Proxy operations from muted nodes would still create conversion operations where the datatypes don't match, which creates unexpected behavior. Arguably datatype conversion could still happen even when the main operation is muted, but this would be a design change and so is disabled now.
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_SocketProxyOperation.h"
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SocketProxyOperation::SocketProxyOperation(DataType type, bool use_conversion) :
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NodeOperation(),
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m_use_conversion(use_conversion)
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{
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this->addInputSocket(type);
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this->addOutputSocket(type);
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}
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