* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy. * Added new Animato evaluation functions specifically for use by PoseLib. * Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code! Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)
1306 lines
36 KiB
C
1306 lines
36 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007, Blender Foundation
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* This is a new part of Blender
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <stddef.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_dynstr.h"
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#include "DNA_listBase.h"
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#include "DNA_anim_types.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_animsys.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_depsgraph.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "PIL_time.h" /* sleep */
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#include "RNA_access.h"
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#include "RNA_types.h"
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#include "WM_types.h"
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_keyframes_draw.h"
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#include "ED_keyframing.h"
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#include "ED_keyframes_edit.h"
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#include "armature_intern.h"
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/* ******* XXX ********** */
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static void BIF_undo_push() {}
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static void error() {}
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static int qtest() {return 0;}
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static int sbutton() {return 0;}
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static int pupmenu() {return 0;}
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static int pupmenu_col() {return 0;}
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static int extern_qread_ext() {return 0;}
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static void persptoetsen() {}
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static void headerprint() {}
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static void remake_action_ipos() {} // xxx depreceated
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//static void verify_pchan2achan_grouping() {} // xxx depreceated
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static void action_set_activemarker() {}
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/* ******* XXX ********** */
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/* ************************************************************* */
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/* == POSE-LIBRARY TOOL FOR BLENDER ==
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*
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* Overview:
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* This tool allows animators to store a set of frequently used poses to dump into
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* the active action to help in "budget" productions to quickly block out new actions.
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* It acts as a kind of "glorified clipboard for poses", allowing for naming of poses.
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*
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* Features:
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* - PoseLibs are simply normal Actions
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* - Each "pose" is simply a set of keyframes that occur on a particular frame
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* -> a set of TimeMarkers that belong to each Action, help 'label' where a 'pose' can be
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* found in the Action
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* - The Scrollwheel or PageUp/Down buttons when used in a special mode or after pressing/holding
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* [a modifier] key, cycles through the poses available for the active pose's poselib, allowing the
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* animator to preview what action best suits that pose
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*/
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/* ************************************************************* */
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/* gets list of poses in poselib as a string usable for pupmenu() */
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char *poselib_build_poses_menu (bAction *act, char title[])
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{
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DynStr *pupds= BLI_dynstr_new();
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TimeMarker *marker;
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char *str;
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char buf[64];
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int i;
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/* add title first */
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sprintf(buf, "%s%%t|", title);
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BLI_dynstr_append(pupds, buf);
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/* loop through markers, adding them */
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for (marker=act->markers.first, i=1; marker; marker=marker->next, i++) {
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BLI_dynstr_append(pupds, marker->name);
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sprintf(buf, "%%x%d", i);
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BLI_dynstr_append(pupds, buf);
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if (marker->next)
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BLI_dynstr_append(pupds, "|");
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}
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/* convert to normal MEM_malloc'd string */
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str= BLI_dynstr_get_cstring(pupds);
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BLI_dynstr_free(pupds);
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return str;
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}
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/* gets the first available frame in poselib to store a pose on
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* - frames start from 1, and a pose should occur on every frame... 0 is error!
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*/
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int poselib_get_free_index (bAction *act)
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{
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TimeMarker *marker;
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int low=0, high=0;
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/* sanity checks */
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if (ELEM(NULL, act, act->markers.first)) return 1;
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/* loop over poses finding various values (poses are not stored in chronological order) */
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for (marker= act->markers.first; marker; marker= marker->next) {
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/* only increase low if value is 1 greater than low, to find "gaps" where
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* poses were removed from the poselib
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*/
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if (marker->frame == (low + 1))
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low++;
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/* value replaces high if it is the highest value encountered yet */
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if (marker->frame > high)
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high= marker->frame;
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}
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/* - if low is not equal to high, then low+1 is a gap
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* - if low is equal to high, then high+1 is the next index (add at end)
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*/
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if (low < high)
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return (low + 1);
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else
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return (high + 1);
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}
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/* returns the active pose for a poselib */
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TimeMarker *poselib_get_active_pose (bAction *act)
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{
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if ((act) && (act->active_marker))
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return BLI_findlink(&act->markers, act->active_marker-1);
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else
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return NULL;
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}
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/* ************************************************************* */
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/* Initialise a new poselib (whether it is needed or not) */
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bAction *poselib_init_new (Object *ob)
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{
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/* sanity checks - only for armatures */
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if (ELEM(NULL, ob, ob->pose))
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return NULL;
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/* init object's poselib action (unlink old one if there) */
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if (ob->poselib)
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ob->poselib->id.us--;
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ob->poselib= add_empty_action("PoseLib");
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return ob->poselib;
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}
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/* Initialise a new poselib (checks if that needs to happen) */
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bAction *poselib_validate (Object *ob)
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{
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if (ELEM(NULL, ob, ob->pose))
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return NULL;
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else if (ob->poselib == NULL)
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return poselib_init_new(ob);
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else
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return ob->poselib;
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}
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/* This tool automagically generates/validates poselib data so that it corresponds to the data
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* in the action. This is for use in making existing actions usable as poselibs.
