introduced by chaining operations. When two ViewEdges are concatenated by a chaining operator, the last vertex of one ViewEdge and the first vertex of the other reside in the same 3D position, so that the latter vertex is omitted. This caused a pair of SVertices unconnected by an FEdge. The present commit intends to fix this issue. The bug was reported by mato_sus304 with a .blend file reproducing the issue. Thanks!
149 lines
3.8 KiB
C++
Executable File
149 lines
3.8 KiB
C++
Executable File
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "Chain.h"
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#include "../view_map/ViewMapIterators.h"
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#include "../view_map/ViewMapAdvancedIterators.h"
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void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation)
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{
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ViewEdge::vertex_iterator v;
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ViewEdge::vertex_iterator vend;
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ViewEdge::vertex_iterator vfirst;
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Vec3r previous, current;
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if(true == orientation)
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{
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v=iViewEdge->vertices_begin();
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vfirst = v;
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vend=iViewEdge->vertices_end();
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}
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else
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{
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v=iViewEdge->vertices_last();
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vfirst = v;
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vend=iViewEdge->vertices_end();
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}
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if(!_Vertices.empty())
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{
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previous = _Vertices.back()->point2d();
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if(orientation)
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++v;
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else
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--v;
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// Ensure the continuity of underlying FEdges
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CurvePoint *cp = _Vertices.back();
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SVertex *sv_last = cp->B();
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if (!sv_last) sv_last = cp->A();
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SVertex *sv_curr = (*v);
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FEdge *fe = (orientation) ? iViewEdge->fedgeA() : iViewEdge->fedgeB();
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FEdge *fe2 = fe->duplicate();
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fe2->setVertexA(sv_last);
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fe2->setVertexB(sv_curr);
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sv_last->AddFEdge(fe2);
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sv_curr->AddFEdge(fe2);
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}
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else
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previous = (*v)->point2d();
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do{
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current = (*v)->point2d();
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Curve::push_vertex_back(*v);
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//_Length += (current-previous).norm();
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previous = current;
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if(orientation)
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++v;
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else
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--v;
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}while((v!=vend) && (v!=vfirst));
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if(v==vfirst)
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{
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//Add last one:
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current = (*v)->point2d();
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Curve::push_vertex_back(*v);
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//_Length += (current-previous).norm();
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}
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}
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void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation)
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{
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orientation = !orientation;
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ViewEdge::vertex_iterator v;
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ViewEdge::vertex_iterator vend;
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ViewEdge::vertex_iterator vfirst;
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Vec3r previous, current;
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if(true == orientation)
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{
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v=iViewEdge->vertices_begin();
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vfirst = v;
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vend=iViewEdge->vertices_end();
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}
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else
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{
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v=iViewEdge->vertices_last();
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vfirst = v;
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vend=iViewEdge->vertices_end();
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}
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if(!_Vertices.empty())
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{
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previous = _Vertices.front()->point2d();
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if(orientation)
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++v;
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else
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--v;
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// Ensure the continuity of underlying FEdges
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CurvePoint *cp = _Vertices.front();
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SVertex *sv_last = cp->A();
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if (!sv_last) sv_last = cp->B();
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SVertex *sv_curr = (*v);
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FEdge *fe = (orientation) ? iViewEdge->fedgeA() : iViewEdge->fedgeB();
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FEdge *fe2 = fe->duplicate();
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fe2->setVertexA(sv_curr);
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fe2->setVertexB(sv_last);
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sv_last->AddFEdge(fe2);
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sv_curr->AddFEdge(fe2);
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}
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else
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previous = (*v)->point2d();
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do{
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current = (*v)->point2d();
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Curve::push_vertex_front((*v));
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//_Length += (current-previous).norm();
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previous = current;
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if(orientation)
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++v;
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else
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--v;
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}while((v!=vend) && (v!=vfirst));
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if(v==vfirst)
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{
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//Add last one:
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current = (*v)->point2d();
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Curve::push_vertex_front(*v);
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//_Length += (current-previous).norm();
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}
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}
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