This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
631 lines
19 KiB
C
631 lines
19 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bpygpu
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*
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* This file defines the texture functionalities of the 'gpu' module
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*
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* - Use ``bpygpu_`` for local API.
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* - Use ``BPyGPU`` for public API.
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*/
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#include <Python.h>
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#include "BLI_string.h"
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#include "DNA_image_types.h"
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#include "GPU_context.h"
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#include "GPU_texture.h"
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#include "BKE_image.h"
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#include "../generic/py_capi_utils.h"
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#include "gpu_py.h"
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#include "gpu_py_buffer.h"
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#include "gpu_py_texture.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name GPUTexture Common Utilities
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* \{ */
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static const struct PyC_StringEnumItems pygpu_textureformat_items[] = {
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{GPU_RGBA8UI, "RGBA8UI"},
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{GPU_RGBA8I, "RGBA8I"},
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{GPU_RGBA8, "RGBA8"},
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{GPU_RGBA32UI, "RGBA32UI"},
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{GPU_RGBA32I, "RGBA32I"},
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{GPU_RGBA32F, "RGBA32F"},
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{GPU_RGBA16UI, "RGBA16UI"},
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{GPU_RGBA16I, "RGBA16I"},
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{GPU_RGBA16F, "RGBA16F"},
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{GPU_RGBA16, "RGBA16"},
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{GPU_RG8UI, "RG8UI"},
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{GPU_RG8I, "RG8I"},
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{GPU_RG8, "RG8"},
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{GPU_RG32UI, "RG32UI"},
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{GPU_RG32I, "RG32I"},
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{GPU_RG32F, "RG32F"},
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{GPU_RG16UI, "RG16UI"},
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{GPU_RG16I, "RG16I"},
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{GPU_RG16F, "RG16F"},
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{GPU_RG16, "RG16"},
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{GPU_R8UI, "R8UI"},
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{GPU_R8I, "R8I"},
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{GPU_R8, "R8"},
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{GPU_R32UI, "R32UI"},
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{GPU_R32I, "R32I"},
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{GPU_R32F, "R32F"},
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{GPU_R16UI, "R16UI"},
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{GPU_R16I, "R16I"},
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{GPU_R16F, "R16F"},
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{GPU_R16, "R16"},
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{GPU_R11F_G11F_B10F, "R11F_G11F_B10F"},
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{GPU_DEPTH32F_STENCIL8, "DEPTH32F_STENCIL8"},
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{GPU_DEPTH24_STENCIL8, "DEPTH24_STENCIL8"},
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{GPU_SRGB8_A8, "SRGB8_A8"},
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{GPU_RGB16F, "RGB16F"},
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{GPU_SRGB8_A8_DXT1, "SRGB8_A8_DXT1"},
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{GPU_SRGB8_A8_DXT3, "SRGB8_A8_DXT3"},
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{GPU_SRGB8_A8_DXT5, "SRGB8_A8_DXT5"},
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{GPU_RGBA8_DXT1, "RGBA8_DXT1"},
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{GPU_RGBA8_DXT3, "RGBA8_DXT3"},
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{GPU_RGBA8_DXT5, "RGBA8_DXT5"},
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{GPU_DEPTH_COMPONENT32F, "DEPTH_COMPONENT32F"},
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{GPU_DEPTH_COMPONENT24, "DEPTH_COMPONENT24"},
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{GPU_DEPTH_COMPONENT16, "DEPTH_COMPONENT16"},
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{0, NULL},
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};
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static int pygpu_texture_valid_check(BPyGPUTexture *bpygpu_tex)
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{
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if (UNLIKELY(bpygpu_tex->tex == NULL)) {
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PyErr_SetString(PyExc_ReferenceError,
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#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
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"GPU texture was freed, no further access is valid"
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#else
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"GPU texture: internal error"
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#endif
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);
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return -1;
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}
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return 0;
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}
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#define BPYGPU_TEXTURE_CHECK_OBJ(bpygpu) \
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{ \
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if (UNLIKELY(pygpu_texture_valid_check(bpygpu) == -1)) { \
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return NULL; \
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} \
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} \
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((void)0)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUTexture Type
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* \{ */
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static PyObject *pygpu_texture__tp_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
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{
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BPYGPU_IS_INIT_OR_ERROR_OBJ;
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PyObject *py_size;
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int size[3] = {1, 1, 1};
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int layers = 0;
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int is_cubemap = false;
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struct PyC_StringEnum pygpu_textureformat = {pygpu_textureformat_items, GPU_RGBA8};
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BPyGPUBuffer *pybuffer_obj = NULL;
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char err_out[256] = "unknown error. See console";
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static const char *_keywords[] = {"size", "layers", "is_cubemap", "format", "data", NULL};
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static _PyArg_Parser _parser = {"O|$ipO&O!:GPUTexture.__new__", _keywords, 0};
