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blender-archive/source/blender/freestyle/intern/stroke/Chain.cpp
Tamito Kajiyama 2d25a12bbd Fix for a failure of SVertex::getFEdge due to a discontinuity of underlying FEdges
introduced by chaining operations.  When two ViewEdges are concatenated by a chaining
operator, the last vertex of one ViewEdge and the first vertex of the other reside
in the same 3D position, so that the latter vertex is omitted.  This caused a pair
of SVertices unconnected by an FEdge.  The present commit intends to fix this issue.

The bug was reported by mato_sus304 with a .blend file reproducing the issue.  Thanks!
2011-10-16 10:29:21 +00:00

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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "Chain.h"
#include "../view_map/ViewMapIterators.h"
#include "../view_map/ViewMapAdvancedIterators.h"
void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation)
{
ViewEdge::vertex_iterator v;
ViewEdge::vertex_iterator vend;
ViewEdge::vertex_iterator vfirst;
Vec3r previous, current;
if(true == orientation)
{
v=iViewEdge->vertices_begin();
vfirst = v;
vend=iViewEdge->vertices_end();
}
else
{
v=iViewEdge->vertices_last();
vfirst = v;
vend=iViewEdge->vertices_end();
}
if(!_Vertices.empty())
{
previous = _Vertices.back()->point2d();
if(orientation)
++v;
else
--v;
// Ensure the continuity of underlying FEdges
CurvePoint *cp = _Vertices.back();
SVertex *sv_last = cp->B();
if (!sv_last) sv_last = cp->A();
SVertex *sv_curr = (*v);
FEdge *fe = (orientation) ? iViewEdge->fedgeA() : iViewEdge->fedgeB();
FEdge *fe2 = fe->duplicate();
fe2->setVertexA(sv_last);
fe2->setVertexB(sv_curr);
sv_last->AddFEdge(fe2);
sv_curr->AddFEdge(fe2);
}
else
previous = (*v)->point2d();
do{
current = (*v)->point2d();
Curve::push_vertex_back(*v);
//_Length += (current-previous).norm();
previous = current;
if(orientation)
++v;
else
--v;
}while((v!=vend) && (v!=vfirst));
if(v==vfirst)
{
//Add last one:
current = (*v)->point2d();
Curve::push_vertex_back(*v);
//_Length += (current-previous).norm();
}
}
void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation)
{
orientation = !orientation;
ViewEdge::vertex_iterator v;
ViewEdge::vertex_iterator vend;
ViewEdge::vertex_iterator vfirst;
Vec3r previous, current;
if(true == orientation)
{
v=iViewEdge->vertices_begin();
vfirst = v;
vend=iViewEdge->vertices_end();
}
else
{
v=iViewEdge->vertices_last();
vfirst = v;
vend=iViewEdge->vertices_end();
}
if(!_Vertices.empty())
{
previous = _Vertices.front()->point2d();
if(orientation)
++v;
else
--v;
// Ensure the continuity of underlying FEdges
CurvePoint *cp = _Vertices.front();
SVertex *sv_last = cp->A();
if (!sv_last) sv_last = cp->B();
SVertex *sv_curr = (*v);
FEdge *fe = (orientation) ? iViewEdge->fedgeA() : iViewEdge->fedgeB();
FEdge *fe2 = fe->duplicate();
fe2->setVertexA(sv_curr);
fe2->setVertexB(sv_last);
sv_last->AddFEdge(fe2);
sv_curr->AddFEdge(fe2);
}
else
previous = (*v)->point2d();
do{
current = (*v)->point2d();
Curve::push_vertex_front((*v));
//_Length += (current-previous).norm();
previous = current;
if(orientation)
++v;
else
--v;
}while((v!=vend) && (v!=vfirst));
if(v==vfirst)
{
//Add last one:
current = (*v)->point2d();
Curve::push_vertex_front(*v);
//_Length += (current-previous).norm();
}
}