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*/
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void poselib_validate_act (bAction *act)
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{
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ListBase keys = {NULL, NULL};
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ActKeyColumn *ak;
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TimeMarker *marker, *markern;
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/* validate action and poselib */
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if (act == NULL) {
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error("No Action to validate");
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return;
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}
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/* determine which frames have keys */
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action_to_keylist(act, &keys, NULL, NULL);
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/* for each key, make sure there is a correspnding pose */
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for (ak= keys.first; ak; ak= ak->next) {
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/* check if any pose matches this */
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for (marker= act->markers.first; marker; marker= marker->next) {
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if (IS_EQ(marker->frame, ak->cfra)) {
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marker->flag = -1;
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break;
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}
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}
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/* add new if none found */
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if (marker == NULL) {
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char name[64];
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/* add pose to poselib */
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marker= MEM_callocN(sizeof(TimeMarker), "ActionMarker");
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strcpy(name, "Pose");
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BLI_strncpy(marker->name, name, sizeof(marker->name));
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marker->frame= (int)ak->cfra;
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marker->flag= -1;
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BLI_addtail(&act->markers, marker);
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}
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}
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/* remove all untagged poses (unused), and remove all tags */
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for (marker= act->markers.first; marker; marker= markern) {
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markern= marker->next;
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if (marker->flag != -1)
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BLI_freelinkN(&act->markers, marker);
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else
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marker->flag = 0;
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}
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/* free temp memory */
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BLI_freelistN(&keys);
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BIF_undo_push("PoseLib Validate Action");
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}
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/* ************************************************************* */
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/* Pointers to the builtin KeyingSets that we want to use */
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static KeyingSet *poselib_ks_locrotscale = NULL; /* quaternion rotations */
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static KeyingSet *poselib_ks_locrotscale2 = NULL; /* euler rotations */ // XXX FIXME...
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static short poselib_ks_need_init= 1; /* have the above been obtained yet? */
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/* Make sure the builtin KeyingSets are initialised properly
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* (only gets called on first run of poselib_add_current_pose).
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*/
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static void poselib_get_builtin_keyingsets (void)
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{
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/* only if we haven't got these yet */
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// FIXME: this assumes that we will always get the builtin sets...
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if (poselib_ks_need_init) {
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/* LocRotScale (quaternions) */
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poselib_ks_locrotscale= ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
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/* LocRotScale (euler) */
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//ks_locrotscale2= ANIM_builtin_keyingset_get_named(ks_locrotscale, "LocRotScale");
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poselib_ks_locrotscale2= poselib_ks_locrotscale; // FIXME: for now, just use the same one...
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/* clear flag requesting init */
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poselib_ks_need_init= 0;
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}
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}
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/* This tool adds the current pose to the poselib
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* Note: Standard insertkey cannot be used for this due to its limitations
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*/
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void poselib_add_current_pose (Scene *scene, Object *ob, int val)
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{
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bArmature *arm= (ob) ? ob->data : NULL;
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bPose *pose= (ob) ? ob->pose : NULL;
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bPoseChannel *pchan;
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TimeMarker *marker;
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bAction *act;
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int frame;
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char name[64];
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bCommonKeySrc cks;
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ListBase dsources = {&cks, &cks};
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/* sanity check */
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if (ELEM3(NULL, ob, arm, pose))
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return;
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/* mode - add new or replace existing */
