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blender-archive/source/blender/draw/intern/draw_manager_text.c
Valentin 5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00

656 lines
20 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_memiter.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_global.h"
#include "BKE_unit.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "BLF_api.h"
#include "WM_api.h"
#include "draw_manager_text.h"
#include "intern/bmesh_polygon.h"
typedef struct ViewCachedString {
float vec[3];
union {
uchar ub[4];
int pack;
} col;
short sco[2];
short xoffs, yoffs;
short flag;
int str_len;
/* str is allocated past the end */
char str[0];
} ViewCachedString;
typedef struct DRWTextStore {
BLI_memiter *cache_strings;
} DRWTextStore;
DRWTextStore *DRW_text_cache_create(void)
{
DRWTextStore *dt = MEM_callocN(sizeof(*dt), __func__);
dt->cache_strings = BLI_memiter_create(1 << 14); /* 16kb */
return dt;
}
void DRW_text_cache_destroy(struct DRWTextStore *dt)
{
BLI_memiter_destroy(dt->cache_strings);
MEM_freeN(dt);
}
void DRW_text_cache_add(DRWTextStore *dt,
const float co[3],
const char *str,
const int str_len,
short xoffs,
short yoffs,
short flag,
const uchar col[4])
{
int alloc_len;
ViewCachedString *vos;
if (flag & DRW_TEXT_CACHE_STRING_PTR) {
BLI_assert(str_len == strlen(str));
alloc_len = sizeof(void *);
}
else {
alloc_len = str_len + 1;
}
vos = BLI_memiter_alloc(dt->cache_strings, sizeof(ViewCachedString) + alloc_len);
copy_v3_v3(vos->vec, co);
copy_v4_v4_uchar(vos->col.ub, col);
vos->xoffs = xoffs;
vos->yoffs = yoffs;
vos->flag = flag;
vos->str_len = str_len;
/* allocate past the end */
if (flag & DRW_TEXT_CACHE_STRING_PTR) {
memcpy(vos->str, &str, alloc_len);
}
else {
memcpy(vos->str, str, alloc_len);
}
}
static void drw_text_cache_draw_ex(DRWTextStore *dt, ARegion *region)
{
ViewCachedString *vos;
BLI_memiter_handle it;
int col_pack_prev = 0;
float original_proj[4][4];
GPU_matrix_projection_get(original_proj);
wmOrtho2_region_pixelspace(region);
GPU_matrix_push();
GPU_matrix_identity_set();
const int font_id = BLF_default();
const uiStyle *style = UI_style_get();
BLF_size(font_id, style->widget.points * U.pixelsize, U.dpi);
BLI_memiter_iter_init(dt->cache_strings, &it);
while ((vos = BLI_memiter_iter_step(&it))) {
if (vos->sco[0] != IS_CLIPPED) {
if (col_pack_prev != vos->col.pack) {
BLF_color4ubv(font_id, vos->col.ub);
col_pack_prev = vos->col.pack;
}
BLF_position(
font_id, (float)(vos->sco[0] + vos->xoffs), (float)(vos->sco[1] + vos->yoffs), 2.0f);
((vos->flag & DRW_TEXT_CACHE_ASCII) ? BLF_draw_ascii : BLF_draw)(
font_id,
(vos->flag & DRW_TEXT_CACHE_STRING_PTR) ? *((const char **)vos->str) : vos->str,
vos->str_len);
}
}
GPU_matrix_pop();
GPU_matrix_projection_set(original_proj);
}
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *region, struct View3D *v3d)
{
ViewCachedString *vos;
if (v3d) {
RegionView3D *rv3d = region->regiondata;
int tot = 0;
/* project first and test */
BLI_memiter_handle it;
BLI_memiter_iter_init(dt->cache_strings, &it);
while ((vos = BLI_memiter_iter_step(&it))) {
if (ED_view3d_project_short_ex(
region,
(vos->flag & DRW_TEXT_CACHE_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
(vos->flag & DRW_TEXT_CACHE_LOCALCLIP) != 0,
vos->vec,
vos->sco,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) ==
V3D_PROJ_RET_OK) {
tot++;
}
else {
vos->sco[0] = IS_CLIPPED;
}
}
if (tot) {
/* Disable clipping for text */
const bool rv3d_clipping_enabled = RV3D_CLIPPING_ENABLED(v3d, rv3d);
if (rv3d_clipping_enabled) {
GPU_clip_distances(0);
}
drw_text_cache_draw_ex(dt, region);
if (rv3d_clipping_enabled) {
GPU_clip_distances(6);
}
}
}
else {
/* project first */
BLI_memiter_handle it;
BLI_memiter_iter_init(dt->cache_strings, &it);
View2D *v2d = &region->v2d;
float viewmat[4][4];
rctf region_space = {0.0f, region->winx, 0.0f, region->winy};
BLI_rctf_transform_calc_m4_pivot_min(&v2d->cur, &region_space, viewmat);
while ((vos = BLI_memiter_iter_step(&it))) {
float p[3];
copy_v3_v3(p, vos->vec);
mul_m4_v3(viewmat, p);
vos->sco[0] = p[0];
vos->sco[1] = p[1];
}
drw_text_cache_draw_ex(dt, region);
}
}
/* Copied from drawobject.c */
void DRW_text_edit_mesh_measure_stats(ARegion *region,
View3D *v3d,
Object *ob,
const UnitSettings *unit)
{
/* Do not use ascii when using non-default unit system, some unit chars are utf8 (micro, square,
* etc.). See bug T36090.
