3524 lines
149 KiB
C
3524 lines
149 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <time.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_world_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_image_types.h"
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#include "DNA_packedFile_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_library.h"
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#include "BKE_utildefines.h"
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#include "BKE_material.h"
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#include "BKE_texture.h"
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#include "BKE_displist.h"
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#include "DNA_radio_types.h"
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#include "BKE_packedFile.h"
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#include "BKE_plugin_types.h"
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#include "BKE_image.h"
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#include "BLI_blenlib.h"
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#include "BMF_Api.h"
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#include "BSE_filesel.h"
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#include "BSE_headerbuttons.h"
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#include "BIF_gl.h"
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#include "BIF_graphics.h"
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#include "BIF_keyval.h"
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#include "BIF_mainqueue.h"
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#include "BIF_resources.h"
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#include "BIF_screen.h"
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#include "BIF_mywindow.h"
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#include "BIF_space.h"
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#include "BIF_glutil.h"
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#include "BIF_interface.h"
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#include "BIF_toolbox.h"
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#include "BIF_space.h"
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#include "BIF_previewrender.h"
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#include "BIF_butspace.h"
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#include "BIF_writeimage.h"
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#include "BIF_toets.h"
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#include "mydevice.h"
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#include "blendef.h"
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#include "radio.h"
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#include "render.h"
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/* -----includes for this file specific----- */
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#include "butspace.h" // own module
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/* ---------function prototypes ------------- */
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void load_tex_image(char *);
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void load_plugin_tex(char *);
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int vergcband(const void *, const void *);
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void save_env(char *);
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void drawcolorband(ColorBand *, float , float , float , float );
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static MTex mtexcopybuf;
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static MTex emptytex;
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static int packdummy = 0;
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static char *mapto_blendtype_pup(void)
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{
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static char string[1024];
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char formatstr[1024];
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char tempstr[1024];
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strcpy(string, "Blending Mode: %t");
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strcpy(formatstr, "|%s %%x%d");
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sprintf(tempstr, formatstr, "Mix", MTEX_BLEND);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Add", MTEX_ADD);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Subtract", MTEX_SUB);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Multiply", MTEX_MUL);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Screen", MTEX_SCREEN);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Difference", MTEX_DIFF);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Divide", MTEX_DIV);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Darken", MTEX_DARK);
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strcat(string, tempstr);
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sprintf(tempstr, formatstr, "Lighten", MTEX_LIGHT);
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strcat(string, tempstr);
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return (string);
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}
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static void shade_buttons_change_3d(void)
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{
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Object *ob= OBACT;
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ScrArea *sa;
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if(ob==NULL) return;
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for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
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if(sa->spacetype==SPACE_VIEW3D) {
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View3D *v3d= sa->spacedata.first;
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if(v3d->drawtype >= OB_SOLID) addqueue(sa->win, REDRAW, 0);
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if(v3d->drawtype == OB_SHADED) {
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if(ob->type==OB_LAMP) reshadeall_displist();
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else {
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/* all objects using material */
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Base *base= FIRSTBASE;
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Material *ma= give_current_material(ob, ob->actcol);
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int a;
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while(base) {
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if(base->lay & G.vd->lay) {
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for(a=1; a<=ob->totcol; a++) {
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if(ma == give_current_material(base->object, a)) {
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freedisplist(&(base->object->disp));
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break;
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}
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}
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}
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base= base->next;
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}
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}
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}
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}
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}
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}
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/* *************************** TEXTURE ******************************** */
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Tex *cur_imatex=0;
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int prv_win= 0;
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void load_tex_image(char *str) /* called from fileselect */
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{
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Image *ima=0;
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Tex *tex;
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tex= cur_imatex;
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if(tex->type==TEX_IMAGE || tex->type==TEX_ENVMAP) {
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ima= add_image(str);
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if(ima) {
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if(tex->ima) {
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tex->ima->id.us--;
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}
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tex->ima= ima;
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free_image_buffers(ima); /* force reading again */
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ima->ok= 1;
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}
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BIF_undo_push("Load image");
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allqueue(REDRAWBUTSSHADING, 0);
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BIF_all_preview_changed();
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}
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}
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void load_plugin_tex(char *str) /* called from fileselect */
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{
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Tex *tex;
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tex= cur_imatex;
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if(tex->type!=TEX_PLUGIN) return;
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if(tex->plugin) free_plugin_tex(tex->plugin);
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tex->stype= 0;
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tex->plugin= add_plugin_tex(str);
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allqueue(REDRAWBUTSSHADING, 0);
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BIF_all_preview_changed();
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}
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int vergcband(const void *a1, const void *a2)
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{
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const CBData *x1=a1, *x2=a2;
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if( x1->pos > x2->pos ) return 1;
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else if( x1->pos < x2->pos) return -1;
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return 0;
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}
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void save_env(char *name)
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{
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Tex *tex;
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char str[FILE_MAXDIR+FILE_MAXFILE];
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strcpy(str, name);
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BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
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tex= G.buts->lockpoin;
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if(tex && GS(tex->id.name)==ID_TE) {
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if(tex->env && tex->env->ok && saveover(str)) {
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waitcursor(1);
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BIF_save_envmap(tex->env, str);
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strcpy(G.ima, name);
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waitcursor(0);
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}
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}
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}
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void drawcolorband(ColorBand *coba, float x1, float y1, float sizex, float sizey)
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{
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CBData *cbd;
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float dx, v3[2], v1[2], v2[2];
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int a;
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if(coba==NULL) return;
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/* first background, to show tranparency */
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dx= sizex/12.0;
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v1[0]= x1;
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for(a=0; a<12; a++) {
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if(a & 1) glColor3f(0.3, 0.3, 0.3); else glColor3f(0.8, 0.8, 0.8);
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glRectf(v1[0], y1, v1[0]+dx, y1+0.5*sizey);
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if(a & 1) glColor3f(0.8, 0.8, 0.8); else glColor3f(0.3, 0.3, 0.3);
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glRectf(v1[0], y1+0.5*sizey, v1[0]+dx, y1+sizey);
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v1[0]+= dx;
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}
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glShadeModel(GL_SMOOTH);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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cbd= coba->data;
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v1[0]= v2[0]= x1;
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v1[1]= y1;
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v2[1]= y1+sizey;
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glBegin(GL_QUAD_STRIP);
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glColor4fv( &cbd->r );
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glVertex2fv(v1); glVertex2fv(v2);
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for(a=0; a<coba->tot; a++, cbd++) {
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v1[0]=v2[0]= x1+ cbd->pos*sizex;
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glColor4fv( &cbd->r );
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glVertex2fv(v1); glVertex2fv(v2);
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}
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v1[0]=v2[0]= x1+ sizex;
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glVertex2fv(v1); glVertex2fv(v2);
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glEnd();
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glShadeModel(GL_FLAT);
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glDisable(GL_BLEND);
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/* outline */
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v1[0]= x1; v1[1]= y1;
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cpack(0x0);
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glBegin(GL_LINE_LOOP);
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glVertex2fv(v1);
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v1[0]+= sizex;
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glVertex2fv(v1);
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v1[1]+= sizey;
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glVertex2fv(v1);
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v1[0]-= sizex;
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glVertex2fv(v1);
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glEnd();
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/* help lines */
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v1[0]= v2[0]=v3[0]= x1;
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v1[1]= y1;
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v2[1]= y1+0.5*sizey;
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v3[1]= y1+sizey;
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cbd= coba->data;
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glBegin(GL_LINES);
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for(a=0; a<coba->tot; a++, cbd++) {
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v1[0]=v2[0]=v3[0]= x1+ cbd->pos*sizex;
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glColor3ub(0, 0, 0);
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glVertex2fv(v1);
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glVertex2fv(v2);
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if(a==coba->cur) {
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glVertex2f(v1[0]-1, v1[1]);
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glVertex2f(v2[0]-1, v2[1]);
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glVertex2f(v1[0]+1, v1[1]);
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glVertex2f(v2[0]+1, v2[1]);
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}
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glColor3ub(255, 255, 255);
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glVertex2fv(v2);
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glVertex2fv(v3);
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if(a==coba->cur) {
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if(cbd->pos>0.01) {
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glVertex2f(v2[0]-1, v2[1]);
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glVertex2f(v3[0]-1, v3[1]);
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}
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if(cbd->pos<0.99) {
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glVertex2f(v2[0]+1, v2[1]);
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glVertex2f(v3[0]+1, v3[1]);
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}
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}
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}
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glEnd();
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glFlush();
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}
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static void drawcolorband_cb(void)
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{
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ID *id, *idfrom;
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buttons_active_id(&id, &idfrom);
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if( GS(id->name)==ID_TE) {
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Tex *tex= (Tex *)id;
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drawcolorband(tex->coba, 10,145,300,30);
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}
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else if( GS(id->name)==ID_MA) {
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Material *ma= (Material *)id;
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if(ma->ramp_show==0)
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drawcolorband(ma->ramp_col, 10,110,300,30);
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else
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drawcolorband(ma->ramp_spec, 10,110,300,30);
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}
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}
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static void do_colorbandbuts(ColorBand *coba, unsigned short event)
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{
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int a;
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if(coba==NULL) return;
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switch(event) {
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case B_ADDCOLORBAND:
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if(coba->tot < MAXCOLORBAND-1) coba->tot++;
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coba->cur= coba->tot-1;
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do_colorbandbuts(coba, B_CALCCBAND);
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BIF_undo_push("Add colorband");
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break;
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case B_DELCOLORBAND:
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if(coba->tot<2) return;
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for(a=coba->cur; a<coba->tot; a++) {
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coba->data[a]= coba->data[a+1];
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}
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if(coba->cur) coba->cur--;
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coba->tot--;
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BIF_undo_push("Delete colorband");
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allqueue(REDRAWBUTSSHADING, 0);
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BIF_all_preview_changed();
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break;
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case B_CALCCBAND:
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case B_CALCCBAND2:
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if(coba->tot<2) return;
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for(a=0; a<coba->tot; a++) coba->data[a].cur= a;
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qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
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for(a=0; a<coba->tot; a++) {
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if(coba->data[a].cur==coba->cur) {
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if(coba->cur!=a) addqueue(curarea->win, REDRAW, 0); /* button cur */
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coba->cur= a;
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break;
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}
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}
