174 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * The Original Code is: all of this file.
 | 
						|
 *
 | 
						|
 * Contributor(s): none yet.
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
#ifndef __BKE_EFFECT_H__
 | 
						|
#define __BKE_EFFECT_H__
 | 
						|
 | 
						|
/** \file BKE_effect.h
 | 
						|
 *  \ingroup bke
 | 
						|
 *  \since March 2001
 | 
						|
 *  \author nzc
 | 
						|
 */
 | 
						|
#include "DNA_modifier_types.h"
 | 
						|
 | 
						|
struct Object;
 | 
						|
struct Scene;
 | 
						|
struct Effect;
 | 
						|
struct ListBase;
 | 
						|
struct Particle;
 | 
						|
struct Group;
 | 
						|
struct RNG;
 | 
						|
struct ParticleSimulationData;
 | 
						|
struct ParticleData;
 | 
						|
struct ParticleKey;
 | 
						|
 | 
						|
struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
 | 
						|
struct PartDeflect *object_add_collision_fields(int type);
 | 
						|
 | 
						|
/* Input to effector code */
 | 
						|
typedef struct EffectedPoint {
 | 
						|
	float *loc;
 | 
						|
	float *vel;
 | 
						|
	float *ave;  /* angular velocity for particles with dynamic rotation */
 | 
						|
	float *rot; /* rotation quaternion for particles with dynamic rotation */
 | 
						|
	float vel_to_frame;
 | 
						|
	float vel_to_sec;
 | 
						|
 | 
						|
	/* only for particles */
 | 
						|
	float size, charge;
 | 
						|
 | 
						|
	unsigned int flag;
 | 
						|
	int index;
 | 
						|
 | 
						|
	struct ParticleSystem *psys;  /* particle system the point belongs to */
 | 
						|
} EffectedPoint;
 | 
						|
 | 
						|
typedef struct GuideEffectorData {
 | 
						|
	float vec_to_point[3];
 | 
						|
	float strength;
 | 
						|
} GuideEffectorData;
 | 
						|
 | 
						|
typedef struct EffectorData {
 | 
						|
	/* Effector point */
 | 
						|
	float loc[3];
 | 
						|
	float nor[3];
 | 
						|
	float vel[3];
 | 
						|
 | 
						|
	float vec_to_point[3];
 | 
						|
	float distance, falloff;
 | 
						|
 | 
						|
	/* only for effector particles */
 | 
						|
	float size, charge;
 | 
						|
 | 
						|
	/* only for vortex effector with surface falloff */
 | 
						|
	float nor2[3], vec_to_point2[3];
 | 
						|
 | 
						|
	int *index; /* point index */
 | 
						|
} EffectorData;
 | 
						|
 | 
						|
/* used for calculating the effector force */
 | 
						|
typedef struct EffectorCache {
 | 
						|
	struct EffectorCache *next, *prev;
 | 
						|
 | 
						|
	struct Scene *scene;
 | 
						|
	struct Object *ob;
 | 
						|
	struct ParticleSystem *psys;
 | 
						|
	struct SurfaceModifierData *surmd;
 | 
						|
	
 | 
						|
	struct PartDeflect *pd;
 | 
						|
 | 
						|
	/* precalculated for guides */
 | 
						|
	struct GuideEffectorData *guide_data;
 | 
						|
	float guide_loc[4], guide_dir[3], guide_radius;
 | 
						|
	float velocity[3];
 | 
						|
 | 
						|
	float frame;
 | 
						|
	int flag;
 | 
						|
} EffectorCache;
 | 
						|
 | 
						|
void            free_partdeflect(struct PartDeflect *pd);
 | 
						|
struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights, bool precalc);
 | 
						|
void            pdEndEffectors(struct ListBase **effectors);
 | 
						|
void            pdPrecalculateEffectors(struct ListBase *effectors);
 | 
						|
void            pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
 | 
						|
 | 
						|
void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
 | 
						|
void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
 | 
						|
void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
 | 
						|
 | 
						|
/* needed for boids */
 | 
						|
float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
 | 
						|
int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], float surface_co[3], float surface_nor[3], float surface_vel[3]);
 | 
						|
int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
 | 
						|
 | 
						|
/* required for particle_system.c */
 | 
						|
//void do_physical_effector(struct EffectorData *eff, struct EffectorPoint *point, float *total_force);
 | 
						|
//float effector_falloff(struct EffectorData *eff, struct EffectorPoint *point, struct EffectorWeights *weights);
 | 
						|
 | 
						|
/* EffectedPoint->flag */
 | 
						|
#define PE_WIND_AS_SPEED        1
 | 
						|
#define PE_DYNAMIC_ROTATION     2
 | 
						|
#define PE_USE_NORMAL_DATA      4
 | 
						|
 | 
						|
/* EffectorData->flag */
 | 
						|
#define PE_VELOCITY_TO_IMPULSE  1
 | 
						|
 | 
						|
/* ======== Simulation Debugging ======== */
 | 
						|
 | 
						|
typedef struct SimDebugElement {
 | 
						|
	int category_hash;
 | 
						|
	int hash;
 | 
						|
	
 | 
						|
	int type;
 | 
						|
	float color[3];
 | 
						|
	
 | 
						|
	float v1[3], v2[3];
 | 
						|
} SimDebugElement;
 | 
						|
 | 
						|
typedef enum eSimDebugElement_Type {
 | 
						|
	SIM_DEBUG_ELEM_DOT,
 | 
						|
	SIM_DEBUG_ELEM_CIRCLE,
 | 
						|
	SIM_DEBUG_ELEM_LINE,
 | 
						|
	SIM_DEBUG_ELEM_VECTOR,
 | 
						|
} eSimDebugElement_Type;
 | 
						|
 | 
						|
typedef struct SimDebugData {
 | 
						|
	struct GHash *gh;
 | 
						|
} SimDebugData;
 | 
						|
 | 
						|
struct SimDebugData *BKE_sim_debug_data_new(void);
 | 
						|
void BKE_sim_debug_data_add_dot(struct SimDebugData *debug_data, const float p[3], float r, float g, float b, const char *category, int hash);
 | 
						|
void BKE_sim_debug_data_add_circle(struct SimDebugData *debug_data, const float p[3], const float radius, float r, float g, float b, const char *category, int hash);
 | 
						|
void BKE_sim_debug_data_add_line(struct SimDebugData *debug_data, const float p1[3], const float p2[3], float r, float g, float b, const char *category, int hash);
 | 
						|
void BKE_sim_debug_data_add_vector(struct SimDebugData *debug_data, const float p[3], const float d[3], float r, float g, float b, const char *category, int hash);
 | 
						|
void BKE_sim_debug_data_remove(struct SimDebugData *debug_data, int hash);
 | 
						|
void BKE_sim_debug_data_clear(struct SimDebugData *debug_data);
 | 
						|
void BKE_sim_debug_data_clear_category(struct SimDebugData *debug_data, const char *category);
 | 
						|
void BKE_sim_debug_data_free(struct SimDebugData *debug_data);
 | 
						|
 | 
						|
#endif
 | 
						|
 |