This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/armature/poselib.c
Joshua Leung 2dbf73f6a0 2.5 PoseLib - First steps to get PoseLib to work in 2.5
* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy. 
* Added new Animato evaluation functions specifically for use by PoseLib. 
* Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code!

Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)
2009-04-15 01:10:36 +00:00

1306 lines
36 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007, Blender Foundation
* This is a new part of Blender
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdio.h>
#include <stddef.h>
#include <string.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "DNA_listBase.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_depsgraph.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "PIL_time.h" /* sleep */
#include "RNA_access.h"
#include "RNA_types.h"
#include "WM_types.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_keyframes_draw.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
#include "armature_intern.h"
/* ******* XXX ********** */
static void BIF_undo_push() {}
static void error() {}
static int qtest() {return 0;}
static int sbutton() {return 0;}
static int pupmenu() {return 0;}
static int pupmenu_col() {return 0;}
static int extern_qread_ext() {return 0;}
static void persptoetsen() {}
static void headerprint() {}
static void remake_action_ipos() {} // xxx depreceated
//static void verify_pchan2achan_grouping() {} // xxx depreceated
static void action_set_activemarker() {}
/* ******* XXX ********** */
/* ************************************************************* */
/* == POSE-LIBRARY TOOL FOR BLENDER ==
*
* Overview:
* This tool allows animators to store a set of frequently used poses to dump into
* the active action to help in "budget" productions to quickly block out new actions.
* It acts as a kind of "glorified clipboard for poses", allowing for naming of poses.
*
* Features:
* - PoseLibs are simply normal Actions
* - Each "pose" is simply a set of keyframes that occur on a particular frame
* -> a set of TimeMarkers that belong to each Action, help 'label' where a 'pose' can be
* found in the Action
* - The Scrollwheel or PageUp/Down buttons when used in a special mode or after pressing/holding
* [a modifier] key, cycles through the poses available for the active pose's poselib, allowing the
* animator to preview what action best suits that pose
*/
/* ************************************************************* */
/* gets list of poses in poselib as a string usable for pupmenu() */
char *poselib_build_poses_menu (bAction *act, char title[])
{
DynStr *pupds= BLI_dynstr_new();
TimeMarker *marker;
char *str;
char buf[64];
int i;
/* add title first */
sprintf(buf, "%s%%t|", title);
BLI_dynstr_append(pupds, buf);
/* loop through markers, adding them */
for (marker=act->markers.first, i=1; marker; marker=marker->next, i++) {
BLI_dynstr_append(pupds, marker->name);
sprintf(buf, "%%x%d", i);
BLI_dynstr_append(pupds, buf);
if (marker->next)
BLI_dynstr_append(pupds, "|");
}
/* convert to normal MEM_malloc'd string */
str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
return str;
}
/* gets the first available frame in poselib to store a pose on
* - frames start from 1, and a pose should occur on every frame... 0 is error!
*/
int poselib_get_free_index (bAction *act)
{
TimeMarker *marker;
int low=0, high=0;
/* sanity checks */
if (ELEM(NULL, act, act->markers.first)) return 1;
/* loop over poses finding various values (poses are not stored in chronological order) */
for (marker= act->markers.first; marker; marker= marker->next) {
/* only increase low if value is 1 greater than low, to find "gaps" where
* poses were removed from the poselib
*/
if (marker->frame == (low + 1))
low++;
/* value replaces high if it is the highest value encountered yet */
if (marker->frame > high)
high= marker->frame;
}
/* - if low is not equal to high, then low+1 is a gap
* - if low is equal to high, then high+1 is the next index (add at end)
*/
if (low < high)
return (low + 1);
else
return (high + 1);
}
/* returns the active pose for a poselib */
TimeMarker *poselib_get_active_pose (bAction *act)
{
if ((act) && (act->active_marker))
return BLI_findlink(&act->markers, act->active_marker-1);
else
return NULL;
}
/* ************************************************************* */
/* Initialise a new poselib (whether it is needed or not) */
bAction *poselib_init_new (Object *ob)
{
/* sanity checks - only for armatures */
if (ELEM(NULL, ob, ob->pose))
return NULL;
/* init object's poselib action (unlink old one if there) */
if (ob->poselib)
ob->poselib->id.us--;
ob->poselib= add_empty_action("PoseLib");
return ob->poselib;
}
/* Initialise a new poselib (checks if that needs to happen) */
bAction *poselib_validate (Object *ob)
{
if (ELEM(NULL, ob, ob->pose))
return NULL;
else if (ob->poselib == NULL)
return poselib_init_new(ob);
else
return ob->poselib;
}
/* This tool automagically generates/validates poselib data so that it corresponds to the data
* in the action. This is for use in making existing actions usable as poselibs.
