This is a part of T61296: Crash with animated b-bone segments. Consider animated/driven bendy bones segments as something what requires special bendy-bones operation and relation in the dependency graph. This is because it is more beneficial from a performance point of view to not build operations if they are not needed. But if the property is animated it is not possible to make any reliable decision based on just a property value. Differential Revision: https://developer.blender.org/D4739
230 lines
7.4 KiB
C++
230 lines
7.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/builder/deg_builder.h"
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#include <cstring>
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_layer_types.h"
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#include "DNA_ID.h"
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#include "DNA_object_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_stack.h"
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#include "BKE_action.h"
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extern "C" {
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#include "BKE_animsys.h"
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}
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_tag.h"
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#include "intern/depsgraph_type.h"
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#include "intern/builder/deg_builder_cache.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_operation.h"
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#include "DEG_depsgraph.h"
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namespace DEG {
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bool deg_check_base_in_depsgraph(const Depsgraph *graph, Base *base)
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{
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Object *object_orig = base->base_orig->object;
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IDNode *id_node = graph->find_id_node(&object_orig->id);
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if (id_node == NULL) {
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return false;
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}
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return id_node->has_base;
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}
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/*******************************************************************************
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* Base class for builders.
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*/
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DepsgraphBuilder::DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache)
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: bmain_(bmain), graph_(graph), cache_(cache)
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{
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}
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bool DepsgraphBuilder::need_pull_base_into_graph(Base *base)
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{
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/* Simple check: enabled bases are always part of dependency graph. */
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const int base_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? BASE_ENABLED_VIEWPORT :
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BASE_ENABLED_RENDER;
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if (base->flag & base_flag) {
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return true;
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}
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/* More involved check: since we don't support dynamic changes in dependency graph topology and
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* all visible objects are to be part of dependency graph, we pull all objects which has animated
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* visibility. */
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Object *object = base->object;
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AnimatedPropertyID property_id;
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if (graph_->mode == DAG_EVAL_VIEWPORT) {
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property_id = AnimatedPropertyID(&object->id, &RNA_Object, "hide_viewport");
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}
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else if (graph_->mode == DAG_EVAL_RENDER) {
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property_id = AnimatedPropertyID(&object->id, &RNA_Object, "hide_render");
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}
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else {
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BLI_assert(!"Unknown evaluation mode.");
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return false;
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}
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return cache_->isPropertyAnimated(&object->id, property_id);
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}
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bool DepsgraphBuilder::check_pchan_has_bbone(Object *object, const bPoseChannel *pchan)
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{
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BLI_assert(object->type == OB_ARMATURE);
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if (pchan->bone == NULL) {
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return false;
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}
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/* We don't really care whether segments are higher than 1 due to static user input (as in,
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* rigger entered value like 3 manually), or due to animation. In either way we need to create
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* special evaluation. */
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if (pchan->bone->segments > 1) {
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return true;
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}
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bArmature *armature = static_cast<bArmature *>(object->data);
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AnimatedPropertyID property_id(&armature->id, &RNA_Bone, pchan->bone, "bbone_segments");
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return cache_->isPropertyAnimated(&armature->id, property_id);
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}
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bool DepsgraphBuilder::check_pchan_has_bbone_segments(Object *object, const bPoseChannel *pchan)
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{
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/* Proxies don't have BONE_SEGMENTS */
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if (ID_IS_LINKED(object) && object->proxy_from != NULL) {
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return false;
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}
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return check_pchan_has_bbone(object, pchan);
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}
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bool DepsgraphBuilder::check_pchan_has_bbone_segments(Object *object, const char *bone_name)
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{
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const bPoseChannel *pchan = BKE_pose_channel_find_name(object->pose, bone_name);
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return check_pchan_has_bbone_segments(object, pchan);
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}
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/*******************************************************************************
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* Builder finalizer.
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*/
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namespace {
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void deg_graph_build_flush_visibility(Depsgraph *graph)
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{
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enum {
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DEG_NODE_VISITED = (1 << 0),
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};
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BLI_Stack *stack = BLI_stack_new(sizeof(OperationNode *), "DEG flush layers stack");
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for (IDNode *id_node : graph->id_nodes) {
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GHASH_FOREACH_BEGIN (ComponentNode *, comp_node, id_node->components) {
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comp_node->affects_directly_visible |= id_node->is_directly_visible;
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}
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GHASH_FOREACH_END();
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}
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for (OperationNode *op_node : graph->operations) {
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op_node->custom_flags = 0;
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op_node->num_links_pending = 0;
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for (Relation *rel : op_node->outlinks) {
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if ((rel->from->type == NodeType::OPERATION) && (rel->flag & RELATION_FLAG_CYCLIC) == 0) {
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++op_node->num_links_pending;
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}
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}
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if (op_node->num_links_pending == 0) {
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BLI_stack_push(stack, &op_node);
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op_node->custom_flags |= DEG_NODE_VISITED;
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}
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}
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while (!BLI_stack_is_empty(stack)) {
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OperationNode *op_node;
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BLI_stack_pop(stack, &op_node);
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/* Flush layers to parents. */
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for (Relation *rel : op_node->inlinks) {
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if (rel->from->type == NodeType::OPERATION) {
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OperationNode *op_from = (OperationNode *)rel->from;
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op_from->owner->affects_directly_visible |= op_node->owner->affects_directly_visible;
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}
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}
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/* Schedule parent nodes. */
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for (Relation *rel : op_node->inlinks) {
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if (rel->from->type == NodeType::OPERATION) {
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OperationNode *op_from = (OperationNode *)rel->from;
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if ((rel->flag & RELATION_FLAG_CYCLIC) == 0) {
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BLI_assert(op_from->num_links_pending > 0);
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--op_from->num_links_pending;
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}
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if ((op_from->num_links_pending == 0) && (op_from->custom_flags & DEG_NODE_VISITED) == 0) {
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BLI_stack_push(stack, &op_from);
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op_from->custom_flags |= DEG_NODE_VISITED;
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}
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}
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}
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}
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BLI_stack_free(stack);
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}
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} // namespace
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void deg_graph_build_finalize(Main *bmain, Depsgraph *graph)
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{
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/* Make sure dependencies of visible ID datablocks are visible. */
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deg_graph_build_flush_visibility(graph);
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/* Re-tag IDs for update if it was tagged before the relations
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* update tag. */
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for (IDNode *id_node : graph->id_nodes) {
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ID *id = id_node->id_orig;
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id_node->finalize_build(graph);
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int flag = 0;
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/* Tag rebuild if special evaluation flags changed. */
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if (id_node->eval_flags != id_node->previous_eval_flags) {
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flag |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
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}
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/* Tag rebuild if the custom data mask changed. */
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if (id_node->customdata_masks != id_node->previous_customdata_masks) {
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flag |= ID_RECALC_GEOMETRY;
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}
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if (!deg_copy_on_write_is_expanded(id_node->id_cow)) {
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flag |= ID_RECALC_COPY_ON_WRITE;
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/* This means ID is being added to the dependency graph first
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* time, which is similar to "ob-visible-change" */
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if (GS(id->name) == ID_OB) {
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flag |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
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}
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}
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if (flag != 0) {
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graph_id_tag_update(bmain, graph, id_node->id_orig, flag, DEG_UPDATE_SOURCE_RELATIONS);
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}
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}
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}
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} // namespace DEG
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