* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy. * Added new Animato evaluation functions specifically for use by PoseLib. * Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code! Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)
684 lines
20 KiB
C
684 lines
20 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_anim_types.h"
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#include "DNA_action_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_key_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "BKE_action.h"
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#include "BKE_fcurve.h"
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#include "BKE_key.h"
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#include "BKE_utildefines.h"
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#include "ED_anim_api.h"
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#include "ED_keyframes_edit.h"
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#include "ED_markers.h"
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/* This file defines an API and set of callback-operators for non-destructive editing of keyframe data.
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*
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* Two API functions are defined for actually performing the operations on the data:
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* ANIM_fcurve_keys_bezier_loop()
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* which take the data they operate on, a few callbacks defining what operations to perform.
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*
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* As operators which work on keyframes usually apply the same operation on all BezTriples in
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* every channel, the code has been optimised providing a set of functions which will get the
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* appropriate bezier-modify function to set. These functions (ANIM_editkeyframes_*) will need
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* to be called before getting any channels.
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*
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* A set of 'validation' callbacks are provided for checking if a BezTriple should be operated on.
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* These should only be used when using a 'general' BezTriple editor (i.e. selection setters which
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* don't check existing selection status).
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*
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* - Joshua Leung, Dec 2008
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*/
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/* ************************************************************************** */
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/* Keyframe Editing Loops - Exposed API */
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/* --------------------------- Base Functions ------------------------------------ */
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/* This function is used to loop over BezTriples in the given F-Curve, applying a given
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* operation on them, and optionally applies an F-Curve validation function afterwards.
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*/
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short ANIM_fcurve_keys_bezier_loop(BeztEditData *bed, FCurve *fcu, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb)
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{
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BezTriple *bezt;
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int b;
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/* sanity check */
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if (ELEM(NULL, fcu, fcu->bezt))
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return 0;
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/* if function to apply to bezier curves is set, then loop through executing it on beztriples */
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if (bezt_cb) {
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/* if there's a validation func, include that check in the loop
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* (this is should be more efficient than checking for it in every loop)
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*/
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if (bezt_ok) {
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for (b=0, bezt=fcu->bezt; b < fcu->totvert; b++, bezt++) {
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/* Only operate on this BezTriple if it fullfills the criteria of the validation func */
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if (bezt_ok(bed, bezt)) {
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/* Exit with return-code '1' if function returns positive
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* This is useful if finding if some BezTriple satisfies a condition.
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*/
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if (bezt_cb(bed, bezt)) return 1;
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}
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}
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}
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else {
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for (b=0, bezt=fcu->bezt; b < fcu->totvert; b++, bezt++) {
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/* Exit with return-code '1' if function returns positive
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* This is useful if finding if some BezTriple satisfies a condition.