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if (val == 0) {
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if ((ob->poselib) && (ob->poselib->markers.first)) {
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val= pupmenu("PoseLib Add Current Pose%t|Add New%x1|Add New (Current Frame)%x3|Replace Existing%x2");
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if (val <= 0) return;
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}
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else
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val= 1;
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}
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if ((ob->poselib) && (val == 2)) {
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char *menustr;
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/* get poselib */
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act= ob->poselib;
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/* get the pose to replace */
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menustr= poselib_build_poses_menu(act, "Replace PoseLib Pose");
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val= pupmenu_col(menustr, 20);
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if (menustr) MEM_freeN(menustr);
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if (val <= 0) return;
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marker= BLI_findlink(&act->markers, val-1);
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if (marker == NULL) return;
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/* get the frame from the poselib */
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frame= marker->frame;
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}
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else {
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/* get name of pose */
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sprintf(name, "Pose");
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if (sbutton(name, 0, sizeof(name)-1, "Name: ") == 0)
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return;
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/* get/initialise poselib */
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act= poselib_validate(ob);
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/* get frame */
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if (val == 3)
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frame= CFRA;
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else /* if (val == 1) */
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frame= poselib_get_free_index(act);
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/* add pose to poselib - replaces any existing pose there */
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for (marker= act->markers.first; marker; marker= marker->next) {
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if (marker->frame == frame) {
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BLI_strncpy(marker->name, name, sizeof(marker->name));
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break;
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}
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}
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if (marker == NULL) {
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marker= MEM_callocN(sizeof(TimeMarker), "ActionMarker");
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BLI_strncpy(marker->name, name, sizeof(marker->name));
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marker->frame= frame;
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BLI_addtail(&act->markers, marker);
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}
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/* validate name */
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BLI_uniquename(&act->markers, marker, "Pose", offsetof(TimeMarker, name), 64);
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}
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/* make sure we've got KeyingSets to use */
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poselib_get_builtin_keyingsets();
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/* init common-key-source for use by KeyingSets */
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memset(&cks, 0, sizeof(bCommonKeySrc));
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cks.id= &ob->id;
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/* loop through selected posechannels, keying their pose to the action */
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for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
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/* check if available */
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if ((pchan->bone) && (arm->layer & pchan->bone->layer)) {
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if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) {
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/* init cks for this PoseChannel, then use the relative KeyingSets to keyframe it */
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cks.pchan= pchan;
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/* KeyingSet to use depends on rotation mode */
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if (pchan->rotmode)
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modify_keyframes(/*C*/NULL, &dsources, act, poselib_ks_locrotscale2, MODIFYKEY_MODE_INSERT, (float)frame);
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else
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modify_keyframes(/*C*/NULL, &dsources, act, poselib_ks_locrotscale, MODIFYKEY_MODE_INSERT, (float)frame);
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}
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}
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}
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/* store new 'active' pose number */
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act->active_marker= BLI_countlist(&act->markers);
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BIF_undo_push("PoseLib Add Pose");
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}
|
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|
|
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/* This tool removes the pose that the user selected from the poselib (or the provided pose) */
|
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void poselib_remove_pose (Object *ob, TimeMarker *marker)
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{
|
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bPose *pose= (ob) ? ob->pose : NULL;
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bAction *act= (ob) ? ob->poselib : NULL;
|
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FCurve *fcu;
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char *menustr;
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int val;
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/* check if valid poselib */
|
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if (ELEM(NULL, ob, pose)) {
|
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error("PoseLib is only for Armatures in PoseMode");
