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blender-archive/source/blender/src/ghostwinlay.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h" /* U.flag & TWOBUTTONMOUSE */
#include "BLI_blenlib.h"
#include "GHOST_C-api.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_usiblender.h"
#include "BIF_cursors.h"
#include "PIL_dynlib.h"
#include "mydevice.h"
#include "blendef.h"
#include "winlay.h"
#include <math.h>
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#define __CARBONSOUND__
/* XXX BIG WARNING: carbon.h should not be included in blender/src code, it conflicts with struct ID */
#define ID ID_
#include <Carbon/Carbon.h>
/*declarations*/
int checkAppleVideoCard(void);
void getMacAvailableBounds(short *, short *, short *, short *);
#endif
///
struct _Window {
GHOST_WindowHandle ghostwin;
/* Handler and private data for handler */
WindowHandlerFP handler;
void *user_data;
/* Window state */
int size[2], position[2];
int active, visible;
/* Last known mouse/button/qualifier state */
int lmouse[2];
int lqual; /* (LR_SHFTKEY, LR_CTRLKEY, LR_ALTKEY, LR_COMMANDKEY) */
int lmbut; /* (L_MOUSE, M_MOUSE, R_MOUSE) */
/* xtilt and ytilt represent how much the pen is tilted away from
* vertically upright in either the X or Y direction, with X and Y the
* axes of the tablet surface.
* In other words, Xtilt and Ytilt are components of a vector created by projecting
* the pen's angle in 3D space vertically downwards on to the XY plane
* --Matt
*/
float pressure; /* tablet pressure - 0.0 (no pressure) to 1.0 (full pressure) */
/* mouse clicks and non-contacting stylus buttons generate pressure of 0.0. */
float xtilt, ytilt; /* tablet tilt value - x and y components of 3D angle
* ranging from 0.0 (pen upright) to 1.0 (pen fully leaning over) */
short activedevice; /* Active input device currently in use (DEV_MOUSE, DEV_STYLUS, DEV_ERASER) */
/* Tracks the faked mouse button, if non-zero it is
* the event number of the last faked button.
*/
int faked_mbut;
/* Last known ndof device state
* note that the ghost device manager
* can handle any number of devices, but ghostwinlay can't
*/
float ndof[7]; /* tx, ty, tz, rx, ry, rz, dt */
GHOST_TimerTaskHandle timer;
int timer_event;
};
///
#ifdef __APPLE__
/* to avoid killing small end comps, we want to allow
blender to start maximised if all the followings are true :
- Renderer is OpenGL capable
- Hardware acceleration
- VRAM > 16 Mo
we will bail out if VRAM is less than 8Mo
*/
static int macPrefState = 0;
int checkAppleVideoCard(void) {
long theErr;
unsigned long display_mask;
CGLRendererInfoObj rend;
long nrend;
int j;
long value;
long maxvram = 0; /* we get always more than 1 renderer, check one, at least, has 8 Mo */
display_mask = CGDisplayIDToOpenGLDisplayMask (CGMainDisplayID() );
theErr = CGLQueryRendererInfo( display_mask, &rend, &nrend);
if (theErr == 0) {
theErr = CGLDescribeRenderer (rend, 0, kCGLRPRendererCount, &nrend);
if (theErr == 0) {
for (j = 0; j < nrend; j++) {
theErr = CGLDescribeRenderer (rend, j, kCGLRPVideoMemory, &value);
if (value > maxvram)
maxvram = value;
if ((theErr == 0) && (value >= 20000000)) {
theErr = CGLDescribeRenderer (rend, j, kCGLRPAccelerated, &value);
if ((theErr == 0) && (value != 0)) {
theErr = CGLDescribeRenderer (rend, j, kCGLRPCompliant, &value);
if ((theErr == 0) && (value != 0)) {
/*fprintf(stderr,"make it big\n");*/