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*/
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if (bezt_cb(bed, bezt)) return 1;
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}
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}
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}
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/* if fcu_cb (F-Curve post-editing callback) has been specified then execute it */
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if (fcu_cb)
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fcu_cb(fcu);
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/* done */
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return 0;
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}
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/* -------------------------------- Further Abstracted (Not Exposed Directly) ----------------------------- */
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/* This function is used to loop over the keyframe data in an Action Group */
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static short agrp_keys_bezier_loop(BeztEditData *bed, bActionGroup *agrp, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb)
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{
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FCurve *fcu;
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/* only iterate over the F-Curves that are in this group */
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for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) {
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if (ANIM_fcurve_keys_bezier_loop(bed, fcu, bezt_ok, bezt_cb, fcu_cb))
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return 1;
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}
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return 0;
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}
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/* This function is used to loop over the keyframe data in an Action */
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static short act_keys_bezier_loop(BeztEditData *bed, bAction *act, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb)
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{
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FCurve *fcu;
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/* just loop through all F-Curves */
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for (fcu= act->curves.first; fcu; fcu= fcu->next) {
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if (ANIM_fcurve_keys_bezier_loop(bed, fcu, bezt_ok, bezt_cb, fcu_cb))
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return 1;
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}
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return 0;
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}
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/* This function is used to loop over the keyframe data of an AnimData block */
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static short adt_keys_bezier_loop(BeztEditData *bed, AnimData *adt, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
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{
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/* drivers or actions? */
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if (filterflag & ADS_FILTER_ONLYDRIVERS) {
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FCurve *fcu;
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/* just loop through all F-Curves acting as Drivers */
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for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
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if (ANIM_fcurve_keys_bezier_loop(bed, fcu, bezt_ok, bezt_cb, fcu_cb))
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return 1;
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}
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}
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else if (adt->action) {
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/* call the function for actions */
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if (act_keys_bezier_loop(bed, adt->action, bezt_ok, bezt_cb, fcu_cb))
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return 1;
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}
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return 0;
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}
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/* This function is used to loop over the keyframe data in an Object */
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static short ob_keys_bezier_loop(BeztEditData *bed, Object *ob, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
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{
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Key *key= ob_get_key(ob);
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/* firstly, Object's own AnimData */
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if (ob->adt)
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adt_keys_bezier_loop(bed, ob->adt, bezt_ok, bezt_cb, fcu_cb, filterflag);
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/* shapekeys */
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if ((key && key->adt) && !(filterflag & ADS_FILTER_NOSHAPEKEYS))
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adt_keys_bezier_loop(bed, key->adt, bezt_ok, bezt_cb, fcu_cb, filterflag);
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// FIXME: add materials, etc. (but drawing code doesn't do it yet too! :)
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return 0;
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}
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/* This function is used to loop over the keyframe data in a Scene */
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static short scene_keys_bezier_loop(BeztEditData *bed, Scene *sce, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
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{
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World *wo= sce->world;
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/* Scene's own animation */
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if (sce->adt)
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adt_keys_bezier_loop(bed, sce->adt, bezt_ok, bezt_cb, fcu_cb, filterflag);
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/* World */
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if (wo && wo->adt)
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adt_keys_bezier_loop(bed, wo->adt, bezt_ok, bezt_cb, fcu_cb, filterflag);
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return 0;
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}
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/* --- */
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/* This function is used to apply operation to all keyframes, regardless of the type */
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short ANIM_animchannel_keys_bezier_loop(BeztEditData *bed, bAnimListElem *ale, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
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{
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/* sanity checks */
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if (ale == NULL)
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return 0;
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/* method to use depends on the type of keyframe data */
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switch (ale->datatype) {
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/* direct keyframe data (these loops are exposed) */
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case ALE_FCURVE: /* F-Curve */
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return ANIM_fcurve_keys_bezier_loop(bed, ale->key_data, bezt_ok, bezt_cb, fcu_cb);
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/* indirect 'summaries' (these are not exposed directly)
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* NOTE: must keep this code in sync with the drawing code and also the filtering code!
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*/
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case ALE_GROUP: /* action group */
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return agrp_keys_bezier_loop(bed, (bActionGroup *)ale->data, bezt_ok, bezt_cb, fcu_cb);
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case ALE_ACT: /* action */
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return act_keys_bezier_loop(bed, (bAction *)ale->data, bezt_ok, bezt_cb, fcu_cb);
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case ALE_OB: /* object */
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return ob_keys_bezier_loop(bed, (Object *)ale->data, bezt_ok, bezt_cb, fcu_cb, filterflag);
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case ALE_SCE: /* scene */
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return scene_keys_bezier_loop(bed, (Scene *)ale->data, bezt_ok, bezt_cb, fcu_cb, filterflag);
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}
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return 0;
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}
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/* This function is used to apply operation to all keyframes, regardless of the type without needed an AnimListElem wrapper */
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short ANIM_animchanneldata_keys_bezier_loop(BeztEditData *bed, void *data, int keytype, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
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{
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/* sanity checks */
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if (data == NULL)
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return 0;
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/* method to use depends on the type of keyframe data */
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switch (keytype) {
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/* direct keyframe data (these loops are exposed) */
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case ALE_FCURVE: /* F-Curve */
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return ANIM_fcurve_keys_bezier_loop(bed, data, bezt_ok, bezt_cb, fcu_cb);
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/* indirect 'summaries' (these are not exposed directly)
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* NOTE: must keep this code in sync with the drawing code and also the filtering code!