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return;
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}
|
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if (act == NULL) {
|
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error("Object doesn't have PoseLib data");
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return;
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}
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|
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/* get index (and pointer) of pose to remove */
|
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if (marker == NULL) {
|
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menustr= poselib_build_poses_menu(act, "Remove PoseLib Pose");
|
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val= pupmenu_col(menustr, 20);
|
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if (menustr) MEM_freeN(menustr);
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if (val <= 0) return;
|
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marker= BLI_findlink(&act->markers, val-1);
|
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if (marker == NULL) return;
|
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}
|
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else {
|
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/* only continue if pose belongs to poselib */
|
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if (BLI_findindex(&act->markers, marker) == -1)
|
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return;
|
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}
|
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|
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/* remove relevant keyframes */
|
|
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
|
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BezTriple *bezt;
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int i;
|
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|
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if (fcu->bezt) {
|
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for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
|
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/* check if remove */
|
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if (IS_EQ(bezt->vec[1][0], marker->frame)) {
|
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delete_fcurve_key(fcu, i, 1);
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break;
|
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}
|
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}
|
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}
|
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}
|
|
|
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/* remove poselib from list */
|
|
BLI_freelinkN(&act->markers, marker);
|
|
|
|
/* fix active pose number */
|
|
act->active_marker= 0;
|
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|
|
/* undo + redraw */
|
|
BIF_undo_push("PoseLib Remove Pose");
|
|
}
|
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|
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|
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/* This tool renames the pose that the user selected from the poselib */
|
|
void poselib_rename_pose (Object *ob)
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{
|
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bPose *pose= (ob) ? ob->pose : NULL;
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bAction *act= (ob) ? ob->poselib : NULL;
|
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TimeMarker *marker;
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char *menustr, name[64];
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int val;
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|
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/* check if valid poselib */
|
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if (ELEM(NULL, ob, pose)) {
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error("PoseLib is only for Armatures in PoseMode");
|
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return;
|
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}
|
|
if (act == NULL) {
|
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error("Object doesn't have a valid PoseLib");
|
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return;
|
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}
|
|
|
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/* get index of pose to remove */
|
|
menustr= poselib_build_poses_menu(act, "Rename PoseLib Pose");
|
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val= pupmenu_col(menustr, 20);
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if (menustr) MEM_freeN(menustr);
|
|
|
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if (val <= 0) return;
|
|
marker= BLI_findlink(&act->markers, val-1);
|
|
if (marker == NULL) return;
|
|
|
|
/* get name of pose */
|
|
strncpy(name, marker->name, sizeof(name));
|
|
if (sbutton(name, 0, sizeof(name)-1, "Name: ") == 0)
|
|
return;
|
|
|
|
/* copy name and validate it */
|
|
BLI_strncpy(marker->name, name, sizeof(marker->name));
|
|
BLI_uniquename(&act->markers, marker, "Pose", offsetof(TimeMarker, name), 64);
|
|
|
|
/* undo and update */
|
|
BIF_undo_push("PoseLib Rename Pose");
|
|
}
|
|
|
|
|
|
/* ************************************************************* */
|
|
|
|
/* Simple struct for storing settings/data for use during PoseLib preview */
|
|
typedef struct tPoseLib_PreviewData {
|
|
ListBase backups; /* tPoseLib_Backup structs for restoring poses */
|
|
ListBase searchp; /* LinkData structs storing list of poses which match the current search-string */
|
|
|
|
PointerRNA *rna_ptr; /* RNA-Pointer to Object 'ob' */
|
|
Object *ob; /* object to work on */
|
|
bArmature *arm; /* object's armature data */
|
|
bPose *pose; /* object's pose */
|
|
bAction *act; /* poselib to use */
|
|
TimeMarker *marker; /* 'active' pose */
|
|
|
|
short state; /* state of main loop */
|
|
short redraw; /* redraw/update settings during main loop */
|
|
short flag; /* flags for various settings */
|
|
|
|
int selcount; /* number of selected elements to work on */
|
|
int totcount; /* total number of elements to work on */
|
|
|
|
char headerstr[200]; /* Info-text to print in header */
|
|
|
|
char searchstr[64]; /* (Part of) Name to search for to filter poses that get shown */
|
|
char searchold[64]; /* Previously set searchstr (from last loop run), so that we can detected when to rebuild searchp */
|
|
short search_cursor; /* position of cursor in searchstr (cursor occurs before the item at the nominated index) */
|
|
} tPoseLib_PreviewData;
|
|
|
|
/* defines for tPoseLib_PreviewData->state values */
|
|
enum {
|
|
PL_PREVIEW_ERROR = -1,
|
|
PL_PREVIEW_RUNNING,
|
|
PL_PREVIEW_CONFIRM,
|
|
PL_PREVIEW_CANCEL,
|
|
PL_PREVIEW_RUNONCE
|
|
};
|
|
|
|
/* defines for tPoseLib_PreviewData->redraw values */
|
|
enum {
|
|
PL_PREVIEW_NOREDRAW = 0,
|
|
PL_PREVIEW_REDRAWALL,
|
|
PL_PREVIEW_REDRAWHEADER,
|
|
};
|
|
|
|
/* defines for tPoseLib_PreviewData->flag values */
|
|
enum {
|
|
PL_PREVIEW_FIRSTTIME = (1<<0),
|
|
PL_PREVIEW_SHOWORIGINAL = (1<<1)
|
|
};
|
|
|
|
/* ---------------------------- */
|
|
|
|
/* simple struct for storing backup info */
