348 lines
11 KiB
C++
348 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include <climits>
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#include "BLI_utildefines.h"
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#include "COM_FastGaussianBlurOperation.h"
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#include "MEM_guardedalloc.h"
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namespace blender::compositor {
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FastGaussianBlurOperation::FastGaussianBlurOperation() : BlurBaseOperation(DataType::Color)
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{
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this->m_iirgaus = nullptr;
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}
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void FastGaussianBlurOperation::executePixel(float output[4], int x, int y, void *data)
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{
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MemoryBuffer *newData = (MemoryBuffer *)data;
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newData->read(output, x, y);
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}
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bool FastGaussianBlurOperation::determineDependingAreaOfInterest(
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rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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}
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if (this->m_iirgaus) {
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return false;
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}
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newInput.xmin = 0;
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newInput.ymin = 0;
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newInput.xmax = this->getWidth();
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newInput.ymax = this->getHeight();
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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void FastGaussianBlurOperation::initExecution()
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{
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BlurBaseOperation::initExecution();
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BlurBaseOperation::initMutex();
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}
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void FastGaussianBlurOperation::deinitExecution()
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{
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if (this->m_iirgaus) {
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delete this->m_iirgaus;
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this->m_iirgaus = nullptr;
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}
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BlurBaseOperation::deinitMutex();
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}
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void *FastGaussianBlurOperation::initializeTileData(rcti *rect)
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{
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lockMutex();
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if (!this->m_iirgaus) {
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MemoryBuffer *newBuf = (MemoryBuffer *)this->m_inputProgram->initializeTileData(rect);
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MemoryBuffer *copy = new MemoryBuffer(*newBuf);
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updateSize();
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int c;
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this->m_sx = this->m_data.sizex * this->m_size / 2.0f;
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this->m_sy = this->m_data.sizey * this->m_size / 2.0f;
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if ((this->m_sx == this->m_sy) && (this->m_sx > 0.0f)) {
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for (c = 0; c < COM_NUM_CHANNELS_COLOR; c++) {
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IIR_gauss(copy, this->m_sx, c, 3);
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}
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}
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else {
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if (this->m_sx > 0.0f) {
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for (c = 0; c < COM_NUM_CHANNELS_COLOR; c++) {
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IIR_gauss(copy, this->m_sx, c, 1);
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}
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}
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if (this->m_sy > 0.0f) {
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for (c = 0; c < COM_NUM_CHANNELS_COLOR; c++) {
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IIR_gauss(copy, this->m_sy, c, 2);
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}
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}
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}
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this->m_iirgaus = copy;
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}
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unlockMutex();
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return this->m_iirgaus;
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}
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void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src,
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float sigma,
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unsigned int chan,
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unsigned int xy)
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{
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double q, q2, sc, cf[4], tsM[9], tsu[3], tsv[3];
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double *X, *Y, *W;
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const unsigned int src_width = src->getWidth();
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const unsigned int src_height = src->getHeight();
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unsigned int x, y, sz;
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unsigned int i;
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float *buffer = src->getBuffer();
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const uint8_t num_channels = src->get_num_channels();
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// <0.5 not valid, though can have a possibly useful sort of sharpening effect
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if (sigma < 0.5f) {
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return;
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}
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if ((xy < 1) || (xy > 3)) {
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xy = 3;
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}
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// XXX The YVV macro defined below explicitly expects sources of at least 3x3 pixels,
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// so just skipping blur along faulty direction if src's def is below that limit!
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if (src_width < 3) {
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xy &= ~1;
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}
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if (src_height < 3) {
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xy &= ~2;
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}
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if (xy < 1) {
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return;
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}
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// see "Recursive Gabor Filtering" by Young/VanVliet
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// all factors here in double.prec.
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// Required, because for single.prec it seems to blow up if sigma > ~200
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if (sigma >= 3.556f) {
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q = 0.9804f * (sigma - 3.556f) + 2.5091f;
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}
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else { // sigma >= 0.5
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q = (0.0561f * sigma + 0.5784f) * sigma - 0.2568f;
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}
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q2 = q * q;
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sc = (1.1668 + q) * (3.203729649 + (2.21566 + q) * q);
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// no gabor filtering here, so no complex multiplies, just the regular coefs.