*/
struct DRWTextStore *dt = DRW_text_cache_ensure();
const short txt_flag = DRW_TEXT_CACHE_GLOBALSPACE | (unit->system ? 0 : DRW_TEXT_CACHE_ASCII);
Mesh *me = ob->data;
BMEditMesh *em = me->edit_mesh;
float v1[3], v2[3], v3[3], vmid[3], fvec[3];
char numstr[32]; /* Stores the measurement display text here */
size_t numstr_len;
const char *conv_float; /* Use a float conversion matching the grid size */
uchar col[4] = {0, 0, 0, 255}; /* color of the text to draw */
float area; /* area of the face */
float grid = unit->system ? unit->scale_length : v3d->grid;
const bool do_global = (v3d->flag & V3D_GLOBAL_STATS) != 0;
const bool do_moving = (G.moving & G_TRANSFORM_EDIT) != 0;
float clip_planes[4][4];
/* allow for displaying shape keys and deform mods */
BMIter iter;
const float(*vert_coords)[3] = (me->runtime.edit_data ? me->runtime.edit_data->vertexCos : NULL);
const bool use_coords = (vert_coords != NULL);
/* when 2 or more edge-info options are enabled, space apart */
short edge_tex_count = 0;
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
edge_tex_count += 1;
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) {
edge_tex_count += 1;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) && (em->selectmode & SCE_SELECT_EDGE)) {
edge_tex_count += 1;
}
const short edge_tex_sep = (short)((edge_tex_count - 1) * 5.0f * U.dpi_fac);
/* make the precision of the display value proportionate to the gridsize */
if (grid <= 0.01f) {
conv_float = "%.6g";
}
else if (grid <= 0.1f) {
conv_float = "%.5g";
}
else if (grid <= 1.0f) {
conv_float = "%.4g";
}
else if (grid <= 10.0f) {
conv_float = "%.3g";
}
else {
conv_float = "%.2g";
}
if (v3d->overlay.edit_flag &
(V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES)) {
BoundBox bb;
const rcti rect = {0, region->winx, 0, region->winy};
ED_view3d_clipping_calc(&bb, clip_planes, region, ob, &rect);
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
BMEdge *eed;
UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
/* draw selected edges, or edges next to selected verts while dragging */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
(do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)))) {
float v1_clip[3], v2_clip[3];
if (vert_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(eed->v1)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(eed->v2)]);
}
else {
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
mul_m4_v3(ob->obmat, vmid);
if (do_global) {
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
}
if (unit->system) {
numstr_len = BKE_unit_value_as_string(numstr,
sizeof(numstr),
len_v3v3(v1, v2) * unit->scale_length,
3,
B_UNIT_LENGTH,
unit,
false);
}
else {
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, len_v3v3(v1, v2));
}
DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, edge_tex_sep, txt_flag, col);
}
}
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) {
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
BMEdge *eed;
UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGEANG, col);
const float(*poly_normals)[3] = NULL;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
BKE_editmesh_cache_ensure_poly_normals(em, me->runtime.edit_data);
poly_normals = me->runtime.edit_data->polyNos;
}
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(eed, &l_a, &l_b)) {
/* Draw selected edges, or edges next to selected verts while dragging. */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
(do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) ||
/* Special case, this is useful to show when verts connected
* to this edge via a face are being transformed. */
BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT)))) {
float v1_clip[3], v2_clip[3];
if (vert_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(eed->v1)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(eed->v2)]);
}
else {
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
float no_a[3], no_b[3];
float angle;
mid_v3_v3v3(vmid, v1_clip, v2_clip);
mul_m4_v3(ob->obmat, vmid);
if (use_coords) {
copy_v3_v3(no_a, poly_normals[BM_elem_index_get(l_a->f)]);
copy_v3_v3(no_b, poly_normals[BM_elem_index_get(l_b->f)]);
}
else {
copy_v3_v3(no_a, l_a->f->no);
copy_v3_v3(no_b, l_b->f->no);
}
if (do_global) {
mul_mat3_m4_v3(ob->imat, no_a);
mul_mat3_m4_v3(ob->imat, no_b);
normalize_v3(no_a);
normalize_v3(no_b);
}
angle = angle_normalized_v3v3(no_a, no_b);
numstr_len = BLI_snprintf_rlen(numstr,
sizeof(numstr),
"%.3f%s",
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : "°");
DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, -edge_tex_sep, txt_flag, col);
}
}
}