|
|
typedef struct tPoseLib_Backup {
|
|
struct tPoseLib_Backup *next, *prev;
|
|
|
|
bPoseChannel *pchan;
|
|
bPoseChannel olddata;
|
|
} tPoseLib_Backup;
|
|
|
|
/* Makes a copy of the current pose for restoration purposes - doesn't do constraints currently */
|
|
static void poselib_backup_posecopy (tPoseLib_PreviewData *pld)
|
|
{
|
|
bActionChannel *achan;
|
|
bPoseChannel *pchan;
|
|
|
|
/* for each posechannel that has an actionchannel in */
|
|
for (achan= pld->act->chanbase.first; achan; achan= achan->next) {
|
|
/* try to find posechannel */
|
|
pchan= get_pose_channel(pld->pose, achan->name);
|
|
|
|
/* backup data if available */
|
|
if (pchan) {
|
|
tPoseLib_Backup *plb;
|
|
|
|
/* store backup */
|
|
plb= MEM_callocN(sizeof(tPoseLib_Backup), "tPoseLib_Backup");
|
|
|
|
plb->pchan= pchan;
|
|
memcpy(&plb->olddata, plb->pchan, sizeof(bPoseChannel));
|
|
|
|
BLI_addtail(&pld->backups, plb);
|
|
|
|
/* mark as being affected */
|
|
if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))
|
|
pld->selcount++;
|
|
pld->totcount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Restores original pose - doesn't do constraints currently */
|
|
static void poselib_backup_restore (tPoseLib_PreviewData *pld)
|
|
{
|
|
tPoseLib_Backup *plb;
|
|
|
|
for (plb= pld->backups.first; plb; plb= plb->next) {
|
|
memcpy(plb->pchan, &plb->olddata, sizeof(bPoseChannel));
|
|
}
|
|
}
|
|
|
|
/* ---------------------------- */
|
|
|
|
/* Applies the appropriate stored pose from the pose-library to the current pose
|
|
* - assumes that a valid object, with a poselib has been supplied
|
|
* - gets the string to print in the header
|
|
* - this code is based on the code for extract_pose_from_action in blenkernel/action.c
|
|
*/
|
|
static void poselib_apply_pose (tPoseLib_PreviewData *pld)
|
|
{
|
|
PointerRNA *ptr= pld->rna_ptr;
|
|
bArmature *arm= pld->arm;
|
|
bPose *pose= pld->pose;
|
|
bPoseChannel *pchan;
|
|
bAction *act= pld->act;
|
|
bActionGroup *agrp;
|
|
|
|
BeztEditData bed;
|
|
BeztEditFunc group_ok_cb;
|
|
int frame;
|
|
|
|
/* get the frame */
|
|
if (pld->marker)
|
|
frame= pld->marker->frame;
|
|
else
|
|
return;
|
|
|
|
/* init settings for testing groups for keyframes */
|
|
group_ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
|
|
memset(&bed, 0, sizeof(BeztEditData));
|
|
bed.f1= ((float)frame) - 0.5f;
|
|
bed.f2= ((float)frame) + 0.5f;
|
|
|
|
/* start applying - only those channels which have a key at this point in time! */
|
|
for (agrp= act->groups.first; agrp; agrp= agrp->next) {
|
|
/* check if group has any keyframes */
|
|
if (ANIM_animchanneldata_keys_bezier_loop(&bed, agrp, ALE_GROUP, NULL, group_ok_cb, NULL, 0)) {
|
|
/* has keyframe on this frame, so try to get a PoseChannel with this name */
|
|
pchan= get_pose_channel(pose, agrp->name);
|
|
|
|
if (pchan) {
|
|
short ok= 0;
|
|
|
|
/* check if this bone should get any animation applied */
|
|
if (pld->selcount == 0) {
|
|
/* if no bones are selected, then any bone is ok */
|
|
ok= 1;
|
|
}
|
|
else if (pchan->bone) {
|
|
/* only ok if bone is visible and selected */
|
|
if ( (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) &&
|
|
(pchan->bone->flag & BONE_HIDDEN_P)==0 &&
|
|
(pchan->bone->layer & arm->layer) )
|
|
ok = 1;
|
|
}
|
|
|
|
if (ok) {
|
|
animsys_evaluate_action_group(ptr, act, agrp, NULL, (float)frame);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Auto-keys/tags bones affected by the pose used from the poselib */
|
|
static void poselib_keytag_pose (Scene *scene, tPoseLib_PreviewData *pld)
|
|
{
|
|
bPose *pose= pld->pose;
|
|
bPoseChannel *pchan;
|
|
bAction *act= pld->act;
|
|
bActionChannel *achan;
|
|
|
|
/* start tagging/keying */
|
|
for (achan= act->chanbase.first; achan; achan= achan->next) {
|
|
/* only for selected action channels */
|
|
if (achan->flag & ACHAN_SELECTED) {
|
|
pchan= get_pose_channel(pose, achan->name);
|
|
|
|
if (pchan) {
|
|
#if 0 // XXX old animation system
|
|
// TODO: use a standard autokeying function in future (to allow autokeying-editkeys to work)
|
|
if (IS_AUTOKEY_MODE(NORMAL)) {
|
|
ID *id= &pld->ob->id;
|
|
|
|
/* Set keys on pose */
|
|
if (pchan->flag & POSE_ROT) {
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0);
|
|
}
|
|
if (pchan->flag & POSE_SIZE) {
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0);
|
|
}
|
|
if (pchan->flag & POSE_LOC) {
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0);
|
|
}
|
|
|
|
/* clear any unkeyed tags */
|
|
if (pchan->bone)
|
|
pchan->bone->flag &= ~BONE_UNKEYED;
|
|
}
|
|
else {
|
|
/* add unkeyed tags */
|
|
if (pchan->bone)
|
|
pchan->bone->flag |= BONE_UNKEYED;
|
|
}
|
|
#endif // XXX old animation system
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ---------------------------- */
|
|
|
|
/* This helper function is called during poselib_preview_poses to find the
|
|
* pose to preview next (after a change event)
|
|
*/
|
|
static void poselib_preview_get_next (tPoseLib_PreviewData *pld, int step)
|
|
{
|
|
/* check if we no longer have search-string, but don't have any marker */
|
|
if (pld->marker == NULL) {
|
|
if ((step) && (pld->searchstr[0] == 0))
|
|
pld->marker= pld->act->markers.first;
|
|
}
|
|
|
|
/* the following operations assume that there is a starting point and direction */
|
|
if ((pld->marker) && (step)) {
|
|
/* search-string dictates a special approach */
|
|
if (pld->searchstr[0]) {
|
|
TimeMarker *marker;
|
|
LinkData *ld, *ldn, *ldc;
|
|
|
|
/* free and rebuild if needed (i.e. if search-str changed) */
|
|
if (strcmp(pld->searchstr, pld->searchold)) {
|
|
/* free list of temporary search matches */
|
|
BLI_freelistN(&pld->searchp);
|
|
|
|
/* generate a new list of search matches */
|
|
for (marker= pld->act->markers.first; marker; marker= marker->next) {
|
|
/* does the name partially match?
|
|
* - don't worry about case, to make it easier for users to quickly input a name (or
|
|
* part of one), which is the whole point of this feature
|
|
*/
|
|
if (BLI_strcasestr(marker->name, pld->searchstr)) {
|
|
/* make link-data to store reference to it */
|
|
ld= MEM_callocN(sizeof(LinkData), "PoseMatch");
|
|
ld->data= marker;
|
|
BLI_addtail(&pld->searchp, ld);
|
|
}
|
|
}
|
|
|
|
/* set current marker to NULL (so that we start from first) */
|
|
pld->marker= NULL;
|
|
}
|
|
|
|
/* check if any matches */
|
|
if (pld->searchp.first == NULL) {
|
|
pld->marker= NULL;
|
|
return;
|
|
}
|
|
|
|
/* find first match */
|
|
for (ldc= pld->searchp.first; ldc; ldc= ldc->next) {
|
|
if (ldc->data == pld->marker)
|
|
break;
|
|
}
|
|
if (ldc == NULL)
|
|
ldc= pld->searchp.first;
|
|
|
|
/* Loop through the matches in a cyclic fashion, incrementing/decrementing step as appropriate
|
|
* until step == 0. At this point, marker should be the correct marker.
|
|
*/
|
|
if (step > 0) {
|
|
for (ld=ldc; ld && step; ld=ldn, step--)
|
|
ldn= (ld->next) ? ld->next : pld->searchp.first;
|
|
}
|
|
else {
|
|
for (ld=ldc; ld && step; ld=ldn, step++)
|
|
ldn= (ld->prev) ? ld->prev : pld->searchp.last;
|
|
}
|
|
|
|
/* set marker */
|
|
if (ld)
|
|
pld->marker= ld->data;
|
|
}
|
|
else {
|
|
TimeMarker *marker, *next;
|
|
|
|
/* Loop through the markers in a cyclic fashion, incrementing/decrementing step as appropriate
|
|
* until step == 0. At this point, marker should be the correct marker.
