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blender-archive/source/blender/editors/scene/scene_edit.c
Brecht Van Lommel 03a80facfc Fix T55183, fix T55174: crashes with workspace / view layer relation.
Don't store pointers to ViewLayer in the workspace, only names. Add specific
relation type since the generic mechanism makes the code hard to follow.
Integrate with pointer restore for undo and library remapping code to avoid
data going out of sync.

Also add relation automatically if there doesn't exists one yet in
BKE_workspace_view_layer_get, because in general it's really hard to ensure
it will exist when making arbitrary scene changes.

Differential Revision: https://developer.blender.org/D3432
2018-05-25 11:16:58 +02:00

290 lines
7.7 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/scene/scene_edit.c
* \ingroup edscene
*/
#include <stdio.h>
#include "BLI_compiler_attrs.h"
#include "BLI_listbase.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BLT_translation.h"
#include "DNA_object_types.h"
#include "DNA_workspace_types.h"
#include "ED_object.h"
#include "ED_render.h"
#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod method)
{
Scene *scene_new;
if (method == SCE_COPY_NEW) {
scene_new = BKE_scene_add(bmain, DATA_("Scene"));
}
else { /* different kinds of copying */
Scene *scene_old = WM_window_get_active_scene(win);
scene_new = BKE_scene_copy(bmain, scene_old, method);
/* these can't be handled in blenkernel currently, so do them here */
if (method == SCE_COPY_LINK_DATA) {
ED_object_single_users(bmain, scene_new, false, true);
}
else if (method == SCE_COPY_FULL) {
ED_editors_flush_edits(C, false);
ED_object_single_users(bmain, scene_new, true, true);
}
}
WM_window_change_active_scene(bmain, C, win, scene_new);
WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_new);
return scene_new;
}
/**
* \note Only call outside of area/region loops
* \return true if successful
*/
bool ED_scene_delete(bContext *C, Main *bmain, wmWindow *win, Scene *scene)
{
Scene *scene_new;
if (scene->id.prev)
scene_new = scene->id.prev;
else if (scene->id.next)
scene_new = scene->id.next;
else
return false;
WM_window_change_active_scene(bmain, C, win, scene_new);
BKE_libblock_remap(bmain, scene, scene_new, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
id_us_clear_real(&scene->id);
if (scene->id.us == 0) {
BKE_libblock_free(bmain, scene);
}
return true;
}
static ViewLayer *scene_change_get_new_view_layer(const WorkSpace *workspace, const Scene *scene_new)
{
ViewLayer *layer_new = BKE_workspace_view_layer_exists(workspace, scene_new);
return layer_new ? layer_new : BKE_view_layer_default_view(scene_new);
}
void ED_scene_change_update(
Main *bmain, bContext *C,
wmWindow *win, const bScreen *screen, Scene *UNUSED(scene_old), Scene *scene_new)
{
WorkSpace *workspace = CTX_wm_workspace(C);
ViewLayer *layer_new = scene_change_get_new_view_layer(workspace, scene_new);
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene_new, layer_new, true);
Object *obact_new = OBACT(layer_new);
UNUSED_VARS(obact_new);
#if 0
/* mode syncing */
eObjectMode object_mode_old = workspace->object_mode;
ViewLayer *layer_old = BKE_view_layer_from_workspace_get(scene_old, workspace);
Object *obact_old = OBACT(layer_old);
UNUSED_VARS(obact_old, object_mode_old);
#endif
win->scene = scene_new;
CTX_data_scene_set(C, scene_new);
BKE_workspace_view_layer_set(workspace, layer_new, scene_new);
BKE_scene_set_background(bmain, scene_new);
DEG_graph_relations_update(depsgraph, bmain, scene_new, layer_new);
DEG_on_visible_update(bmain, false);
ED_screen_update_after_scene_change(screen, scene_new, layer_new);
ED_render_engine_changed(bmain);
ED_update_for_newframe(bmain, depsgraph);
/* complete redraw */
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
static bool view_layer_remove_poll(
const Scene *scene, const ViewLayer *layer)
{
const int act = BLI_findindex(&scene->view_layers, layer);
if (act == -1) {
return false;
}
else if ((scene->view_layers.first == scene->view_layers.last) &&
(scene->view_layers.first == layer))
{
/* ensure 1 layer is kept */
return false;
}
return true;
}
static void view_layer_remove_unset_nodetrees(const Main *bmain, Scene *scene, ViewLayer *layer)
{
int act_layer_index = BLI_findindex(&scene->view_layers, layer);
for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
BKE_nodetree_remove_layer_n(sce->nodetree, scene, act_layer_index);
}
}
}
bool ED_scene_view_layer_delete(
Main *bmain, Scene *scene, ViewLayer *layer,
ReportList *reports)
{
if (view_layer_remove_poll(scene, layer) == false) {
if (reports) {
BKE_reportf(reports, RPT_ERROR, "View layer '%s' could not be removed from scene '%s'",
layer->name, scene->id.name + 2);
}
return false;
}
/* We need to unset nodetrees before removing the layer, otherwise its index will be -1. */
view_layer_remove_unset_nodetrees(bmain, scene, layer);
BLI_remlink(&scene->view_layers, layer);
BLI_assert(BLI_listbase_is_empty(&scene->view_layers) == false);
ED_workspace_view_layer_unset(bmain, scene, layer, scene->view_layers.first);
BKE_view_layer_free(layer);
BKE_workspace_view_layer_remove(bmain, layer);
DEG_id_tag_update(&scene->id, 0);
DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
return true;
}
static int scene_new_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
int type = RNA_enum_get(op->ptr, "type");
ED_scene_add(bmain, C, win, type);
return OPERATOR_FINISHED;
}
static void SCENE_OT_new(wmOperatorType *ot)
{
static EnumPropertyItem type_items[] = {
{SCE_COPY_NEW, "NEW", 0, "New", "Add new scene"},
{SCE_COPY_EMPTY, "EMPTY", 0, "Copy Settings", "Make a copy without any objects"},
{SCE_COPY_LINK_OB, "LINK_OBJECTS", 0, "Link Objects", "Link to the objects from the current scene"},
{SCE_COPY_LINK_DATA, "LINK_OBJECT_DATA", 0, "Link Object Data", "Copy objects linked to data from the current scene"},
{SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name = "New Scene";
ot->description = "Add new scene by type";
ot->idname = "SCENE_OT_new";
/* api callbacks */
ot->exec = scene_new_exec;
ot->invoke = WM_menu_invoke;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
}
static int scene_delete_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
if (ED_scene_delete(C, CTX_data_main(C), CTX_wm_window(C), scene) == false) {
return OPERATOR_CANCELLED;
}
if (G.debug & G_DEBUG)
printf("scene delete %p\n", scene);
WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene);
return OPERATOR_FINISHED;
}
static void SCENE_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Delete Scene";
ot->description = "Delete active scene";
ot->idname = "SCENE_OT_delete";
/* api callbacks */
ot->exec = scene_delete_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void ED_operatortypes_scene(void)
{
WM_operatortype_append(SCENE_OT_new);
WM_operatortype_append(SCENE_OT_delete);
}