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if(event==B_CALCCBAND2) return;
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allqueue(REDRAWBUTSSHADING, 0);
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BIF_all_preview_changed();
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break;
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case B_DOCOLORBAND:
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break;
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}
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}
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/* callback for label button... the size of the button (300) still hardcoded! */
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static void do_colorband_cb(void *namev, void *arg2_unused)
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{
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ColorBand *coba= namev;
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CBData *cbd;
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uiBlock *block;
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float dx;
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int a;
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short mval[2], mvalo[2];
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/* weak; find panel where colorband is */
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block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Colors");
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if(block==NULL) block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Ramps");
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if(coba && block) {
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int mindist= 12, xco;
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uiGetMouse(mywinget(), mvalo);
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/* first, activate new key when mouse is close */
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for(a=0, cbd= coba->data; a<coba->tot; a++, cbd++) {
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xco= 12 + (cbd->pos*300.0);
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xco= ABS(xco-mvalo[0]);
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if(a==coba->cur) xco+= 5; // selected one disadvantage
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if(xco<mindist) {
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coba->cur= a;
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mindist= xco;
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}
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}
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cbd= coba->data + coba->cur;
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while(get_mbut() & L_MOUSE) {
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uiGetMouse(mywinget(), mval);
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if(mval[0]!=mvalo[0]) {
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dx= mval[0]-mvalo[0];
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dx/= 300.0;
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cbd->pos+= dx;
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CLAMP(cbd->pos, 0.0, 1.0);
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glDrawBuffer(GL_FRONT);
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drawcolorband_cb();
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glDrawBuffer(GL_BACK);
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do_colorbandbuts(coba, B_CALCCBAND2);
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cbd= coba->data + coba->cur; /* because qsort */
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mvalo[0]= mval[0];
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}
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BIF_wait_for_statechange();
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}
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allqueue(REDRAWBUTSSHADING, 0);
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BIF_all_preview_changed();
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shade_buttons_change_3d();
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}
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}
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void do_texbuts(unsigned short event)
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{
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Tex *tex;
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Material *ma;
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ImBuf *ibuf;
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ScrArea *sa;
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ID *id;
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int nr;
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char *name, str[FILE_MAXDIR+FILE_MAXFILE];
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tex= G.buts->lockpoin;
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switch(event) {
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case B_TEXCHANNEL:
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scrarea_queue_headredraw(curarea);
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BIF_all_preview_changed();
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allqueue(REDRAWBUTSSHADING, 0);
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break;
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case B_TEXTYPE:
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if(tex==0) return;
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tex->stype= 0;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
break;
|
|
case B_DEFTEXVAR:
|
|
if(tex==0) return;
|
|
default_tex(tex);
|
|
BIF_undo_push("Default texture vars");
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
break;
|
|
case B_LOADTEXIMA:
|
|
if(tex==0) return;
|
|
/* globals: temporal store them: we make another area a fileselect */
|
|
cur_imatex= tex;
|
|
prv_win= curarea->win;
|
|
|
|
sa= closest_bigger_area();
|
|
areawinset(sa->win);
|
|
if(tex->ima) name= tex->ima->name;
|
|
#ifdef _WIN32
|
|
else {
|
|
if (strcmp (U.textudir, "/") == 0)
|
|
name= G.sce;
|
|
else
|
|
name= U.textudir;
|
|
}
|
|
#else
|
|
else name = U.textudir;
|
|
#endif
|
|
|
|
if(G.qual==LR_CTRLKEY)
|
|
activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image);
|
|
else
|
|
activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image);
|
|
|
|
break;
|
|
case B_NAMEIMA:
|
|
if(tex==0) return;
|
|
if(tex->ima) {
|
|
cur_imatex= tex;
|
|
prv_win= curarea->win;
|
|
|
|
/* name in tex->ima has been changed by button! */
|
|
strcpy(str, tex->ima->name);
|
|
if(tex->ima->ibuf) strcpy(tex->ima->name, tex->ima->ibuf->name);
|
|
|
|
load_tex_image(str);
|
|
}
|
|
break;
|
|
case B_TEXPRV:
|
|
BIF_all_preview_changed();
|
|
break;
|
|
case B_TEXREDR_PRV:
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
shade_buttons_change_3d();
|
|
break;
|
|
case B_TEXIMABROWSE:
|
|
if(tex) {
|
|
id= (ID*) tex->ima;
|
|
|
|
if(G.buts->menunr== -2) {
|
|
activate_databrowse(id, ID_IM, 0, B_TEXIMABROWSE, &G.buts->menunr, do_texbuts);
|
|
} else if (G.buts->menunr>0) {
|
|
Image *newima= (Image*) BLI_findlink(&G.main->image, G.buts->menunr-1);
|
|
|
|
if (newima && newima!=(Image*) id) {
|
|
tex->ima= newima;
|
|
id_us_plus((ID*) newima);
|
|
if(id) id->us--;
|
|
|
|
BIF_undo_push("Browse image");
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case B_IMAPTEST:
|
|
if(tex) {
|
|
if( (tex->imaflag & (TEX_FIELDS+TEX_MIPMAP))== TEX_FIELDS+TEX_MIPMAP ) {
|
|
error("Cannot combine fields and mipmap");
|
|
tex->imaflag -= TEX_MIPMAP;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
}
|
|
|
|
if(tex->ima && tex->ima->ibuf) {
|
|
ibuf= tex->ima->ibuf;
|
|
nr= 0;
|
|
if( !(tex->imaflag & TEX_FIELDS) && (ibuf->flags & IB_fields) ) nr= 1;
|
|
if( (tex->imaflag & TEX_FIELDS) && !(ibuf->flags & IB_fields) ) nr= 1;
|
|
if(nr) {
|
|
IMB_freeImBuf(ibuf);
|
|
tex->ima->ibuf= 0;
|
|
tex->ima->ok= 1;
|
|
BIF_all_preview_changed();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case B_RELOADIMA:
|
|
if(tex && tex->ima) {
|
|
// check if there is a newer packedfile
|
|
|
|
if (tex->ima->packedfile) {
|
|
PackedFile *pf;
|
|
pf = newPackedFile(tex->ima->name);
|
|
if (pf) {
|
|
freePackedFile(tex->ima->packedfile);
|
|
tex->ima->packedfile = pf;
|
|
} else {
|
|
error("Image not available. Keeping packed image.");
|
|
}
|
|
}
|
|
|
|
IMB_freeImBuf(tex->ima->ibuf);
|
|
tex->ima->ibuf= 0;
|
|
tex->ima->ok= 1;
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWIMAGE, 0);
|
|
BIF_all_preview_changed();
|
|
}
|
|
allqueue(REDRAWBUTSSHADING, 0); // redraw buttons
|
|
|
|
break;
|
|
case B_UNLINKIMA:
|
|
if(tex && tex->ima) {
|
|
tex->ima->id.us--;
|
|
tex->ima= NULL;
|
|
allqueue(REDRAWBUTSSHADING, 0); // redraw buttons
|
|
BIF_all_preview_changed();
|
|
}
|
|
break;
|
|
case B_TEXSETFRAMES:
|
|
if(tex->ima->anim) tex->frames = IMB_anim_get_duration(tex->ima->anim);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
break;
|
|
|
|
case B_PACKIMA:
|
|
if(tex && tex->ima) {
|
|
if (tex->ima->packedfile) {
|
|
if (G.fileflags & G_AUTOPACK) {
|
|
if (okee("Disable AutoPack ?")) {
|
|
G.fileflags &= ~G_AUTOPACK;
|
|
}
|
|
}
|
|
|
|
if ((G.fileflags & G_AUTOPACK) == 0) {
|
|
unpackImage(tex->ima, PF_ASK);
|
|
}
|
|
} else {
|
|
if (tex->ima->ibuf && (tex->ima->ibuf->userflags & IB_BITMAPDIRTY)) {
|
|
error("Can't pack painted image. Save image from Image window first.");
|
|
} else {
|
|
tex->ima->packedfile = newPackedFile(tex->ima->name);
|
|
}
|
|
}
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWHEADERS, 0);
|
|
}
|
|
break;
|
|
case B_LOADPLUGIN:
|
|
if(tex==0) return;
|
|
|
|
/* globals: store temporal: we make another area a fileselect */
|
|
cur_imatex= tex;
|
|
prv_win= curarea->win;
|
|
|
|
sa= closest_bigger_area();
|
|
areawinset(sa->win);
|
|
if(tex->plugin) strcpy(str, tex->plugin->name);
|
|
else {
|
|
strcpy(str, U.plugtexdir);
|
|
}
|
|
activate_fileselect(FILE_SPECIAL, "SELECT PLUGIN", str, load_plugin_tex);
|
|
|
|
break;
|
|
|
|
case B_NAMEPLUGIN:
|
|
if(tex==0 || tex->plugin==0) return;
|
|
strcpy(str, tex->plugin->name);
|
|
free_plugin_tex(tex->plugin);
|
|
tex->stype= 0;
|
|
tex->plugin= add_plugin_tex(str);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
break;
|
|
|
|
case B_COLORBAND:
|
|
if(tex==0) return;
|
|
if(tex->coba==0) tex->coba= add_colorband();
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed(); // also ramps, so we do this
|
|
break;
|
|
|
|
case B_ADDCOLORBAND:
|
|
case B_DELCOLORBAND:
|
|
case B_CALCCBAND:
|
|
case B_CALCCBAND2:
|
|
case B_DOCOLORBAND:
|
|
/* these events can be called from material subcontext too */
|
|
id= G.buts->lockpoin;
|
|
if(id) {
|
|
if( GS(id->name)==ID_TE) {
|
|
tex= (Tex *)id;
|
|
do_colorbandbuts(tex->coba, event);
|
|
}
|
|
else {
|
|
ma= (Material *)id;
|
|
if(ma->ramp_show==0) do_colorbandbuts(ma->ramp_col, event);
|
|
else do_colorbandbuts(ma->ramp_spec, event);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case B_ENV_DELETE:
|
|
if(tex->env) {
|
|
RE_free_envmap(tex->env);
|
|
tex->env= 0;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
}
|
|
break;
|
|
case B_ENV_FREE:
|
|
if(tex->env) {
|
|
RE_free_envmapdata(tex->env);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
}
|
|
break;
|
|
case B_ENV_FREE_ALL:
|
|
tex= G.main->tex.first;
|
|
while(tex) {
|
|
if(tex->id.us && tex->type==TEX_ENVMAP) {
|
|
if(tex->env) {
|
|
if(tex->env->stype!=ENV_LOAD) RE_free_envmapdata(tex->env);
|
|
}
|
|
}
|
|
tex= tex->id.next;
|
|
}
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
break;
|
|
case B_ENV_SAVE:
|
|
if(tex->env && tex->env->ok) {
|
|
sa= closest_bigger_area();
|
|
areawinset(sa->win);
|
|
save_image_filesel_str(str);
|
|
activate_fileselect(FILE_SPECIAL, str, G.ima, save_env);
|
|
}
|
|
break;
|
|
case B_ENV_OB:
|
|
if(tex->env && tex->env->object) {
|
|
BIF_all_preview_changed();
|
|
if ELEM(tex->env->object->type, OB_CAMERA, OB_LAMP) {
|
|
error("Camera or Lamp not allowed");
|
|
tex->env->object= NULL;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if(event>=B_PLUGBUT && event<=B_PLUGBUT+23) {
|
|
PluginTex *pit= tex->plugin;
|
|
if(pit && pit->callback) {
|
|
pit->callback(event - B_PLUGBUT);
|
|
BIF_all_preview_changed();
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void texture_panel_plugin(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
VarStruct *varstr;
|
|
PluginTex *pit;
|
|
short xco, yco, a;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_plugin", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Plugin", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
if(tex->plugin && tex->plugin->doit) {
|
|
|
|
pit= tex->plugin;
|
|
|
|
for(a=0; a<pit->stypes; a++) {
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, pit->stnames+16*a, (76*a), 152, 75, 20, &tex->stype, 2.0, (float)a, 0, 0, "");
|
|
}
|
|
|
|
varstr= pit->varstr;
|
|
if(varstr) {
|
|
for(a=0; a<pit->vars; a++, varstr++) {
|
|
xco= 140*(a/6)+1;
|
|
yco= 125 - 20*(a % 6)+1;
|
|
uiDefBut(block, varstr->type, B_PLUGBUT+a, varstr->name, xco,yco,137,19, &(pit->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
|
|
}
|
|
}
|
|
uiDefBut(block, TEX, B_NAMEPLUGIN, "", 0,180,318,24, pit->name, 0.0, 159.0, 0, 0, "");
|
|
}
|
|
|
|
uiDefBut(block, BUT, B_LOADPLUGIN, "Load Plugin", 0,204,137,24, 0, 0, 0, 0, 0, "");
|
|
|
|
}
|
|
|
|
|
|
static void texture_panel_magic(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_magic", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Magic", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, NUM, B_TEXPRV, "Depth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 10.0, 0, 0, "Sets the depth of the pattern");
|
|
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the strength of the pattern");
|
|
}
|
|
|
|
static void texture_panel_blend(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_blend", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Blend", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_TEXPRV, "Lin", 10, 180, 75, 19, &tex->stype, 2.0, 0.0, 0, 0, "Creates a linear progresion");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Quad", 85, 180, 75, 19, &tex->stype, 2.0, 1.0, 0, 0, "Creates a quadratic progression");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Ease", 160, 180, 75, 19, &tex->stype, 2.0, 2.0, 0, 0, "Creates a progression easing from one step to the next");
|
|
uiDefButS(block, TOG|BIT|1, B_TEXPRV, "Flip XY", 235, 180, 75, 19, &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees");
|
|
|
|
uiDefButS(block, ROW, B_TEXPRV, "Diag", 10, 160, 100, 19, &tex->stype, 2.0, 3.0, 0, 0, "Use a diagonal progression");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Sphere", 110, 160, 100, 19, &tex->stype, 2.0, 4.0, 0, 0, "Use progression with the shape of a sphere");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Halo", 210, 160, 100, 19, &tex->stype, 2.0, 5.0, 0, 0, "Use a quadratic progression with the shape of a sphere");
|
|
|
|
}
|
|
|
|
/* newnoise: noisebasis menu string */
|
|
static char* noisebasis_menu()
|
|
{
|
|
static char nbmenu[256];
|
|
sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE);
|
|
return nbmenu;
|
|
}
|
|
|
|
static void texture_panel_wood(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_wood", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Wood", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_TEXPRV, "Bands", 10, 180, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard wood texture in bands");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Rings", 85, 180, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Uses wood texture in rings");
|
|
uiDefButS(block, ROW, B_TEXPRV, "BandNoise", 160, 180, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Adds noise to standard wood");
|
|
uiDefButS(block, ROW, B_TEXPRV, "RingNoise", 235, 180, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Adds noise to rings");
|
|
|
|
uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 160, 50, 19, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Saw", 60, 160, 50, 19, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Tri", 110, 160, 50, 19, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 160, 160, 75, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 235, 160, 75, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
|
|
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 160, 130, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the bandnoise and ringnoise types");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* newnoise: noisebasis menu */
|
|
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
|
|
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
|
|
|
|
}
|
|
|
|
static void texture_panel_stucci(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_stucci", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Stucci", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_TEXPRV, "Plastic", 10, 180, 100, 19, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard stucci");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Wall In", 110, 180, 100, 19, &tex->stype, 2.0, 1.0, 0, 0, "Creates Dimples");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Wall Out", 210, 180, 100, 19, &tex->stype, 2.0, 2.0, 0, 0, "Creates Ridges");
|
|
|
|
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
|
|
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the depth of the stucci");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* newnoise: noisebasis menu */
|
|
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
|
|
// note, nabla not supported here!
|
|
// uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
|
|
|
|
}
|
|
|
|
static void texture_panel_marble(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_marble", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Marble", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_TEXPRV, "Soft", 10, 180, 100, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses soft marble");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Sharp", 110, 180, 100, 18, &tex->stype, 2.0, 1.0, 0, 0, "Uses more clearly defined marble");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Sharper", 210, 180, 100, 18, &tex->stype, 2.0, 2.0, 0, 0, "Uses very clearly defined marble");
|
|
|
|
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
|
|
|
|
uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 140, 100, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Saw", 110, 140, 100, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Tri", 210, 140, 100, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
|
|
uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the marble calculation");
|
|
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the sine bands");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* newnoise: noisebasis menu */
|
|
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
|
|
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
|
|
|
|
}
|
|
|
|
static void texture_panel_clouds(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_clouds", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Clouds", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_TEXPRV, "Default", 10, 180, 70, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard noise");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Color", 80, 180, 70, 18, &tex->stype, 2.0, 1.0, 0, 0, "Lets Noise return RGB value");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 155, 180, 75, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 230, 180, 80, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
|
|
uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 160, 130, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* newnoise: noisebasis menu */
|
|
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
|
|
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
|
|
|
|
}
|
|
|
|
/*****************************************/
|
|
/* newnoise: panel(s) for musgrave types */
|
|
/*****************************************/
|
|
|
|
static void texture_panel_musgrave(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
char *str;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_musgrave", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Musgrave", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
str= "Multifractal %x0|Ridged Multifractal %x1|Hybrid Multifractal %x2|Hetero Terrain %x4|fBm %x3";
|
|
uiDefButS(block, MENU, B_TEXREDR_PRV, str, 10, 160, 150, 19, &tex->stype, 0.0, 0.0, 0, 0, "Sets Musgrave type");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "H: ", 10, 130, 150, 19, &tex->mg_H, 0.0001, 2.0, 10, 0, "Sets the highest fractal dimension");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "Lacu: ", 160, 130, 150, 19, &tex->mg_lacunarity, 0.0, 6.0, 10, 0, "Sets the gap between succesive frequencies");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "Octs: ", 10, 110, 150, 19, &tex->mg_octaves, 0.0, 8.0, 10, 0, "Sets the number of frequencies used");
|
|
if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF) || (tex->stype==TEX_HTERRAIN)) {
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "Ofst: ", 160, 110, 150, 19, &tex->mg_offset, 0.0, 6.0, 10, 0, "Sets the fractal offset");
|
|
if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "Gain: ", 10, 90, 150, 19, &tex->mg_gain, 0.0, 6.0, 10, 0, "Sets the gain multiplier");
|
|
}
|
|
|
|
uiBlockBeginAlign(block);
|
|
/* noise output scale */
|
|
uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 10, 60, 150, 19, &tex->ns_outscale, 0.0, 10.0, 10, 0, "Scales intensity output");
|
|
/* frequency scale */
|
|
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 60, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* noisebasis menu */
|
|
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
|
|
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
|
|
|
|
}
|
|
|
|
|
|