*/
void poselib_validate_act (bAction *act)
{
ListBase keys = {NULL, NULL};
ActKeyColumn *ak;
TimeMarker *marker, *markern;
/* validate action and poselib */
if (act == NULL) {
error("No Action to validate");
return;
}
/* determine which frames have keys */
action_to_keylist(act, &keys, NULL, NULL);
/* for each key, make sure there is a correspnding pose */
for (ak= keys.first; ak; ak= ak->next) {
/* check if any pose matches this */
for (marker= act->markers.first; marker; marker= marker->next) {
if (IS_EQ(marker->frame, ak->cfra)) {
marker->flag = -1;
break;
}
}
/* add new if none found */
if (marker == NULL) {
char name[64];
/* add pose to poselib */
marker= MEM_callocN(sizeof(TimeMarker), "ActionMarker");
strcpy(name, "Pose");
BLI_strncpy(marker->name, name, sizeof(marker->name));
marker->frame= (int)ak->cfra;
marker->flag= -1;
BLI_addtail(&act->markers, marker);
}
}
/* remove all untagged poses (unused), and remove all tags */
for (marker= act->markers.first; marker; marker= markern) {
markern= marker->next;
if (marker->flag != -1)
BLI_freelinkN(&act->markers, marker);
else
marker->flag = 0;
}
/* free temp memory */
BLI_freelistN(&keys);
BIF_undo_push("PoseLib Validate Action");
}
/* ************************************************************* */
/* Pointers to the builtin KeyingSets that we want to use */
static KeyingSet *poselib_ks_locrotscale = NULL; /* quaternion rotations */
static KeyingSet *poselib_ks_locrotscale2 = NULL; /* euler rotations */ // XXX FIXME...
static short poselib_ks_need_init= 1; /* have the above been obtained yet? */
/* Make sure the builtin KeyingSets are initialised properly
* (only gets called on first run of poselib_add_current_pose).
*/
static void poselib_get_builtin_keyingsets (void)
{
/* only if we haven't got these yet */
// FIXME: this assumes that we will always get the builtin sets...
if (poselib_ks_need_init) {
/* LocRotScale (quaternions) */
poselib_ks_locrotscale= ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
/* LocRotScale (euler) */
//ks_locrotscale2= ANIM_builtin_keyingset_get_named(ks_locrotscale, "LocRotScale");
poselib_ks_locrotscale2= poselib_ks_locrotscale; // FIXME: for now, just use the same one...
/* clear flag requesting init */
poselib_ks_need_init= 0;
}
}
/* This tool adds the current pose to the poselib
* Note: Standard insertkey cannot be used for this due to its limitations
*/
void poselib_add_current_pose (Scene *scene, Object *ob, int val)
{
bArmature *arm= (ob) ? ob->data : NULL;
bPose *pose= (ob) ? ob->pose : NULL;
bPoseChannel *pchan;
TimeMarker *marker;
bAction *act;
int frame;
char name[64];
bCommonKeySrc cks;
ListBase dsources = {&cks, &cks};
/* sanity check */
if (ELEM3(NULL, ob, arm, pose))
return;
/* mode - add new or replace existing */
if (val == 0) {
if ((ob->poselib) && (ob->poselib->markers.first)) {
val= pupmenu("PoseLib Add Current Pose%t|Add New%x1|Add New (Current Frame)%x3|Replace Existing%x2");
if (val <= 0) return;
}
else
val= 1;
}
if ((ob->poselib) && (val == 2)) {
char *menustr;
/* get poselib */
act= ob->poselib;
/* get the pose to replace */
menustr= poselib_build_poses_menu(act, "Replace PoseLib Pose");
val= pupmenu_col(menustr, 20);
if (menustr) MEM_freeN(menustr);
if (val <= 0) return;
marker= BLI_findlink(&act->markers, val-1);
if (marker == NULL) return;
/* get the frame from the poselib */
frame= marker->frame;
}
else {
/* get name of pose */
sprintf(name, "Pose");
if (sbutton(name, 0, sizeof(name)-1, "Name: ") == 0)
return;
/* get/initialise poselib */
act= poselib_validate(ob);
/* get frame */
if (val == 3)
frame= CFRA;
else /* if (val == 1) */
frame= poselib_get_free_index(act);
/* add pose to poselib - replaces any existing pose there */
for (marker= act->markers.first; marker; marker= marker->next) {
if (marker->frame == frame) {
BLI_strncpy(marker->name, name, sizeof(marker->name));
break;
}
}
if (marker == NULL) {