CGLDestroyRendererInfo (rend);
macPrefState = 8;
return 1;
}
}
}
}
}
}
if (maxvram < 7500000 ) { /* put a standard alert and quit*/
SInt16 junkHit;
char inError[] = "* Not enough VRAM ";
char inText[] = "* blender needs at least 8Mb ";
inError[0] = 16;
inText[0] = 28;
fprintf(stderr, " vram is %li . not enough, aborting\n", maxvram);
StandardAlert ( kAlertStopAlert, (ConstStr255Param) &inError, (ConstStr255Param)&inText,NULL,&junkHit);
abort();
}
CGLDestroyRendererInfo (rend);
return 0;
}
void getMacAvailableBounds(short *top, short *left, short *bottom, short *right) {
Rect outAvailableRect;
GetAvailableWindowPositioningBounds ( GetMainDevice(), &outAvailableRect);
*top = outAvailableRect.top;
*left = outAvailableRect.left;
*bottom = outAvailableRect.bottom;
*right = outAvailableRect.right;
}
#endif
static GHOST_SystemHandle g_system= 0;
/* Some simple ghost <-> blender conversions */
static GHOST_TStandardCursor convert_cursor(int curs) {
switch(curs) {
default:
case CURSOR_STD: return GHOST_kStandardCursorDefault;
case CURSOR_VPAINT: return GHOST_kStandardCursorRightArrow;
case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
case CURSOR_WAIT: return GHOST_kStandardCursorWait;
case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
case CURSOR_HELP: return GHOST_kStandardCursorHelp;
case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
case CURSOR_PENCIL: return GHOST_kStandardCursorPencil;
}
}
static int convert_mbut(GHOST_TButtonMask but) {
if (but == GHOST_kButtonMaskLeft) {
return LEFTMOUSE;
} else if (but == GHOST_kButtonMaskRight) {
return RIGHTMOUSE;
} else {
return MIDDLEMOUSE;
}
}
static int convert_key(GHOST_TKey key) {
if (key>=GHOST_kKeyA && key<=GHOST_kKeyZ) {
return (AKEY + ((int) key - GHOST_kKeyA));
} else if (key>=GHOST_kKey0 && key<=GHOST_kKey9) {
return (ZEROKEY + ((int) key - GHOST_kKey0));
} else if (key>=GHOST_kKeyNumpad0 && key<=GHOST_kKeyNumpad9) {
return (PAD0 + ((int) key - GHOST_kKeyNumpad0));
} else if (key>=GHOST_kKeyF1 && key<=GHOST_kKeyF12) {
return (F1KEY + ((int) key - GHOST_kKeyF1));
} else {
switch (key) {
case GHOST_kKeyBackSpace: return BACKSPACEKEY;
case GHOST_kKeyTab: return TABKEY;
case GHOST_kKeyLinefeed: return LINEFEEDKEY;
case GHOST_kKeyClear: return 0;
case GHOST_kKeyEnter: return RETKEY;
case GHOST_kKeyEsc: return ESCKEY;
case GHOST_kKeySpace: return SPACEKEY;
case GHOST_kKeyQuote: return QUOTEKEY;
case GHOST_kKeyComma: return COMMAKEY;
case GHOST_kKeyMinus: return MINUSKEY;
case GHOST_kKeyPeriod: return PERIODKEY;
case GHOST_kKeySlash: return SLASHKEY;
case GHOST_kKeySemicolon: return SEMICOLONKEY;
case GHOST_kKeyEqual: return EQUALKEY;
case GHOST_kKeyLeftBracket: return LEFTBRACKETKEY;
case GHOST_kKeyRightBracket: return RIGHTBRACKETKEY;
case GHOST_kKeyBackslash: return BACKSLASHKEY;
case GHOST_kKeyAccentGrave: return ACCENTGRAVEKEY;
case GHOST_kKeyLeftShift: return LEFTSHIFTKEY;
case GHOST_kKeyRightShift: return RIGHTSHIFTKEY;
case GHOST_kKeyLeftControl: return LEFTCTRLKEY;
case GHOST_kKeyRightControl: return RIGHTCTRLKEY;
case GHOST_kKeyCommand: return COMMANDKEY;
case GHOST_kKeyLeftAlt: return LEFTALTKEY;
case GHOST_kKeyRightAlt: return RIGHTALTKEY;
case GHOST_kKeyCapsLock: return CAPSLOCKKEY;
case GHOST_kKeyNumLock: return 0;
case GHOST_kKeyScrollLock: return 0;
case GHOST_kKeyLeftArrow: return LEFTARROWKEY;
case GHOST_kKeyRightArrow: return RIGHTARROWKEY;