static void texture_panel_distnoise(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_distnoise", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Distorted Noise", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockBeginAlign(block);
|
|
/* distortion amount */
|
|
uiDefButF(block, NUM, B_TEXPRV, "DistAmnt: ", 10, 130, 150, 19, &tex->dist_amount, 0.0, 10.0, 10, 0, "Sets amount of distortion");
|
|
/* frequency scale */
|
|
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefBut(block, LABEL, 0, "Distortion Noise", 10, 100, 150, 19, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefBut(block, LABEL, 0, "Noise Basis", 160, 100, 150, 19, 0, 0.0, 0.0, 0, 0, "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
/* noisebasis used for the distortion */
|
|
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 80, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion");
|
|
/* noisebasis to distort */
|
|
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 160, 80, 150, 19, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButF(block, NUM, B_NOP, "Nabla: ", 10, 50, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
|
|
}
|
|
|
|
|
|
static void texture_panel_voronoi(Tex *tex)
|
|
{
|
|
char dm_menu[256];
|
|
uiBlock *block;
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_voronoi", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Voronoi", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
/* color types */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_TEXPRV, "Int", 10, 180, 75, 18, &tex->vn_coltype, 1.0, 0.0, 0, 0, "Only calculate intensity");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Col1", 85, 180, 75, 18, &tex->vn_coltype, 1.0, 1.0, 0, 0, "Color cells by position");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Col2", 160, 180, 75, 18, &tex->vn_coltype, 1.0, 2.0, 0, 0, "Same as Col1 + outline based on F2-F1");
|
|
uiDefButS(block, ROW, B_TEXPRV, "Col3", 235, 180, 75, 18, &tex->vn_coltype, 1.0, 3.0, 0, 0, "Same as Col2 * intensity");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* distance metric */
|
|
sprintf(dm_menu, "Distance Metric %%t|Actual Distance %%x%d|Distance Squared %%x%d|Manhattan %%x%d|Chebychev %%x%d|Minkovsky 1/2 %%x%d|Minkovsky 4 %%x%d|Minkovsky %%x%d", TEX_DISTANCE, TEX_DISTANCE_SQUARED, TEX_MANHATTAN, TEX_CHEBYCHEV, TEX_MINKOVSKY_HALF, TEX_MINKOVSKY_FOUR, TEX_MINKOVSKY);
|
|
uiDefBut(block, LABEL, 0, "Distance Metric", 10, 160, 150, 19, 0, 0, 0, 0, 0, "");
|
|
uiDefButS(block, MENU, B_TEXPRV, dm_menu, 10, 140, 150, 19, &tex->vn_distm, 0,0,0,0, "Sets the distance metric to be used");
|
|
|
|
if (tex->vn_distm==TEX_MINKOVSKY)
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "Exp: ", 10, 120, 150, 19, &tex->vn_mexp, 0.01, 10.0, 10, 0, "Sets minkovsky exponent");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 160, 140, 150, 19, &tex->ns_outscale, 0.01, 10.0, 10, 0, "Scales intensity output");
|
|
uiDefButF(block, NUM, B_TEXPRV, "Size: ", 160, 120, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 70, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
|
|
|
|
/* weights */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "W1: ", 10, 70, 150, 19, &tex->vn_w1, -2.0, 2.0, 10, 0, "Sets feature weight 1");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "W2: ", 10, 50, 150, 19, &tex->vn_w2, -2.0, 2.0, 10, 0, "Sets feature weight 2");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "W3: ", 10, 30, 150, 19, &tex->vn_w3, -2.0, 2.0, 10, 0, "Sets feature weight 3");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "W4: ", 10, 10, 150, 19, &tex->vn_w4, -2.0, 2.0, 10, 0, "Sets feature weight 4");
|
|
}
|
|
|
|
|
|
/***************************************/
|
|
|
|
static void texture_panel_envmap(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
EnvMap *env;
|
|
ID *id;
|
|
short a, xco, yco, dx, dy;
|
|
char *strp, str[32];
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_envmap", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Envmap", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
if(tex->env==NULL) {
|
|
tex->env= RE_add_envmap();
|
|
tex->env->object= OBACT;
|
|
}
|
|
if(tex->env) {
|
|
env= tex->env;
|
|
|
|
uiDefButS(block, ROW, B_REDR, "Static", 10, 180, 100, 19, &env->stype, 2.0, 0.0, 0, 0, "Calculates environment map only once");
|
|
uiDefButS(block, ROW, B_REDR, "Anim", 110, 180, 100, 19, &env->stype, 2.0, 1.0, 0, 0, "Calculates environment map at each rendering");
|
|
uiDefButS(block, ROW, B_ENV_FREE, "Load", 210, 180, 100, 19, &env->stype, 2.0, 2.0, 0, 0, "Loads saved environment map from disk");
|
|
|
|
if(env->stype==ENV_LOAD) {
|
|
/* file input */
|
|
id= (ID *)tex->ima;
|
|
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
|
|
if(strp[0]) {
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,145,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Selects an existing environment map or creates new");
|
|
|
|
if(tex->ima) {
|
|
uiDefBut(block, TEX, B_NAMEIMA, "", 35,145,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays environment map name: click to change");
|
|
sprintf(str, "%d", tex->ima->id.us);
|
|
uiDefBut(block, BUT, 0, str, 290,145,20,20, 0, 0, 0, 0, 0, "Displays number of users of environment map: click to make single user");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,125,80,20, 0, 0, 0, 0, 0, "Reloads saved environment map");
|
|
|
|
if (tex->ima->packedfile) packdummy = 1;
|
|
else packdummy = 0;
|
|
uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 205,125,24,20, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this environment map");
|
|
}
|
|
else uiBlockEndAlign(block);
|
|
}
|
|
MEM_freeN(strp);
|
|
|
|
uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 10,125,150,20, 0, 0, 0, 0, 0, "Loads saved environment map - file select");
|
|
}
|
|
else {
|
|
uiBlockBeginAlign(block);
|
|
uiDefBut(block, BUT, B_ENV_FREE, "Free Data", 10,135,100,20, 0, 0, 0, 0, 0, "Releases all images associated with this environment map");
|
|
uiDefBut(block, BUT, B_ENV_SAVE, "Save EnvMap", 110,135,100,20, 0, 0, 0, 0, 0, "Saves current environment map");
|
|
uiDefBut(block, BUT, B_ENV_FREE_ALL, "Free all EnvMaps", 210,135,100,20, 0, 0, 0, 0, 0, "Frees all rendered environment maps for all materials");
|
|
uiBlockEndAlign(block);
|
|
}
|
|
|
|
uiDefIDPoinBut(block, test_obpoin_but, B_ENV_OB, "Ob:", 10,90,150,20, &(env->object), "Displays object to use as viewpoint for environment map: click to change");
|
|
if(env->stype!=ENV_LOAD)
|
|
uiDefButS(block, NUM, B_ENV_FREE, "CubeRes", 160,90,150,20, &env->cuberes, 50, 2048.0, 0, 0, "Sets the pixel resolution of the rendered environment map");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_TEXPRV, "Filter :", 10,65,150,20, &tex->filtersize, 0.1, 25.0, 0, 3, "Adjusts sharpness or blurriness of the reflection"),
|
|
uiDefButS(block, NUM, B_ENV_FREE, "Depth:", 160,65,150,20, &env->depth, 0, 5.0, 0, 0, "Sets the number of times a map will be rendered recursively mirror effects"),
|
|
uiDefButF(block, NUM, REDRAWVIEW3D, "ClipSta", 10,40,150,20, &env->clipsta, 0.01, 50.0, 100, 0, "Sets start value for clipping: objects nearer than this are not visible to map");
|
|
uiDefButF(block, NUM, 0, "ClipEnd", 160,40,150,20, &env->clipend, 0.1, 5000.0, 1000, 0, "Sets end value for clipping beyond which objects are not visible to map");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefBut(block, LABEL, 0, "Don't render layer:", 10,10,140,22, 0, 0.0, 0.0, 0, 0, "");
|
|
xco= 160;
|
|
yco= 10;
|
|
dx= 28;
|
|
dy= 26;
|
|
|
|
uiBlockBeginAlign(block);
|
|
for(a=0; a<5; a++)
|
|
uiDefButI(block, TOG|BIT|a, 0, "", (xco+a*(dx/2)), (yco+dy/2), (dx/2), (1+dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
|
|
for(a=0; a<5; a++)
|
|
uiDefButI(block, TOG|BIT|(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
|
|
|
|
uiBlockBeginAlign(block);
|
|
xco+= 5;
|
|
for(a=5; a<10; a++)
|
|
uiDefButI(block, TOG|BIT|a, 0, "", (xco+a*(dx/2)), (yco+dy/2), (dx/2), (1+dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
|
|
for(a=5; a<10; a++)
|
|
uiDefButI(block, TOG|BIT|(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
|
|
|
|
}
|
|
}
|
|
|
|
|
|
static void texture_panel_image1(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
char str[32];
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel1", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Anim and Movie", "Texture", 960, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
/* print amount of frames anim */
|
|
if(tex->ima && tex->ima->anim) {
|
|
uiDefBut(block, BUT, B_TEXSETFRAMES, "<", 802, 110, 20, 18, 0, 0, 0, 0, 0, "Copies number of frames in movie file to Frames: button");
|
|
sprintf(str, "%d frs ", IMB_anim_get_duration(tex->ima->anim));
|
|
uiDefBut(block, LABEL, 0, str, 834, 110, 90, 18, 0, 0, 0, 0, 0, "Number of frames in movie file");
|
|
sprintf(str, "%d cur ", tex->ima->lastframe);
|
|
uiDefBut(block, LABEL, 0, str, 834, 90, 90, 18, 0, 0, 0, 0, 0, "");
|
|
}
|
|
else uiDefBut(block, LABEL, 0, "<", 802, 110, 20, 18, 0, 0, 0, 0, 0, "");
|
|
|
|
uiDefButS(block, NUM, B_TEXPRV, "Frames :", 642,110,150,19, &tex->frames, 0.0, MAXFRAMEF, 0, 0, "Sets the number of frames of a movie to use and activates animation options");
|
|
uiDefButS(block, NUM, B_TEXPRV, "Offset :", 642,90,150,19, &tex->offset, -9000.0, 9000.0, 0, 0, "Offsets the number of the first movie frame to use in the animation");
|
|
uiDefButS(block, NUM, B_TEXPRV, "Fie/Ima:", 642,60,98,19, &tex->fie_ima, 1.0, 200.0, 0, 0, "Sets the number of fields per rendered frame");
|
|
uiDefButS(block, NUM, B_TEXPRV, "StartFr:", 642,30,150,19, &tex->sfra, 1.0, 9000.0, 0, 0, "Sets the starting frame of the movie to use in animation");
|
|
uiDefButS(block, NUM, B_TEXPRV, "Len:", 642,10,150,19, &tex->len, 0.0, 9000.0, 0, 0, "Sets the number of movie frames to use in animation: 0=all");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,70,73,19, &(tex->fradur[0][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
|
|
uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,50,73,19, &(tex->fradur[1][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
|
|
uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,30,73,19, &(tex->fradur[2][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
|
|
uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,10,73,19, &(tex->fradur[3][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, NUM, B_TEXPRV, "", 879,70,37,19, &(tex->fradur[0][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
|
|
uiDefButS(block, NUM, B_TEXPRV, "", 879,50,37,19, &(tex->fradur[1][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
|
|
uiDefButS(block, NUM, B_TEXPRV, "", 879,30,37,19, &(tex->fradur[2][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
|
|
uiDefButS(block, NUM, B_TEXPRV, "", 879,10,37,19, &(tex->fradur[3][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
|
|
uiBlockEndAlign(block);
|
|
uiDefButS(block, TOG|BIT|6, B_TEXPRV, "Cyclic", 743,60,48,19, &tex->imaflag, 0, 0, 0, 0, "Toggles looping of animated frames");
|
|
}
|
|
|
|
|
|
static void texture_panel_image(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
ID *id;
|
|
char *strp, str[32];
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_image", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Image", "Texture", 640, 0, 318, 204)==0) return;
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
/* types */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|0, 0, "InterPol", 10, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Interpolates pixels of the Image to fit texture mapping");
|
|
uiDefButS(block, TOG|BIT|1, B_TEXPRV, "UseAlpha", 85, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Click to use Image's alpha channel");
|
|
uiDefButS(block, TOG|BIT|5, B_TEXPRV, "CalcAlpha", 160, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Click to calculate an alpha channel based on Image RGB values");
|
|
uiDefButS(block, TOG|BIT|2, B_TEXPRV, "NegAlpha", 235, 180, 75, 18, &tex->flag, 0, 0, 0, 0, "Click to invert the alpha values");
|
|
|
|
uiDefButS(block, TOG|BIT|2, B_IMAPTEST, "MipMap", 10, 160, 60, 18, &tex->imaflag, 0, 0, 0, 0, "Generates a series of pictures to use for mipmapping");
|
|
uiDefButS(block, TOG|BIT|3, B_IMAPTEST, "Fields", 70, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Click to enable use of fields in Image");
|
|
uiDefButS(block, TOG|BIT|4, B_TEXPRV, "Rot90", 120, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Actually flips X and Y for rendering, rotates and mirrors");
|
|
uiDefButS(block, TOG|BIT|7, B_RELOADIMA, "Movie", 170, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Click to enable movie frames as Images");
|
|
uiDefButS(block, TOG|BIT|8, 0, "Anti", 220, 160, 40, 18, &tex->imaflag, 0, 0, 0, 0, "Toggles Image anti-aliasing");
|
|
uiDefButS(block, TOG|BIT|10, 0, "StField", 260, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Standard Field Toggle");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* file input */
|
|
id= (ID *)tex->ima;
|
|
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
|
|
if(strp[0]) {
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,135,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Selects an existing texture or creates new");
|
|
|
|
if(tex->ima) {
|
|
uiDefBut(block, TEX, B_NAMEIMA, "", 35,135,235,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays name of the Image file: click to change");
|
|
uiDefIconBut(block, BUT, B_UNLINKIMA, ICON_X, 270,135,20,20, 0, 0, 0, 0, 0, "Unlink Image block from Texture");
|
|
|
|
sprintf(str, "%d", tex->ima->id.us);
|
|
uiDefBut(block, BUT, 0, str, 290,135,20,20, 0, 0, 0, 0, 0, "Displays number of users of texture");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,115,80,19, 0, 0, 0, 0, 0, "Reloads Image");
|
|
|
|
if (tex->ima->packedfile) packdummy = 1;
|
|
else packdummy = 0;
|
|
|
|
uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 205,115,24,19, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this Image");
|
|
}
|
|
else uiBlockEndAlign(block);
|
|
}
|
|
MEM_freeN(strp);
|
|
|
|
uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 10,115,150,19, 0, 0, 0, 0, 0, "Click to load an Image");
|
|
|
|
/* crop extend clip */
|
|
|
|
uiDefButF(block, NUM, B_TEXPRV, "Filter :", 10,92,150,19, &tex->filtersize, 0.1, 25.0, 0, 3, "Sets the filter size used by mipmap and interpol");
|
|
uiDefButS(block, TOG|BIT|11, B_NOP, "Normal Map", 160,92,150,19, &tex->imaflag, 0.1, 25.0, 0, 0, "Use image RGB values for normal mapping");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,70,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the colour of the edge pixels");
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, "Clip", 73,70,48,19, &tex->extend, 4.0, 2.0, 0, 0, "Sets alpha 0.0 outside Image edges");
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, "ClipCube", 121,70,63,19, &tex->extend, 4.0, 4.0, 0, 0, "Sets alpha to 0.0 outside cubeshaped area around Image");
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, "Repeat", 184,70,63,19, &tex->extend, 4.0, 3.0, 0, 0, "Causes Image to repeat horizontally and vertically");
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, "Checker", 247,70,63,19, &tex->extend, 4.0, 5.0, 0, 0, "Causes Image to repeat in checker pattern");
|
|
|
|
if(tex->extend==TEX_REPEAT) {
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, NUM, B_TEXPRV, "Xrepeat:", 10,50,150,19, &tex->xrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the X direction");
|
|
uiDefButS(block, NUM, B_TEXPRV, "Yrepeat:", 160,50,150,19, &tex->yrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the Y direction");
|
|
}
|
|
else if(tex->extend==TEX_CHECKER) {
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|3, B_TEXPRV, "Odd", 10,50,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets odd checker tiles");
|
|
uiDefButS(block, TOG|BIT|4, B_TEXPRV, "Even", 110,50,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets even checker tiles");
|
|
uiDefButF(block, NUM, B_TEXPRV, "Mortar:", 210,50,100,19, &tex->checkerdist, 0.0, 0.99, 0, 0, "Set checkers distance (like mortar)");
|
|
}
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_REDR, "MinX ", 10,28,150,19, &tex->cropxmin, -10.0, 10.0, 10, 0, "Sets minimum X value to crop Image");
|
|
uiDefButF(block, NUM, B_REDR, "MinY ", 10,8,150,19, &tex->cropymin, -10.0, 10.0, 10, 0, "Sets minimum Y value to crop Image");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_REDR, "MaxX ", 160,28,150,19, &tex->cropxmax, -10.0, 10.0, 10, 0, "Sets maximum X value to crop Image");
|
|
uiDefButF(block, NUM, B_REDR, "MaxY ", 160,8,150,19, &tex->cropymax, -10.0, 10.0, 10, 0, "Sets maximum Y value to crop Image");
|
|
uiBlockEndAlign(block);
|
|
|
|
}
|
|
|
|
static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int offs, int redraw)
|
|
{
|
|
CBData *cbd;
|
|
uiBut *bt;
|
|
|
|
if(coba==NULL) return;
|
|
|
|
uiDefBut(block, BUT, B_ADDCOLORBAND, "Add", 90,180+offs,40,20, 0, 0, 0, 0, 0, "Adds a new colour position to the colorband");
|
|
uiDefButS(block, NUM, B_REDR, "Cur:", 130,180+offs,90,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active colour from the colorband");
|
|
uiDefBut(block, BUT, B_DELCOLORBAND, "Del", 220,180+offs,40,20, 0, 0, 0, 0, 0, "Deletes the active position");
|
|
uiDefButS(block, ROW, redraw, "E", 260,180+offs,17,20, &coba->ipotype, 5.0, 1.0, 0, 0, "Sets interpolation type 'Ease' (quadratic) ");
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, "L", 277,180+offs,16,20, &coba->ipotype, 5.0, 0.0, 0, 0, "Sets interpolation type Linear");
|
|
uiDefButS(block, ROW, B_TEXREDR_PRV, "S", 293,180+offs,17,20, &coba->ipotype, 5.0, 2.0, 0, 0, "Sets interpolation type B-Spline");
|
|
|
|
bt=uiDefBut(block, LABEL, B_DOCOLORBAND, "", 10,150+offs,300,30, 0, 0, 0, 0, 0, "Colorband"); /* only for event! */
|
|
uiButSetFunc(bt, do_colorband_cb, coba, NULL);
|
|
|
|
uiBlockSetDrawExtraFunc(block, drawcolorband_cb);
|
|
cbd= coba->data + coba->cur;
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_CALCCBAND, "Pos", 10,125+offs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active colour");
|
|
uiDefButF(block, COL, B_TEXREDR_PRV, "", 10,105+offs,110,20, &(cbd->r), 0, 0, 0, B_BANDCOL, "");
|
|
uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "A ", 10,85+offs,110,20, &cbd->a, 0.0, 1.0, 0, 0, "Sets the alpha value for this position");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "R ", 125,125+offs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active colour");
|
|
uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "G ", 125,105+offs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active colour");
|
|
uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "B ", 125,85+offs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active colour");
|
|
uiBlockEndAlign(block);
|
|
}
|
|
|
|
static void texture_panel_colors(Tex *tex)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_colors", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Texture", "Texture");
|
|
if(uiNewPanel(curarea, block, "Colors", "Texture", 1280, 0, 318, 204)==0) return;
|
|
|
|
|
|
/* COLORBAND */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|0, B_COLORBAND, "Colorband",10,180,80,20, &tex->flag, 0, 0, 0, 0, "Toggles colorband operations");
|
|
|
|
if(tex->flag & TEX_COLORBAND) {
|
|
draw_colorband_buts(block, tex->coba, 0, B_TEXREDR_PRV);
|
|
}
|
|
|
|
/* RGB-BRICON */
|
|
if((tex->flag & TEX_COLORBAND)==0) {
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "R ", 60,80,200,20, &tex->rfac, 0.0, 2.0, 0, 0, "Changes the red value of the texture");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "G ", 60,60,200,20, &tex->gfac, 0.0, 2.0, 0, 0, "Changes the green value of the texture");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "B ", 60,40,200,20, &tex->bfac, 0.0, 2.0, 0, 0, "Changes the blue value of the texture");
|
|
}
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the colour or intensity of a texture");
|
|
uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the colour or intensity of a texture");
|
|
}
|
|
|
|
|
|
static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *la)
|
|
{
|
|
MTex *mt=NULL;
|
|
uiBlock *block;
|
|
ID *id, *idfrom;
|
|
int a, yco, loos;
|
|
char str[32];
|
|
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Texture", "Texture", 320, 0, 318, 204)==0) return;
|
|
|
|
/* first do the browse but */
|
|
buttons_active_id(&id, &idfrom);
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING2);
|
|
if(ma) {
|
|
std_libbuttons(block, 10, 180, 0, NULL, B_TEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
|
|
}
|
|
else if(wrld) {
|
|
std_libbuttons(block, 10, 180, 0, NULL, B_WTEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
|
|
}
|
|
else if(la) {
|
|
std_libbuttons(block, 10, 180, 0, NULL, B_LTEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
|
|
}
|
|
uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
|
|
/* From button: removed */
|
|
|
|
/* CHANNELS */
|
|
uiBlockBeginAlign(block);
|
|
yco= 150;
|
|
for(a= 0; a<MAX_MTEX; a++) {
|
|
|
|
if(ma) mt= ma->mtex[a];
|
|
else if(wrld) mt= wrld->mtex[a];
|
|
else if(la) mt= la->mtex[a];
|
|
|
|
if(mt && mt->tex) splitIDname(mt->tex->id.name+2, str, &loos);
|
|
else strcpy(str, "");
|
|
str[14]= 0;
|
|
|
|
if(ma) {
|
|
uiDefButC(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(ma->texact), 0.0, (float)a, 0, 0, "Click to select texture channel");
|
|
yco-= 20;
|
|
}
|
|
else if(wrld) {
|
|
uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(wrld->texact), 0.0, (float)a, 0, 0, "");
|
|
yco-= 20;
|
|
}
|
|
else if(la) {
|
|
uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(la->texact), 0.0, (float)a, 0, 0, "");
|
|
yco-= 20;
|
|
}
|
|
}
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
/* TYPES */
|
|
if(mtex && mtex->tex) {
|
|
char textypes[512];
|
|
Tex *tex= mtex->tex;
|
|
|
|
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
|
|
|
|
/* newnoise: all texture types as menu, not enough room for more buttons.