marker= MEM_callocN(sizeof(TimeMarker), "ActionMarker");
BLI_strncpy(marker->name, name, sizeof(marker->name));
marker->frame= frame;
BLI_addtail(&act->markers, marker);
}
/* validate name */
BLI_uniquename(&act->markers, marker, "Pose", offsetof(TimeMarker, name), 64);
}
/* make sure we've got KeyingSets to use */
poselib_get_builtin_keyingsets();
/* init common-key-source for use by KeyingSets */
memset(&cks, 0, sizeof(bCommonKeySrc));
cks.id= &ob->id;
/* loop through selected posechannels, keying their pose to the action */
for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
/* check if available */
if ((pchan->bone) && (arm->layer & pchan->bone->layer)) {
if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) {
/* init cks for this PoseChannel, then use the relative KeyingSets to keyframe it */
cks.pchan= pchan;
/* KeyingSet to use depends on rotation mode */
if (pchan->rotmode)
modify_keyframes(/*C*/NULL, &dsources, act, poselib_ks_locrotscale2, MODIFYKEY_MODE_INSERT, (float)frame);
else
modify_keyframes(/*C*/NULL, &dsources, act, poselib_ks_locrotscale, MODIFYKEY_MODE_INSERT, (float)frame);
}
}
}
/* store new 'active' pose number */
act->active_marker= BLI_countlist(&act->markers);
BIF_undo_push("PoseLib Add Pose");
}
/* This tool removes the pose that the user selected from the poselib (or the provided pose) */
void poselib_remove_pose (Object *ob, TimeMarker *marker)
{
bPose *pose= (ob) ? ob->pose : NULL;
bAction *act= (ob) ? ob->poselib : NULL;
FCurve *fcu;
char *menustr;
int val;
/* check if valid poselib */
if (ELEM(NULL, ob, pose)) {
error("PoseLib is only for Armatures in PoseMode");
return;
}
if (act == NULL) {
error("Object doesn't have PoseLib data");
return;
}
/* get index (and pointer) of pose to remove */
if (marker == NULL) {
menustr= poselib_build_poses_menu(act, "Remove PoseLib Pose");
val= pupmenu_col(menustr, 20);
if (menustr) MEM_freeN(menustr);
if (val <= 0) return;
marker= BLI_findlink(&act->markers, val-1);
if (marker == NULL) return;
}
else {
/* only continue if pose belongs to poselib */
if (BLI_findindex(&act->markers, marker) == -1)
return;
}
/* remove relevant keyframes */
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
BezTriple *bezt;
int i;
if (fcu->bezt) {
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
/* check if remove */
if (IS_EQ(bezt->vec[1][0], marker->frame)) {
delete_fcurve_key(fcu, i, 1);
break;
}
}
}
}
/* remove poselib from list */
BLI_freelinkN(&act->markers, marker);
/* fix active pose number */
act->active_marker= 0;
/* undo + redraw */
BIF_undo_push("PoseLib Remove Pose");
}
/* This tool renames the pose that the user selected from the poselib */
void poselib_rename_pose (Object *ob)
{
bPose *pose= (ob) ? ob->pose : NULL;
bAction *act= (ob) ? ob->poselib : NULL;
TimeMarker *marker;
char *menustr, name[64];
int val;
/* check if valid poselib */
if (ELEM(NULL, ob, pose)) {
error("PoseLib is only for Armatures in PoseMode");
return;
}
if (act == NULL) {
error("Object doesn't have a valid PoseLib");
return;
}
/* get index of pose to remove */
menustr= poselib_build_poses_menu(act, "Rename PoseLib Pose");
val= pupmenu_col(menustr, 20);
if (menustr) MEM_freeN(menustr);
if (val <= 0) return;
marker= BLI_findlink(&act->markers, val-1);
if (marker == NULL) return;
/* get name of pose */
strncpy(name, marker->name, sizeof(name));
if (sbutton(name, 0, sizeof(name)-1, "Name: ") == 0)
return;
/* copy name and validate it */
BLI_strncpy(marker->name, name, sizeof(marker->name));
BLI_uniquename(&act->markers, marker, "Pose", offsetof(TimeMarker, name), 64);
/* undo and update */
BIF_undo_push("PoseLib Rename Pose");
}
/* ************************************************************* */
/* Simple struct for storing settings/data for use during PoseLib preview */
typedef struct tPoseLib_PreviewData {
ListBase backups; /* tPoseLib_Backup structs for restoring poses */