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*/
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case ALE_GROUP: /* action group */
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return agrp_keys_bezier_loop(bed, (bActionGroup *)data, bezt_ok, bezt_cb, fcu_cb);
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case ALE_ACT: /* action */
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return act_keys_bezier_loop(bed, (bAction *)data, bezt_ok, bezt_cb, fcu_cb);
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case ALE_OB: /* object */
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return ob_keys_bezier_loop(bed, (Object *)data, bezt_ok, bezt_cb, fcu_cb, filterflag);
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case ALE_SCE: /* scene */
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return scene_keys_bezier_loop(bed, (Scene *)data, bezt_ok, bezt_cb, fcu_cb, filterflag);
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}
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return 0;
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}
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/* ************************************************************************** */
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/* Keyframe Integrity Tools */
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/* Rearrange keyframes if some are out of order */
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// used to be recalc_*_ipos() where * was object or action
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void ANIM_editkeyframes_refresh(bAnimContext *ac)
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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/* filter animation data */
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filter= ANIMFILTER_CURVESONLY;
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ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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/* loop over ipo-curves that are likely to have been edited, and check them */
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for (ale= anim_data.first; ale; ale= ale->next) {
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FCurve *fcu= ale->key_data;
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/* make sure keyframes in F-curve are all in order, and handles are in valid positions */
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sort_time_fcurve(fcu);
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testhandles_fcurve(fcu);
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}
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/* free temp data */
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BLI_freelistN(&anim_data);
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}
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/* ************************************************************************** */
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/* BezTriple Validation Callbacks */
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static short ok_bezier_frame(BeztEditData *bed, BezTriple *bezt)
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{
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/* frame is stored in f1 property (this float accuracy check may need to be dropped?) */
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return IS_EQ(bezt->vec[1][0], bed->f1);
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}
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static short ok_bezier_framerange(BeztEditData *bed, BezTriple *bezt)
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{
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/* frame range is stored in float properties */
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return ((bezt->vec[1][0] > bed->f1) && (bezt->vec[1][0] < bed->f2));
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}
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static short ok_bezier_selected(BeztEditData *bed, BezTriple *bezt)
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{
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/* this macro checks all beztriple handles for selection... */
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return BEZSELECTED(bezt);
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}
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static short ok_bezier_value(BeztEditData *bed, BezTriple *bezt)
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{
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/* value is stored in f1 property
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* - this float accuracy check may need to be dropped?
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* - should value be stored in f2 instead so that we won't have conflicts when using f1 for frames too?