case GHOST_kKeyUpArrow: return UPARROWKEY;
case GHOST_kKeyDownArrow: return DOWNARROWKEY;
case GHOST_kKeyPrintScreen: return 0;
case GHOST_kKeyPause: return PAUSEKEY;
case GHOST_kKeyInsert: return INSERTKEY;
case GHOST_kKeyDelete: return DELKEY;
case GHOST_kKeyHome: return HOMEKEY;
case GHOST_kKeyEnd: return ENDKEY;
case GHOST_kKeyUpPage: return PAGEUPKEY;
case GHOST_kKeyDownPage: return PAGEDOWNKEY;
case GHOST_kKeyNumpadPeriod: return PADPERIOD;
case GHOST_kKeyNumpadEnter: return PADENTER;
case GHOST_kKeyNumpadPlus: return PADPLUSKEY;
case GHOST_kKeyNumpadMinus: return PADMINUS;
case GHOST_kKeyNumpadAsterisk: return PADASTERKEY;
case GHOST_kKeyNumpadSlash: return PADSLASHKEY;
case GHOST_kKeyGrLess: return GRLESSKEY;
case GHOST_kKeyUnknown: return UNKNOWNKEY;
default:
return 0;
}
}
}
/***/
static Window *window_new(GHOST_WindowHandle ghostwin)
{
Window *win= MEM_callocN(sizeof(*win), "Window");
win->ghostwin= ghostwin;
return win;
}
static void window_handle(Window *win, short event, short val)
{
if (win->handler) {
win->handler(win, win->user_data, event, val, 0);
}
}
static void window_handle_ext(Window *win, short event, short val, short extra)
{
if (win->handler) {
win->handler(win, win->user_data, event, val, extra);
}
}
static void window_free(Window *win)
{
MEM_freeN(win);
}
/***/
static Window *active_gl_window= NULL;
Window *window_open(char *title, int posx, int posy, int sizex, int sizey, int start_maximized)
{
GHOST_WindowHandle ghostwin;
GHOST_TWindowState inital_state;
int scr_w, scr_h;
int i;
winlay_get_screensize(&scr_w, &scr_h);
posy= (scr_h-posy-sizey);
if (start_maximized == G_WINDOWSTATE_FULLSCREEN)
inital_state = start_maximized?GHOST_kWindowStateFullScreen:GHOST_kWindowStateNormal;
else
inital_state = start_maximized?GHOST_kWindowStateMaximized:GHOST_kWindowStateNormal;
#ifdef __APPLE__
inital_state += macPrefState;
#endif
ghostwin= GHOST_CreateWindow(g_system,
title,
posx, posy, sizex, sizey,
inital_state,
GHOST_kDrawingContextTypeOpenGL,
0 /* no stereo */);
if (ghostwin) {
Window *win= window_new(ghostwin);
if (win) {
GHOST_SetWindowUserData(ghostwin, win);
win->position[0]= posx;
win->position[1]= posy;
win->size[0]= sizex;
win->size[1]= sizey;
win->lmouse[0]= win->size[0]/2;
win->lmouse[1]= win->size[1]/2;
for (i = 0; i < 7; ++i)
win->ndof[i] = 0;
} else {
GHOST_DisposeWindow(g_system, ghostwin);
}
return win;
} else {
return NULL;
}
}
void window_set_handler(Window *win, WindowHandlerFP handler, void *user_data)
{
win->handler= handler;
win->user_data= user_data;
}
static void window_timer_proc(GHOST_TimerTaskHandle timer, GHOST_TUns64 time)
{
Window *win= GHOST_GetTimerTaskUserData(timer);
win->handler(win, win->user_data, win->timer_event, 0, 0);
}
void window_set_timer(Window *win, int delay_ms, int event)
{
if (win->timer) GHOST_RemoveTimer(g_system, win->timer);
win->timer_event= event;
win->timer= GHOST_InstallTimer(g_system, delay_ms, delay_ms, window_timer_proc, win);
}
void window_destroy(Window *win) {
if (active_gl_window==win) {
active_gl_window= NULL;
}
if (win->timer) {
GHOST_RemoveTimer(g_system, win->timer);
win->timer= NULL;
}
GHOST_DisposeWindow(g_system, win->ghostwin);
window_free(win);
}
void window_set_cursor(Window *win, int curs) {
if (curs==CURSOR_NONE) {
GHOST_SetCursorVisibility(win->ghostwin, 0);
} else {
GHOST_SetCursorVisibility(win->ghostwin, 1);