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if (!_PyArg_ParseTupleAndKeywordsFast(args,
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kwds,
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&_parser,
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&py_size,
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&layers,
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&is_cubemap,
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PyC_ParseStringEnum,
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&pygpu_textureformat,
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&BPyGPU_BufferType,
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&pybuffer_obj)) {
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return NULL;
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}
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int len = 1;
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if (PySequence_Check(py_size)) {
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len = PySequence_Size(py_size);
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if (PyC_AsArray(size, py_size, len, &PyLong_Type, false, "GPUTexture.__new__") == -1) {
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return NULL;
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}
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}
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else if (PyLong_Check(py_size)) {
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size[0] = PyLong_AsLong(py_size);
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}
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else {
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PyErr_SetString(PyExc_ValueError, "GPUTexture.__new__: Expected an int or tuple as first arg");
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return NULL;
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}
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void *data = NULL;
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if (pybuffer_obj) {
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if (pybuffer_obj->format != GPU_DATA_FLOAT) {
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PyErr_SetString(PyExc_ValueError,
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"GPUTexture.__new__: Only Buffer of format `FLOAT` is currently supported");
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return NULL;
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}
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int component_len = GPU_texture_component_len(pygpu_textureformat.value_found);
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int component_size_expected = sizeof(float);
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size_t data_space_expected = (size_t)size[0] * size[1] * size[2] * max_ii(1, layers) *
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component_len * component_size_expected;
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if (is_cubemap) {
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data_space_expected *= 6 * size[0];
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}
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if (bpygpu_Buffer_size(pybuffer_obj) < data_space_expected) {
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PyErr_SetString(PyExc_ValueError, "GPUTexture.__new__: Buffer size smaller than requested");
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return NULL;
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}
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data = pybuffer_obj->buf.as_void;
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}
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GPUTexture *tex = NULL;
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if (is_cubemap && len != 1) {
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STRNCPY(err_out,
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"In cubemaps the same dimension represents height, width and depth. No tuple needed");
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}
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else if (size[0] < 1 || size[1] < 1 || size[2] < 1) {
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STRNCPY(err_out, "Values less than 1 are not allowed in dimensions");
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}
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else if (layers && len == 3) {
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STRNCPY(err_out, "3D textures have no layers");
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}
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else if (!GPU_context_active_get()) {
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STRNCPY(err_out, "No active GPU context found");
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}
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else {
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const char *name = "python_texture";
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if (is_cubemap) {
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if (layers) {
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tex = GPU_texture_create_cube_array(
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name, size[0], layers, 1, pygpu_textureformat.value_found, data);
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}
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else {
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tex = GPU_texture_create_cube(name, size[0], 1, pygpu_textureformat.value_found, data);
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}
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}
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else if (layers) {
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if (len == 2) {
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tex = GPU_texture_create_2d_array(
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name, size[0], size[1], layers, 1, pygpu_textureformat.value_found, data);
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}
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else {
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tex = GPU_texture_create_1d_array(
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name, size[0], layers, 1, pygpu_textureformat.value_found, data);
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}
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}
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else if (len == 3) {
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tex = GPU_texture_create_3d(name,
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size[0],
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size[1],
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size[2],
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1,
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pygpu_textureformat.value_found,
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GPU_DATA_FLOAT,
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NULL);
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}
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else if (len == 2) {
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tex = GPU_texture_create_2d(
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name, size[0], size[1], 1, pygpu_textureformat.value_found, data);
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}
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else {
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tex = GPU_texture_create_1d(name, size[0], 1, pygpu_textureformat.value_found, data);
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}
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}
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if (tex == NULL) {
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PyErr_Format(PyExc_RuntimeError, "gpu.texture.new(...) failed with '%s'", err_out);
