Bugfix #4605: mball_to_mesh() doesn't create edges for new mesh, so me.getFromObject() wouldn't display the new mesh until edit mode was entered. Added a call to displistmesh_add_edges() to calculate them and then insert into the new mesh.
Bugfix #4605: mball_to_mesh() doesn't create edges for new mesh, so me.getFromObject() wouldn't display the new mesh until edit mode was entered. Added a call to displistmesh_add_edges() to calculate them and then insert into the new mesh.