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*/
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return IS_EQ(bezt->vec[1][1], bed->f1);
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}
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static short ok_bezier_valuerange(BeztEditData *bed, BezTriple *bezt)
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{
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/* value range is stored in float properties */
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return ((bezt->vec[1][1] > bed->f1) && (bezt->vec[1][1] < bed->f2));
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}
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static short ok_bezier_region(BeztEditData *bed, BezTriple *bezt)
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{
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/* rect is stored in data property (it's of type rectf, but may not be set) */
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if (bed->data)
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return BLI_in_rctf(bed->data, bezt->vec[1][0], bezt->vec[1][1]);
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else
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return 0;
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}
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BeztEditFunc ANIM_editkeyframes_ok(short mode)
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{
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/* eEditKeyframes_Validate */
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switch (mode) {
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case BEZT_OK_FRAME: /* only if bezt falls on the right frame (float) */
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return ok_bezier_frame;
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case BEZT_OK_FRAMERANGE: /* only if bezt falls within the specified frame range (floats) */
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return ok_bezier_framerange;
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case BEZT_OK_SELECTED: /* only if bezt is selected (self) */
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return ok_bezier_selected;
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case BEZT_OK_VALUE: /* only if bezt value matches (float) */
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return ok_bezier_value;
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case BEZT_OK_VALUERANGE: /* only if bezier falls within the specified value range (floats) */
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return ok_bezier_valuerange;
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case BEZT_OK_REGION: /* only if bezier falls within the specified rect (data -> rectf) */
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return ok_bezier_region;
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default: /* nothing was ok */
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return NULL;
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}
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}
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/* ******************************************* */
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/* Assorted Utility Functions */
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/* helper callback for <animeditor>_cfrasnap_exec() -> used to help get the average time of all selected beztriples */
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short bezt_calc_average(BeztEditData *bed, BezTriple *bezt)
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{
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/* only if selected */
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if (bezt->f2 & SELECT) {
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/* store average time in float (only do rounding at last step */
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bed->f1 += bezt->vec[1][0];
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/* increment number of items */
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bed->i1++;
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}
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return 0;
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}
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/* ******************************************* */
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/* Transform */
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static short snap_bezier_nearest(BeztEditData *bed, BezTriple *bezt)
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{
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if (bezt->f2 & SELECT)
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bezt->vec[1][0]= (float)(floor(bezt->vec[1][0]+0.5));
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return 0;
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}
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static short snap_bezier_nearestsec(BeztEditData *bed, BezTriple *bezt)
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{