|
|
* Can widen panel, but looks ugly when other panels overlap it */
|
|
|
|
sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE);
|
|
uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type");
|
|
|
|
}
|
|
else {
|
|
// label to avoid centering
|
|
uiDefBut(block, LABEL, 0, " ", 160, 10, 140, 20, 0, 0, 0, 0, 0, "");
|
|
}
|
|
}
|
|
|
|
static void texture_panel_preview(int preview)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "texture_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Preview", "Texture", 0, 0, 318, 204)==0) return;
|
|
|
|
if(preview) uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
|
|
|
|
// label to force a boundbox for buttons not to be centered
|
|
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButC(block, ROW, B_TEXREDR_PRV, "Mat", 200,175,80,25, &G.buts->texfrom, 3.0, 0.0, 0, 0, "Displays the textures of the active material");
|
|
uiDefButC(block, ROW, B_TEXREDR_PRV, "World", 200,150,80,25, &G.buts->texfrom, 3.0, 1.0, 0, 0, "Displays the textures of the world block");
|
|
uiDefButC(block, ROW, B_TEXREDR_PRV, "Lamp", 200,125,80,25, &G.buts->texfrom, 3.0, 2.0, 0, 0, "Displays the textures of the selected lamp");
|
|
uiBlockEndAlign(block);
|
|
uiDefBut(block, BUT, B_DEFTEXVAR, "Default Vars",200,10,80,20, 0, 0, 0, 0, 0, "Sets all values to defaults");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* *************************** RADIO ******************************** */
|
|
|
|
void do_radiobuts(unsigned short event)
|
|
{
|
|
Radio *rad;
|
|
int phase;
|
|
|
|
phase= rad_phase();
|
|
rad= G.scene->radio;
|
|
|
|
switch(event) {
|
|
case B_RAD_ADD:
|
|
add_radio();
|
|
BIF_undo_push("Add radiosity");
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_RAD_DELETE:
|
|
delete_radio();
|
|
BIF_undo_push("Delete radiosity");
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_RAD_FREE:
|
|
freeAllRad();
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_RAD_COLLECT:
|
|
rad_collect_meshes();
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_RAD_INIT:
|
|
if(phase==RAD_PHASE_PATCHES) {
|
|
rad_limit_subdivide();
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
break;
|
|
case B_RAD_SHOOTP:
|
|
if(phase==RAD_PHASE_PATCHES) {
|
|
waitcursor(1);
|
|
rad_subdivshootpatch();
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
waitcursor(0);
|
|
}
|
|
break;
|
|
case B_RAD_SHOOTE:
|
|
if(phase==RAD_PHASE_PATCHES) {
|
|
waitcursor(1);
|
|
rad_subdivshootelem();
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
waitcursor(0);
|
|
}
|
|
break;
|
|
case B_RAD_GO:
|
|
if(phase==RAD_PHASE_PATCHES) {
|
|
waitcursor(1);
|
|
rad_go();
|
|
waitcursor(0);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
break;
|
|
case B_RAD_LIMITS:
|
|
rad_setlimits();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
break;
|
|
case B_RAD_FAC:
|
|
set_radglobal();
|
|
if(phase & RAD_PHASE_FACES) make_face_tab();
|
|
else make_node_display();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_RAD_NODELIM:
|
|
if(phase & RAD_PHASE_FACES) {
|
|
set_radglobal();
|
|
removeEqualNodes(rad->nodelim);
|
|
make_face_tab();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
}
|
|
break;
|
|
case B_RAD_NODEFILT:
|
|
if(phase & RAD_PHASE_FACES) {
|
|
set_radglobal();
|
|
filterNodes();
|
|
make_face_tab();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
break;
|
|
case B_RAD_FACEFILT:
|
|
if(phase & RAD_PHASE_FACES) {
|
|
filterFaces();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
break;
|
|
case B_RAD_DRAW:
|
|
set_radglobal();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_RAD_ADDMESH:
|
|
if(phase & RAD_PHASE_FACES) rad_addmesh();
|
|
BIF_undo_push("Radiosity add mesh");
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_RAD_REPLACE:
|
|
if(phase & RAD_PHASE_FACES) rad_replacemesh();
|
|
BIF_undo_push("Radiosity replace mesh");
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
static void radio_panel_calculation(Radio *rad, int flag)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "radio_panel_calculation", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Calculation", "Radio", 640, 0, 318, 204)==0) return;
|
|
uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS);
|
|
|
|
if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiDefBut(block, BUT, B_RAD_GO, "GO", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Starts the radiosity simulation");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefButS(block, NUM, 0, "SubSh Patch:", 1, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect pathes");
|
|
uiDefButS(block, NUM, 0, "SubSh Element:", 1, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect elements");
|
|
|
|
if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiDefBut(block, BUT, B_RAD_SHOOTE, "Subdiv Shoot Element", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Elements");
|
|
uiDefBut(block, BUT, B_RAD_SHOOTP, "Subdiv Shoot Patch", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Patches");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefButI(block, NUM, 0, "MaxEl:", 3, 0, 10, 10, &rad->maxnode, 1.0, 250000.0, 0, 0, "Sets the maximum allowed number of elements");
|
|
uiDefButS(block, NUM, 0, "Max Subdiv Shoot:", 3, 0, 10, 10, &rad->maxsublamp, 1.0, 250.0, 0, 0, "Sets the maximum number of initial shoot patches that are evaluated");
|
|
|
|
if(flag & RAD_PHASE_FACES);
|
|
else uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiDefBut(block, BUT, B_RAD_FACEFILT, "FaceFilter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Forces an extra smoothing");
|
|
uiDefBut(block, BUT, B_RAD_NODEFILT, "Element Filter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Filters elements to remove aliasing artefacts");
|
|
|
|
uiDefBut(block, BUT, B_RAD_NODELIM, "RemoveDoubles", 5, 0, 30, 10, NULL, 0.0, 50.0, 0, 0, "Joins elements which differ less than 'Lim'");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefButS(block, NUM, 0, "Lim:", 5, 0, 10, 10, &rad->nodelim, 0.0, 50.0, 0, 0, "Sets the range for removing doubles");
|
|
|
|
|
|
}
|
|
|
|
static void radio_panel_tool(Radio *rad, int flag)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "radio_panel_tool", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Radio Tool", "Radio", 320, 0, 318, 204)==0) return;
|
|
uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS);
|
|
|
|
if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefBut(block, BUT, B_RAD_COLLECT, "Collect Meshes", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Converts selected visible meshes to patches");
|
|
|
|
if(flag & RAD_PHASE_PATCHES)uiBlockSetCol(block, TH_AUTO);
|
|
else uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiDefBut(block, BUT, B_RAD_FREE, "Free Radio Data", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Releases all memory used by Radiosity");
|
|
|
|
if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, TH_AUTO);
|
|
else uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, changing input-meshes");
|
|
uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, unchanging input-meshes");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 2, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enables wireframe drawmode");
|
|
uiDefButS(block, ROW, B_RAD_DRAW, "Solid", 2, 0, 10, 10, &rad->drawtype, 0.0, 1.0, 0, 0, "Enables solid drawmode");
|
|
uiDefButS(block, ROW, B_RAD_DRAW, "Gour", 2, 0, 10, 10, &rad->drawtype, 0.0, 2.0, 0, 0, "Enables Gourad drawmode");
|
|
uiDefButS(block, TOG|BIT|0, B_RAD_DRAW, "ShowLim", 2, 0, 10, 10, &rad->flag, 0, 0, 0, 0, "Draws patch and element limits");
|
|
uiDefButS(block, TOG|BIT|1, B_RAD_DRAW, "Z", 2, 0, 3, 10, &rad->flag, 0, 0, 0, 0, "Draws limits differently");
|
|
|
|
uiDefButS(block, NUM, B_RAD_LIMITS, "ElMax:", 3, 0, 10, 10, &rad->elma, 1.0, 500.0, 0, 0, "Sets maximum size of an element");
|
|
uiDefButS(block, NUM, B_RAD_LIMITS, "ElMin:", 3, 0, 10, 10, &rad->elmi, 1.0, 100.0, 0, 0, "Sets minimum size of an element");
|
|
uiDefButS(block, NUM, B_RAD_LIMITS, "PaMax:", 3, 0, 10, 10, &rad->pama, 10.0, 1000.0, 0, 0, "Sets maximum size of a patch");
|
|
uiDefButS(block, NUM, B_RAD_LIMITS, "PaMin:", 3, 0, 10, 10, &rad->pami, 10.0, 1000.0, 0, 0, "Sets minimum size of a patch");
|
|
|
|
uiDefBut(block, BUT, B_RAD_INIT, "Limit Subdivide", 5, 0, 10, 10, NULL, 0, 0, 0, 0, "Subdivides patches");
|
|
}
|
|
|
|
|
|
static void radio_panel_render(Radio *rad)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "radio_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Radio Render", "Radio", 0, 0, 318, 204)==0) return;
|
|
uiAutoBlock(block, 210, 30, 230, 150, UI_BLOCK_ROWS);
|
|
|
|
uiDefButS(block, NUMSLI, B_RAD_LIMITS, "Hemires:", 0, 0, 10, 10, &rad->hemires, 100.0, 1000.0, 100, 0, "Sets the size of a hemicube");
|
|
uiDefButS(block, NUM, 0, "Max Iterations:", 2, 0, 10, 15, &rad->maxiter, 0.0, 10000.0, 0, 0, "Limits the maximum number of radiosity rounds");
|
|
uiDefButF(block, NUM, B_RAD_FAC, "Mult:", 3, 0, 10, 15, &rad->radfac, 0.001, 250.0, 100, 0, "Mulitplies the energy values");
|
|
uiDefButF(block, NUM, B_RAD_FAC, "Gamma:", 3, 0, 10, 15, &rad->gamma, 0.2, 10.0, 10, 0, "Changes the contrast of the energy values");
|
|
uiDefButF(block, NUMSLI, 0, "Convergence:", 5, 0, 10, 10, &rad->convergence, 0.0, 1.0, 10, 0, "Sets the lower threshold of unshot energy");
|
|
}
|
|
|
|
|
|
/* ***************************** WORLD ************************** */
|
|
|
|
void do_worldbuts(unsigned short event)
|
|
{
|
|
World *wrld;
|
|
MTex *mtex;
|
|
|
|
switch(event) {
|
|
case B_TEXCLEARWORLD:
|
|
wrld= G.buts->lockpoin;
|
|
mtex= wrld->mtex[ wrld->texact ];
|
|
if(mtex) {
|
|
if(mtex->tex) mtex->tex->id.us--;
|
|
MEM_freeN(mtex);
|
|
wrld->mtex[ wrld->texact ]= 0;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
BIF_undo_push("Unlink world texture");
|
|
BIF_preview_changed(G.buts);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void world_panel_mapto(World *wrld)
|
|
{
|
|
uiBlock *block;
|
|
MTex *mtex;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "world_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Texture and Input", "World");
|
|
if(uiNewPanel(curarea, block, "Map To", "World", 1280, 0, 318, 204)==0) return;
|
|
|
|
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
|
|
|
|
mtex= wrld->mtex[ wrld->texact ];
|
|
if(mtex==0) {
|
|
mtex= &emptytex;
|
|
default_mtex(mtex);
|
|
mtex->texco= TEXCO_VIEW;
|
|
}
|
|
|
|
/* TEXTURE OUTPUT */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode");
|
|
uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect");
|
|
uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, "");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiBlockEndAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value for textures to mix with values (not RGB)");
|
|
|
|
/* MAP TO */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|0, B_MATPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour progression of the background");
|
|
uiDefButS(block, TOG|BIT|1, B_MATPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the horizon");
|
|
uiDefButS(block, TOG|BIT|2, B_MATPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith above");
|
|
uiDefButS(block, TOG|BIT|3, B_MATPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith below");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects normal values");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
|
|
|
|
}
|
|
|
|
static void world_panel_texture(World *wrld)
|
|
{
|
|
uiBlock *block;
|
|
MTex *mtex;
|
|
ID *id;
|
|
int a, loos;
|
|
char str[64], *strp;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "world_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Texture and Input", "World", 960, 0, 318, 204)==0) return;
|
|
|
|
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
|
|
|
|
/* TEX CHANNELS */
|
|
uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiBlockBeginAlign(block);
|
|
for(a= 0; a<MAX_MTEX; a++) {
|
|
mtex= wrld->mtex[a];
|
|
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
|
|
else strcpy(str, "");
|
|
str[10]= 0;
|
|
uiDefButS(block, ROW, REDRAWBUTSSHADING, str,10, 160-18*a, 80, 20, &(wrld->texact), 3.0, (float)a, 0, 0, "Texture channel");
|
|
}
|
|
uiBlockEndAlign(block);
|
|
|
|
mtex= wrld->mtex[ wrld->texact ];
|
|
if(mtex==0) {
|
|
mtex= &emptytex;
|
|
default_mtex(mtex);
|
|
mtex->texco= TEXCO_VIEW;
|
|
}
|
|
|
|
/* TEXTUREBLOCK SELECT */
|
|
uiBlockSetCol(block, TH_BUT_SETTING2);
|
|
id= (ID *)mtex->tex;
|
|
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
|
|
uiDefButS(block, MENU, B_WTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new");
|
|
MEM_freeN(strp);
|
|
|
|
if(id) {
|
|
uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change");
|
|
sprintf(str, "%d", id->us);
|
|
uiDefBut(block, BUT, 0, str, 196,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user");
|
|
uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 279,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture");
|
|
if(id->lib) {
|
|
if(wrld->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
|
|
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
|
|
}
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefBut(block, BUT, B_TEXCLEARWORLD, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erases link to texture");
|
|
}
|
|
else
|
|
uiDefButS(block, TOG, B_WTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
|
|
/* TEXCO */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_MATPRV, "View", 100,110,45,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses global coordinates for the texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "AngMap", 145,110,55,20, &(mtex->texco), 4.0, (float)TEXCO_ANGMAP, 0, 0, "Uses 360 degree angular coordinates, e.g. for spherical light probes");
|
|
uiDefButS(block, ROW, B_MATPRV, "Sphere", 200,110,55,20, &(mtex->texco), 4.0, (float)TEXCO_H_SPHEREMAP, 0, 0, "For 360 degree panorama sky, spherical mapped, only top half");
|
|
uiDefButS(block, ROW, B_MATPRV, "Tube", 255,110,45,20, &(mtex->texco), 4.0, (float)TEXCO_H_TUBEMAP, 0, 0, "For 360 degree panorama sky, cylindrical mapped, only top half");
|
|
uiDefButS(block, ROW, B_MATPRV, "Object", 100,90,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates");
|
|
uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 170,90,130,20, &(mtex->object), "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_MATPRV, "dX", 100,50,100,19, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate");
|
|
uiDefButF(block, NUM, B_MATPRV, "dY", 100,30,100,19, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate");
|
|
uiDefButF(block, NUM, B_MATPRV, "dZ", 100,10,100,19, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeX", 200,50,100,19, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size");
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeY", 200,30,100,19, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size");
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeZ", 200,10,100,19, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size");
|
|
|
|
}
|
|
|
|
static void world_panel_mistaph(World *wrld)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Mist / Stars / Physics", "World", 640, 0, 318, 204)==0) return;
|
|
|
|
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
|
|
|
|
#if GAMEBLENDER == 1
|
|
uiDefButI(block, MENU, 1,
|
|
"Physics %t|None %x0|Sumo %x2|Ode %x4 |Bullet %x5",
|
|
10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0,
|
|
"Physics Engine");
|
|
|
|
/* Gravitation for the game worlds */
|
|
uiDefButF(block, NUMSLI,0, "Grav ", 150,180,150,19, &(wrld->gravity), 0.0, 25.0, 0, 0, "Sets the gravitation constant of the game world");
|
|
#endif
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D,"Mist", 10,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles mist simulation");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_DIFF, "Qua", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression");
|
|
uiDefButS(block, ROW, B_DIFF, "Lin", 50, 90, 50, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Mist uses linear progression");
|
|
uiDefButS(block, ROW, B_DIFF, "Sqr", 100, 90, 50, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Mist uses inverse quadratic progression");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM,REDRAWVIEW3D, "Sta:",10,70,140,19, &wrld->miststa, 0.0, 1000.0, 10, 0, "Specifies the starting distance of the mist");
|
|
uiDefButF(block, NUM,REDRAWVIEW3D, "Di:",10,50,140,19, &wrld->mistdist, 0.0,1000.0, 10, 00, "Specifies the depth of the mist");
|
|
uiDefButF(block, NUM,B_DIFF,"Hi:", 10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height");
|
|
uiDefButF(block, NUMSLI, 0, "Misi ", 10,10,140,19, &(wrld->misi), 0., 1.0, 0, 0, "Sets the mist intensity");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButS(block, TOG|BIT|1,REDRAWVIEW3D, "Stars",160,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles starfield generation");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM,B_DIFF,"StarDist:", 160,70,140,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specifies the average distance between any two stars");
|
|
uiDefButF(block, NUM,B_DIFF,"MinDist:", 160,50,140,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specifies the minimum distance to the camera for stars");
|
|
uiDefButF(block, NUMSLI,B_DIFF,"Size:", 160,30,140,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specifies the average screen dimension of stars");
|
|
uiDefButF(block, NUMSLI,B_DIFF,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes starcolour");
|
|
uiBlockEndAlign(block);
|
|
|
|
}
|
|
|
|
static void world_panel_amb_occ(World *wrld)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "world_panel_amb_oc", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Mist / Stars / Physics", "World");
|
|
if(uiNewPanel(curarea, block, "Amb Occ", "World", 320, 0, 318, 204)==0) return;
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButS(block, TOG|BIT|4,B_REDR, "Ambient Occlusion",10,150,300,19, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
if(wrld->mode & WO_AMB_OCC) {
|
|
|
|
/* aolight: samples */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, NUM, B_REDR, "Samples:", 10, 120, 150, 19, &wrld->aosamp, 1.0, 16.0, 100, 0, "Sets the number of samples used for AO (actual number: squared)");
|
|
/* enable/disable total random sampling */
|
|
uiDefButS(block, TOG|BIT|1, 0, "Random Sampling", 160, 120, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, total random sampling will be used for an even noisier effect");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButF(block, NUM, B_REDR, "Dist:", 10, 95, 150, 19, &wrld->aodist, 0.001, 5000.0, 100, 0, "Sets length of AO rays, defines how far away other faces give occlusion effect");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|0, B_REDR, "Use Distances", 10, 70, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, distances to objects will be used to attenuate shadows");
|
|
/* distance attenuation factor */
|
|
if (wrld->aomode & WO_AODIST)
|
|
uiDefButF(block, NUM, B_REDR, "DistF:", 160, 70, 150, 19, &wrld->aodistfac, 0.00001, 10.0, 100, 0, "Distance factor, the higher, the 'shorter' the shadows");
|
|
|
|
/* result mix modes */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_REDR, "Add", 10, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOADD, 0, 0, "adds light/shadows");
|
|
uiDefButS(block, ROW, B_REDR, "Sub", 110, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOSUB, 0, 0, "subtracts light/shadows (needs at least one normal light to make anything visible)");
|
|
uiDefButS(block, ROW, B_REDR, "Both", 210, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOADDSUB, 0, 0, "both lightens & darkens");
|
|
|
|
/* color treatment */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_REDR, "Plain", 10, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOPLAIN, 0, 0, "Plain diffuse energy (white)");
|
|
uiDefButS(block, ROW, B_REDR, "Sky Color", 110, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOSKYCOL, 0, 0, "Use horizon and zenith color for diffuse energy");
|
|
uiDefButS(block, ROW, B_REDR, "Sky Texture", 210, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOSKYTEX, 0, 0, "Does full Sky texture render for diffuse energy");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_REDR, "Energy:", 10, 0, 150, 19, &wrld->aoenergy, 0.01, 3.0, 100, 0, "Sets global energy scale for AO");
|
|
uiDefButF(block, NUMSLI, B_REDR, "Bias:", 160, 0, 150, 19, &wrld->aobias, 0.0, 0.5, 10, 0, "Sets bias to prevent smoothed faces to show banding (in radians)");
|
|
}
|
|
|
|
}
|
|
|
|
static void world_panel_world(World *wrld)
|
|
{
|
|
uiBlock *block;
|
|
ID *id, *idfrom;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "World", "World", 320, 0, 318, 204)==0) return;
|
|
|
|
/* first do the browse but */
|
|
buttons_active_id(&id, &idfrom);
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING2);
|
|
std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, id, idfrom, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA);
|
|
|
|
if(wrld==NULL) return;
|
|
|
|
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,150,145,19, &wrld->horr, 0, 0, 0, B_COLHOR, "");
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 160,150,145,19, &wrld->zenr, 0, 0, 0, B_COLZEN, "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red colour at the horizon");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green colour at the horizon");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue colour at the horizon");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red colour at the zenith");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green colour at the zenith");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue colour at the zenith");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient colour");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient colour");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient colour");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButF(block, NUMSLI,B_MATPRV, "Exp ", 160,30,145,19, &(wrld->exp), 0.0, 1.0, 0, 2, "Sets amount of exponential color correction for light");
|
|
uiDefButF(block, NUMSLI,B_MATPRV, "Range ", 160,10,145,19, &(wrld->range), 0.2, 5.0, 0, 2, "Sets the color amount that will be mapped on color 1.0");
|
|
|
|
|
|
}
|
|
|
|
static void world_panel_preview(World *wrld)
|
|
{
|
|
uiBlock *block;
|
|
|
|
/* name "Preview" is abused to detect previewrender offset panel */
|
|
block= uiNewBlock(&curarea->uiblocks, "world_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Preview", "World", 0, 0, 318, 204)==0) return;
|
|
|
|
if(wrld==NULL) return;
|
|
|
|
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
|
|
|
|
// label to force a boundbox for buttons not to be centered
|
|
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|1,B_MATPRV,"Real", 200,175,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
|
|
uiDefButS(block, TOG|BIT|0,B_MATPRV,"Blend",200,150,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith");
|
|
uiDefButS(block, TOG|BIT|2,B_MATPRV,"Paper",200,125,80,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
|
|
uiBlockEndAlign(block);
|
|
|
|
}
|
|
|
|
/* ************************ LAMP *************************** */
|
|
|
|
void do_lampbuts(unsigned short event)
|
|
{
|
|
Lamp *la;
|
|
MTex *mtex;
|
|
|
|
switch(event) {
|
|
case B_LAMPREDRAW:
|
|
BIF_preview_changed(G.buts);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
break;
|
|
case B_TEXCLEARLAMP:
|
|
la= G.buts->lockpoin;
|
|
mtex= la->mtex[ la->texact ];
|
|
if(mtex) {
|
|
if(mtex->tex) mtex->tex->id.us--;
|
|
MEM_freeN(mtex);
|
|
la->mtex[ la->texact ]= 0;
|
|
BIF_undo_push("Unlink world texture");
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
BIF_preview_changed(G.buts);
|
|
}
|
|
break;
|
|
case B_SBUFF:
|
|
la= G.buts->lockpoin;
|
|
la->bufsize = la->bufsize&=(~15);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
break;
|
|
case B_SHADBUF:
|
|
la= G.buts->lockpoin;
|
|
la->mode &= ~LA_SHAD_RAY;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
break;
|
|
case B_SHADRAY:
|
|
la= G.buts->lockpoin;
|
|
la->mode &= ~LA_SHAD;
|
|
/* yafray: 'softlight' uses it's own shadbuf. flag.
