *actkey;
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BPoint *bp;
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float *fp;
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int tot;
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lt= G.obedit->data;
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actkey = ob_get_keyblock(G.obedit);
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if(actkey) {
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/* active key: vertices */
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tot= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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if(actkey->data) MEM_freeN(actkey->data);
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fp=actkey->data= MEM_callocN(lt->key->elemsize*tot, "actkey->data");
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actkey->totelem= tot;
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bp= editLatt->def;
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while(tot--) {
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VECCOPY(fp, bp->vec);
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fp+= 3;
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bp++;
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}
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}
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else {
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MEM_freeN(lt->def);
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lt->def= MEM_dupallocN(editLatt->def);
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lt->flag= editLatt->flag;
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lt->pntsu= editLatt->pntsu;
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lt->pntsv= editLatt->pntsv;
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lt->pntsw= editLatt->pntsw;
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lt->typeu= editLatt->typeu;
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lt->typev= editLatt->typev;
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lt->typew= editLatt->typew;
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}
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if(lt->dvert) {
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free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw);
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lt->dvert= NULL;
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}
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if(editLatt->dvert) {
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int tot= lt->pntsu*lt->pntsv*lt->pntsw;
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lt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert");
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copy_dverts(lt->dvert, editLatt->dvert, tot);
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}
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}
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void remake_editLatt(void)
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{
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if(okee("Reload original data")==0) return;
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make_editLatt();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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BIF_undo_push("Reload original");
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}
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void deselectall_Latt(void)
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{
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BPoint *bp;
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int a;
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bp= editLatt->def;
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a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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allqueue(REDRAWVIEW3D, 0);
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while(a--) {
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if(bp->hide==0) {
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if(bp->f1) {
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setflagsLatt(0);
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countall();
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BIF_undo_push("(De)select all");
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return;
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}
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}
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bp++;
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}
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setflagsLatt(1);
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countall();
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BIF_undo_push("(De)select all");
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}
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static void findnearestLattvert__doClosest(void *userData, BPoint *bp, int x, int y)
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{
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struct { BPoint *bp; short dist, select, mval[2]; } *data = userData;
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float temp = abs(data->mval[0]-x) + abs(data->mval[1]-y);
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if ((bp->f1 & SELECT)==data->select) temp += 5;
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if (temp<data->dist) {
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data->dist = temp;
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data->bp = bp;
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}
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}
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static BPoint *findnearestLattvert(int sel)
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{
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/* sel==1: selected gets a disadvantage */
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/* in nurb and bezt or bp the nearest is written */
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/* return 0 1 2: handlepunt */
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struct { BPoint *bp; short dist, select, mval[2]; } data = {0};
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data.dist = 100;
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data.select = sel;
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getmouseco_areawin(data.mval);
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lattice_foreachScreenVert(findnearestLattvert__doClosest, &data);
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return data.bp;
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}
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void mouse_lattice(void)
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{
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BPoint *bp=0;
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bp= findnearestLattvert(1);
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if(bp) {
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if((G.qual & LR_SHIFTKEY)==0) {
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setflagsLatt(0);
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bp->f1 |= SELECT;
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allqueue(REDRAWVIEW3D, 0);
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}
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else {
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bp->f1 ^= SELECT; /* swap */
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allqueue(REDRAWVIEW3D, 0);
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}
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countall();
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BIF_undo_push("Select");
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}
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rightmouse_transform();
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}
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/* **************** undo for lattice object ************** */
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typedef struct UndoLattice {
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BPoint *def;
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int pntsu, pntsv, pntsw;
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} UndoLattice;
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static void undoLatt_to_editLatt(void *data)
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{
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UndoLattice *ult= (UndoLattice*)data;
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int a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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memcpy(editLatt->def, ult->def, a*sizeof(BPoint));
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}
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static void *editLatt_to_undoLatt(void)
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{
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UndoLattice *ult= MEM_callocN(sizeof(UndoLattice), "UndoLattice");
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ult->def= MEM_dupallocN(editLatt->def);
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ult->pntsu= editLatt->pntsu;
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ult->pntsv= editLatt->pntsv;
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ult->pntsw= editLatt->pntsw;
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return ult;
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}
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static void free_undoLatt(void *data)
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{
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UndoLattice *ult= (UndoLattice*)data;
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if(ult->def) MEM_freeN(ult->def);
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MEM_freeN(ult);
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}
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static int validate_undoLatt(void *data)
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{
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UndoLattice *ult= (UndoLattice*)data;
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return (ult->pntsu == editLatt->pntsu &&
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ult->pntsv == editLatt->pntsv &&
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ult->pntsw == editLatt->pntsw);
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}
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/* and this is all the undo system needs to know */
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void undo_push_lattice(char *name)
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{
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undo_editmode_push(name, free_undoLatt, undoLatt_to_editLatt, editLatt_to_undoLatt, validate_undoLatt);
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}
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/***/
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