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_AREA) {
/* would be nice to use BM_face_calc_area, but that is for 2d faces
* so instead add up tessellation triangle areas */
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
int i, n;
BMFace *f = NULL;
/* Alternative to using `poly_to_tri_count(i, BM_elem_index_get(f->l_first))`
* without having to add an extra loop. */
int looptri_index = 0;
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) {
const int f_looptri_len = f->len - 2;
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
n = 0;
area = 0;
zero_v3(vmid);
BMLoop *(*l)[3] = &em->looptris[looptri_index];
for (int j = 0; j < f_looptri_len; j++) {
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(l[j][0]->v)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(l[j][1]->v)]);
copy_v3_v3(v3, vert_coords[BM_elem_index_get(l[j][2]->v)]);
}
else {
copy_v3_v3(v1, l[j][0]->v->co);
copy_v3_v3(v2, l[j][1]->v->co);
copy_v3_v3(v3, l[j][2]->v->co);
}
add_v3_v3(vmid, v1);
add_v3_v3(vmid, v2);
add_v3_v3(vmid, v3);
n += 3;
if (do_global) {
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
mul_mat3_m4_v3(ob->obmat, v3);
}
area += area_tri_v3(v1, v2, v3);
}
mul_v3_fl(vmid, 1.0f / (float)n);
mul_m4_v3(ob->obmat, vmid);
if (unit->system) {
numstr_len = BKE_unit_value_as_string(
numstr,
sizeof(numstr),
(double)(area * unit->scale_length * unit->scale_length),
3,
B_UNIT_AREA,
unit,
false);
}
else {
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, area);
}
DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, 0, txt_flag, col);
}
looptri_index += f_looptri_len;
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_ANG) {
BMFace *efa;
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
const bool is_face_sel = BM_elem_flag_test_bool(efa, BM_ELEM_SELECT);
if (is_face_sel || do_moving) {
BMIter liter;
BMLoop *loop;
bool is_first = true;
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (is_face_sel || (do_moving && (BM_elem_flag_test(loop->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(loop->prev->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(loop->next->v, BM_ELEM_SELECT)))) {
float v2_local[3];
/* lazy init center calc */
if (is_first) {
if (use_coords) {
BM_face_calc_center_bounds_vcos(em->bm, efa, vmid, vert_coords);
}
else {
BM_face_calc_center_bounds(efa, vmid);
}
is_first = false;
}
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(loop->prev->v)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(loop->v)]);
copy_v3_v3(v3, vert_coords[BM_elem_index_get(loop->next->v)]);
}
else {
copy_v3_v3(v1, loop->prev->v->co);
copy_v3_v3(v2, loop->v->co);
copy_v3_v3(v3, loop->next->v->co);
}
copy_v3_v3(v2_local, v2);
if (do_global) {
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
mul_mat3_m4_v3(ob->obmat, v3);
}
float angle = angle_v3v3v3(v1, v2, v3);
numstr_len = BLI_snprintf_rlen(numstr,
sizeof(numstr),
"%.3f%s",
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : "°");
interp_v3_v3v3(fvec, vmid, v2_local, 0.8f);
mul_m4_v3(ob->obmat, fvec);
DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
}
}
/* This option is for mesh ops and addons debugging; only available in UI if Blender starts with
* --debug */
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) {
int i;
/* For now, reuse an appropriate theme color */
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
if (em->selectmode & SCE_SELECT_VERTEX) {
BMVert *v;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(v)]);
}
else {
copy_v3_v3(v1, v->co);
}
mul_m4_v3(ob->obmat, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
if (em->selectmode & SCE_SELECT_EDGE) {
BMEdge *eed;
const bool use_edge_tex_sep = (edge_tex_count == 2);
const bool use_edge_tex_len = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN);
BM_ITER_MESH_INDEX (eed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
float v1_clip[3], v2_clip[3];
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(eed->v1)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(eed->v2)]);
}
else {
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
mul_m4_v3(ob->obmat, vmid);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(
dt,
vmid,
numstr,
numstr_len,
0,
(use_edge_tex_sep) ? (use_edge_tex_len) ? -edge_tex_sep : edge_tex_sep : 0,
txt_flag,
col);
}
}
}
}
if (em->selectmode & SCE_SELECT_FACE) {
BMFace *f;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
if (use_coords) {
BM_face_calc_center_median_vcos(em->bm, f, v1, vert_coords);
}
else {
BM_face_calc_center_median(f, v1);
}
mul_m4_v3(ob->obmat, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
}
}