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blender-archive/source/blender/sequencer/SEQ_iterator.h
Richard Antalik fba9cd019f VSE: Improved Snapping
Change snapping behavior to snap strip edges when they are close to snap point.
Default behavior is, that each transformed strip is snapped to any other strip.

Implement snapping controls in sequencer tool settings. These controls include:

 - Snapping on/off
 - Ability to snap to playhead and strip hold offset points
 - Filter snap points by excluding sound or muted strips
 - Control snapping distance

Snapping controls are placed in timeline header similar to 3D viewport

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11646
2021-06-29 20:30:31 +02:00

99 lines
3.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_ghash.h"
struct Editing;
struct Sequence;
struct GSet;
struct GSetIterator;
#define SEQ_ITERATOR_FOREACH(var, collection) \
for (SeqIterator iter = {{{NULL}}}; \
SEQ_iterator_ensure(collection, &iter, &var) && var != NULL; \
var = SEQ_iterator_yield(&iter))
#define SEQ_ALL_BEGIN(ed, var) \
{ \
if (ed != NULL) { \
SeqCollection *all_strips = SEQ_query_all_strips_recursive(&ed->seqbase); \
GSetIterator gsi; \
GSET_ITER (gsi, all_strips->set) { \
var = (Sequence *)(BLI_gsetIterator_getKey(&gsi));
#define SEQ_ALL_END \
} \
SEQ_collection_free(all_strips); \
} \
} \
((void)0)
typedef struct SeqCollection {
struct SeqCollection *next, *prev;
struct GSet *set;
} SeqCollection;
typedef struct SeqIterator {
GSetIterator gsi;
SeqCollection *collection;
bool iterator_initialized;
} SeqIterator;
bool SEQ_iterator_ensure(SeqCollection *collection,
SeqIterator *iterator,
struct Sequence **r_seq);
struct Sequence *SEQ_iterator_yield(SeqIterator *iterator);
SeqCollection *SEQ_collection_create(void);
uint SEQ_collection_count(SeqCollection *collection);
bool SEQ_collection_append_strip(struct Sequence *seq, SeqCollection *data);
bool SEQ_collection_remove_strip(struct Sequence *seq, SeqCollection *data);
void SEQ_collection_free(SeqCollection *collection);
void SEQ_collection_merge(SeqCollection *collection_dst, SeqCollection *collection_src);
void SEQ_collection_expand(struct ListBase *seqbase,
SeqCollection *collection,
void query_func(struct Sequence *seq_reference,
struct ListBase *seqbase,
SeqCollection *collection));
SeqCollection *SEQ_query_by_reference(struct Sequence *seq_reference,
struct ListBase *seqbase,
void seq_query_func(struct Sequence *seq_reference,
struct ListBase *seqbase,
SeqCollection *collection));
SeqCollection *SEQ_query_selected_strips(struct ListBase *seqbase);
SeqCollection *SEQ_query_all_strips(ListBase *seqbase);
SeqCollection *SEQ_query_all_strips_recursive(ListBase *seqbase);
void SEQ_query_strip_effect_chain(struct Sequence *seq_reference,
struct ListBase *seqbase,
SeqCollection *collection);
#ifdef __cplusplus
}
#endif