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return NULL;
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}
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return BPyGPUTexture_CreatePyObject(tex, false);
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}
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PyDoc_STRVAR(pygpu_texture_width_doc, "Width of the texture.\n\n:type: `int`");
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static PyObject *pygpu_texture_width_get(BPyGPUTexture *self, void *UNUSED(type))
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{
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BPYGPU_TEXTURE_CHECK_OBJ(self);
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return PyLong_FromLong(GPU_texture_width(self->tex));
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}
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PyDoc_STRVAR(pygpu_texture_height_doc, "Height of the texture.\n\n:type: `int`");
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static PyObject *pygpu_texture_height_get(BPyGPUTexture *self, void *UNUSED(type))
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{
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BPYGPU_TEXTURE_CHECK_OBJ(self);
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return PyLong_FromLong(GPU_texture_height(self->tex));
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}
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PyDoc_STRVAR(pygpu_texture_format_doc, "Format of the texture.\n\n:type: `str`");
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static PyObject *pygpu_texture_format_get(BPyGPUTexture *self, void *UNUSED(type))
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{
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BPYGPU_TEXTURE_CHECK_OBJ(self);
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eGPUTextureFormat format = GPU_texture_format(self->tex);
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return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_textureformat_items, format));
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}
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PyDoc_STRVAR(
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pygpu_texture_clear_doc,
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".. method:: clear(format='FLOAT', value=(0.0, 0.0, 0.0, 1.0))\n"
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"\n"
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" Fill texture with specific value.\n"
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"\n"
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" :param format: The format that describes the content of a single item.\n"
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" Possible values are `FLOAT`, `INT`, `UINT`, `UBYTE`, `UINT_24_8` and `10_11_11_REV`.\n"
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" :type type: str\n"
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" :arg value: sequence each representing the value to fill.\n"
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" :type value: sequence of 1, 2, 3 or 4 values\n");
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static PyObject *pygpu_texture_clear(BPyGPUTexture *self, PyObject *args, PyObject *kwds)
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{
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BPYGPU_TEXTURE_CHECK_OBJ(self);
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struct PyC_StringEnum pygpu_dataformat = {bpygpu_dataformat_items};
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union {
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int i[4];
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float f[4];
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char c[4];
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} values;
|
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|
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PyObject *py_values;
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|
|
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static const char *_keywords[] = {"format", "value", NULL};
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static _PyArg_Parser _parser = {"$O&O:clear", _keywords, 0};
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if (!_PyArg_ParseTupleAndKeywordsFast(
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args, kwds, &_parser, PyC_ParseStringEnum, &pygpu_dataformat, &py_values)) {
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return NULL;
|
|
}
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|
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int shape = PySequence_Size(py_values);
|
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if (shape == -1) {
|
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return NULL;
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}
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|
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if (shape > 4) {
|
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PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 4");
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return NULL;
|
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}
|
|
|
|
if (shape != 1 &&
|
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ELEM(pygpu_dataformat.value_found, GPU_DATA_UINT_24_8, GPU_DATA_10_11_11_REV)) {
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PyErr_SetString(PyExc_AttributeError,
|
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"`UINT_24_8` and `10_11_11_REV` only support single values");
|
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return NULL;
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|
}
|
|
|
|
memset(&values, 0, sizeof(values));
|
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if (PyC_AsArray(&values,
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py_values,
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shape,
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pygpu_dataformat.value_found == GPU_DATA_FLOAT ? &PyFloat_Type : &PyLong_Type,
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false,
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"clear") == -1) {
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return NULL;
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}
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|
|
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if (pygpu_dataformat.value_found == GPU_DATA_UBYTE) {
|
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/* Convert to byte. */
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values.c[0] = values.i[0];
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values.c[1] = values.i[1];
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values.c[2] = values.i[2];
|
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values.c[3] = values.i[3];
|
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}
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GPU_texture_clear(self->tex, pygpu_dataformat.value_found, &values);
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Py_RETURN_NONE;
|
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}
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|
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PyDoc_STRVAR(pygpu_texture_read_doc,
|
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".. method:: read()\n"
|
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"\n"
|
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" Creates a buffer with the value of all pixels.\n"
|
|
"\n");
|
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static PyObject *pygpu_texture_read(BPyGPUTexture *self)
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{
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BPYGPU_TEXTURE_CHECK_OBJ(self);
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|
|
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/* #GPU_texture_read is restricted in combining 'data_format' with 'tex_format'.