|
|
Must be cleared here too when switching from ray shadow */
|
|
la->mode &= ~LA_YF_SOFT;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
break;
|
|
}
|
|
|
|
if(event) freefastshade();
|
|
}
|
|
|
|
|
|
static void lamp_panel_mapto(Object *ob, Lamp *la)
|
|
{
|
|
uiBlock *block;
|
|
MTex *mtex;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Texture and Input", "Lamp");
|
|
if(uiNewPanel(curarea, block, "Map To", "Lamp", 1280, 0, 318, 204)==0) return;
|
|
|
|
uiSetButLock(la->id.lib!=0, "Can't edit library data");
|
|
|
|
mtex= la->mtex[ la->texact ];
|
|
if(mtex==0) {
|
|
mtex= &emptytex;
|
|
default_mtex(mtex);
|
|
mtex->texco= TEXCO_VIEW;
|
|
}
|
|
|
|
/* TEXTURE OUTPUT */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode");
|
|
uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect");
|
|
uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, "");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiBlockEndAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the textures uses to mix with");
|
|
|
|
/* MAP TO */
|
|
uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic colour of the lamp");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
|
|
|
|
}
|
|
|
|
|
|
static void lamp_panel_texture(Object *ob, Lamp *la)
|
|
{
|
|
uiBlock *block;
|
|
MTex *mtex;
|
|
ID *id;
|
|
int a, loos;
|
|
char *strp, str[64];
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Texture and Input", "Lamp", 960, 0, 318, 204)==0) return;
|
|
|
|
uiSetButLock(la->id.lib!=0, "Can't edit library data");
|
|
|
|
/* TEX CHANNELS */
|
|
uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiBlockBeginAlign(block);
|
|
for(a= 0; a<MAX_MTEX; a++) {
|
|
mtex= la->mtex[a];
|
|
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
|
|
else strcpy(str, "");
|
|
str[10]= 0;
|
|
uiDefButS(block, ROW, B_REDR, str, 10, 160-18*a, 80, 20, &(la->texact), 3.0, (float)a, 0, 0, "");
|
|
}
|
|
uiBlockEndAlign(block);
|
|
|
|
mtex= la->mtex[ la->texact ];
|
|
if(mtex==0) {
|
|
mtex= &emptytex;
|
|
default_mtex(mtex);
|
|
mtex->texco= TEXCO_VIEW;
|
|
}
|
|
|
|
/* TEXTUREBLOK SELECT */
|
|
uiBlockSetCol(block, TH_BUT_SETTING2);
|
|
id= (ID *)mtex->tex;
|
|
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
|
|
|
|
/* doesnt work, because lockpoin points to lamp, not to texture */
|
|
uiDefButS(block, MENU, B_LTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new");
|
|
MEM_freeN(strp);
|
|
|
|
if(id) {
|
|
uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change");
|
|
sprintf(str, "%d", id->us);
|
|
uiDefBut(block, BUT, 0, str, 196,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user");
|
|
uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 241,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture");
|
|
if(id->lib) {
|
|
if(la->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
|
|
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
|
|
}
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefBut(block, BUT, B_TEXCLEARLAMP, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erases link to texture");
|
|
}
|
|
else
|
|
uiDefButS(block, TOG, B_LTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock");
|
|
|
|
/* TEXCO */
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_MATPRV, "Glob", 100,110,60,20, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "View", 160,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses view coordinates for the texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "Object", 230,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates");
|
|
uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 100,90,200,20, &(mtex->object), "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_MATPRV, "dX", 100,50,100,18, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate");
|
|
uiDefButF(block, NUM, B_MATPRV, "dY", 100,30,100,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate");
|
|
uiDefButF(block, NUM, B_MATPRV, "dZ", 100,10,100,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeX", 200,50,100,18, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size");
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeY", 200,30,100,18, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size");
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeZ", 200,10,100,18, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size");
|
|
uiBlockEndAlign(block);
|
|
}
|
|
|
|
static void lamp_panel_spot(Object *ob, Lamp *la)
|
|
{
|
|
uiBlock *block;
|
|
float grid=0.0;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_spot", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Shadow and Spot", "Lamp", 640, 0, 318, 204)==0) return;
|
|
|
|
/* hemis and ray shadow dont work at all... */
|
|
/* yafray: ignore photonlight as well */
|
|
if ((la->type==LA_HEMI) || (la->type==LA_YF_PHOTON)) return;
|
|
|
|
if(G.vd) grid= G.vd->grid;
|
|
if(grid<1.0) grid= 1.0;
|
|
|
|
uiSetButLock(la->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|13, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow");
|
|
if(la->type==LA_SPOT)
|
|
uiDefButS(block, TOG|BIT|0, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets spotlight produce shadows using shadow buffer");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButS(block, TOG|BIT|5, 0,"OnlyShadow", 10,110,80,19,&la->mode, 0, 0, 0, 0, "Causes light to cast shadows only without illuminating objects");
|
|
|
|
if(la->type==LA_SPOT) {
|
|
uiDefButS(block, TOG|BIT|7, B_LAMPREDRAW,"Square", 10,70,80,19,&la->mode, 0, 0, 0, 0, "Sets square spotbundles");
|
|
uiDefButS(block, TOG|BIT|1, 0,"Halo", 10,50,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButF(block, NUMSLI,0,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo");
|
|
|
|
if(la->mode & LA_SHAD) {
|
|
uiDefButS(block, NUM,B_SBUFF,"ShadowBufferSize:", 100,110,200,19, &la->bufsize,512,5120, 0, 0, "Sets the size of the shadow buffer to nearest multiple of 16");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM,REDRAWVIEW3D,"ClipSta:", 100,70,100,19, &la->clipsta, 0.1*grid,1000.0*grid, 10, 0, "Sets the shadow map clip start: objects closer will not generate shadows");
|
|
uiDefButF(block, NUM,REDRAWVIEW3D,"ClipEnd:", 200,70,100,19,&la->clipend, 1.0, 5000.0*grid, 100, 0, "Sets the shadow map clip end beyond which objects will not generate shadows");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButS(block, NUM,0,"Samples:", 100,30,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples");
|
|
uiDefButS(block, NUM,0,"Halo step:", 200,30,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency");
|
|
uiDefButF(block, NUM,0,"Bias:", 100,10,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias");
|
|
uiDefButF(block, NUM,0,"Soft:", 200,10,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area");
|
|
}
|
|
}
|
|
else if(la->type==LA_AREA && (la->mode & LA_SHAD_RAY)) {
|
|
uiBlockBeginAlign(block);
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
if(la->area_shape==LA_AREA_SQUARE)
|
|
uiDefButS(block, NUM,0,"Samples:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
|
|
if(la->area_shape==LA_AREA_CUBE)
|
|
uiDefButS(block, NUM,0,"Samples:", 100,160,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp x samp)");
|
|
|
|
if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX) {
|
|
uiDefButS(block, NUM,0,"SamplesX:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of X samples taken extra");
|
|
uiDefButS(block, NUM,0,"SamplesY:", 100,160,200,19, &la->ray_sampy, 1.0, 16.0, 100, 0, "Sets the amount of Y samples taken extra");
|
|
if(la->area_shape==LA_AREA_BOX)
|
|
uiDefButS(block, NUM,0,"SamplesZ:", 100,140,200,19, &la->ray_sampz, 1.0, 8.0, 100, 0, "Sets the amount of Z samples taken extra");
|
|
}
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|1, 0,"Umbra", 100,110,200,19,&la->ray_samp_type, 0, 0, 0, 0, "Emphasis parts that are fully shadowed");
|
|
uiDefButS(block, TOG|BIT|2, 0,"Dither", 100,90,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use 2x2 dithering for sampling");
|
|
uiDefButS(block, TOG|BIT|3, 0,"Noise", 200,90,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use noise for sampling");
|
|
}
|
|
else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, "");
|
|
|
|
}
|
|
|
|
/* yafray: adaptation of lamp_panel_spot above with yafray specific parameters */
|
|
static void lamp_panel_yafray(Object *ob, Lamp *la)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_yafray", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Yafray: Shadow and Photons", "Lamp", 640, 0, 318, 204)==0) return;
|
|
|
|
/* hemis not used in yafray */
|
|
if(la->type==LA_HEMI) return;
|
|
|
|
uiSetButLock(la->id.lib!=0, "Can't edit library data");
|
|
|
|
/* photonlight params */
|
|
if (la->type==LA_YF_PHOTON) {
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButS(block, TOG|BIT|0, B_DIFF,"Use QMC",10,180,80,19,&la->YF_useqmc, 0, 0, 0, 0, "Use QMC sampling (sometimes visible patterns)");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"Angle ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the photonlight beam in degrees");
|
|
uiDefButI(block, NUM,B_DIFF,"photons:", 10,150,290,19, &la->YF_numphotons, 10000, 100000000, 0, 0, "Maximum number of photons to shoot");
|
|
uiDefButI(block, NUM,B_DIFF,"search:", 10,130,290,19, &la->YF_numsearch, 100, 1000, 0, 0, "Number of photons to mix (blur)");
|
|
uiDefButS(block, NUM,B_DIFF,"depth:", 10,100,290,19, &la->YF_phdepth, 1, 100, 0, 0, "Maximum caustic bounce depth");
|
|
uiDefButF(block, NUM,B_DIFF,"Blur:", 10,70,290,19, &la->YF_causticblur, 0.01, 1.0, 1, 0, "Amount of caustics blurring (also depends on search)");
|
|
return;
|
|
}
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
|
|
/* in yafray arealights always cast shadows, so ray shadow flag not needed */
|
|
/* ray shadow also not used when halo for spot enabled */
|
|
if ((la->type!=LA_AREA) && (!((la->type==LA_SPOT) && (la->mode & LA_HALO))))
|
|
uiDefButS(block, TOG|BIT|13, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow");
|
|
|
|
/* in yafray the regular lamp can use shadowbuffers (softlight), used by spot with halo as well */
|
|
/* to prevent clash with blender shadowbuf flag, a special flag is used for yafray */
|
|
if (la->type==LA_LOCAL) {
|
|
uiDefButS(block, TOG|BIT|14, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets light produce shadows using shadow buffer");
|
|
uiDefButF(block, NUM, B_DIFF, "GloInt:", 100,155,200,19, &la->YF_glowint, 0.0, 1.0, 1, 0, "Sets light glow intensity, 0 is off");
|
|
uiDefButF(block, NUM, B_DIFF, "GloOfs:", 100,135,100,19, &la->YF_glowofs, 0.0, 2.0, 1, 0, "Sets light glow offset, the higher, the less 'peaked' the glow");
|
|
uiDefButS(block, NUM, B_DIFF, "GlowType:", 200,135,100,19, &la->YF_glowtype, 0, 1, 1, 0, "Sets light glow type");
|
|
}
|
|
|
|
/* shadowbuffers used only for 'softlight' & spotlight with halo */
|
|
if (((la->type==LA_LOCAL) && (la->mode & LA_YF_SOFT)) || ((la->type==LA_SPOT) && (la->mode & LA_HALO))) {
|
|
/* Shadow buffer size can be anything in yafray, but reasonable minimum is 128 */
|
|
/* Maximum is 1024, since zbuf in yafray is float, no multiple of 16 restriction */
|
|
uiDefButS(block, NUM,B_DIFF,"ShadowBufferSize:", 100,110,200,19, &la->YF_bufsize, 128, 1024, 0, 0, "Sets the size of the shadow buffer");
|
|
|
|
/* samples & halostep params only used for spotlight with halo */
|
|
if ((la->type==LA_SPOT) && (la->mode & LA_HALO)) {
|
|
uiDefButS(block, NUM,B_DIFF,"Samples:", 100,30,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples");
|
|
uiDefButS(block, NUM,B_DIFF,"Halo step:", 200,30,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency");
|
|
}
|
|
uiDefButF(block, NUM,B_DIFF,"Bias:", 100,10,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias");
|
|
/* here can use the Blender soft param, since for yafray it has the same function as in Blender */
|
|
uiDefButF(block, NUM,B_DIFF,"Soft:", 200,10,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area");
|
|
}
|
|
else if ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY)) {
|
|
/* for spherelight, light radius */
|
|
uiDefButF(block, NUM,B_DIFF,"Radius:", 200,10,100,19, &la->YF_ltradius, 0.0,100.0, 100, 0, "Sets the radius of the lightsource, 0 is same as pointlight");
|
|
}
|
|
|
|
if (la->type==LA_SPOT) {
|
|
|
|
uiDefButS(block, TOG|BIT|1, B_LAMPREDRAW,"Halo", 10,50,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge");
|
|
uiBlockEndAlign(block);
|
|
|
|
if (la->mode & LA_HALO) uiDefButF(block, NUMSLI,0,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo");
|
|
}
|
|
else if ((la->type==LA_AREA) || ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY))) {
|
|
/* area samples param also used for 'spherelight' */
|
|
uiBlockBeginAlign(block);
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
uiDefButS(block, NUM,B_DIFF,"Samples:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
|
|
|
|
/* shadow sampling types not used in yafray, removed */
|
|
}
|
|
else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, "");
|
|
|
|
}
|
|
|
|
static void lamp_panel_lamp(Object *ob, Lamp *la)
|
|
{
|
|
uiBlock *block;
|
|
ID *id, *idfrom;
|
|
float grid= 0.0;
|
|
short xco;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_lamp", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Lamp", "Lamp", 320, 0, 318, 204)==0) return;
|
|
|
|
if(G.vd) grid= G.vd->grid;
|
|
if(grid<1.0) grid= 1.0;
|
|
|
|
uiSetButLock(la->id.lib!=0, "Can't edit library data");
|
|
|
|
/* first do the browse but */
|
|
buttons_active_id(&id, &idfrom);
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING2);
|
|
xco= std_libbuttons(block, 8, 180, 0, NULL, B_LAMPBROWSE, id, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0, 0);
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:", xco,180,300-xco,20,&la->dist, 0.01, 5000.0*grid, 100, 0, "Sets the distance value at which light intensity is half");
|
|
|
|
uiBlockBeginAlign(block);
|
|
if(la->type==LA_AREA) {
|
|
//uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1|Cube %x2|Box %x3",
|
|
uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1",
|
|
10, 150, 100, 19, &la->area_shape, 0,0,0,0, "Sets area light shape");
|
|
if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX){
|
|
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeX ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size X, doesn't affect energy amount");
|
|
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeY ", 10,110,100,19, &la->area_sizey, 0.01, 100.0, 10, 0, "Area light size Y, doesn't affect energy amount");
|
|
}
|
|
if(la->area_shape==LA_AREA_BOX)
|
|
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeZ ", 10,90,100,19, &la->area_sizez, 0.01, 100.0, 10, 0, "Area light size Z, doesn't affect energy amount");
|
|
if ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_CUBE)
|
|
uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
|
|
}
|
|
else if ELEM(la->type, LA_LOCAL, LA_SPOT) {
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButS(block, TOG|BIT|3, B_MATPRV,"Quad", 10,150,100,19,&la->mode, 0, 0, 0, 0, "Uses inverse quadratic proportion for light attenuation");
|
|
uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
|
|
}
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButS(block, TOG|BIT|2, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only");
|
|
uiDefButS(block, TOG|BIT|4, B_MATPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light");
|
|
uiDefButS(block, TOG|BIT|11, 0,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
|
|
uiDefButS(block, TOG|BIT|12, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"Energy ", 120,150,180,20, &(la->energy), 0.0, 10.0, 0, 0, "Sets the intensity of the light");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"R ", 120,120,180,20,&la->r, 0.0, 1.0, B_COLLAMP, 0, "Sets the red component of the light");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"G ", 120,100,180,20,&la->g, 0.0, 1.0, B_COLLAMP, 0, "Sets the green component of the light");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"B ", 120,80,180,20,&la->b, 0.0, 1.0, B_COLLAMP, 0, "Sets the blue component of the light");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 120,52,180,24, &la->r, 0, 0, 0, B_COLLAMP, "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
if ELEM(la->type, LA_LOCAL, LA_SPOT) {
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"Quad1 ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuatation for a quad lamp");
|
|
uiDefButF(block, NUMSLI,B_MATPRV,"Quad2 ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuatation for a quad lamp");
|
|
}
|
|
else if(la->type==LA_AREA) {
|
|
if(la->k==0.0) la->k= 1.0;
|
|
uiDefButF(block, NUMSLI,0,"Gamma ", 120,10,180,19,&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value");
|
|
}
|
|
}
|
|
|
|
|
|
static void lamp_panel_preview(Object *ob, Lamp *la)
|
|
{
|
|
uiBlock *block;
|
|
|
|
/* name "Preview" is abused to detect previewrender offset panel */
|
|
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Preview", "Lamp", 0, 0, 318, 204)==0) return;
|
|
|
|
uiSetButLock(la->id.lib!=0, "Can't edit library data");
|
|
|
|
uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
|
|
|
|
// label to force a boundbox for buttons not to be centered
|
|
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW,B_LAMPREDRAW,"Lamp", 200,175,80,25,&la->type,1.0,(float)LA_LOCAL, 0, 0, "Creates an omnidirectional point light source");
|
|
uiDefButS(block, ROW,B_LAMPREDRAW,"Area", 200,150,80,25,&la->type,1.0,(float)LA_AREA, 0, 0, "Creates a directional area light source");
|
|
uiDefButS(block, ROW,B_LAMPREDRAW,"Spot", 200,125,80,25,&la->type,1.0,(float)LA_SPOT, 0, 0, "Creates a directional cone light source");
|
|
uiDefButS(block, ROW,B_LAMPREDRAW,"Sun", 200,100,80,25,&la->type,1.0,(float)LA_SUN, 0, 0, "Creates a constant direction parallel ray light source");
|
|
uiDefButS(block, ROW,B_LAMPREDRAW,"Hemi", 200,75,80,25,&la->type,1.0,(float)LA_HEMI, 0, 0, "Creates a 180 degree constant light source");
|
|
/* yafray: extra type, photonlight */
|
|
if (G.scene->r.renderer==R_YAFRAY)
|
|
uiDefButS(block, ROW,B_LAMPREDRAW,"Photon", 200,50,80,25,&la->type,1.0,(float)LA_YF_PHOTON, 0, 0, "Creates a special caustics photon 'light', not a real lightsource, use with other lights");
|
|
}
|
|
|
|
|
|
/* ****************** MATERIAL ***************** */
|
|
|
|
|
|
void do_matbuts(unsigned short event)
|
|
{
|
|
static short mtexcopied=0;
|
|
Material *ma;
|
|
MTex *mtex;
|
|
|
|
switch(event) {
|
|
case B_MAT_YF_PRESET: {
|
|
ma = G.buts->lockpoin;
|
|
switch (ma->YF_preset) {
|
|
case 0:
|
|
/* normal mode, no reflection/refraction */
|
|
ma->alpha = 1;
|
|
ma->mode &= ~(MA_RAYMIRROR+MA_RAYTRANSP+MA_ZTRA);
|
|
break;
|
|
case 1: {
|
|
/* clear glass */
|
|
ma->alpha = 0.001;
|
|
ma->ray_mirror = 1;
|
|
ma->fresnel_mir_i = 5;
|
|
ma->mode |= (MA_RAYMIRROR+MA_RAYTRANSP);
|
|
ma->mode &= ~MA_ZTRA;
|
|
ma->filter = 0;
|
|
ma->ang = 1.5;
|
|
break;
|
|
}
|
|
case 2: {
|
|
/* color glass */
|
|
ma->alpha = 0.001;
|
|
ma->ray_mirror = 1;
|
|
ma->fresnel_mir_i = 5;
|
|
ma->mode |= (MA_RAYMIRROR+MA_RAYTRANSP);
|
|
ma->mode &= ~MA_ZTRA;
|
|
ma->filter = 1;
|
|
ma->ang = 1.5;
|
|
break;
|
|
}
|
|
case 3: {
|
|
/* uniform reflect */
|
|
ma->alpha = 1;
|
|
ma->ray_mirror = 1;
|
|
ma->fresnel_mir_i = 1;
|
|
ma->mode |= MA_RAYMIRROR;
|
|
ma->mode &= ~(MA_RAYTRANSP+MA_ZTRA);
|
|
break;
|
|
}
|
|
case 4: {
|
|
/* fresnel reflect */
|
|
ma->alpha = 1;
|
|
ma->ray_mirror = 1;
|
|
ma->fresnel_mir_i = 5;
|
|
ma->mode |= MA_RAYMIRROR;
|
|
ma->mode &= ~(MA_RAYTRANSP+MA_ZTRA);
|
|
ma->ang = 3;
|
|
break;
|
|
}
|
|
}
|
|
BIF_preview_changed(G.buts);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
shade_buttons_change_3d();
|
|
break;
|
|
}
|
|
case B_ACTCOL:
|
|
scrarea_queue_headredraw(curarea);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWIPO, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
BIF_preview_changed(G.buts);
|
|
break;
|
|
case B_MATFROM:
|
|
scrarea_queue_headredraw(curarea);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
// BIF_previewdraw(); push/pop!