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// all negated here, so as not to have to recalc Triggs/Sdika matrix
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cf[1] = q * (5.788961737 + (6.76492 + 3.0 * q) * q) / sc;
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cf[2] = -q2 * (3.38246 + 3.0 * q) / sc;
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// 0 & 3 unchanged
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cf[3] = q2 * q / sc;
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cf[0] = 1.0 - cf[1] - cf[2] - cf[3];
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// Triggs/Sdika border corrections,
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// it seems to work, not entirely sure if it is actually totally correct,
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// Besides J.M.Geusebroek's anigauss.c (see http://www.science.uva.nl/~mark),
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// found one other implementation by Cristoph Lampert,
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// but neither seem to be quite the same, result seems to be ok so far anyway.
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// Extra scale factor here to not have to do it in filter,
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// though maybe this had something to with the precision errors
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sc = cf[0] / ((1.0 + cf[1] - cf[2] + cf[3]) * (1.0 - cf[1] - cf[2] - cf[3]) *
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(1.0 + cf[2] + (cf[1] - cf[3]) * cf[3]));
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tsM[0] = sc * (-cf[3] * cf[1] + 1.0 - cf[3] * cf[3] - cf[2]);
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tsM[1] = sc * ((cf[3] + cf[1]) * (cf[2] + cf[3] * cf[1]));
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tsM[2] = sc * (cf[3] * (cf[1] + cf[3] * cf[2]));
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tsM[3] = sc * (cf[1] + cf[3] * cf[2]);
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tsM[4] = sc * (-(cf[2] - 1.0) * (cf[2] + cf[3] * cf[1]));
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tsM[5] = sc * (-(cf[3] * cf[1] + cf[3] * cf[3] + cf[2] - 1.0) * cf[3]);
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tsM[6] = sc * (cf[3] * cf[1] + cf[2] + cf[1] * cf[1] - cf[2] * cf[2]);
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tsM[7] = sc * (cf[1] * cf[2] + cf[3] * cf[2] * cf[2] - cf[1] * cf[3] * cf[3] -
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cf[3] * cf[3] * cf[3] - cf[3] * cf[2] + cf[3]);
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tsM[8] = sc * (cf[3] * (cf[1] + cf[3] * cf[2]));
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#define YVV(L) \
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{ \
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W[0] = cf[0] * X[0] + cf[1] * X[0] + cf[2] * X[0] + cf[3] * X[0]; \
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W[1] = cf[0] * X[1] + cf[1] * W[0] + cf[2] * X[0] + cf[3] * X[0]; \
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W[2] = cf[0] * X[2] + cf[1] * W[1] + cf[2] * W[0] + cf[3] * X[0]; \
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for (i = 3; i < L; i++) { \
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W[i] = cf[0] * X[i] + cf[1] * W[i - 1] + cf[2] * W[i - 2] + cf[3] * W[i - 3]; \
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} \
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tsu[0] = W[L - 1] - X[L - 1]; \
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tsu[1] = W[L - 2] - X[L - 1]; \
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tsu[2] = W[L - 3] - X[L - 1]; \
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tsv[0] = tsM[0] * tsu[0] + tsM[1] * tsu[1] + tsM[2] * tsu[2] + X[L - 1]; \
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tsv[1] = tsM[3] * tsu[0] + tsM[4] * tsu[1] + tsM[5] * tsu[2] + X[L - 1]; \
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tsv[2] = tsM[6] * tsu[0] + tsM[7] * tsu[1] + tsM[8] * tsu[2] + X[L - 1]; \
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Y[L - 1] = cf[0] * W[L - 1] + cf[1] * tsv[0] + cf[2] * tsv[1] + cf[3] * tsv[2]; \
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Y[L - 2] = cf[0] * W[L - 2] + cf[1] * Y[L - 1] + cf[2] * tsv[0] + cf[3] * tsv[1]; \
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Y[L - 3] = cf[0] * W[L - 3] + cf[1] * Y[L - 2] + cf[2] * Y[L - 1] + cf[3] * tsv[0]; \
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/* 'i != UINT_MAX' is really 'i >= 0', but necessary for unsigned int wrapping */ \
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for (i = L - 4; i != UINT_MAX; i--) { \
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Y[i] = cf[0] * W[i] + cf[1] * Y[i + 1] + cf[2] * Y[i + 2] + cf[3] * Y[i + 3]; \
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} \
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} \
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(void)0
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// intermediate buffers
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sz = MAX2(src_width, src_height);
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X = (double *)MEM_callocN(sz * sizeof(double), "IIR_gauss X buf");
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Y = (double *)MEM_callocN(sz * sizeof(double), "IIR_gauss Y buf");
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W = (double *)MEM_callocN(sz * sizeof(double), "IIR_gauss W buf");
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if (xy & 1) { // H
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int offset;
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for (y = 0; y < src_height; y++) {
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const int yx = y * src_width;
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offset = yx * num_channels + chan;
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for (x = 0; x < src_width; x++) {
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X[x] = buffer[offset];
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offset += num_channels;
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}
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YVV(src_width);
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offset = yx * num_channels + chan;
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for (x = 0; x < src_width; x++) {
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buffer[offset] = Y[x];
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offset += num_channels;
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}
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}
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}
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if (xy & 2) { // V
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int offset;
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const int add = src_width * num_channels;
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for (x = 0; x < src_width; x++) {