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* So choose data_format here. */
|
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eGPUDataFormat best_data_format;
|
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switch (GPU_texture_format(self->tex)) {
|
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case GPU_DEPTH_COMPONENT24:
|
|
case GPU_DEPTH_COMPONENT16:
|
|
case GPU_DEPTH_COMPONENT32F:
|
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best_data_format = GPU_DATA_FLOAT;
|
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break;
|
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case GPU_DEPTH24_STENCIL8:
|
|
case GPU_DEPTH32F_STENCIL8:
|
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best_data_format = GPU_DATA_UINT_24_8;
|
|
break;
|
|
case GPU_R8UI:
|
|
case GPU_R16UI:
|
|
case GPU_RG16UI:
|
|
case GPU_R32UI:
|
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best_data_format = GPU_DATA_UINT;
|
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break;
|
|
case GPU_RG16I:
|
|
case GPU_R16I:
|
|
best_data_format = GPU_DATA_INT;
|
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break;
|
|
case GPU_R8:
|
|
case GPU_RG8:
|
|
case GPU_RGBA8:
|
|
case GPU_RGBA8UI:
|
|
case GPU_SRGB8_A8:
|
|
best_data_format = GPU_DATA_UBYTE;
|
|
break;
|
|
case GPU_R11F_G11F_B10F:
|
|
best_data_format = GPU_DATA_10_11_11_REV;
|
|
break;
|
|
default:
|
|
best_data_format = GPU_DATA_FLOAT;
|
|
break;
|
|
}
|
|
|
|
void *buf = GPU_texture_read(self->tex, best_data_format, 0);
|
|
const Py_ssize_t shape[2] = {GPU_texture_height(self->tex), GPU_texture_width(self->tex)};
|
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return (PyObject *)BPyGPU_Buffer_CreatePyObject(best_data_format, shape, ARRAY_SIZE(shape), buf);
|
|
}
|
|
|
|
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
|
|
PyDoc_STRVAR(pygpu_texture_free_doc,
|
|
".. method:: free()\n"
|
|
"\n"
|
|
" Free the texture object.\n"
|
|
" The texture object will no longer be accessible.\n");
|
|
static PyObject *pygpu_texture_free(BPyGPUTexture *self)
|
|
{
|
|
BPYGPU_TEXTURE_CHECK_OBJ(self);
|
|
|
|
GPU_texture_free(self->tex);
|
|
self->tex = NULL;
|
|
Py_RETURN_NONE;
|
|
}
|
|
#endif
|
|
|
|
static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self)
|
|
{
|
|
if (self->tex) {
|
|
#ifndef GPU_NO_USE_PY_REFERENCES
|
|
GPU_texture_py_reference_set(self->tex, NULL);
|
|
#endif
|
|
GPU_texture_free(self->tex);
|
|
}
|
|
Py_TYPE(self)->tp_free((PyObject *)self);
|
|
}
|
|
|
|
static PyGetSetDef pygpu_texture__tp_getseters[] = {
|
|
{"width", (getter)pygpu_texture_width_get, (setter)NULL, pygpu_texture_width_doc, NULL},
|
|
{"height", (getter)pygpu_texture_height_get, (setter)NULL, pygpu_texture_height_doc, NULL},
|
|
{"format", (getter)pygpu_texture_format_get, (setter)NULL, pygpu_texture_format_doc, NULL},
|
|