|
|
break;
|
|
case B_MATPRV:
|
|
/* this event also used by lamp, tex and sky */
|
|
BIF_preview_changed(G.buts);
|
|
shade_buttons_change_3d();
|
|
break;
|
|
case B_MATPRV_DRAW:
|
|
BIF_preview_changed(G.buts);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
shade_buttons_change_3d();
|
|
break;
|
|
case B_MATHALO:
|
|
/* when halo is disabled, clear star flag, this is the same as MA_FACETEXTURE <blush> */
|
|
/* same for 'xtreme alpha' which is 'only shadow' */
|
|
ma= G.buts->lockpoin;
|
|
if((ma->mode & MA_HALO)==0) {
|
|
ma->mode &= ~(MA_STAR|MA_HALO_XALPHA);
|
|
}
|
|
BIF_preview_changed(G.buts);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
shade_buttons_change_3d();
|
|
break;
|
|
case B_TEXCLEAR:
|
|
ma= G.buts->lockpoin;
|
|
mtex= ma->mtex[(int) ma->texact ];
|
|
if(mtex) {
|
|
if(mtex->tex) mtex->tex->id.us--;
|
|
MEM_freeN(mtex);
|
|
ma->mtex[ (int) ma->texact ]= 0;
|
|
BIF_undo_push("Unlink material texture");
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
BIF_preview_changed(G.buts);
|
|
}
|
|
break;
|
|
case B_MTEXCOPY:
|
|
ma= G.buts->lockpoin;
|
|
if(ma && ma->mtex[(int)ma->texact] ) {
|
|
mtex= ma->mtex[(int)ma->texact];
|
|
if(mtex->tex==0) {
|
|
error("No texture available");
|
|
}
|
|
else {
|
|
memcpy(&mtexcopybuf, ma->mtex[(int)ma->texact], sizeof(MTex));
|
|
mtexcopied= 1;
|
|
}
|
|
}
|
|
break;
|
|
case B_MTEXPASTE:
|
|
ma= G.buts->lockpoin;
|
|
if(ma && mtexcopied && mtexcopybuf.tex) {
|
|
if(ma->mtex[(int)ma->texact]==0 ) ma->mtex[(int)ma->texact]= MEM_mallocN(sizeof(MTex), "mtex");
|
|
memcpy(ma->mtex[(int)ma->texact], &mtexcopybuf, sizeof(MTex));
|
|
|
|
id_us_plus((ID *)mtexcopybuf.tex);
|
|
BIF_undo_push("Paste mapping settings");
|
|
BIF_preview_changed(G.buts);
|
|
scrarea_queue_winredraw(curarea);
|
|
}
|
|
break;
|
|
case B_MATLAY:
|
|
ma= G.buts->lockpoin;
|
|
if(ma && ma->lay==0) {
|
|
ma->lay= 1;
|
|
scrarea_queue_winredraw(curarea);
|
|
}
|
|
break;
|
|
case B_MATZTRANSP:
|
|
ma= G.buts->lockpoin;
|
|
if(ma) {
|
|
ma->mode &= ~MA_RAYTRANSP;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_preview_changed(G.buts);
|
|
}
|
|
break;
|
|
case B_MATRAYTRANSP:
|
|
ma= G.buts->lockpoin;
|
|
if(ma) {
|
|
ma->mode &= ~MA_ZTRA;
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_preview_changed(G.buts);
|
|
}
|
|
break;
|
|
case B_MATCOLORBAND:
|
|
ma= G.buts->lockpoin;
|
|
if(ma) {
|
|
if(ma->mode & MA_RAMP_COL)
|
|
if(ma->ramp_col==NULL) ma->ramp_col= add_colorband();
|
|
if(ma->mode & MA_RAMP_SPEC)
|
|
if(ma->ramp_spec==NULL) ma->ramp_spec= add_colorband();
|
|
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
BIF_all_preview_changed();
|
|
shade_buttons_change_3d();
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void material_panel_map_to(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
MTex *mtex;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_map_to", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Texture", "Material");
|
|
if(uiNewPanel(curarea, block, "Map To", "Material", 1600, 0, 318, 204)==0) return;
|
|
|
|
mtex= ma->mtex[ ma->texact ];
|
|
if(mtex==0) {
|
|
mtex= &emptytex;
|
|
default_mtex(mtex);
|
|
}
|
|
|
|
/* TEXTURE OUTPUT */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode");
|
|
uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect");
|
|
uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, "");
|
|
|
|
if(ma->colormodel==MA_HSV) {
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButF(block, HSVSLI, B_MATPRV, "H ", 10,80,135,19, &(mtex->r), 0.0, 0.9999, B_MTEXCOL, 0, "");
|
|
uiDefButF(block, HSVSLI, B_MATPRV, "S ", 10,60,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
|
|
uiDefButF(block, HSVSLI, B_MATPRV, "V ", 10,40,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
}
|
|
else {
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
|
|
}
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the texture uses to mix with (not RGB)");
|
|
|
|
/* MAP TO */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
|
|
uiDefButS(block, TOG3|BIT|1, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
|
|
uiDefButS(block, TOG|BIT|2, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
|
|
uiDefButS(block, TOG|BIT|3, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror colour");
|
|
uiDefButS(block, TOG3|BIT|4, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
|
|
uiDefButS(block, TOG3|BIT|5, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
|
|
uiDefButS(block, TOG3|BIT|11, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");
|
|
|
|
uiDefButS(block, TOG3|BIT|8, B_MATPRV, "Hard", 10,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value");
|
|
uiDefButS(block, TOG3|BIT|9, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
|
|
uiDefButS(block, TOG3|BIT|7, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
|
|
uiDefButS(block, TOG3|BIT|6, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
|
|
uiDefButS(block, TOG3|BIT|10, B_MATPRV, "Translu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value");
|
|
uiDefButS(block, TOG3|BIT|12, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
|
|
/* newnoise: increased range to 25, the constant offset for bumpmapping quite often needs a higher nor setting */
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 25.0, 0, 0, "Sets the amount the texture affects normal values");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Disp ", 155,40,155,19, &(mtex->dispfac), 0.0, 1.0, 0, 0, "Sets the amount the texture displaces the surface");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, TOG|BIT|13, B_MATPRV, "Warp", 155,10,40,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture warp texture coordinates of next channels");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "fac ", 195,10,115,19, &(mtex->warpfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects texture coordinates of next channels");
|
|
}
|
|
|
|
|
|
static void material_panel_map_input(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
MTex *mtex;
|
|
int b;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_map_input", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Texture", "Material");
|
|
if(uiNewPanel(curarea, block, "Map Input", "Material", 1280, 0, 318, 204)==0) return;
|
|
|
|
mtex= ma->mtex[ ma->texact ];
|
|
if(mtex==0) {
|
|
mtex= &emptytex;
|
|
default_mtex(mtex);
|
|
}
|
|
|
|
/* TEXCO */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, B_MATPRV, "UV", 630,166,40,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Uses UV coordinates for texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "Object", 670,166,75,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates");
|
|
uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "",745,166,163,18, &(mtex->object), "");
|
|
|
|
uiDefButS(block, ROW, B_MATPRV, "Glob", 630,146,45,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "Orco", 675,146,50,18, &(mtex->texco), 4.0, (float)TEXCO_ORCO, 0, 0, "Uses the original coordinates of the mesh");
|
|
uiDefButS(block, ROW, B_MATPRV, "Stick", 725,146,50,18, &(mtex->texco), 4.0, (float)TEXCO_STICKY, 0, 0, "Uses mesh's sticky coordinates for the texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "Win", 775,146,45,18, &(mtex->texco), 4.0, (float)TEXCO_WINDOW, 0, 0, "Uses screen coordinates as texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "Nor", 820,146,44,18, &(mtex->texco), 4.0, (float)TEXCO_NORM, 0, 0, "Uses normal vector as texture coordinates");
|
|
uiDefButS(block, ROW, B_MATPRV, "Refl", 864,146,44,18, &(mtex->texco), 4.0, (float)TEXCO_REFL, 0, 0, "Uses reflection vector as texture coordinates");
|
|
|
|
/* COORDS */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButC(block, ROW, B_MATPRV, "Flat", 630,114,48,18, &(mtex->mapping), 5.0, (float)MTEX_FLAT, 0, 0, "Maps X and Y coordinates directly");
|
|
uiDefButC(block, ROW, B_MATPRV, "Cube", 681,114,50,18, &(mtex->mapping), 5.0, (float)MTEX_CUBE, 0, 0, "Maps using the normal vector");
|
|
uiDefButC(block, ROW, B_MATPRV, "Tube", 630,94,48,18, &(mtex->mapping), 5.0, (float)MTEX_TUBE, 0, 0, "Maps with Z as central axis (tube-like)");
|
|
uiDefButC(block, ROW, B_MATPRV, "Sphe", 681,94,50,18, &(mtex->mapping), 5.0, (float)MTEX_SPHERE, 0, 0, "Maps with Z as central axis (sphere-like)");
|
|
|
|
uiBlockBeginAlign(block);
|
|
for(b=0; b<3; b++) {
|
|
char *cp;
|
|
if(b==0) cp= &(mtex->projx);
|
|
else if(b==1) cp= &(mtex->projy);
|
|
else cp= &(mtex->projz);
|
|
|
|
uiDefButC(block, ROW, B_MATPRV, "", 630, 50-20*b, 24, 18, cp, 6.0+b, 0.0, 0, 0, "");
|
|
uiDefButC(block, ROW, B_MATPRV, "X", 656, 50-20*b, 24, 18, cp, 6.0+b, 1.0, 0, 0, "");
|
|
uiDefButC(block, ROW, B_MATPRV, "Y", 682, 50-20*b, 24, 18, cp, 6.0+b, 2.0, 0, 0, "");
|
|
uiDefButC(block, ROW, B_MATPRV, "Z", 708, 50-20*b, 24, 18, cp, 6.0+b, 3.0, 0, 0, "");
|
|
}
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_MATPRV, "ofsX", 778,114,130,18, mtex->ofs, -10.0, 10.0, 10, 0, "Fine tunes texture mapping X coordinate");
|
|
uiDefButF(block, NUM, B_MATPRV, "ofsY", 778,94,130,18, mtex->ofs+1, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Y coordinate");
|
|
uiDefButF(block, NUM, B_MATPRV, "ofsZ", 778,74,130,18, mtex->ofs+2, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Z coordinate");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeX", 778,50,130,18, mtex->size, -100.0, 100.0, 10, 0, "Sets scaling for the texture's X size");
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeY", 778,30,130,18, mtex->size+1, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Y size");
|
|
uiDefButF(block, NUM, B_MATPRV, "sizeZ", 778,10,130,18, mtex->size+2, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Z size");
|
|
uiBlockEndAlign(block);
|
|
|
|
}
|
|
|
|
|
|
static void material_panel_texture(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
MTex *mtex;
|
|
ID *id;
|
|
int loos;
|
|
int a;
|
|
char str[64], *strp;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Texture", "Material", 960, 0, 318, 204)==0) return;
|
|
|
|
/* TEX CHANNELS */
|
|
uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
|
|
uiBlockBeginAlign(block);
|
|
for(a= 0; a<MAX_MTEX; a++) {
|
|
mtex= ma->mtex[a];
|
|
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
|
|
else strcpy(str, "");
|
|
str[10]= 0;
|
|
uiDefButC(block, ROW, B_MATPRV_DRAW, str, 10, 180-18*a, 70, 20, &(ma->texact), 3.0, (float)a, 0, 0, "");
|
|
}
|
|
uiBlockEndAlign(block);
|
|
|
|
/* SEPTEX */
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
for(a= 0; a<MAX_MTEX; a++) {
|
|
mtex= ma->mtex[a];
|
|
if(mtex && mtex->tex) {
|
|
if(ma->septex & (1<<a))
|
|
uiDefButS(block, TOG|BIT|a, B_MATPRV_DRAW, " ", -20, 180-18*a, 28, 20, &ma->septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel");
|
|
else uiDefIconButS(block, TOG|BIT|a, B_MATPRV_DRAW, ICON_CHECKBOX_HLT, -20, 180-18*a, 28, 20, &ma->septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel");
|
|
}
|
|
}
|
|
|
|
uiDefIconBut(block, BUT, B_MTEXCOPY, ICON_COPYUP, 100,180,23,21, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer");
|
|
uiDefIconBut(block, BUT, B_MTEXPASTE, ICON_PASTEUP, 125,180,23,21, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
mtex= ma->mtex[ ma->texact ];
|
|
if(mtex==0) {
|
|
mtex= &emptytex;
|
|
default_mtex(mtex);
|
|
}
|
|
|
|
/* TEXTUREBLOK SELECT */
|
|
uiBlockSetCol(block, TH_BUT_SETTING2);
|
|
if(G.main->tex.first==0)
|
|
id= NULL;
|
|
else
|
|
id= (ID*) mtex->tex;
|
|
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->tex), id, &(G.buts->texnr));
|
|
uiDefButS(block, MENU, B_EXTEXBROWSE, strp, 100,130,20,20, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new");
|
|
MEM_freeN(strp);
|
|
|
|
if(id) {
|
|
uiDefBut(block, TEX, B_IDNAME, "TE:", 100,150,163,20, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change");
|
|
sprintf(str, "%d", id->us);
|
|
uiDefBut(block, BUT, 0, str, 196,130,21,20, 0, 0, 0, 0, 0, "Displays number of users of texture");
|
|
uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 241,130,21,20, 0, 0, 0, 0, 0, "Auto-assigns name to texture");
|
|
if(id->lib) {
|
|
if(ma->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,130,21,20, 0, 0, 0, 0, 0, "");
|
|
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,130,21,20, 0, 0, 0, 0, 0, "");
|
|
}
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 122, 130, 72, 20, 0, 0, 0, 0, 0, "Erases link to texture");
|
|
|
|
uiDefButS(block, TOG|BIT|4, B_DIFF, "Correct Nor Map", 100,18,163,19, &(mtex->texflag), 0, 0, 0, 0, "This channel will correct normal mapping for View space and Object space");
|
|
|
|
}
|
|
else
|
|
uiDefButS(block, TOG, B_EXTEXBROWSE, "Add New" ,100, 150, 163, 20, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock");
|
|
|
|
// force no centering
|
|
uiDefBut(block, LABEL, 0, " ", 250, 10, 25, 20, 0, 0, 0, 0, 0, "");
|
|
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
}
|
|
|
|
static void material_panel_tramir(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_tramir", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Shaders", "Material");
|
|
if(uiNewPanel(curarea, block, "Mirror Transp", "Material", 640, 0, 318, 204)==0) return;
|
|
|
|
uiDefButI(block, TOG|BIT|18, B_MATPRV,"Ray Mirror",210,180,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for mirror reflection rendering");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "RayMir ", 10,160,200,20, &(ma->ray_mirror), 0.0, 1.0, 100, 2, "Sets the amount mirror reflection for raytrace");
|
|
uiDefButS(block, NUM, B_MATPRV, "Depth:", 210,160,100,20, &(ma->ray_depth), 0.0, 10.0, 100, 0, "Amount of inter-reflections calculated maximal ");
|
|
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel ", 10,140,160,20, &(ma->fresnel_mir), 0.0, 5.0, 10, 2, "Power of Fresnel for mirror reflection");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Fac ", 170,140,140,20, &(ma->fresnel_mir_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel");
|
|
|
|
uiBlockBeginAlign(block);
|
|
if(ma->mode & MA_RAYTRANSP)
|
|
uiDefButF(block, NUM, B_MATPRV, "Filt:", 10,110,100,20, &(ma->filter), 0.0, 1.0, 10, 0, "Amount of filtering for transparent raytrace");
|
|
else
|
|
uiDefButF(block, NUM, B_DIFF, "Zoffs:", 10,110,100,20, &(ma->zoffs), 0.0, 10.0, 100, 0, "Gives faces an artificial offset in the Z buffer for Ztransp option");
|
|
uiDefButI(block, TOG|BIT|6, B_MATZTRANSP,"ZTransp", 110,110,100,20, &(ma->mode), 0, 0, 0, 0, "Enables Z-Buffering of transparent faces");
|
|
uiDefButI(block, TOG|BIT|17, B_MATRAYTRANSP,"Ray Transp",210,110,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for transparency rendering");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "IOR ", 10,90,200,20, &(ma->ang), 1.0, 3.0, 100, 2, "Sets the angular index of refraction for raytrace");
|
|
uiDefButS(block, NUM, B_MATPRV, "Depth:", 210,90,100,20, &(ma->ray_depth_tra), 0.0, 10.0, 100, 0, "Amount of refractions calculated maximal ");
|
|
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel ", 10,70,160,20, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for transparency");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Fac ", 170,70,140,20, &(ma->fresnel_tra_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "SpecTra ", 10,40,150,20, &(ma->spectra), 0.0, 1.0, 0, 0, "Makes specular areas opaque on transparent materials");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 160,40,150,20, &(ma->add), 0.0, 1.0, 0, 0, "Sets a glow factor for transparant materials");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButI(block, TOG|BIT|10, 0, "OnlyShadow", 10,10,100,20, &(ma->mode), 0, 0, 0, 0, "Renders shadows falling on material only");
|
|
uiDefButI(block, TOG|BIT|14, 0, "No Mist", 110,10,100,20, &(ma->mode), 0, 0, 0, 0, "Sets the material to ignore mist values");
|
|
uiDefButI(block, TOG|BIT|9, 0, "Env", 210,10,100,20, &(ma->mode), 0, 0, 0, 0, "Causes faces to render with alpha zero: allows sky/backdrop to show through");
|
|
uiBlockEndAlign(block);
|
|
|
|
|
|
}
|
|
|
|
|
|
/* yafray: adapted version of Blender's tramir panel.