|
|
*/
|
|
if (step > 0) {
|
|
for (marker=pld->marker; marker && step; marker=next, step--)
|
|
next= (marker->next) ? marker->next : pld->act->markers.first;
|
|
}
|
|
else {
|
|
for (marker=pld->marker; marker && step; marker=next, step++)
|
|
next= (marker->prev) ? marker->prev : pld->act->markers.last;
|
|
}
|
|
|
|
/* it should be fairly impossible for marker to be NULL */
|
|
if (marker)
|
|
pld->marker= marker;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* specially handle events for searching */
|
|
static void poselib_preview_handle_search (tPoseLib_PreviewData *pld, unsigned short event, char ascii)
|
|
{
|
|
if (ascii) {
|
|
/* character to add to the string */
|
|
short index= pld->search_cursor;
|
|
short len= (pld->searchstr[0]) ? strlen(pld->searchstr) : 0;
|
|
short i;
|
|
|
|
if (len) {
|
|
for (i = len; i > index; i--)
|
|
pld->searchstr[i]= pld->searchstr[i-1];
|
|
}
|
|
else
|
|
pld->searchstr[1]= 0;
|
|
|
|
pld->searchstr[index]= ascii;
|
|
pld->search_cursor++;
|
|
|
|
poselib_preview_get_next(pld, 1);
|
|
pld->redraw = PL_PREVIEW_REDRAWALL;
|
|
}
|
|
else {
|
|
/* some form of string manipulation */
|
|
switch (event) {
|
|
case BACKSPACEKEY:
|
|
if (pld->searchstr[0] && pld->search_cursor) {
|
|
short len= strlen(pld->searchstr);
|
|
short index= pld->search_cursor;
|
|
short i;
|
|
|
|
for (i = index; i <= len; i++)
|
|
pld->searchstr[i-1] = pld->searchstr[i];
|
|
|
|
pld->search_cursor--;
|
|
|
|
poselib_preview_get_next(pld, 1);
|
|
pld->redraw = PL_PREVIEW_REDRAWALL;
|
|
}
|
|
break;
|
|
|
|
case DELKEY:
|
|
if (pld->searchstr[0] && pld->searchstr[1]) {
|
|
short len= strlen(pld->searchstr);
|
|
short index= pld->search_cursor;
|
|
int i;
|
|
|
|
if (index < len) {
|
|
for (i = index; i < len; i++)
|
|
pld->searchstr[i] = pld->searchstr[i+1];
|
|
|
|
poselib_preview_get_next(pld, 1);
|
|
pld->redraw = PL_PREVIEW_REDRAWALL;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* handle events for poselib_preview_poses */
|
|
static void poselib_preview_handle_event (tPoseLib_PreviewData *pld, unsigned short event, char ascii)
|
|
{
|
|
/* backup stuff that needs to occur before every operation
|
|
* - make a copy of searchstr, so that we know if cache needs to be rebuilt
|
|
*/
|
|
strcpy(pld->searchold, pld->searchstr);
|
|
|
|
/* if we're currently showing the original pose, only certain events are handled */
|
|
if (pld->flag & PL_PREVIEW_SHOWORIGINAL) {
|
|
switch (event) {
|
|
/* exit - cancel */
|
|
case ESCKEY:
|
|
case RIGHTMOUSE:
|
|
pld->state= PL_PREVIEW_CANCEL;
|
|
break;
|
|
|
|
/* exit - confirm */
|
|
case LEFTMOUSE:
|
|
case RETKEY:
|
|
case PADENTER:
|
|
case SPACEKEY:
|
|
pld->state= PL_PREVIEW_CONFIRM;
|
|
break;
|
|
|
|
/* view manipulation */
|
|
case MIDDLEMOUSE:
|
|
// there's a little bug here that causes the normal header to get drawn while view is manipulated
|
|
// XXX handle_view_middlemouse();
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
break;
|
|
|
|
/* view manipulation, or searching */
|
|
case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
|
|
case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
|
|
case PADPLUSKEY: case PADMINUS:
|
|
//persptoetsen(event);
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
break;
|
|
|
|
case TABKEY:
|
|
pld->flag &= ~PL_PREVIEW_SHOWORIGINAL;
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
break;
|
|
}
|
|
|
|
/* EXITS HERE... */
|
|
return;
|
|
}
|
|
|
|
/* NORMAL EVENT HANDLING... */
|
|
/* searching takes priority over normal activity */
|
|
switch (event) {
|
|
/* exit - cancel */
|
|
case ESCKEY:
|
|
case RIGHTMOUSE:
|
|
pld->state= PL_PREVIEW_CANCEL;
|
|
break;
|
|
|
|
/* exit - confirm */
|
|
case LEFTMOUSE:
|
|
case RETKEY:
|
|
case PADENTER:
|
|
case SPACEKEY:
|
|
pld->state= PL_PREVIEW_CONFIRM;
|
|
break;
|
|
|
|
/* toggle between original pose and poselib pose*/
|
|
case TABKEY:
|
|
pld->flag |= PL_PREVIEW_SHOWORIGINAL;
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
break;
|
|
|
|
/* change to previous pose (cyclic) */
|
|
case PAGEUPKEY:
|
|
case WHEELUPMOUSE:
|
|
poselib_preview_get_next(pld, -1);
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
