248 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| /** \file blender/collada/SceneExporter.cpp
 | |
|  *  \ingroup collada
 | |
|  */
 | |
| 
 | |
| extern "C" {
 | |
| 	#include "BLI_utildefines.h"
 | |
| 	#include "BKE_object.h"
 | |
| 	#include "BLI_listbase.h"
 | |
| }
 | |
| 
 | |
| #include "SceneExporter.h"
 | |
| #include "collada_utils.h"
 | |
| 
 | |
| SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings)
 | |
| 	: COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
 | |
| {
 | |
| }
 | |
| 
 | |
| void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
 | |
| {
 | |
| 	this->transformation_type = transformation_type;
 | |
| }
 | |
| 
 | |
| void SceneExporter::exportScene(Scene *sce)
 | |
| {
 | |
| 	// <library_visual_scenes> <visual_scene>
 | |
| 	std::string id_naming = id_name(sce);
 | |
| 	openVisualScene(translate_id(id_naming), id_naming);
 | |
| 	exportHierarchy(sce);
 | |
| 	closeVisualScene();
 | |
| 	closeLibrary();
 | |
| }
 | |
| 
 | |
| void SceneExporter::exportHierarchy(Scene *sce)
 | |
| {	
 | |
| 	LinkNode *node;
 | |
| 	std::vector<Object *> base_objects;
 | |
| 
 | |
| 	// Ensure all objects in the export_set are marked
 | |
| 	for (node = this->export_settings->export_set; node; node = node->next) {
 | |
| 		Object *ob = (Object *) node->link;
 | |
| 		ob->id.flag |= LIB_DOIT;
 | |
| 	}
 | |
| 	
 | |
| 	// Now find all exportable base ojects (highest in export hierarchy)
 | |
| 	for (node = this->export_settings->export_set; node; node = node->next) {
 | |
| 		Object *ob = (Object *) node->link;
 | |
| 		if (bc_is_base_node(this->export_settings->export_set, ob)) {
 | |
| 			switch (ob->type) {
 | |
| 				case OB_MESH:
 | |
| 				case OB_CAMERA:
 | |
| 				case OB_LAMP:
 | |
| 				case OB_EMPTY:
 | |
| 				case OB_ARMATURE:
 | |
| 					base_objects.push_back(ob);
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// And now export the base objects:
 | |
| 	for (int index = 0; index < base_objects.size(); index++) {
 | |
| 		Object *ob = base_objects[index];
 | |
| 		if (bc_is_marked(ob)) {
 | |
| 			bc_remove_mark(ob);
 | |
| 			writeNodes(ob, sce);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void SceneExporter::writeNodes(Object *ob, Scene *sce)
 | |
| {
 | |
| 	// Add associated armature first if available
 | |
| 	bool armature_exported = false;
 | |
| 	Object *ob_arm = bc_get_assigned_armature(ob);
 | |
| 	if (ob_arm != NULL) {
 | |
| 		armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
 | |
| 		if (armature_exported && bc_is_marked(ob_arm)) {
 | |
| 			bc_remove_mark(ob_arm);
 | |
| 			writeNodes(ob_arm, sce);
 | |
| 			armature_exported = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	COLLADASW::Node colladaNode(mSW);
 | |
| 	colladaNode.setNodeId(translate_id(id_name(ob)));
 | |
| 	colladaNode.setNodeName(translate_id(id_name(ob)));
 | |
| 	colladaNode.setType(COLLADASW::Node::NODE);
 | |
| 
 | |
| 	colladaNode.start();
 | |
| 
 | |
| 	std::list<Object *> child_objects;
 | |
| 
 | |
| 	// list child objects
 | |
| 	LinkNode *node;
 | |
| 	for (node=this->export_settings->export_set; node; node=node->next) {
 | |
| 		// cob - child object
 | |
| 		Object *cob = (Object *)node->link;
 | |
| 
 | |
| 		if (cob->parent == ob) {
 | |
| 			switch (cob->type) {
 | |
| 				case OB_MESH:
 | |
| 				case OB_CAMERA:
 | |
| 				case OB_LAMP:
 | |
| 				case OB_EMPTY:
 | |
| 				case OB_ARMATURE:
 | |
| 					if (bc_is_marked(cob))
 | |
| 						child_objects.push_back(cob);
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (ob->type == OB_MESH && armature_exported)
 | |
| 		// for skinned mesh we write obmat in <bind_shape_matrix>
 | |
| 		TransformWriter::add_node_transform_identity(colladaNode);
 | |
| 	else {
 | |
| 		TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
