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blender-archive/source/gameengine/Rasterizer
Mitchell Stokes a6007d1a5c A couple of changes to 2D filters to make adding new built-in ones nicer:
* Built-in filters were not being analyzed, which means no depth or luminance textures for them
  * Removed an unnecessary if that becomes really hairy when new built-in filters are added (ie, when filters are defined beyond the value used for custom filters)
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