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
|
|
};
|
|
|
|
static struct PyMethodDef pygpu_texture__tp_methods[] = {
|
|
{"clear",
|
|
(PyCFunction)pygpu_texture_clear,
|
|
METH_VARARGS | METH_KEYWORDS,
|
|
pygpu_texture_clear_doc},
|
|
{"read", (PyCFunction)pygpu_texture_read, METH_NOARGS, pygpu_texture_read_doc},
|
|
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
|
|
{"free", (PyCFunction)pygpu_texture_free, METH_NOARGS, pygpu_texture_free_doc},
|
|
#endif
|
|
{NULL, NULL, 0, NULL},
|
|
};
|
|
|
|
PyDoc_STRVAR(
|
|
pygpu_texture__tp_doc,
|
|
".. class:: GPUTexture(size, layers=0, is_cubemap=False, format='RGBA8', data=None)\n"
|
|
"\n"
|
|
" This object gives access to off GPU textures.\n"
|
|
"\n"
|
|
" :arg size: Dimensions of the texture 1D, 2D, 3D or cubemap.\n"
|
|
" :type size: tuple or int\n"
|
|
" :arg layers: Number of layers in texture array or number of cubemaps in cubemap array\n"
|
|
" :type layers: int\n"
|
|
" :arg is_cubemap: Indicates the creation of a cubemap texture.\n"
|
|
" :type is_cubemap: int\n"
|
|
" :arg format: Internal data format inside GPU memory. Possible values are:\n"
|
|
" `RGBA8UI`,\n"
|
|
" `RGBA8I`,\n"
|
|
" `RGBA8`,\n"
|
|
" `RGBA32UI`,\n"
|
|
" `RGBA32I`,\n"
|
|
" `RGBA32F`,\n"
|
|
" `RGBA16UI`,\n"
|
|
" `RGBA16I`,\n"
|
|
" `RGBA16F`,\n"
|
|
" `RGBA16`,\n"
|
|
" `RG8UI`,\n"
|
|
" `RG8I`,\n"
|
|
" `RG8`,\n"
|
|
" `RG32UI`,\n"
|
|
" `RG32I`,\n"
|
|
" `RG32F`,\n"
|
|
" `RG16UI`,\n"
|
|
" `RG16I`,\n"
|
|
" `RG16F`,\n"
|
|
" `RG16`,\n"
|
|
" `R8UI`,\n"
|
|
" `R8I`,\n"
|
|
" `R8`,\n"
|
|
" `R32UI`,\n"
|
|
" `R32I`,\n"
|
|
" `R32F`,\n"
|
|
" `R16UI`,\n"
|
|
" `R16I`,\n"
|
|
" `R16F`,\n"
|
|
" `R16`,\n"
|
|
" `R11F_G11F_B10F`,\n"
|
|
" `DEPTH32F_STENCIL8`,\n"
|
|
" `DEPTH24_STENCIL8`,\n"
|
|
" `SRGB8_A8`,\n"
|
|
" `RGB16F`,\n"
|
|
" `SRGB8_A8_DXT1`,\n"
|
|
" `SRGB8_A8_DXT3`,\n"
|
|
" `SRGB8_A8_DXT5`,\n"
|
|
" `RGBA8_DXT1`,\n"
|
|
" `RGBA8_DXT3`,\n"
|
|
" `RGBA8_DXT5`,\n"
|
|
" `DEPTH_COMPONENT32F`,\n"
|
|
" `DEPTH_COMPONENT24`,\n"
|
|
" `DEPTH_COMPONENT16`,\n"
|
|
" :type format: str\n"
|
|
" :arg data: Buffer object to fill the texture.\n"
|
|
" :type data: :class:`gpu.types.Buffer`\n");
|
|
PyTypeObject BPyGPUTexture_Type = {
|
|
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUTexture",
|
|
.tp_basicsize = sizeof(BPyGPUTexture),
|
|
.tp_dealloc = (destructor)BPyGPUTexture__tp_dealloc,
|
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
|
.tp_doc = pygpu_texture__tp_doc,
|
|
.tp_methods = pygpu_texture__tp_methods,
|
|
.tp_getset = pygpu_texture__tp_getseters,
|
|
.tp_new = pygpu_texture__tp_new,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name GPU Texture module
|
|
* \{ */
|
|
PyDoc_STRVAR(pygpu_texture_from_image_doc,
|
|
".. function:: from_image(image)\n"
|
|
"\n"
|
|
" Get GPUTexture corresponding to an Image datablock. The GPUTexture memory is "
|
|
"shared with Blender.\n"
