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blender-archive/source/blender/render/intern/include/pixelblending.h
Ton Roosendaal 3177c4f69f Next stage of RenderPipe refactor: now everything within the pixel was
tackled.

Resulting features:
- render passes
- new pass: Object Index, for masking
- sub-sample alpha masks

Docs:
http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
http://www.blender3d.org/cms/Render_Passes.829.0.html
http://www.blender3d.org/cms/New_Render_features.774.0.html

Note that these changes might mean things to not render fully identical...
For the next days a lot of testing is needed!
2006-12-05 16:43:01 +00:00

69 lines
1.8 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): 2004-2006 Blender Foundation, full recode
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef PIXELBLENDING_EXT_H
#define PIXELBLENDING_EXT_H
/**
* add 1 pixel to into filtered three lines
* (float vecs to float vec)
*/
void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w);
void add_filt_fmask_pixsize(unsigned int mask, float *in, float *rowbuf, int row_w, int pixsize);
/**
* Alpha-over blending for floats.
*/
void addAlphaOverFloat(float *dest, float *source);
/**
* Alpha-under blending for floats.
*/
void addAlphaUnderFloat(float *dest, float *source);
/**
* Same for floats
*/
void addalphaAddfacFloat(float *dest, float *source, char addfac);
/**
* dest = dest + source
*/
void addalphaAddFloat(float *dest, float *source);
/**
* Blend bron under doel, while doing gamma correction
*/
void addalphaUnderGammaFloat(float *doel, float *bron);
#endif /* PIXELBLENDING_EXT_H */