ListBase searchp; /* LinkData structs storing list of poses which match the current search-string */
PointerRNA *rna_ptr; /* RNA-Pointer to Object 'ob' */
Object *ob; /* object to work on */
bArmature *arm; /* object's armature data */
bPose *pose; /* object's pose */
bAction *act; /* poselib to use */
TimeMarker *marker; /* 'active' pose */
short state; /* state of main loop */
short redraw; /* redraw/update settings during main loop */
short flag; /* flags for various settings */
int selcount; /* number of selected elements to work on */
int totcount; /* total number of elements to work on */
char headerstr[200]; /* Info-text to print in header */
char searchstr[64]; /* (Part of) Name to search for to filter poses that get shown */
char searchold[64]; /* Previously set searchstr (from last loop run), so that we can detected when to rebuild searchp */
short search_cursor; /* position of cursor in searchstr (cursor occurs before the item at the nominated index) */
} tPoseLib_PreviewData;
/* defines for tPoseLib_PreviewData->state values */
enum {
PL_PREVIEW_ERROR = -1,
PL_PREVIEW_RUNNING,
PL_PREVIEW_CONFIRM,
PL_PREVIEW_CANCEL,
PL_PREVIEW_RUNONCE
};
/* defines for tPoseLib_PreviewData->redraw values */
enum {
PL_PREVIEW_NOREDRAW = 0,
PL_PREVIEW_REDRAWALL,
PL_PREVIEW_REDRAWHEADER,
};
/* defines for tPoseLib_PreviewData->flag values */
enum {
PL_PREVIEW_FIRSTTIME = (1<<0),
PL_PREVIEW_SHOWORIGINAL = (1<<1)
};
/* ---------------------------- */
/* simple struct for storing backup info */
typedef struct tPoseLib_Backup {
struct tPoseLib_Backup *next, *prev;
bPoseChannel *pchan;
bPoseChannel olddata;
} tPoseLib_Backup;
/* Makes a copy of the current pose for restoration purposes - doesn't do constraints currently */
static void poselib_backup_posecopy (tPoseLib_PreviewData *pld)
{
bActionChannel *achan;
bPoseChannel *pchan;
/* for each posechannel that has an actionchannel in */
for (achan= pld->act->chanbase.first; achan; achan= achan->next) {
/* try to find posechannel */
pchan= get_pose_channel(pld->pose, achan->name);
/* backup data if available */
if (pchan) {
tPoseLib_Backup *plb;
/* store backup */
plb= MEM_callocN(sizeof(tPoseLib_Backup), "tPoseLib_Backup");
plb->pchan= pchan;
memcpy(&plb->olddata, plb->pchan, sizeof(bPoseChannel));
BLI_addtail(&pld->backups, plb);
/* mark as being affected */
if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))
pld->selcount++;
pld->totcount++;
}
}
}
/* Restores original pose - doesn't do constraints currently */
static void poselib_backup_restore (tPoseLib_PreviewData *pld)
{
tPoseLib_Backup *plb;
for (plb= pld->backups.first; plb; plb= plb->next) {
memcpy(plb->pchan, &plb->olddata, sizeof(bPoseChannel));
}
}
/* ---------------------------- */
/* Applies the appropriate stored pose from the pose-library to the current pose
* - assumes that a valid object, with a poselib has been supplied
* - gets the string to print in the header
* - this code is based on the code for extract_pose_from_action in blenkernel/action.c
*/
static void poselib_apply_pose (tPoseLib_PreviewData *pld)
{
PointerRNA *ptr= pld->rna_ptr;
bArmature *arm= pld->arm;
bPose *pose= pld->pose;
bPoseChannel *pchan;
bAction *act= pld->act;
bActionGroup *agrp;
BeztEditData bed;
BeztEditFunc group_ok_cb;
int frame;
/* get the frame */
if (pld->marker)
frame= pld->marker->frame;
else
return;
/* init settings for testing groups for keyframes */
group_ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
memset(&bed, 0, sizeof(BeztEditData));
bed.f1= ((float)frame) - 0.5f;
bed.f2= ((float)frame) + 0.5f;
/* start applying - only those channels which have a key at this point in time! */
for (agrp= act->groups.first; agrp; agrp= agrp->next) {
/* check if group has any keyframes */
if (ANIM_animchanneldata_keys_bezier_loop(&bed, agrp, ALE_GROUP, NULL, group_ok_cb, NULL, 0)) {
/* has keyframe on this frame, so try to get a PoseChannel with this name */
pchan= get_pose_channel(pose, agrp->name);