|
|
" Note: Colors read from the texture will be in scene linear color space and have "
|
|
"premultiplied or straight alpha matching the image alpha mode.\n"
|
|
"\n"
|
|
" :arg image: The Image datablock.\n"
|
|
" :type image: `bpy.types.Image`\n"
|
|
" :return: The GPUTexture used by the image.\n"
|
|
" :rtype: :class:`gpu.types.GPUTexture`\n");
|
|
static PyObject *pygpu_texture_from_image(PyObject *UNUSED(self), PyObject *arg)
|
|
{
|
|
Image *ima = PyC_RNA_AsPointer(arg, "Image");
|
|
if (ima == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
ImageUser iuser;
|
|
BKE_imageuser_default(&iuser);
|
|
GPUTexture *tex = BKE_image_get_gpu_texture(ima, &iuser, NULL);
|
|
|
|
return BPyGPUTexture_CreatePyObject(tex, true);
|
|
}
|
|
|
|
static struct PyMethodDef pygpu_texture__m_methods[] = {
|
|
{"from_image", (PyCFunction)pygpu_texture_from_image, METH_O, pygpu_texture_from_image_doc},
|
|
{NULL, NULL, 0, NULL},
|
|
};
|
|
|
|
PyDoc_STRVAR(pygpu_texure__m_doc, "This module provides utils for textures.");
|
|
static PyModuleDef pygpu_texture_module_def = {
|
|
PyModuleDef_HEAD_INIT,
|
|
.m_name = "gpu.texture",
|
|
.m_doc = pygpu_texure__m_doc,
|
|
.m_methods = pygpu_texture__m_methods,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Local API
|
|
* \{ */
|
|
|
|
int bpygpu_ParseTexture(PyObject *o, void *p)
|
|
{
|
|
if (o == Py_None) {
|
|
*(GPUTexture **)p = NULL;
|
|
return 1;
|
|
}
|
|
|
|
if (!BPyGPUTexture_Check(o)) {
|
|
PyErr_Format(
|
|
PyExc_ValueError, "expected a texture or None object, got %s", Py_TYPE(o)->tp_name);
|
|
return 0;
|
|
}
|
|
|
|
if (UNLIKELY(pygpu_texture_valid_check((BPyGPUTexture *)o) == -1)) {
|
|
return 0;
|
|
}
|
|
|
|
*(GPUTexture **)p = ((BPyGPUTexture *)o)->tex;
|
|
return 1;
|
|
}
|
|
|
|
PyObject *bpygpu_texture_init(void)
|
|
{
|
|
PyObject *submodule;
|
|
submodule = PyModule_Create(&pygpu_texture_module_def);
|
|
|
|
return submodule;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Public API
|
|
* \{ */
|
|
|
|
PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex, bool shared_reference)
|
|
{
|
|
BPyGPUTexture *self;
|
|
|
|
if (shared_reference) {
|
|
#ifndef GPU_NO_USE_PY_REFERENCES
|
|
void **ref = GPU_texture_py_reference_get(tex);
|
|
if (ref) {
|
|
/* Retrieve BPyGPUTexture reference. */
|
|
self = POINTER_OFFSET(ref, -offsetof(BPyGPUTexture, tex));
|
|
BLI_assert(self->tex == tex);
|
|
Py_INCREF(self);
|
|
return (PyObject *)self;
|
|
}
|
|
#endif
|
|
|
|
GPU_texture_ref(tex);
|
|
}
|
|
|
|
self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type);
|
|
self->tex = tex;
|
|
|
|
#ifndef GPU_NO_USE_PY_REFERENCES
|
|
BLI_assert(GPU_texture_py_reference_get(tex) == NULL);
|
|
GPU_texture_py_reference_set(tex, &self->tex);
|
|
#endif
|
|
|
|
return (PyObject *)self;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
#undef BPYGPU_TEXTURE_CHECK_OBJ
|