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blender-archive/source/blender/render/intern/include
Bastien Montagne 9927849708 Fix T44984: wrong texture clamping when applying saturation > 1.0
Applying saturation > 1.0 in HSV space easily leads to negative values in RGB space,
so we have to clamp again...
2015-06-07 16:56:58 +02:00
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2015-03-29 03:56:39 +11:00
2012-10-27 01:46:47 +00:00
2012-06-06 22:38:39 +00:00
2015-03-29 03:56:39 +11:00