 | |
| 	}
 | |
| 
 | |
| 	// <instance_geometry>
 | |
| 	if (ob->type == OB_MESH) {
 | |
| 		bool instance_controller_created = false;
 | |
| 		if (armature_exported) {
 | |
| 			instance_controller_created = arm_exporter->add_instance_controller(ob);
 | |
| 		}
 | |
| 		if (!instance_controller_created) {
 | |
| 			COLLADASW::InstanceGeometry instGeom(mSW);
 | |
| 			instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
 | |
| 
 | |
| 			InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
 | |
| 
 | |
| 			instGeom.add();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// <instance_controller>
 | |
| 	else if (ob->type == OB_ARMATURE) {
 | |
| 		arm_exporter->add_armature_bones(ob, sce, this, child_objects);
 | |
| 	}
 | |
| 
 | |
| 	// <instance_camera>
 | |
| 	else if (ob->type == OB_CAMERA) {
 | |
| 		COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
 | |
| 		instCam.add();
 | |
| 	}
 | |
| 
 | |
| 	// <instance_light>
 | |
| 	else if (ob->type == OB_LAMP) {
 | |
| 		COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
 | |
| 		instLa.add();
 | |
| 	}
 | |
| 
 | |
| 	// empty object
 | |
| 	else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
 | |
| 		if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
 | |
| 			GroupObject *go = NULL;
 | |
| 			Group *gr = ob->dup_group;
 | |
| 			/* printf("group detected '%s'\n", gr->id.name + 2); */
 | |
| 			for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) {
 | |
| 				printf("\t%s\n", go->ob->id.name);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (ob->type == OB_ARMATURE) {
 | |
| 		colladaNode.end();
 | |
| 	}
 | |
| 
 | |
| 	if (BLI_listbase_is_empty(&ob->constraints) == false) {
 | |
| 		bConstraint *con = (bConstraint *) ob->constraints.first;
 | |
| 		while (con) {
 | |
| 			std::string con_name(translate_id(con->name));
 | |
| 			std::string con_tag = con_name + "_constraint";
 | |
| 			printf("%s\n", con_name.c_str());
 | |
| 			printf("%s\n\n", con_tag.c_str());
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"type",con->type);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"enforce",con->enforce);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"flag",con->flag);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"headtail",con->headtail);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"own_space",con->ownspace);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"rot_error",con->rot_error);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"tar_space",con->tarspace);
 | |
| 			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
 | |
| 			
 | |
| 			//not ideal: add the target object name as another parameter. 
 | |
| 			//No real mapping in the .dae
 | |
| 			//Need support for multiple target objects also.
 | |
| 			bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
 | |
| 			ListBase targets = {NULL, NULL};
 | |
| 			if (cti && cti->get_constraint_targets) {
 | |
| 			
 | |
| 				bConstraintTarget *ct;
 | |
| 				Object *obtar;
 | |
| 			
 | |
| 				cti->get_constraint_targets(con, &targets);
 | |
| 
 | |
| 				for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
 | |
| 					obtar = ct->tar;
 | |
| 					std::string tar_id((obtar) ? id_name(obtar) : "");
 | |
| 					colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id);
 | |
| 				}
 | |
| 
 | |
| 				if (cti->flush_constraint_targets)
 | |
| 					cti->flush_constraint_targets(con, &targets, 1);
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			con = con->next;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
 | |
| 		if (bc_is_marked(*i)) {
 | |
| 			bc_remove_mark(*i);
 | |
| 			writeNodes(*i, sce);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (ob->type != OB_ARMATURE)
 | |
| 		colladaNode.end();
 | |
| }
 | |
| 
 |