|
|
* Only removed the buttons not needed, so only the ones that are important for yafray are left.
|
|
* Also re-arranged buttons for more room for extra parameters.
|
|
* With the exception of the material preset menu and the new parameters,
|
|
* most of blender's parameters are re-used without interfering with them.
|
|
*/
|
|
static void material_panel_tramir_yafray(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
char *mstr = "Material presets %t|No Reflect/Transmit %x0|Clear Glass %x1|Color Glass %x2|Uniform Reflect %x3|Fresnel Reflect %x4";
|
|
|
|
/* better to use same name as original panel */
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_tramir", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Shaders", "Material");
|
|
if(uiNewPanel(curarea, block, "Mirror Transp", "Material", 640, 0, 318, 204)==0) return;
|
|
|
|
/* material preset menu */
|
|
uiDefBut(block, LABEL, 0, "Mat.Preset", 20, 182, 100, 20, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButI(block, MENU, B_MAT_YF_PRESET, mstr, 110, 182, 200, 20, &ma->YF_preset, 0.0, 0.0, 0, 0, "Basic material presets to start with");
|
|
|
|
uiDefButI(block, TOG|BIT|18, B_MATPRV,"Ray Mirror", 10,160,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for mirror reflection rendering");
|
|
uiDefButI(block, TOG|BIT|17, B_MATRAYTRANSP,"Ray Transp", 110,160,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for transparency rendering");
|
|
uiDefButI(block, TOG|BIT|6, B_MATZTRANSP,"ZTransp", 210,160,100,20, &(ma->mode), 0, 0, 0, 0, "Use for objects with alphamap textures");
|
|
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "rayMir ", 10,140,150,20, &(ma->ray_mirror), 0.0, 1.0, 100, 2, "Sets the amount mirror reflection for raytrace");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "frsOfs ", 160,140,150,20, &(ma->fresnel_mir_i), 1.0, 5.0, 10, 2, "Fresnel offset, 1 is uniform mirror, 5 is fresnel mirror (IOR>1)");
|
|
|
|
/* ior has extended range up to 30, for use with total fresnel reflection */
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "IOR ", 10,115,150,20, &(ma->ang), 1.0, 30.0, 100, 2, "Sets the angular index of refraction for raytrace");
|
|
|
|
// parameters only used in ray_transp mode
|
|
if(ma->mode & MA_RAYTRANSP) {
|
|
// Filter
|
|
uiDefButF(block, NUM, B_MATPRV, "Filt:", 160,115,150,20, &(ma->filter), 0.0, 1.0, 10, 0, "Amount of filtering for transparent raytrace");
|
|
|
|
/* absorption color */
|
|
uiDefBut(block, LABEL, 0, "Absorption Color", 10, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 10, 38, 30, 58, &ma->YF_ar, 0, 0, 0, B_MATCOL, "transmit absorption color, white is no absorption");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "aR ", 40, 78, 120, 18, &ma->YF_ar, 1e-7f, 1.0, B_MATCOL, 0, "");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "aG ", 40, 58, 120, 18, &ma->YF_ag, 1e-7f, 1.0, B_MATCOL, 0, "");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "aB ", 40, 38, 120, 18, &ma->YF_ab, 1e-7f, 1.0, B_MATCOL, 0, "");
|
|
uiDefButF(block, NUM, B_MATPRV, "Ds", 10, 18, 150, 18, &ma->YF_dscale, 1e-7f, 100.0, 10.0, 0, "absorption distance scale, 1 is one blender (world) unit of distance");
|
|
|
|
/* disperions parameters */
|
|
uiDefBut(block, LABEL, 0, "Dispersion", 160, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
|
|
uiDefButF(block, NUM, B_MATPRV, "Pwr ", 160, 78, 150, 18, &ma->YF_dpwr, 0.0, 1.0, 0.25, 0, "Dispersion power, the higher, the more dispersion, 0 is no dispersion");
|
|
uiDefButI(block, NUM, B_MATPRV, "Samples ", 160, 58, 150, 18, &ma->YF_dsmp, 1.0, 100.0, 0, 0, "Dispersion samples, minimum at least 10, unless using jitter ");
|
|
uiDefButI(block, TOG|BIT|0, B_MATPRV, "Jitter", 160, 38, 150, 18, &ma->YF_djit, 0.0, 1.0, 0, 0, "Enable jittering of wavelenghts, adds noise");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
static void material_panel_shading(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_shading", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Shaders", "Material", 640, 0, 318, 204)==0) return;
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButI(block, TOG|BIT|5, B_MATHALO, "Halo", 245,180,65,18, &(ma->mode), 0, 0, 0, 0, "Renders material as a halo");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
if(ma->mode & MA_HALO) {
|
|
uiDefButF(block, NUM, B_MATPRV, "HaloSize: ", 10,155,190,18, &(ma->hasize), 0.0, 100.0, 10, 3, "Sets the dimension of the halo");
|
|
uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 10,135,190,18, &(ma->har), 1.0, 127.0, 0, 0, "Sets the hardness of the halo");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 10,115,190,18, &(ma->add), 0.0, 1.0, 0, 0, "Sets the strength of the add effect");
|
|
|
|
uiDefButS(block, NUM, B_MATPRV, "Rings: ", 10,90,90,18, &(ma->ringc), 0.0, 24.0, 0, 0, "Sets the number of rings rendered over the halo");
|
|
uiDefButS(block, NUM, B_MATPRV, "Lines: ", 100,90,100,18, &(ma->linec), 0.0, 250.0, 0, 0, "Sets the number of star shaped lines rendered over the halo");
|
|
uiDefButS(block, NUM, B_MATPRV, "Star: ", 10,70,90,18, &(ma->starc), 3.0, 50.0, 0, 0, "Sets the number of points on the star shaped halo");
|
|
uiDefButC(block, NUM, B_MATPRV, "Seed: ", 100,70,100,18, &(ma->seed1), 0.0, 255.0, 0, 0, "Randomizes ring dimension and line location");
|
|
if(ma->mode & MA_HALO_FLARE) {
|
|
uiDefButF(block, NUM, B_MATPRV, "FlareSize: ", 10,50,95,18, &(ma->flaresize), 0.1, 25.0, 10, 3, "Sets the factor by which the flare is larger than the halo");
|
|
uiDefButF(block, NUM, B_MATPRV, "Sub Size: ", 100,50,100,18, &(ma->subsize), 0.1, 25.0, 10, 3, "Sets the dimension of the subflares, dots and circles");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Boost: ", 10,30,190,18, &(ma->flareboost), 0.1, 10.0, 10, 3, "Gives the flare extra strength");
|
|
uiDefButC(block, NUM, B_MATPRV, "Fl.seed: ", 10,10,90,18, &(ma->seed2), 0.0, 255.0, 0, 0, "Specifies an offset in the flare seed table");
|
|
uiDefButS(block, NUM, B_MATPRV, "Flares: ", 100,10,100,18, &(ma->flarec), 1.0, 32.0, 0, 0, "Sets the number of subflares");
|
|
}
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButI(block, TOG|BIT|15, B_MATPRV_DRAW, "Flare",245,142,65,28, &(ma->mode), 0, 0, 0, 0, "Renders halo as a lensflare");
|
|
uiDefButI(block, TOG|BIT|8, B_MATPRV, "Rings", 245,123,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders rings over halo");
|
|
uiDefButI(block, TOG|BIT|9, B_MATPRV, "Lines", 245,104,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders star shaped lines over halo");
|
|
uiDefButI(block, TOG|BIT|11, B_MATPRV, "Star", 245,85,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders halo as a star");
|
|
uiDefButI(block, TOG|BIT|12, B_MATPRV, "HaloTex", 245,66,65, 18, &(ma->mode), 0, 0, 0, 0, "Gives halo a texture");
|
|
uiDefButI(block, TOG|BIT|13, B_MATPRV, "HaloPuno", 245,47,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses the vertex normal to specify the dimension of the halo");
|
|
uiDefButI(block, TOG|BIT|10, B_MATPRV, "X Alpha", 245,28,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses extreme alpha");
|
|
uiDefButI(block, TOG|BIT|14, B_MATPRV, "Shaded", 245,9,65, 18, &(ma->mode), 0, 0, 0, 0, "Lets halo receive light and shadows");
|
|
uiBlockEndAlign(block);
|
|
}
|
|
else {
|
|
char *str1= "Diffuse Shader%t|Lambert %x0|Oren-Nayar %x1|Toon %x2|Minnaert %x3";
|
|
char *str2= "Specular Shader%t|CookTorr %x0|Phong %x1|Blinn %x2|Toon %x3|WardIso %x4";
|
|
|
|
/* diff shader buttons */
|
|
uiDefButS(block, MENU, B_MATPRV_DRAW, str1, 9, 180,78,19, &(ma->diff_shader), 0.0, 0.0, 0, 0, "Creates a diffuse shader");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Ref ", 90,180,150,19, &(ma->ref), 0.0, 1.0, 0, 0, "Sets the amount of reflection");
|
|
if(ma->diff_shader==MA_DIFF_ORENNAYAR)
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Rough:",90,160, 150,19, &(ma->roughness), 0.0, 3.14, 0, 0, "Sets Oren Nayar Roughness");
|
|
else if(ma->diff_shader==MA_DIFF_TOON) {
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 160,150,19, &(ma->param[0]), 0.0, 3.14, 0, 0, "Sets size of diffuse toon area");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90,140,150,19, &(ma->param[1]), 0.0, 1.0, 0, 0, "Sets smoothness of diffuse toon area");
|
|
}
|
|
else if(ma->diff_shader==MA_DIFF_MINNAERT)
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Dark:",90,160, 150,19, &(ma->darkness), 0.0, 2.0, 0, 0, "Sets Minnaert darkness");
|
|
uiBlockEndAlign(block);
|
|
|
|
/* spec shader buttons */
|
|
uiDefButS(block, MENU, B_MATPRV_DRAW, str2, 9,120,77,19, &(ma->spec_shader), 0.0, 0.0, 0, 0, "Creates a specular shader");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Spec ", 90,120,150,19, &(ma->spec), 0.0, 2.0, 0, 0, "Sets the degree of specularity");
|
|
if ELEM3(ma->spec_shader, MA_SPEC_COOKTORR, MA_SPEC_PHONG, MA_SPEC_BLINN) {
|
|
uiDefButS(block, NUMSLI, B_MATPRV, "Hard:", 90, 100, 150,19, &(ma->har), 1.0, 511, 0, 0, "Sets the hardness of the specularity");
|
|
}
|
|
if(ma->spec_shader==MA_SPEC_BLINN)
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Refr:", 90, 80,150,19, &(ma->refrac), 1.0, 10.0, 0, 0, "Sets the material's Index of Refraction");
|
|
if(ma->spec_shader==MA_SPEC_TOON) {
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 100,150,19, &(ma->param[2]), 0.0, 1.53, 0, 0, "Sets the size of specular toon area");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90, 80,150,19, &(ma->param[3]), 0.0, 1.0, 0, 0, "Sets the smoothness of specular toon area");
|
|
}
|
|
if(ma->spec_shader==MA_SPEC_WARDISO)
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "rms:", 90, 100,150,19, &(ma->rms), 0.0, 0.4, 0, 0, "Sets the standard deviation of surface slope");
|
|
/* default shading variables */
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, 0, "Translucency ", 9,30,301,19, &(ma->translucency), 0.0, 1.0, 100, 2, "Amount of diffuse shading of the back side");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Amb ", 9,10,150,19, &(ma->amb), 0.0, 1.0, 0, 0, "Sets the amount of global ambient color the material receives");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "Emit ", 160,10,150,19, &(ma->emit), 0.0, 1.0, 0, 0, "Sets the amount of light the material emits");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButI(block, TOG|BIT|0, 0, "Traceable", 245,150,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material to cast shadows or being detected by ray tracing");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefButI(block, TOG|BIT|1, 0, "Shadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows");
|
|
uiDefButI(block, TOG|BIT|19, 0, "TraShadow", 245,100,65,19, &(ma->mode), 0, 0, 0, 0, "Recieves transparent shadows based at material color and alpha");
|
|
uiDefButI(block, TOG|BIT|22, 0, "Bias", 245,80,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefButI(block, TOG|BIT|16, 0, "Radio", 245,55,65,19, &(ma->mode), 0, 0, 0, 0, "Enables material for radiosity rendering");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
static void material_panel_ramps(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
ColorBand *coba;
|
|
float *facp;
|
|
short bitval;
|
|
char *inputc, *methodc;
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_ramps", UI_EMBOSS, UI_HELV, curarea->win);
|
|
uiNewPanelTabbed("Material", "Material");
|
|
if(uiNewPanel(curarea, block, "Ramps", "Material", 640, 0, 318, 204)==0) return;
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButS(block, ROW, B_REDR, "Show Col Ramp",10,180,150,20, &ma->ramp_show, 0, 0, 0, 0, "Show ramp buttons for material diffuse color");
|
|
uiDefButS(block, ROW, B_REDR, "Show Spec Ramp",160,180,150,20, &ma->ramp_show, 0, 1, 0, 0, "Show ramp buttons for material specular color");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
/* COLORBAND */
|
|
if(ma->ramp_show==0) bitval= 20; else bitval= 21;
|
|
uiBlockBeginAlign(block);
|
|
uiDefButI(block, TOG|BIT|bitval, B_MATCOLORBAND, "Colorband",10,145,80,20, &ma->mode, 0, 0, 0, 0, "Toggles colorband ramp operations");
|
|
|
|
if(ma->mode & (1<<bitval)) {
|
|
if(ma->ramp_show==0) {
|
|
coba= ma->ramp_col;
|
|
inputc= &ma->rampin_col;
|
|
methodc= &ma->rampblend_col;
|
|
facp= &ma->rampfac_col;
|
|
}
|
|
else {
|
|
coba= ma->ramp_spec;
|
|
inputc= &ma->rampin_spec;
|
|
methodc= &ma->rampblend_spec;
|
|
facp= &ma->rampfac_spec;
|
|
}
|
|
draw_colorband_buts(block, coba, -35, B_MATPRV); // aligns with previous button
|
|
|
|
uiDefBut(block, LABEL, 0, "Input",10,30,90,20, NULL, 0, 0, 0, 0, "");
|
|
uiDefBut(block, LABEL, 0, "Method",100,30,90,20, NULL, 0, 0, 0, 0, "");
|
|
uiDefBut(block, LABEL, 0, "Factor",190,30,120,20, NULL, 0, 0, 0, 0, "");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButC(block, MENU, B_MATPRV, "Shader %x0|Energy %x1|Normal %x2|Result %x3",10,10,90,20, inputc, 0, 0, 0, 0, "Input for Ramp");
|
|
uiDefButC(block, MENU, B_MATPRV, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Divide %x5|Difference %x6|Darken %x7|Lighten %x8",110,10,90,20, methodc, 0, 0, 0, 0, "Blending method for Ramp (uses alpha in Colorband)");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "", 190,10,120,20, facp, 0.0, 1.0, 100, 0, "Blending factor (also uses alpha in Colorband)");
|
|
}
|
|
}
|
|
|
|
static void material_panel_material(Object *ob, Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
ID *id, *idn, *idfrom;
|
|
uiBut *but;
|
|
float *colpoin = NULL, min;
|
|
int rgbsel = 0;
|
|
char str[30];
|
|
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_material", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Material", "Material", 320, 0, 318, 204)==0) return;
|
|
|
|
/* first do the browse but */
|
|
buttons_active_id(&id, &idfrom);
|
|
|
|
uiBlockSetCol(block, TH_BUT_SETTING2);
|
|
std_libbuttons(block, 8, 200, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA);
|
|
|
|
uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYUP, 262,200,XIC,YIC, 0, 0, 0, 0, 0, "Copies Material to the buffer");
|
|
uiSetButLock(id && id->lib, "Can't edit library data");
|
|
uiDefIconBut(block, BUT, B_MATPASTE, ICON_PASTEUP, 283,200,XIC,YIC, 0, 0, 0, 0, 0, "Pastes Material from the buffer");
|
|
|
|
if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */
|
|
|
|
uiBlockBeginAlign(block);
|
|
|
|
/* id is the block from which the material is used */
|
|
if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob;
|
|
else id= ob->data;
|
|
|
|
/* indicate which one is linking a material */
|
|
if(id) {
|
|
strncpy(str, id->name, 2);
|
|
str[2]= ':'; str[3]= 0;
|
|
but= uiDefBut(block, TEX, B_IDNAME, str, 8,174,115,20, id->name+2, 0.0, 18.0, 0, 0, "Shows the block the material is linked to");
|
|
uiButSetFunc(but, test_idbutton_cb, id->name, NULL);
|
|
}
|
|
uiBlockSetCol(block, TH_BUT_ACTION);
|
|
uiDefButS(block, TOG|BIT|(ob->actcol-1), B_MATFROM, "OB", 125,174,32,20, &ob->colbits, 0, 0, 0, 0, "Links material to object");
|
|
idn= ob->data;
|
|
strncpy(str, idn->name, 2);
|
|
str[2]= 0;
|
|
uiBlockSetCol(block, TH_BUT_SETTING);
|
|
uiDefButS(block, TOGN|BIT|(ob->actcol-1), B_MATFROM, str, 158,174,32,20, &ob->colbits, 0, 0, 0, 0, "Shows the block the material is linked to");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
|
|
sprintf(str, "%d Mat", ob->totcol);
|
|
if(ob->totcol) min= 1.0; else min= 0.0;
|
|
uiDefButC(block, NUM, B_ACTCOL, str, 191,174,112,20, &(ob->actcol), min, (float)ob->totcol, 0, 0, "Shows the number of materials on object and the active material");