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offset = x * num_channels + chan;
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for (y = 0; y < src_height; y++) {
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X[y] = buffer[offset];
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offset += add;
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}
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YVV(src_height);
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offset = x * num_channels + chan;
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for (y = 0; y < src_height; y++) {
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buffer[offset] = Y[y];
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offset += add;
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}
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}
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}
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MEM_freeN(X);
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MEM_freeN(W);
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MEM_freeN(Y);
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#undef YVV
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}
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///
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FastGaussianBlurValueOperation::FastGaussianBlurValueOperation()
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{
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this->addInputSocket(DataType::Value);
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this->addOutputSocket(DataType::Value);
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this->m_iirgaus = nullptr;
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this->m_inputprogram = nullptr;
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this->m_sigma = 1.0f;
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this->m_overlay = 0;
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flags.complex = true;
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}
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void FastGaussianBlurValueOperation::executePixel(float output[4], int x, int y, void *data)
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{
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MemoryBuffer *newData = (MemoryBuffer *)data;
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newData->read(output, x, y);
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}
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bool FastGaussianBlurValueOperation::determineDependingAreaOfInterest(
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rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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if (this->m_iirgaus) {
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return false;
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}
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newInput.xmin = 0;
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newInput.ymin = 0;
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newInput.xmax = this->getWidth();
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newInput.ymax = this->getHeight();
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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void FastGaussianBlurValueOperation::initExecution()
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{
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this->m_inputprogram = getInputSocketReader(0);
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initMutex();
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}
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void FastGaussianBlurValueOperation::deinitExecution()
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{
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if (this->m_iirgaus) {
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delete this->m_iirgaus;
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this->m_iirgaus = nullptr;
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}
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deinitMutex();
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}
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void *FastGaussianBlurValueOperation::initializeTileData(rcti *rect)
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{
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lockMutex();
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if (!this->m_iirgaus) {
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MemoryBuffer *newBuf = (MemoryBuffer *)this->m_inputprogram->initializeTileData(rect);
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MemoryBuffer *copy = new MemoryBuffer(*newBuf);
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FastGaussianBlurOperation::IIR_gauss(copy, this->m_sigma, 0, 3);
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if (this->m_overlay == FAST_GAUSS_OVERLAY_MIN) {
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float *src = newBuf->getBuffer();
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float *dst = copy->getBuffer();
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for (int i = copy->getWidth() * copy->getHeight(); i != 0;
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i--, src += COM_NUM_CHANNELS_VALUE, dst += COM_NUM_CHANNELS_VALUE) {
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if (*src < *dst) {
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*dst = *src;
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}
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}
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}
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else if (this->m_overlay == FAST_GAUSS_OVERLAY_MAX) {
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float *src = newBuf->getBuffer();
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float *dst = copy->getBuffer();
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for (int i = copy->getWidth() * copy->getHeight(); i != 0;
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i--, src += COM_NUM_CHANNELS_VALUE, dst += COM_NUM_CHANNELS_VALUE) {
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if (*src > *dst) {
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*dst = *src;
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}
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}
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}
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// newBuf->
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this->m_iirgaus = copy;
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}
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unlockMutex();
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return this->m_iirgaus;
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}
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} // namespace blender::compositor
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