if (pchan) {
short ok= 0;
/* check if this bone should get any animation applied */
if (pld->selcount == 0) {
/* if no bones are selected, then any bone is ok */
ok= 1;
}
else if (pchan->bone) {
/* only ok if bone is visible and selected */
if ( (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) &&
(pchan->bone->flag & BONE_HIDDEN_P)==0 &&
(pchan->bone->layer & arm->layer) )
ok = 1;
}
if (ok) {
animsys_evaluate_action_group(ptr, act, agrp, NULL, (float)frame);
}
}
}
}
}
/* Auto-keys/tags bones affected by the pose used from the poselib */
static void poselib_keytag_pose (Scene *scene, tPoseLib_PreviewData *pld)
{
bPose *pose= pld->pose;
bPoseChannel *pchan;
bAction *act= pld->act;
bActionChannel *achan;
/* start tagging/keying */
for (achan= act->chanbase.first; achan; achan= achan->next) {
/* only for selected action channels */
if (achan->flag & ACHAN_SELECTED) {
pchan= get_pose_channel(pose, achan->name);
if (pchan) {
#if 0 // XXX old animation system
// TODO: use a standard autokeying function in future (to allow autokeying-editkeys to work)
if (IS_AUTOKEY_MODE(NORMAL)) {
ID *id= &pld->ob->id;
/* Set keys on pose */
if (pchan->flag & POSE_ROT) {
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0);
}
if (pchan->flag & POSE_SIZE) {
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0);
}
if (pchan->flag & POSE_LOC) {
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0);
}
/* clear any unkeyed tags */
if (pchan->bone)
pchan->bone->flag &= ~BONE_UNKEYED;
}
else {
/* add unkeyed tags */
if (pchan->bone)
pchan->bone->flag |= BONE_UNKEYED;
}
#endif // XXX old animation system
}
}
}
}
/* ---------------------------- */
/* This helper function is called during poselib_preview_poses to find the
* pose to preview next (after a change event)
*/
static void poselib_preview_get_next (tPoseLib_PreviewData *pld, int step)
{
/* check if we no longer have search-string, but don't have any marker */
if (pld->marker == NULL) {
if ((step) && (pld->searchstr[0] == 0))
pld->marker= pld->act->markers.first;
}
/* the following operations assume that there is a starting point and direction */
if ((pld->marker) && (step)) {
/* search-string dictates a special approach */
if (pld->searchstr[0]) {
TimeMarker *marker;
LinkData *ld, *ldn, *ldc;
/* free and rebuild if needed (i.e. if search-str changed) */
if (strcmp(pld->searchstr, pld->searchold)) {
/* free list of temporary search matches */
BLI_freelistN(&pld->searchp);
/* generate a new list of search matches */
for (marker= pld->act->markers.first; marker; marker= marker->next) {
/* does the name partially match?
* - don't worry about case, to make it easier for users to quickly input a name (or
* part of one), which is the whole point of this feature
*/
if (BLI_strcasestr(marker->name, pld->searchstr)) {
/* make link-data to store reference to it */
ld= MEM_callocN(sizeof(LinkData), "PoseMatch");
ld->data= marker;
BLI_addtail(&pld->searchp, ld);
}
}
/* set current marker to NULL (so that we start from first) */
pld->marker= NULL;
}
/* check if any matches */
if (pld->searchp.first == NULL) {
pld->marker= NULL;
return;
}
/* find first match */
for (ldc= pld->searchp.first; ldc; ldc= ldc->next) {
if (ldc->data == pld->marker)
break;
}
if (ldc == NULL)
ldc= pld->searchp.first;
/* Loop through the matches in a cyclic fashion, incrementing/decrementing step as appropriate
* until step == 0. At this point, marker should be the correct marker.
*/
if (step > 0) {
for (ld=ldc; ld && step; ld=ldn, step--)
ldn= (ld->next) ? ld->next : pld->searchp.first;
}
else {
for (ld=ldc; ld && step; ld=ldn, step++)
ldn= (ld->prev) ? ld->prev : pld->searchp.last;
}
/* set marker */
if (ld)
pld->marker= ld->data;
}
else {
TimeMarker *marker, *next;
/* Loop through the markers in a cyclic fashion, incrementing/decrementing step as appropriate
* until step == 0. At this point, marker should be the correct marker.
