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blender-archive/source/blender/freestyle/intern/python/BPy_Convert.h

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C++

#ifndef FREESTYLE_PYTHON_CONVERT_H
#define FREESTYLE_PYTHON_CONVERT_H
#include <Python.h>
#include <typeinfo>
#include "../geometry/Geom.h"
using namespace Geometry;
// BBox
#include "../geometry/BBox.h"
// FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator
#include "../view_map/Silhouette.h"
// Id
#include "../system/Id.h"
// Interface0D, Interface0DIteratorNested, Interface0DIterator
#include "../view_map/Interface0D.h"
// Interface1D
#include "../view_map/Interface1D.h"
// FrsMaterial
#include "../scene_graph/FrsMaterial.h"
// Nature::VertexNature, Nature::EdgeNature
#include "../winged_edge/Nature.h"
// Stroke, StrokeAttribute, StrokeVertex
#include "../stroke/Stroke.h"
// NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex
#include "../view_map/ViewMap.h"
// CurvePoint, Curve
#include "../stroke/Curve.h"
// Chain
#include "../stroke/Chain.h"
//====== ITERATORS
// AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator
#include "../stroke/ChainingIterators.h"
// ViewVertexInternal::orientedViewEdgeIterator
// ViewEdgeInternal::SVertexIterator
// ViewEdgeInternal::ViewEdgeIterator
#include "../view_map/ViewMapIterators.h"
// StrokeInternal::StrokeVertexIterator
#include "../stroke/StrokeIterators.h"
// CurveInternal::CurvePointIterator
#include "../stroke/CurveIterators.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
#include "generic/mathutils.h"
//==============================
// C++ => Python
//==============================
PyObject * PyBool_from_bool( bool b );
PyObject * Vector_from_Vec2f( Vec2f& v );
PyObject * Vector_from_Vec3f( Vec3f& v );
PyObject * Vector_from_Vec3r( Vec3r& v );
PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D );
PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D );
PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe );
PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
PyObject * BPy_BBox_from_BBox( BBox< Vec3r > &bb );
PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp );
PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve );
PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes );
PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes );
PyObject * BPy_Id_from_Id( Id& id );
PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D );
PyObject * BPy_IntegrationType_from_IntegrationType( IntegrationType i );
PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m );
PyObject * BPy_Nature_from_Nature( unsigned short n );
PyObject * BPy_MediumType_from_MediumType( Stroke::MediumType n );
PyObject * BPy_SShape_from_SShape( SShape& ss );
PyObject * BPy_Stroke_from_Stroke( Stroke& s );
PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );
PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv );
PyObject * BPy_TVertex_from_TVertex( TVertex& tv );
PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
PyObject * BPy_Chain_from_Chain( Chain& c );
PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs );
PyObject * BPy_AdjacencyIterator_from_AdjacencyIterator( AdjacencyIterator& a_it );
PyObject * BPy_Interface0DIterator_from_Interface0DIterator( Interface0DIterator& if0D_it, int reversed );
PyObject * BPy_CurvePointIterator_from_CurvePointIterator( CurveInternal::CurvePointIterator& cp_it );
PyObject * BPy_StrokeVertexIterator_from_StrokeVertexIterator( StrokeInternal::StrokeVertexIterator& sv_it, int reversed);
PyObject * BPy_SVertexIterator_from_SVertexIterator( ViewEdgeInternal::SVertexIterator& sv_it );
PyObject * BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator( ViewVertexInternal::orientedViewEdgeIterator& ove_it, int reversed );
PyObject * BPy_ViewEdgeIterator_from_ViewEdgeIterator( ViewEdgeInternal::ViewEdgeIterator& ve_it );
PyObject * BPy_ChainingIterator_from_ChainingIterator( ChainingIterator& c_it );
PyObject * BPy_ChainPredicateIterator_from_ChainPredicateIterator( ChainPredicateIterator& cp_it );
PyObject * BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator( ChainSilhouetteIterator& cs_it );
//==============================
// Python => C++
//==============================
bool bool_from_PyBool( PyObject *b );
IntegrationType IntegrationType_from_BPy_IntegrationType( PyObject* obj );
Stroke::MediumType MediumType_from_BPy_MediumType( PyObject* obj );
Nature::EdgeNature EdgeNature_from_BPy_Nature( PyObject* obj );
Vec2f * Vec2f_ptr_from_PyObject( PyObject* obj );
Vec3f * Vec3f_ptr_from_PyObject( PyObject* obj );
Vec3r * Vec3r_ptr_from_PyObject( PyObject* obj );
Vec2f * Vec2f_ptr_from_Vector( PyObject* obj );
Vec3f * Vec3f_ptr_from_Vector( PyObject* obj );
Vec3r * Vec3r_ptr_from_Vector( PyObject* obj );
Vec2f * Vec2f_ptr_from_PyList( PyObject* obj );
Vec3f * Vec3f_ptr_from_PyList( PyObject* obj );
Vec3r * Vec3r_ptr_from_PyList( PyObject* obj );
Vec2f * Vec2f_ptr_from_PyTuple( PyObject* obj );
Vec3f * Vec3f_ptr_from_PyTuple( PyObject* obj );
Vec3r * Vec3r_ptr_from_PyTuple( PyObject* obj );
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
#endif /* FREESTYLE_PYTHON_CONVERT_H */