break;
|
|
|
|
/* change to next pose (cyclic) */
|
|
case PAGEDOWNKEY:
|
|
case WHEELDOWNMOUSE:
|
|
poselib_preview_get_next(pld, 1);
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
break;
|
|
|
|
/* jump 5 poses (cyclic, back) */
|
|
case DOWNARROWKEY:
|
|
poselib_preview_get_next(pld, -5);
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
break;
|
|
|
|
/* jump 5 poses (cyclic, forward) */
|
|
case UPARROWKEY:
|
|
poselib_preview_get_next(pld, 5);
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
break;
|
|
|
|
/* change to next pose or searching cursor control */
|
|
case RIGHTARROWKEY:
|
|
if (pld->searchstr[0]) {
|
|
/* move text-cursor to the right */
|
|
if (pld->search_cursor < strlen(pld->searchstr))
|
|
pld->search_cursor++;
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
}
|
|
else {
|
|
/* change to next pose (cyclic) */
|
|
poselib_preview_get_next(pld, 1);
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
}
|
|
break;
|
|
|
|
/* change to next pose or searching cursor control */
|
|
case LEFTARROWKEY:
|
|
if (pld->searchstr[0]) {
|
|
/* move text-cursor to the left */
|
|
if (pld->search_cursor)
|
|
pld->search_cursor--;
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
}
|
|
else {
|
|
/* change to previous pose (cyclic) */
|
|
poselib_preview_get_next(pld, -1);
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
}
|
|
break;
|
|
|
|
/* change to first pose or start of searching string */
|
|
case HOMEKEY:
|
|
if (pld->searchstr[0]) {
|
|
pld->search_cursor= 0;
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
}
|
|
else {
|
|
/* change to first pose */
|
|
pld->marker= pld->act->markers.first;
|
|
pld->act->active_marker= 1;
|
|
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
}
|
|
break;
|
|
|
|
/* change to last pose or start of searching string */
|
|
case ENDKEY:
|
|
if (pld->searchstr[0]) {
|
|
pld->search_cursor= strlen(pld->searchstr);
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
}
|
|
else {
|
|
/* change to last pose */
|
|
pld->marker= pld->act->markers.last;
|
|
pld->act->active_marker= BLI_countlist(&pld->act->markers);
|
|
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
}
|
|
break;
|
|
|
|
/* view manipulation */
|
|
case MIDDLEMOUSE:
|
|
// there's a little bug here that causes the normal header to get drawn while view is manipulated
|
|
// XXX handle_view_middlemouse();
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
break;
|
|
|
|
/* view manipulation, or searching */
|
|
case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
|
|
case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
|
|
case PADPLUSKEY: case PADMINUS:
|
|
if (pld->searchstr[0]) {
|
|
poselib_preview_handle_search(pld, event, ascii);
|
|
}
|
|
else {
|
|
persptoetsen(event);
|
|
pld->redraw= PL_PREVIEW_REDRAWHEADER;
|
|
}
|
|
break;
|
|
|
|
/* otherwise, assume that searching might be able to handle it */
|
|
default:
|
|
poselib_preview_handle_search(pld, event, ascii);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* ---------------------------- */
|
|
|
|
/* Init PoseLib Previewing data */
|
|
static void poselib_preview_init_data (tPoseLib_PreviewData *pld, Object *ob, short apply_active)
|
|
{
|
|
/* clear pld first as it resides on the stack */
|
|
memset(pld, 0, sizeof(tPoseLib_PreviewData));
|
|
|
|
/* get basic data */
|
|
pld->ob= ob;
|
|
pld->arm= (ob) ? (ob->data) : NULL;
|
|
pld->pose= (ob) ? (ob->pose) : NULL;
|
|
pld->act= (ob) ? (ob->poselib) : NULL;
|
|
pld->marker= poselib_get_active_pose(pld->act);
|
|
|
|
/* check if valid poselib */
|
|
if (ELEM3(NULL, pld->ob, pld->pose, pld->arm)) {
|
|
error("PoseLib is only for Armatures in PoseMode");
|
|
pld->state= PL_PREVIEW_ERROR;
|
|
return;
|
|
}
|
|
if (pld->act == NULL) {
|
|
error("Object doesn't have a valid PoseLib");
|
|
pld->state= PL_PREVIEW_ERROR;
|
|
return;
|
|
}
|
|
if (pld->marker == NULL) {
|
|
if ((apply_active==0) && (pld->act->markers.first)) {
|
|
/* just use first one then... */
|
|
pld->marker= pld->act->markers.first;
|
|
printf("PoseLib had no active pose\n");
|
|
}
|
|
else {
|
|
error("PoseLib has no poses to preview/apply");
|