/* detect if we use system cursor or Blender cursor */
switch(curs) {
case CURSOR_TEXTEDIT:
SetBlenderCursor(BC_TEXTEDITCURSOR);
break;
case CURSOR_VPAINT:
SetBlenderCursor(BC_PAINTBRUSHCURSOR);
break;
default:
GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
}
}
}
void window_set_custom_cursor(Window *win, unsigned char mask[16][2],
unsigned char bitmap[16][2], int hotx, int hoty) {
GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
}
void window_set_custom_cursor_ex(Window *win, BCursor *cursor, int useBig) {
if (useBig) {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask,
cursor->big_sizex,cursor->big_sizey,
cursor->big_hotx,cursor->big_hoty,
cursor->fg_color, cursor->bg_color);
} else {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask,
cursor->small_sizex,cursor->small_sizey,
cursor->small_hotx,cursor->small_hoty,
cursor->fg_color, cursor->bg_color);
}
}
void window_make_active(Window *win) {
if (win != active_gl_window) {
win->lmbut= 0; /* keeps hanging when mousepressed while other window opened */
active_gl_window= win;
GHOST_ActivateWindowDrawingContext(win->ghostwin);
}
}
void window_swap_buffers(Window *win) {
#ifdef _WIN32
// adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
// from antialising the Blender window. Officially a swapbuffers does a glFinish
// itself, so this feels really like a hack... but it won't harm. (ton)
//
// moved it here from ghost because it is a performance killer for the game engine,
// glFinish forces synchronization with the graphics card and calling it is strongly
// discouraged for good performance. (brecht)
//
glFinish();
#endif
GHOST_SwapWindowBuffers(win->ghostwin);
}
static int query_qual(char qual) {
GHOST_TModifierKeyMask left, right;
int val= 0;
if (qual=='s') {
left= GHOST_kModifierKeyLeftShift;
right= GHOST_kModifierKeyRightShift;
} else if (qual=='c') {
left= GHOST_kModifierKeyLeftControl;
right= GHOST_kModifierKeyRightControl;
} else if (qual=='C') {
left= right= GHOST_kModifierKeyCommand;
} else {
left= GHOST_kModifierKeyLeftAlt;
right= GHOST_kModifierKeyRightAlt;
}
GHOST_GetModifierKeyState(g_system, left, &val);
if (!val)
GHOST_GetModifierKeyState(g_system, right, &val);
return val;
}
static int change_bit(int val, int bit, int to_on) {
return to_on?(val|bit):(val&~bit);
}
static void update_tablet_data(Window *win, GHOST_WindowHandle ghostwin) {
const GHOST_TabletData *td= GHOST_GetTabletData(ghostwin);
/* if there's tablet data from an active tablet device then use it,
* otherwise set all tablet related data to default */
if ((td != NULL) && ELEM(td->Active, DEV_STYLUS, DEV_ERASER)) {
win->activedevice = (short)td->Active;
win->pressure = td->Pressure;
win->xtilt = td->Xtilt;
win->ytilt = td->Ytilt;
} else {
win->activedevice = DEV_MOUSE;
win->pressure = 1.0;
win->xtilt = win->ytilt = 0.0;
}
}
static int event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr private)
{
GHOST_TEventType type= GHOST_GetEventType(evt);
if (type == GHOST_kEventQuit) {
exit_usiblender();
} else {
GHOST_WindowHandle ghostwin= GHOST_GetEventWindow(evt);
GHOST_TEventDataPtr data= GHOST_GetEventData(evt);
Window *win;
if (!ghostwin) {
// XXX - should be checked, why are we getting an event here, and
// what is it?
return 1;
} else if (!GHOST_ValidWindow(g_system, ghostwin)) {
// XXX - should be checked, why are we getting an event here, and
// what is it?