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const Scene *scene= bed->scene;
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const float secf = (float)FPS;
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if (bezt->f2 & SELECT)
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bezt->vec[1][0]= ((float)floor(bezt->vec[1][0]/secf + 0.5f) * secf);
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return 0;
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}
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static short snap_bezier_cframe(BeztEditData *bed, BezTriple *bezt)
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{
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const Scene *scene= bed->scene;
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if (bezt->f2 & SELECT)
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bezt->vec[1][0]= (float)CFRA;
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return 0;
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}
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static short snap_bezier_nearmarker(BeztEditData *bed, BezTriple *bezt)
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{
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//if (bezt->f2 & SELECT)
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// bezt->vec[1][0]= (float)find_nearest_marker_time(bezt->vec[1][0]); // XXX missing function!
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return 0;
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}
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static short snap_bezier_horizontal(BeztEditData *bed, BezTriple *bezt)
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{
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if (bezt->f2 & SELECT) {
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bezt->vec[0][1]= bezt->vec[2][1]= bezt->vec[1][1];
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if ((bezt->h1==HD_AUTO) || (bezt->h1==HD_VECT)) bezt->h1= HD_ALIGN;
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if ((bezt->h2==HD_AUTO) || (bezt->h2==HD_VECT)) bezt->h2= HD_ALIGN;
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}
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return 0;
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}
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// calchandles_ipocurve
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BeztEditFunc ANIM_editkeyframes_snap(short type)
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{
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/* eEditKeyframes_Snap */
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switch (type) {
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case SNAP_KEYS_NEARFRAME: /* snap to nearest frame */
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return snap_bezier_nearest;
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case SNAP_KEYS_CURFRAME: /* snap to current frame */
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return snap_bezier_cframe;
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case SNAP_KEYS_NEARMARKER: /* snap to nearest marker */
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return snap_bezier_nearmarker;
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case SNAP_KEYS_NEARSEC: /* snap to nearest second */
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return snap_bezier_nearestsec;
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case SNAP_KEYS_HORIZONTAL: /* snap handles to same value */
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return snap_bezier_horizontal;
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default: /* just in case */
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return snap_bezier_nearest;
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}
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}
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/* --------- */
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static short mirror_bezier_cframe(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
const Scene *scene= bed->scene;
|
|
float diff;
|
|
|
|
if (bezt->f2 & SELECT) {
|
|
diff= ((float)CFRA - bezt->vec[1][0]);
|
|
bezt->vec[1][0]= ((float)CFRA + diff);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static short mirror_bezier_yaxis(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
float diff;
|
|
|
|
if (bezt->f2 & SELECT) {
|
|
diff= (0.0f - bezt->vec[1][0]);
|
|
bezt->vec[1][0]= (0.0f + diff);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static short mirror_bezier_xaxis(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
float diff;
|
|
|
|
if (bezt->f2 & SELECT) {
|
|
diff= (0.0f - bezt->vec[1][1]);
|
|
bezt->vec[1][1]= (0.0f + diff);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static short mirror_bezier_marker(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
/* mirroring time stored in f1 */
|
|
if (bezt->f2 & SELECT) {
|
|
const float diff= (bed->f1 - bezt->vec[1][0]);
|
|
bezt->vec[1][0]= (bed->f1 + diff);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Note: for markers case, need to set global vars (eww...) */