*/
if (step > 0) {
for (marker=pld->marker; marker && step; marker=next, step--)
next= (marker->next) ? marker->next : pld->act->markers.first;
}
else {
for (marker=pld->marker; marker && step; marker=next, step++)
next= (marker->prev) ? marker->prev : pld->act->markers.last;
}
/* it should be fairly impossible for marker to be NULL */
if (marker)
pld->marker= marker;
}
}
}
/* specially handle events for searching */
static void poselib_preview_handle_search (tPoseLib_PreviewData *pld, unsigned short event, char ascii)
{
if (ascii) {
/* character to add to the string */
short index= pld->search_cursor;
short len= (pld->searchstr[0]) ? strlen(pld->searchstr) : 0;
short i;
if (len) {
for (i = len; i > index; i--)
pld->searchstr[i]= pld->searchstr[i-1];
}
else
pld->searchstr[1]= 0;
pld->searchstr[index]= ascii;
pld->search_cursor++;
poselib_preview_get_next(pld, 1);
pld->redraw = PL_PREVIEW_REDRAWALL;
}
else {
/* some form of string manipulation */
switch (event) {
case BACKSPACEKEY:
if (pld->searchstr[0] && pld->search_cursor) {
short len= strlen(pld->searchstr);
short index= pld->search_cursor;
short i;
for (i = index; i <= len; i++)
pld->searchstr[i-1] = pld->searchstr[i];
pld->search_cursor--;
poselib_preview_get_next(pld, 1);
pld->redraw = PL_PREVIEW_REDRAWALL;
}
break;
case DELKEY:
if (pld->searchstr[0] && pld->searchstr[1]) {
short len= strlen(pld->searchstr);
short index= pld->search_cursor;
int i;
if (index < len) {
for (i = index; i < len; i++)
pld->searchstr[i] = pld->searchstr[i+1];
poselib_preview_get_next(pld, 1);
pld->redraw = PL_PREVIEW_REDRAWALL;
}
}
break;
}
}
}
/* handle events for poselib_preview_poses */
static void poselib_preview_handle_event (tPoseLib_PreviewData *pld, unsigned short event, char ascii)
{
/* backup stuff that needs to occur before every operation
* - make a copy of searchstr, so that we know if cache needs to be rebuilt
*/
strcpy(pld->searchold, pld->searchstr);
/* if we're currently showing the original pose, only certain events are handled */
if (pld->flag & PL_PREVIEW_SHOWORIGINAL) {
switch (event) {
/* exit - cancel */
case ESCKEY:
case RIGHTMOUSE:
pld->state= PL_PREVIEW_CANCEL;
break;
/* exit - confirm */
case LEFTMOUSE:
case RETKEY:
case PADENTER:
case SPACEKEY:
pld->state= PL_PREVIEW_CONFIRM;
break;
/* view manipulation */
case MIDDLEMOUSE:
// there's a little bug here that causes the normal header to get drawn while view is manipulated
// XXX handle_view_middlemouse();
pld->redraw= PL_PREVIEW_REDRAWHEADER;
break;
/* view manipulation, or searching */
case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
case PADPLUSKEY: case PADMINUS:
//persptoetsen(event);
pld->redraw= PL_PREVIEW_REDRAWHEADER;
break;
case TABKEY:
pld->flag &= ~PL_PREVIEW_SHOWORIGINAL;
pld->redraw= PL_PREVIEW_REDRAWALL;
break;
}
/* EXITS HERE... */
return;
}
/* NORMAL EVENT HANDLING... */
/* searching takes priority over normal activity */
switch (event) {
/* exit - cancel */
case ESCKEY:
case RIGHTMOUSE:
pld->state= PL_PREVIEW_CANCEL;
break;
/* exit - confirm */
case LEFTMOUSE:
case RETKEY:
case PADENTER:
case SPACEKEY:
pld->state= PL_PREVIEW_CONFIRM;
break;
/* toggle between original pose and poselib pose*/
case TABKEY:
pld->flag |= PL_PREVIEW_SHOWORIGINAL;
pld->redraw= PL_PREVIEW_REDRAWALL;
break;
/* change to previous pose (cyclic) */
case PAGEUPKEY:
case WHEELUPMOUSE:
poselib_preview_get_next(pld, -1);
pld->redraw= PL_PREVIEW_REDRAWALL;
break;
/* change to next pose (cyclic) */
case PAGEDOWNKEY:
case WHEELDOWNMOUSE:
poselib_preview_get_next(pld, 1);
pld->redraw= PL_PREVIEW_REDRAWALL;
break;
/* jump 5 poses (cyclic, back) */
case DOWNARROWKEY:
poselib_preview_get_next(pld, -5);
pld->redraw= PL_PREVIEW_REDRAWALL;
break;
/* jump 5 poses (cyclic, forward) */
case UPARROWKEY:
poselib_preview_get_next(pld, 5);
pld->redraw= PL_PREVIEW_REDRAWALL;
break;
/* change to next pose or searching cursor control */