return 1;
} else {
win= GHOST_GetWindowUserData(ghostwin);
}
switch (type) {
case GHOST_kEventNDOFMotion: {
// update ndof device data, and dispatch motion event
GHOST_TEventNDOFData *sb= data;
// no scaling per sfgoros patch
win->ndof[0] = sb->tx;
win->ndof[1] = sb->ty;
win->ndof[2] = sb->tz;
win->ndof[3] = sb->rx;
win->ndof[4] = sb->ry;
win->ndof[5] = sb->rz;
win->ndof[6] = sb->delta;
// printf(" motion capted %f %f %f %f %f %f %f \n", win->ndof[0], win->ndof[1], win->ndof[2],
// win->ndof[3], win->ndof[4], win->ndof[5], win->ndof[6]);
// window_handle(win, NDOFMOTION, win->ndof[6]);
// start interaction for larger than teeny-tiny motions
// if (fabs(win->ndof[0] > 0.003f) ||
// fabs(win->ndof[1] > 0.003f) ||
// fabs(win->ndof[2] > 0.003f) ||
// fabs(win->ndof[3] > 0.003f) ||
// fabs(win->ndof[4] > 0.003f) ||
// fabs(win->ndof[5] > 0.003f)) {
window_handle(win, NDOFMOTION, 1);
// printf("ok\n");
// }
;
break;
}
case GHOST_kEventNDOFButton: {
GHOST_TEventNDOFData *sb= data;
// printf("this is a button %i\n", sb->buttons);
window_handle(win, NDOFBUTTON, sb->buttons);
break;
}
case GHOST_kEventCursorMove: {
if(win->active == 1) {
GHOST_TEventCursorData *cd= data;
int cx, cy;
GHOST_ScreenToClient(win->ghostwin, cd->x, cd->y, &cx, &cy);
win->lmouse[0]= cx;
win->lmouse[1]= (win->size[1]-1) - cy;
update_tablet_data(win, ghostwin);
window_handle(win, MOUSEX, win->lmouse[0]);
window_handle(win, MOUSEY, win->lmouse[1]);
}
break;
}
case GHOST_kEventButtonDown:
case GHOST_kEventButtonUp: {
GHOST_TEventButtonData *bd= data;
int val= (type==GHOST_kEventButtonDown);
int bbut= convert_mbut(bd->button);
if (bbut==LEFTMOUSE) {
if (val) {
if (win->lqual & LR_COMMANDKEY) {
bbut= win->faked_mbut= RIGHTMOUSE;
} else if ((win->lqual & LR_ALTKEY) && (U.flag & USER_TWOBUTTONMOUSE)) {
/* finally, it actually USES the userpref! :) -intrr */
bbut= win->faked_mbut= MIDDLEMOUSE;
}
} else {
if (win->faked_mbut) {
bbut= win->faked_mbut;
win->faked_mbut= 0;
}
}
}
if (bbut==LEFTMOUSE) {
win->lmbut= change_bit(win->lmbut, L_MOUSE, val);
} else if (bbut==MIDDLEMOUSE) {
win->lmbut= change_bit(win->lmbut, M_MOUSE, val);
} else {
win->lmbut= change_bit(win->lmbut, R_MOUSE, val);
}
update_tablet_data(win, ghostwin);
window_handle(win, bbut, val);
break;
}
case GHOST_kEventKeyDown:
case GHOST_kEventKeyUp: {
GHOST_TEventKeyData *kd= data;
int val= (type==GHOST_kEventKeyDown);
int bkey= convert_key(kd->key);
if (bkey) {
if (bkey==LEFTSHIFTKEY || bkey==RIGHTSHIFTKEY) {
win->lqual= change_bit(win->lqual, LR_SHIFTKEY, val);
} else if (bkey==LEFTCTRLKEY || bkey==RIGHTCTRLKEY) {
win->lqual= change_bit(win->lqual, LR_CTRLKEY, val);
} else if (bkey==LEFTALTKEY || bkey==RIGHTALTKEY) {
win->lqual= change_bit(win->lqual, LR_ALTKEY, val);
} else if (bkey==COMMANDKEY) {
win->lqual= change_bit(win->lqual, LR_COMMANDKEY, val);
}
window_handle_ext(win, bkey, val, kd->ascii);
}
break;
}
case GHOST_kEventWheel: {
GHOST_TEventWheelData* wheelData = (GHOST_TEventWheelData*) data;
if (wheelData->z > 0) {
window_handle(win, WHEELUPMOUSE, 1);
} else {
window_handle(win, WHEELDOWNMOUSE, 1);
}
break;
}
case GHOST_kEventWindowDeactivate:
case GHOST_kEventWindowActivate: {
win->active= (type==GHOST_kEventWindowActivate);
window_handle(win, INPUTCHANGE, win->active);
if (win->active) {
if ((win->lqual & LR_SHIFTKEY) && !query_qual('s')) {
win->lqual= change_bit(win->lqual, LR_SHIFTKEY, 0);
window_handle(win, LEFTSHIFTKEY, 0);
}
if ((win->lqual & LR_CTRLKEY) && !query_qual('c')) {
win->lqual= change_bit(win->lqual, LR_CTRLKEY, 0);
window_handle(win, LEFTCTRLKEY, 0);
}
if ((win->lqual & LR_ALTKEY) && !query_qual('a')) {
win->lqual= change_bit(win->lqual, LR_ALTKEY, 0);
window_handle(win, LEFTALTKEY, 0);
}
if ((win->lqual & LR_COMMANDKEY) && !query_qual('C')) {
win->lqual= change_bit(win->lqual, LR_COMMANDKEY, 0);
window_handle(win, LR_COMMANDKEY, 0);
}
/*
* XXX quick hack so OSX version works better
* when the window is clicked on (focused).
