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archive/blender-archive
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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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2daa4db8a0cb23dfd0ca417ead2413e20ec18fe7
blender-archive/source/blender/gpu/intern
History
Antonis Ryakiotakis dfd383ca00 Fix overdrawing and errors with textured and mapped drawing
2015-07-14 23:49:03 +02:00
..
gpu_buffers.c
Display optimizations part 1.
2015-07-14 16:48:23 +02:00
gpu_codegen.c
Particle Info node support for GLSL mode and the internal render.
2015-07-14 18:52:29 +02:00
gpu_codegen.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
gpu_compositing.c
Final solution for Intel card Ambient Occlusion in T43987.
2015-05-18 22:10:54 +02:00
gpu_debug.c
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
gpu_draw.c
Fix overdrawing and errors with textured and mapped drawing
2015-07-14 23:49:03 +02:00
gpu_extensions.c
Cleanup: style
2015-06-24 05:13:43 +10:00
gpu_init_exit.c
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
gpu_material.c
Particle Info node support for GLSL mode and the internal render.
2015-07-14 18:52:29 +02:00
gpu_private.h
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
gpu_select.c
Fix T43785 crash with border select.
2015-02-24 17:19:07 +01:00
gpu_simple_shader.c
Fix high quality depth of field on the Mac.
2015-03-20 15:26:13 +01:00
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