|
|
// calchandles_fcurve
|
|
BeztEditFunc ANIM_editkeyframes_mirror(short type)
|
|
{
|
|
switch (type) {
|
|
case MIRROR_KEYS_CURFRAME: /* mirror over current frame */
|
|
return mirror_bezier_cframe;
|
|
case MIRROR_KEYS_YAXIS: /* mirror over frame 0 */
|
|
return mirror_bezier_yaxis;
|
|
case MIRROR_KEYS_XAXIS: /* mirror over value 0 */
|
|
return mirror_bezier_xaxis;
|
|
case MIRROR_KEYS_MARKER: /* mirror over marker */
|
|
return mirror_bezier_marker;
|
|
default: /* just in case */
|
|
return mirror_bezier_yaxis;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* ******************************************* */
|
|
/* Settings */
|
|
|
|
/* Sets the selected bezier handles to type 'auto' */
|
|
static short set_bezier_auto(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if((bezt->f1 & SELECT) || (bezt->f3 & SELECT)) {
|
|
if (bezt->f1 & SELECT) bezt->h1= 1; /* the secret code for auto */
|
|
if (bezt->f3 & SELECT) bezt->h2= 1;
|
|
|
|
/* if the handles are not of the same type, set them
|
|
* to type free
|
|
*/
|
|
if (bezt->h1 != bezt->h2) {
|
|
if ELEM(bezt->h1, HD_ALIGN, HD_AUTO) bezt->h1= HD_FREE;
|
|
if ELEM(bezt->h2, HD_ALIGN, HD_AUTO) bezt->h2= HD_FREE;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Sets the selected bezier handles to type 'vector' */
|
|
static short set_bezier_vector(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if ((bezt->f1 & SELECT) || (bezt->f3 & SELECT)) {
|
|
if (bezt->f1 & SELECT) bezt->h1= HD_VECT;
|
|
if (bezt->f3 & SELECT) bezt->h2= HD_VECT;
|
|
|
|
/* if the handles are not of the same type, set them
|
|
* to type free
|
|
*/
|
|
if (bezt->h1 != bezt->h2) {
|
|
if ELEM(bezt->h1, HD_ALIGN, HD_AUTO) bezt->h1= HD_FREE;
|
|
if ELEM(bezt->h2, HD_ALIGN, HD_AUTO) bezt->h2= HD_FREE;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Queries if the handle should be set to 'free' or 'align' */
|
|
static short bezier_isfree(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if ((bezt->f1 & SELECT) && (bezt->h1)) return 1;
|
|
if ((bezt->f3 & SELECT) && (bezt->h2)) return 1;
|
|
return 0;
|
|
}
|
|
|
|
/* Sets selected bezier handles to type 'align' */
|
|
static short set_bezier_align(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if (bezt->f1 & SELECT) bezt->h1= HD_ALIGN;
|
|
if (bezt->f3 & SELECT) bezt->h2= HD_ALIGN;
|
|
return 0;
|
|
}
|
|
|
|
/* Sets selected bezier handles to type 'free' */
|
|
static short set_bezier_free(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if (bezt->f1 & SELECT) bezt->h1= HD_FREE;
|
|
if (bezt->f3 & SELECT) bezt->h2= HD_FREE;
|
|
return 0;
|
|
}
|
|
|
|
/* Set all Bezier Handles to a single type */
|
|
// calchandles_fcurve
|
|
BeztEditFunc ANIM_editkeyframes_handles(short code)
|
|
{
|
|
switch (code) {
|
|
case HD_AUTO: /* auto */
|
|
return set_bezier_auto;
|
|
case HD_VECT: /* vector */
|
|
return set_bezier_vector;
|
|
case HD_FREE: /* free */
|
|
return set_bezier_free;
|
|
case HD_ALIGN: /* align */
|
|
return set_bezier_align;
|
|
|
|
default: /* free or align? */
|
|
return bezier_isfree;
|
|
}
|
|
}
|
|
|
|
/* ------- */
|
|
|
|
static short set_bezt_constant(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if (bezt->f2 & SELECT)
|
|
bezt->ipo= BEZT_IPO_CONST;
|
|
return 0;
|
|
}
|
|
|
|
static short set_bezt_linear(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if (bezt->f2 & SELECT)
|
|
bezt->ipo= BEZT_IPO_LIN;
|
|
return 0;
|
|
}
|
|
|
|
static short set_bezt_bezier(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
if (bezt->f2 & SELECT)
|
|
bezt->ipo= BEZT_IPO_BEZ;
|
|
return 0;
|
|
}
|
|
|
|
/* Set the interpolation type of the selected BezTriples in each IPO curve to the specified one */
|
|
// ANIM_editkeyframes_ipocurve_ipotype() !
|
|
BeztEditFunc ANIM_editkeyframes_ipo(short code)
|
|
{
|
|
switch (code) {
|
|
case BEZT_IPO_CONST: /* constant */
|
|
return set_bezt_constant;
|
|
case BEZT_IPO_LIN: /* linear */
|
|
return set_bezt_linear;
|
|
default: /* bezier */
|
|
return set_bezt_bezier;
|
|
}
|
|
}
|
|
|
|
/* ******************************************* */
|
|
/* Selection */
|
|
|
|
static short select_bezier_add(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
/* Select the bezier triple */
|
|
BEZ_SEL(bezt);
|
|
return 0;
|
|
}
|
|
|
|
static short select_bezier_subtract(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
/* Deselect the bezier triple */
|
|
BEZ_DESEL(bezt);
|
|
return 0;
|
|
}
|
|
|
|
static short select_bezier_invert(BeztEditData *bed, BezTriple *bezt)
|
|
{
|
|
/* Invert the selection for the bezier triple */
|
|
bezt->f2 ^= SELECT;
|
|
if (bezt->f2 & SELECT) {
|
|
bezt->f1 |= SELECT;
|
|
bezt->f3 |= SELECT;
|
|
}
|
|
else {
|
|
bezt->f1 &= ~SELECT;
|
|
bezt->f3 &= ~SELECT;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// NULL
|
|
BeztEditFunc ANIM_editkeyframes_select(short selectmode)
|
|
{
|
|
switch (selectmode) {
|
|
case SELECT_ADD: /* add */
|
|
return select_bezier_add;
|
|
case SELECT_SUBTRACT: /* subtract */
|
|
return select_bezier_subtract;
|
|
case SELECT_INVERT: /* invert */
|
|
return select_bezier_invert;
|
|
default: /* replace (need to clear all, then add) */
|
|
return select_bezier_add;
|
|
}
|
|
}
|