*
* it used to pass on the old win->lmouse value,
* which causes a wrong click in Blender.
* Actually, a 'focus' click should not be passed
* on to blender... (ton)
*/
if(1) { /* enables me to add locals */
int cx, cy, wx, wy;
GHOST_GetCursorPosition(g_system, &wx, &wy);
GHOST_ScreenToClient(win->ghostwin, wx, wy, &cx, &cy);
win->lmouse[0]= cx;
win->lmouse[1]= (win->size[1]-1) - cy;
window_handle(win, MOUSEX, win->lmouse[0]);
window_handle(win, MOUSEY, win->lmouse[1]);
}
}
break;
}
case GHOST_kEventWindowClose: {
window_handle(win, WINCLOSE, 1);
break;
}
case GHOST_kEventWindowUpdate: {
window_handle(win, REDRAW, 1);
break;
}
case GHOST_kEventWindowSize: {
GHOST_RectangleHandle client_rect;
int l, t, r, b, scr_w, scr_h;
client_rect= GHOST_GetClientBounds(win->ghostwin);
GHOST_GetRectangle(client_rect, &l, &t, &r, &b);
GHOST_DisposeRectangle(client_rect);
winlay_get_screensize(&scr_w, &scr_h);
win->position[0]= l;
win->position[1]= scr_h - b - 1;
win->size[0]= r-l;
win->size[1]= b-t;
window_handle(win, RESHAPE, 1);
break;
}
case GHOST_kEventUnknown:
case GHOST_kEventQuit:
case GHOST_kNumEventTypes:
break;
}
}
return 1;
}
void window_get_ndof(Window* win, float* sbval) {
int i;
for (i = 0; i < 7; ++i) {
*sbval++ = win->ndof[i];
}
}
char *window_get_title(Window *win) {
char *title= GHOST_GetTitle(win->ghostwin);
char *mem_title= BLI_strdup(title);
free(title);
return mem_title;
}
void window_set_title(Window *win, char *title) {
GHOST_SetTitle(win->ghostwin, title);
}
short window_get_qual(Window *win)
{
int qual= 0;
if( query_qual('s')) qual |= LR_SHIFTKEY;
if( query_qual('a')) qual |= LR_ALTKEY;
if( query_qual('c')) qual |= LR_CTRLKEY;
return qual;
// return win->lqual;
}
short window_get_mbut(Window *win) {
return win->lmbut;
}
void window_get_mouse(Window *win, short *mval) {
mval[0]= win->lmouse[0];
mval[1]= win->lmouse[1];
}
float window_get_pressure(Window *win) {
return win->pressure;
}
void window_get_tilt(Window *win, float *xtilt, float *ytilt) {
*xtilt= win->xtilt;
*ytilt= win->ytilt;
}
short window_get_activedevice(Window *win) {
return win->activedevice;
}
void window_get_position(Window *win, int *posx_r, int *posy_r) {
*posx_r= win->position[0];
*posy_r= win->position[1];
}
void window_get_size(Window *win, int *width_r, int *height_r) {
*width_r= win->size[0];
*height_r= win->size[1];
}
void window_set_size(Window *win, int width, int height) {
GHOST_SetClientSize(win->ghostwin, width, height);
}
void window_lower(Window *win) {
GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderBottom);
}
void window_raise(Window *win) {
GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderTop);
#ifdef _WIN32
markdirty_all(); /* to avoid redraw errors in fullscreen mode (aphex) */
#endif
}
#if 0
//#ifdef _WIN32 //FULLSCREEN
void window_toggle_fullscreen(Window *win, int fullscreen) {
/* these two lines make sure front and backbuffer are equal. for swapbuffers */
markdirty_all();
screen_swapbuffers();
if(fullscreen)
GHOST_SetWindowState(win->ghostwin, GHOST_kWindowStateFullScreen);
else
GHOST_SetWindowState(win->ghostwin, GHOST_kWindowStateMaximized);
}
#endif