case RIGHTARROWKEY:
if (pld->searchstr[0]) {
/* move text-cursor to the right */
if (pld->search_cursor < strlen(pld->searchstr))
pld->search_cursor++;
pld->redraw= PL_PREVIEW_REDRAWHEADER;
}
else {
/* change to next pose (cyclic) */
poselib_preview_get_next(pld, 1);
pld->redraw= PL_PREVIEW_REDRAWALL;
}
break;
/* change to next pose or searching cursor control */
case LEFTARROWKEY:
if (pld->searchstr[0]) {
/* move text-cursor to the left */
if (pld->search_cursor)
pld->search_cursor--;
pld->redraw= PL_PREVIEW_REDRAWHEADER;
}
else {
/* change to previous pose (cyclic) */
poselib_preview_get_next(pld, -1);
pld->redraw= PL_PREVIEW_REDRAWALL;
}
break;
/* change to first pose or start of searching string */
case HOMEKEY:
if (pld->searchstr[0]) {
pld->search_cursor= 0;
pld->redraw= PL_PREVIEW_REDRAWHEADER;
}
else {
/* change to first pose */
pld->marker= pld->act->markers.first;
pld->act->active_marker= 1;
pld->redraw= PL_PREVIEW_REDRAWALL;
}
break;
/* change to last pose or start of searching string */
case ENDKEY:
if (pld->searchstr[0]) {
pld->search_cursor= strlen(pld->searchstr);
pld->redraw= PL_PREVIEW_REDRAWHEADER;
}
else {
/* change to last pose */
pld->marker= pld->act->markers.last;
pld->act->active_marker= BLI_countlist(&pld->act->markers);
pld->redraw= PL_PREVIEW_REDRAWALL;
}
break;
/* view manipulation */
case MIDDLEMOUSE:
// there's a little bug here that causes the normal header to get drawn while view is manipulated
// XXX handle_view_middlemouse();
pld->redraw= PL_PREVIEW_REDRAWHEADER;
break;
/* view manipulation, or searching */
case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
case PADPLUSKEY: case PADMINUS:
if (pld->searchstr[0]) {
poselib_preview_handle_search(pld, event, ascii);
}
else {
persptoetsen(event);
pld->redraw= PL_PREVIEW_REDRAWHEADER;
}
break;
/* otherwise, assume that searching might be able to handle it */
default:
poselib_preview_handle_search(pld, event, ascii);
break;
}
}
/* ---------------------------- */
/* Init PoseLib Previewing data */
static void poselib_preview_init_data (tPoseLib_PreviewData *pld, Object *ob, short apply_active)
{
/* clear pld first as it resides on the stack */
memset(pld, 0, sizeof(tPoseLib_PreviewData));
/* get basic data */
pld->ob= ob;
pld->arm= (ob) ? (ob->data) : NULL;
pld->pose= (ob) ? (ob->pose) : NULL;
pld->act= (ob) ? (ob->poselib) : NULL;
pld->marker= poselib_get_active_pose(pld->act);
/* check if valid poselib */
if (ELEM3(NULL, pld->ob, pld->pose, pld->arm)) {
error("PoseLib is only for Armatures in PoseMode");
pld->state= PL_PREVIEW_ERROR;
return;
}
if (pld->act == NULL) {
error("Object doesn't have a valid PoseLib");
pld->state= PL_PREVIEW_ERROR;
return;
}
if (pld->marker == NULL) {
if ((apply_active==0) && (pld->act->markers.first)) {
/* just use first one then... */
pld->marker= pld->act->markers.first;
printf("PoseLib had no active pose\n");
}
else {
error("PoseLib has no poses to preview/apply");
pld->state= PL_PREVIEW_ERROR;
return;
}
}
/* make backups for restoring pose */
poselib_backup_posecopy(pld);
/* set flags for running */
pld->state= (apply_active) ? PL_PREVIEW_RUNONCE : PL_PREVIEW_RUNNING;
pld->redraw= PL_PREVIEW_REDRAWALL;
pld->flag= PL_PREVIEW_FIRSTTIME;
/* set depsgraph flags */
/* make sure the lock is set OK, unlock can be accidentally saved? */
pld->pose->flag |= POSE_LOCKED;
pld->pose->flag &= ~POSE_DO_UNLOCK;
/* clear strings + search */
strcpy(pld->headerstr, "");
strcpy(pld->searchstr, "");
strcpy(pld->searchold, "");
pld->search_cursor= 0;
}
/* After previewing poses */
static void poselib_preview_cleanup (Scene *scene, tPoseLib_PreviewData *pld)
{
Object *ob= pld->ob;
bPose *pose= pld->pose;
bArmature *arm= pld->arm;
bAction *act= pld->act;
TimeMarker *marker= pld->marker;
/* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
pose->flag |= POSE_DO_UNLOCK;