|
|
uiBlockEndAlign(block);
|
|
|
|
if(ob->totcol==0) return;
|
|
uiSetButLock(id->lib!=0, "Can't edit library data");
|
|
|
|
ma= give_current_material(ob, ob->actcol);
|
|
if(ma==0) return;
|
|
|
|
if(ma->dynamode & MA_DRAW_DYNABUTS) {
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, 0, "Restitut ", 128,120,175,20, &ma->reflect, 0.0, 1.0, 0, 0, "Elasticity of collisions");
|
|
uiDefButF(block, NUMSLI, 0, "Friction ", 128,100 ,175,20, &ma->friction, 0.0, 100.0, 0, 0, "Coulomb friction coefficient");
|
|
uiDefButF(block, NUMSLI, 0, "Fh Force ", 128,80 ,175,20, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area");
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUM, 0, "Fh Damp ", 8,120,100,20, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force");
|
|
uiDefButF(block, NUM, 0, "Fh Dist ", 8,100 ,100,20, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area");
|
|
uiDefButS(block, TOG|BIT|1, 0, "Fh Norm", 8,80 ,100,20, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
|
|
}
|
|
else {
|
|
if(!(ma->mode & MA_HALO)) {
|
|
uiBlockBeginAlign(block);
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiDefButI(block, TOG|BIT|4, B_REDR, "VCol Light", 8,146,73,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colours as extra light");
|
|
uiDefButI(block, TOG|BIT|7, B_REDR, "VCol Paint", 82,146,73,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colours with vertex colours");
|
|
uiDefButI(block, TOG|BIT|11, B_REDR, "TexFace", 156,146,73,20, &(ma->mode), 0, 0, 0, 0, "Sets UV-Editor assigned texture as color and texture info for faces");
|
|
uiDefButI(block, TOG|BIT|2, B_MATPRV, "Shadeless", 230,146,73,20, &(ma->mode), 0, 0, 0, 0, "Makes material insensitive to light or shadow");
|
|
uiDefButI(block, TOG|BIT|23, 0, "Full Osa", 8,127,147,19, &(ma->mode), 0.0, 10.0, 0, 0, "Forces to render all OSA samples, for shading and texture antialiasing");
|
|
uiDefButI(block, TOG|BIT|3, 0, "Wire", 156,127,73,19, &(ma->mode), 0, 0, 0, 0, "Renders only the edges of faces as a wireframe");
|
|
uiDefButI(block, TOG|BIT|8, 0, "ZInvert", 230,127,73,19, &(ma->mode), 0, 0, 0, 0, "Renders material's faces with inverted Z Buffer");
|
|
|
|
}
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 8,97,72,20, &(ma->r), 0, 0, 0, B_MATCOL, "");
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 8,77,72,20, &(ma->specr), 0, 0, 0, B_SPECCOL, "");
|
|
uiDefButF(block, COL, B_MATPRV_DRAW, "", 8,57,72,20, &(ma->mirr), 0, 0, 0, B_MIRCOL, "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
if(ma->mode & MA_HALO) {
|
|
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the colour of the halo with the RGB sliders");
|
|
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the colour of the lines with the RGB sliders");
|
|
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the colour of the rings with the RGB sliders");
|
|
}
|
|
else {
|
|
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse colour of the material");
|
|
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular colour of the material");
|
|
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror colour of the material");
|
|
}
|
|
|
|
if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;}
|
|
else if(ma->rgbsel==1) {colpoin= &(ma->specr); rgbsel= B_SPECCOL;}
|
|
else if(ma->rgbsel==2) {colpoin= &(ma->mirr); rgbsel= B_MIRCOL;}
|
|
|
|
if(ma->rgbsel==0 && (ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE) && !(ma->mode & MA_HALO)));
|
|
else if(ma->colormodel==MA_HSV) {
|
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, HSVSLI, B_MATPRV, "H ", 128,97,175,19, colpoin, 0.0, 0.9999, rgbsel, 0, "");
|
|
uiDefButF(block, HSVSLI, B_MATPRV, "S ", 128,77,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, "");
|
|
uiDefButF(block, HSVSLI, B_MATPRV, "V ", 128,57,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, "");
|
|
uiBlockSetCol(block, TH_AUTO);
|
|
}
|
|
else {
|
|
uiBlockBeginAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 128,97,175,19, colpoin, 0.0, 1.0, rgbsel, 0, "");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "G ", 128,77,175,19, colpoin+1, 0.0, 1.0, rgbsel, 0, "");
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "B ", 128,57,175,19, colpoin+2, 0.0, 1.0, rgbsel, 0, "");
|
|
}
|
|
uiBlockEndAlign(block);
|
|
uiDefButF(block, NUMSLI, B_MATPRV, "A ", 128,30,175,19, &ma->alpha, 0.0, 1.0, 0, 0, "Alpha");
|
|
|
|
}
|
|
uiBlockBeginAlign(block);
|
|
uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates colour using red, green and blue");
|
|
uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates colour using hue, saturation and value");
|
|
uiDefButS(block, TOG|BIT|0, REDRAWBUTSSHADING, "DYN", 84,30,39,19, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjusts parameters for dynamics options");
|
|
|
|
}
|
|
|
|
static void material_panel_preview(Material *ma)
|
|
{
|
|
uiBlock *block;
|
|
|
|
/* name "Preview" is abused to detect previewrender offset panel */
|
|
block= uiNewBlock(&curarea->uiblocks, "material_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
|
|
if(uiNewPanel(curarea, block, "Preview", "Material", 0, 0, 318, 204)==0) return;
|
|
|
|
if(ma) {
|
|
uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
|
|
|
|
// label to force a boundbox for buttons not to be centered
|
|
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
|
|
uiBlockSetCol(block, TH_BUT_NEUTRAL);
|
|
uiBlockBeginAlign(block);
|
|
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATPLANE, 210,180,25,22, &(ma->pr_type), 10, 0, 0, 0, "");
|
|
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 210,158,25,22, &(ma->pr_type), 10, 1, 0, 0, "");
|
|
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATCUBE, 210,136,25,22, &(ma->pr_type), 10, 2, 0, 0, "");
|
|
uiBlockEndAlign(block);
|
|
|
|
uiDefIconButS(block, ICONTOG|BIT|0, B_MATPRV, ICON_TRANSP_HLT, 210,100,25,22, &(ma->pr_back), 0, 0, 0, 0, "");
|
|
|
|
uiBlockBeginAlign(block);
|
|
uiDefIconButS(block, TOG|BIT|1, B_MATPRV, ICON_LAMP, 210,40,25,20, &(ma->pr_lamp), 0, 0, 0, 0, "");
|
|
uiDefIconButS(block, TOG|BIT|0, B_MATPRV, ICON_LAMP, 210,20,25,20, &(ma->pr_lamp), 0, 0, 0, 0, "");
|
|
}
|
|
}
|
|
|
|
void material_panels()
|
|
{
|
|
Material *ma;
|
|
MTex *mtex;
|
|
Object *ob= OBACT;
|
|
|
|
if(ob==0) return;
|
|
|
|
// type numbers are ordered
|
|
if((ob->type<OB_LAMP) && ob->type) {
|
|
ma= give_current_material(ob, ob->actcol);
|
|
|
|
// always draw first 2 panels
|
|
material_panel_preview(ma);
|
|
material_panel_material(ob, ma);
|
|
|
|
if(ma) {
|
|
material_panel_ramps(ma);
|
|
material_panel_shading(ma);
|
|
if (G.scene->r.renderer==R_INTERN)
|
|
material_panel_tramir(ma);
|
|
else {
|
|
if (ma->YF_ar==0.f) {
|
|
ma->YF_ar = ma->YF_ag = ma->YF_ab = 1;
|
|
ma->YF_dscale = 1;
|
|
}
|
|
material_panel_tramir_yafray(ma);
|
|
}
|
|
material_panel_texture(ma);
|
|
|
|
mtex= ma->mtex[ ma->texact ];
|
|
if(mtex && mtex->tex) {
|
|
material_panel_map_input(ma);
|
|
material_panel_map_to(ma);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void lamp_panels()
|
|
{
|
|
Object *ob= OBACT;
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|
|
|
if(ob==NULL || ob->type!= OB_LAMP) return;
|
|
|
|
lamp_panel_preview(ob, ob->data);
|
|
lamp_panel_lamp(ob, ob->data);
|
|
/* switch to yafray lamp panel if yafray enabled */
|
|
if (G.scene->r.renderer==R_INTERN)
|
|
lamp_panel_spot(ob, ob->data);
|
|
else {
|
|
/* init vars */
|
|
Lamp* lp = ob->data;
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|
if (lp->YF_numphotons==0) lp->YF_numphotons=1000;
|
|
if (lp->YF_numsearch==0) lp->YF_numsearch=10;
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|
if (lp->YF_phdepth==0) lp->YF_phdepth=1;
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|
if (lp->YF_causticblur==0.0) lp->YF_causticblur=0.001;
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|
if (lp->YF_bufsize==0) lp->YF_bufsize=128;
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|
/* spherelight radius default is zero, so nothing to do */
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lamp_panel_yafray(ob, lp);
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|
}
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lamp_panel_texture(ob, ob->data);
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|
lamp_panel_mapto(ob, ob->data);
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|
|
|
}
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|
|
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void world_panels()
|
|
{
|
|
World *wrld;
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|
|
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wrld= G.scene->world;
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|
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world_panel_preview(wrld);
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|
world_panel_world(wrld);
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|
|
|
if(wrld) {
|
|
world_panel_mistaph(wrld);
|
|
world_panel_amb_occ(wrld);
|
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world_panel_texture(wrld);
|
|
world_panel_mapto(wrld);
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|
}
|
|
}
|
|
|
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void texture_panels()
|
|
{
|
|
Material *ma=NULL;
|
|
Lamp *la=NULL;
|
|
World *wrld=NULL;
|
|
Object *ob= OBACT;
|
|
MTex *mtex= NULL;
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|
|
|
if(G.buts->texfrom==0) {
|
|
if(ob) {
|
|
ma= give_current_material(ob, ob->actcol);
|
|
if(ma) mtex= ma->mtex[ ma->texact ];
|
|
}
|
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}
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|
else if(G.buts->texfrom==1) {
|
|
wrld= G.scene->world;
|
|
if(wrld) mtex= wrld->mtex[ wrld->texact ];
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|
}
|
|
else if(G.buts->texfrom==2) {
|
|
if(ob && ob->type==OB_LAMP) {
|
|
la= ob->data;
|
|
mtex= la->mtex[ la->texact ];
|
|
}
|
|
}
|
|
|
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texture_panel_preview(ma || wrld || la); // for 'from' buttons
|
|
|
|
if(ma || wrld || la) {
|
|
|
|
texture_panel_texture(mtex, ma, wrld, la);
|
|
|
|
if(mtex && mtex->tex) {
|
|
texture_panel_colors(mtex->tex);
|
|
|
|
switch(mtex->tex->type) {
|
|
case TEX_IMAGE:
|
|
texture_panel_image(mtex->tex);
|
|
texture_panel_image1(mtex->tex);
|
|
break;
|
|
case TEX_ENVMAP:
|
|
texture_panel_envmap(mtex->tex);
|
|
break;
|
|
case TEX_CLOUDS:
|
|
texture_panel_clouds(mtex->tex);
|
|
break;
|
|
case TEX_MARBLE:
|
|
texture_panel_marble(mtex->tex);
|
|
break;
|
|
case TEX_STUCCI:
|
|
texture_panel_stucci(mtex->tex);
|
|
break;
|
|
case TEX_WOOD:
|
|
texture_panel_wood(mtex->tex);
|
|
break;
|
|
case TEX_BLEND:
|
|
texture_panel_blend(mtex->tex);
|
|
break;
|
|
case TEX_MAGIC:
|
|
texture_panel_magic(mtex->tex);
|
|
break;
|
|
case TEX_PLUGIN:
|
|
texture_panel_plugin(mtex->tex);
|
|
break;
|
|
case TEX_NOISE:
|
|
// no panel! (e: not really true, is affected by noisedepth param)
|
|
break;
|
|
/* newnoise: musgrave panels */
|
|
case TEX_MUSGRAVE:
|
|
texture_panel_musgrave(mtex->tex);
|
|
break;
|
|
case TEX_DISTNOISE:
|
|
texture_panel_distnoise(mtex->tex);
|
|
break;
|
|
/* newnoise: voronoi */
|
|
case TEX_VORONOI:
|
|
texture_panel_voronoi(mtex->tex);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* old popup.. too hackish, should be fixed once (ton) */
|
|
void clever_numbuts_buts()
|
|
{
|
|
Material *ma;
|
|
Lamp *la;
|
|
World *wo;
|
|
static char hexrgb[8]; /* Uh... */
|
|
static char hexspec[8]; /* Uh... */
|
|
static char hexmir[8]; /* Uh... */
|
|
static char hexho[8];
|
|
static char hexze[8];
|
|
int rgb[3];
|
|
|
|
if(G.buts->mainb!= CONTEXT_SHADING) return;
|
|
|
|
switch (G.buts->tab[CONTEXT_SHADING]) {
|
|
case TAB_SHADING_LAMP:
|
|
la= G.buts->lockpoin;
|
|
if (la){
|
|
sprintf(hexrgb, "%02X%02X%02X", (int)(la->r*255), (int)(la->g*255), (int)(la->b*255));
|
|
add_numbut(0, TEX, "RGB:", 0, 6, hexrgb, "HTML Hex value for the lamp color");
|
|
do_clever_numbuts("Lamp RGB Hex Values", 1, REDRAW);
|
|
sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
|
|
la->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
|
|
la->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
|
|
la->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
|
|
BIF_preview_changed(G.buts);
|
|
}
|
|
break;
|
|
case TAB_SHADING_WORLD:
|
|
wo= G.buts->lockpoin;
|
|
if (wo){
|
|
sprintf(hexho, "%02X%02X%02X", (int)(wo->horr*255), (int)(wo->horg*255), (int)(wo->horb*255));
|
|
sprintf(hexze, "%02X%02X%02X", (int)(wo->zenr*255), (int)(wo->zeng*255), (int)(wo->zenb*255));
|
|
add_numbut(0, TEX, "Zen:", 0, 6, hexze, "HTML Hex value for the Zenith color");
|
|
add_numbut(1, TEX, "Hor:", 0, 6, hexho, "HTML Hex value for the Horizon color");
|
|
do_clever_numbuts("World RGB Hex Values", 2, REDRAW);
|
|
|
|
sscanf(hexho, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
|
|
wo->horr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
|
|
wo->horg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
|
|
wo->horb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
|
|
sscanf(hexze, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
|
|
wo->zenr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
|
|
wo->zeng = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
|
|
wo->zenb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
|
|
BIF_preview_changed(G.buts);
|
|
|
|
}
|
|
break;
|
|
case TAB_SHADING_MAT:
|
|
|
|
ma= G.buts->lockpoin;
|
|
|
|
/* Build a hex value */
|
|
if (ma){
|
|
sprintf(hexrgb, "%02X%02X%02X", (int)(ma->r*255), (int)(ma->g*255), (int)(ma->b*255));
|
|
sprintf(hexspec, "%02X%02X%02X", (int)(ma->specr*255), (int)(ma->specg*255), (int)(ma->specb*255));
|
|
sprintf(hexmir, "%02X%02X%02X", (int)(ma->mirr*255), (int)(ma->mirg*255), (int)(ma->mirb*255));
|
|
|
|
add_numbut(0, TEX, "Col:", 0, 6, hexrgb, "HTML Hex value for the RGB color");
|
|
add_numbut(1, TEX, "Spec:", 0, 6, hexspec, "HTML Hex value for the Spec color");
|
|
add_numbut(2, TEX, "Mir:", 0, 6, hexmir, "HTML Hex value for the Mir color");
|
|
do_clever_numbuts("Material RGB Hex Values", 3, REDRAW);
|
|
|
|
/* Assign the new hex value */
|
|
sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
|
|
ma->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
|
|
ma->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
|
|
ma->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
|
|
sscanf(hexspec, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
|
|
ma->specr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
|
|
ma->specg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
|
|
ma->specb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
|
|
sscanf(hexmir, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
|
|
ma->mirr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
|
|
ma->mirg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
|
|
ma->mirb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
|
|
|
|
BIF_preview_changed(G.buts);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void radio_panels()
|
|
{
|
|
Radio *rad;
|
|
int flag;
|
|
|
|
rad= G.scene->radio;
|
|
if(rad==0) {
|
|
add_radio();
|
|
rad= G.scene->radio;
|
|
}
|
|
|
|
radio_panel_render(rad);
|
|
|
|
flag= rad_phase();
|
|
|
|
radio_panel_tool(rad, flag);
|
|
if(flag) radio_panel_calculation(rad, flag);
|
|
|
|
|
|
}
|
|
|
|
|