void window_warp_pointer(Window *win, int x, int y) {
int oldx=x, oldy=y;
y= win->size[1] - y - 1;
GHOST_ClientToScreen(win->ghostwin, x, y, &x, &y);
GHOST_SetCursorPosition(g_system, x, y);
/* on OSX (for example) the setcursor doesnt create event */
win->lmouse[0]= oldx;
win->lmouse[1]= oldy;
}
void window_queue_redraw(Window *win) {
GHOST_InvalidateWindow(win->ghostwin); // ghost will send back a redraw to blender
}
/***/
void winlay_process_events(int wait_for_event) {
GHOST_ProcessEvents(g_system, wait_for_event);
GHOST_DispatchEvents(g_system);
}
void winlay_get_screensize(int *width_r, int *height_r) {
unsigned int uiwidth;
unsigned int uiheight;
if (!g_system) {
GHOST_EventConsumerHandle consumer= GHOST_CreateEventConsumer(event_proc, NULL);
g_system= GHOST_CreateSystem();
GHOST_AddEventConsumer(g_system, consumer);
}
GHOST_GetMainDisplayDimensions(g_system, &uiwidth, &uiheight);
*width_r= uiwidth;
*height_r= uiheight;
}
Window *winlay_get_active_window(void) {
return active_gl_window;
}
#ifdef _WIN32
#define PATH_SEP "\\"
#else
#define PATH_SEP "/"
#endif
void window_open_ndof(Window* win)
{
char *inst_path, *plug_path;
const char *plug_dir = "plugins";
const char *plug_name = "3DxNdofBlender.plug";
PILdynlib *ndofLib;
// build the plugin path
plug_path = NULL;
inst_path = get_install_dir(); // path to main blender exec/bundle
if (inst_path) {
// assume the ndof plugin is located in the plug-in dir
size_t len = strlen(inst_path) + strlen(plug_dir) + strlen(PATH_SEP)*2
+ strlen(plug_name) + 1;
plug_path = MEM_mallocN(len, "ndofpluginpath");
if (plug_path) {
strncpy(plug_path, inst_path, len);
strcat(plug_path, PATH_SEP);
strcat(plug_path, plug_dir);
strcat(plug_path, PATH_SEP);
strcat(plug_path, plug_name);
}
MEM_freeN(inst_path);
}
ndofLib = PIL_dynlib_open(plug_path);
/* On systems where blender is installed in /usr/bin/blender, ~/.blender/plugins/ is a better place to look */
if (ndofLib==NULL) {
if (plug_path) {
MEM_freeN(plug_path);
}
inst_path = BLI_gethome();
if (inst_path) {
size_t len = strlen(inst_path) + strlen(plug_dir) + strlen(PATH_SEP)*2
+ strlen(plug_name) + 1;
if (!strstr(inst_path, ".blender")) {
len += strlen(".blender") + strlen(PATH_SEP);
}
plug_path = MEM_mallocN(len, "ndofpluginpath");
if (plug_path) {
strncpy(plug_path, inst_path, len);
strcat(plug_path, PATH_SEP);
if (!strstr(inst_path, ".blender")) {
strcat(plug_path, ".blender");
strcat(plug_path, PATH_SEP);
}
strcat(plug_path, plug_dir);
strcat(plug_path, PATH_SEP);
strcat(plug_path, plug_name);
}
}
ndofLib = PIL_dynlib_open(plug_path);
}
#if 0
fprintf(stderr, "plugin path=%s; ndofLib=%p\n", plug_path, (void*)ndofLib);
#endif
if (plug_path)
MEM_freeN(plug_path);
if (ndofLib) {
G.ndofdevice = 0 - GHOST_OpenNDOF(g_system, win->ghostwin,
PIL_dynlib_find_symbol(ndofLib, "ndofInit"),
PIL_dynlib_find_symbol(ndofLib, "ndofShutdown"),
PIL_dynlib_find_symbol(ndofLib, "ndofOpen"));
}
else {
GHOST_OpenNDOF(g_system, win->ghostwin, 0, 0, 0);
G.ndofdevice = -1;
}
}
char *getClipboard(int flag) {
return (char*)GHOST_getClipboard(flag);
}
void putClipboard(char *buffer, int flag) {
GHOST_putClipboard((GHOST_TInt8*)buffer, flag);
}