/* clear pose if cancelled */
if (pld->state == PL_PREVIEW_CANCEL) {
poselib_backup_restore(pld);
/* old optimize trick... this enforces to bypass the depgraph
* - note: code copied from transform_generics.c -> recalcData()
*/
if ((arm->flag & ARM_DELAYDEFORM)==0)
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */
else
where_is_pose(scene, ob);
}
else if (pld->state == PL_PREVIEW_CONFIRM) {
/* tag poses as appropriate */
poselib_keytag_pose(scene, pld);
/* change active pose setting */
act->active_marker= BLI_findindex(&act->markers, marker) + 1;
action_set_activemarker(act, marker, 0);
/* Update event for pose and deformation children */
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
/* updates */
if (IS_AUTOKEY_MODE(scene, NORMAL)) {
remake_action_ipos(ob->action);
}
else {
/* need to trick depgraph, action is not allowed to execute on pose */
where_is_pose(scene, ob);
ob->recalc= 0;
}
}
/* free memory used for backups */
BLI_freelistN(&pld->backups);
BLI_freelistN(&pld->searchp);
}
/* This tool allows users to preview the pose from the pose-lib using the mouse-scrollwheel/pageupdown
* It is also used to apply the active poselib pose only
*/
void poselib_preview_poses (Scene *scene, Object *ob, short apply_active)
{
tPoseLib_PreviewData pld;
unsigned short event;
short val=0;
char ascii;
/* check if valid poselib */
poselib_preview_init_data(&pld, ob, apply_active);
if (pld.state == PL_PREVIEW_ERROR)
return;
/* start preview loop */
while (ELEM(pld.state, PL_PREVIEW_RUNNING, PL_PREVIEW_RUNONCE)) {
/* preview a pose */
if (pld.redraw) {
/* only recalc pose (and its dependencies) if pose has changed */
if (pld.redraw == PL_PREVIEW_REDRAWALL) {
/* don't clear pose if firsttime */
if ((pld.flag & PL_PREVIEW_FIRSTTIME)==0)
poselib_backup_restore(&pld);
else
pld.flag &= ~PL_PREVIEW_FIRSTTIME;
/* pose should be the right one to draw (unless we're temporarily not showing it) */
if ((pld.flag & PL_PREVIEW_SHOWORIGINAL)==0)
poselib_apply_pose(&pld);
/* old optimize trick... this enforces to bypass the depgraph
* - note: code copied from transform_generics.c -> recalcData()
*/
if ((pld.arm->flag & ARM_DELAYDEFORM)==0)
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */
else
where_is_pose(scene, ob);
}
/* do header print - if interactively previewing */
if (pld.state == PL_PREVIEW_RUNNING) {
if (pld.flag & PL_PREVIEW_SHOWORIGINAL) {
sprintf(pld.headerstr, "PoseLib Previewing Pose: [Showing Original Pose] | Use Tab to start previewing poses again");
headerprint(pld.headerstr);
}
else if (pld.searchstr[0]) {
char tempstr[65];
char markern[64];
short index;
/* get search-string */
index= pld.search_cursor;
if (IN_RANGE(index, 0, 64)) {
memcpy(&tempstr[0], &pld.searchstr[0], index);
tempstr[index]= '|';
memcpy(&tempstr[index+1], &pld.searchstr[index], 64-index);
}
else {
strncpy(tempstr, pld.searchstr, 64);
}
/* get marker name */
if (pld.marker)
strcpy(markern, pld.marker->name);
else
strcpy(markern, "No Matches");
sprintf(pld.headerstr, "PoseLib Previewing Pose: Filter - [%s] | Current Pose - \"%s\" | Use ScrollWheel or PageUp/Down to change", tempstr, markern);
headerprint(pld.headerstr);
}
else {
sprintf(pld.headerstr, "PoseLib Previewing Pose: \"%s\" | Use ScrollWheel or PageUp/Down to change", pld.marker->name);
headerprint(pld.headerstr);
}
}
/* force drawing of view + clear redraw flag */
// XXX force_draw(0);
pld.redraw= PL_PREVIEW_NOREDRAW;
}
/* stop now if only running once */
if (pld.state == PL_PREVIEW_RUNONCE) {
pld.state = PL_PREVIEW_CONFIRM;
break;
}
/* essential for idling subloop */
if (qtest() == 0)
PIL_sleep_ms(2);
/* emptying queue and reading events */
while ( qtest() ) {
event= extern_qread_ext(&val, &ascii);
/* event processing */
if (val) {
poselib_preview_handle_event(&pld, event, ascii);
}
}
}
/* finish up */
poselib_preview_cleanup(scene, &pld);
BIF_undo_push("PoseLib Apply Pose");
}