#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
		
			
				
	
	
		
			124 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#include "SCA_IController.h"
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#include "SCA_LogicManager.h"
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#include "SCA_IActuator.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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SCA_IController::SCA_IController(SCA_IObject* gameobj,
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								 PyTypeObject* T)
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	:
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	SCA_ILogicBrick(gameobj,T)
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{
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}
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SCA_IController::~SCA_IController()
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{
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}
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const std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
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{
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	return m_linkedsensors;
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}
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const std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
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{
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	return m_linkedactuators;
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}
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void SCA_IController::UnlinkAllSensors()
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{
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	m_linkedsensors.clear();
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}
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void SCA_IController::UnlinkAllActuators()
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{
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	m_linkedactuators.clear();
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}
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/*
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void SCA_IController::Trigger(SCA_LogicManager* logicmgr)
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{
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	//for (int i=0;i<m_linkedactuators.size();i++)
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	for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
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	!(i==m_linkedactuators.end());i++)
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	{
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		SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
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		logicmgr->AddActiveActuator(actua);
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	}
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}
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*/
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void SCA_IController::LinkToActuator(SCA_IActuator* actua)
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{
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	m_linkedactuators.push_back(actua);
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}
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void	SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
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{
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	std::vector<class SCA_IActuator*>::iterator actit;
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	std::vector<class SCA_IActuator*>::iterator actfound = m_linkedactuators.end();
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	for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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	{
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		if ((*actit) == actua)
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			actfound = actit;
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	}
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	if (!(actfound==m_linkedactuators.end()))
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	{
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		m_linkedactuators.erase(actfound);
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	}
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}
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void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
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{
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	m_linkedsensors.push_back(sensor);
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}
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