|
pld->state= PL_PREVIEW_ERROR;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* make backups for restoring pose */
|
|
poselib_backup_posecopy(pld);
|
|
|
|
/* set flags for running */
|
|
pld->state= (apply_active) ? PL_PREVIEW_RUNONCE : PL_PREVIEW_RUNNING;
|
|
pld->redraw= PL_PREVIEW_REDRAWALL;
|
|
pld->flag= PL_PREVIEW_FIRSTTIME;
|
|
|
|
/* set depsgraph flags */
|
|
/* make sure the lock is set OK, unlock can be accidentally saved? */
|
|
pld->pose->flag |= POSE_LOCKED;
|
|
pld->pose->flag &= ~POSE_DO_UNLOCK;
|
|
|
|
/* clear strings + search */
|
|
strcpy(pld->headerstr, "");
|
|
strcpy(pld->searchstr, "");
|
|
strcpy(pld->searchold, "");
|
|
pld->search_cursor= 0;
|
|
}
|
|
|
|
/* After previewing poses */
|
|
static void poselib_preview_cleanup (Scene *scene, tPoseLib_PreviewData *pld)
|
|
{
|
|
Object *ob= pld->ob;
|
|
bPose *pose= pld->pose;
|
|
bArmature *arm= pld->arm;
|
|
bAction *act= pld->act;
|
|
TimeMarker *marker= pld->marker;
|
|
|
|
/* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
|
|
pose->flag |= POSE_DO_UNLOCK;
|
|
|
|
/* clear pose if cancelled */
|
|
if (pld->state == PL_PREVIEW_CANCEL) {
|
|
poselib_backup_restore(pld);
|
|
|
|
/* old optimize trick... this enforces to bypass the depgraph
|
|
* - note: code copied from transform_generics.c -> recalcData()
|
|
*/
|
|
if ((arm->flag & ARM_DELAYDEFORM)==0)
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */
|
|
else
|
|
where_is_pose(scene, ob);
|
|
|
|
}
|
|
else if (pld->state == PL_PREVIEW_CONFIRM) {
|
|
/* tag poses as appropriate */
|
|
poselib_keytag_pose(scene, pld);
|
|
|
|
/* change active pose setting */
|
|
act->active_marker= BLI_findindex(&act->markers, marker) + 1;
|
|
action_set_activemarker(act, marker, 0);
|
|
|
|
/* Update event for pose and deformation children */
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
/* updates */
|
|
if (IS_AUTOKEY_MODE(scene, NORMAL)) {
|
|
remake_action_ipos(ob->action);
|
|
|
|
}
|
|
else {
|
|
/* need to trick depgraph, action is not allowed to execute on pose */
|
|
where_is_pose(scene, ob);
|
|
ob->recalc= 0;
|
|
}
|
|
}
|
|
|
|
/* free memory used for backups */
|
|
BLI_freelistN(&pld->backups);
|
|
BLI_freelistN(&pld->searchp);
|
|
}
|
|
|
|
|
|
|
|
/* This tool allows users to preview the pose from the pose-lib using the mouse-scrollwheel/pageupdown
|
|
* It is also used to apply the active poselib pose only
|
|
*/
|
|
void poselib_preview_poses (Scene *scene, Object *ob, short apply_active)
|
|
{
|
|
tPoseLib_PreviewData pld;
|
|
|
|
unsigned short event;
|
|
short val=0;
|
|
char ascii;
|
|
|
|
/* check if valid poselib */
|
|
poselib_preview_init_data(&pld, ob, apply_active);
|
|
if (pld.state == PL_PREVIEW_ERROR)
|
|
return;
|
|
|
|
/* start preview loop */
|
|
while (ELEM(pld.state, PL_PREVIEW_RUNNING, PL_PREVIEW_RUNONCE)) {
|
|
/* preview a pose */
|
|
if (pld.redraw) {
|
|
/* only recalc pose (and its dependencies) if pose has changed */
|
|
if (pld.redraw == PL_PREVIEW_REDRAWALL) {
|
|
/* don't clear pose if firsttime */
|
|
if ((pld.flag & PL_PREVIEW_FIRSTTIME)==0)
|
|
poselib_backup_restore(&pld);
|
|
else
|
|
pld.flag &= ~PL_PREVIEW_FIRSTTIME;
|
|
|
|
/* pose should be the right one to draw (unless we're temporarily not showing it) */
|
|
if ((pld.flag & PL_PREVIEW_SHOWORIGINAL)==0)
|
|
poselib_apply_pose(&pld);
|
|
|
|
/* old optimize trick... this enforces to bypass the depgraph
|
|
* - note: code copied from transform_generics.c -> recalcData()
|
|
*/
|
|
if ((pld.arm->flag & ARM_DELAYDEFORM)==0)
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */
|
|
else
|
|
where_is_pose(scene, ob);
|
|
}
|
|
|
|
/* do header print - if interactively previewing */
|
|
if (pld.state == PL_PREVIEW_RUNNING) {
|
|
if (pld.flag & PL_PREVIEW_SHOWORIGINAL) {
|
|
sprintf(pld.headerstr, "PoseLib Previewing Pose: [Showing Original Pose] | Use Tab to start previewing poses again");
|
|
headerprint(pld.headerstr);
|
|
}
|
|
else if (pld.searchstr[0]) {
|
|
char tempstr[65];
|
|
char markern[64];
|
|
short index;
|
|
|
|
/* get search-string */
|
|
index= pld.search_cursor;
|
|
|
|
if (IN_RANGE(index, 0, 64)) {
|
|
memcpy(&tempstr[0], &pld.searchstr[0], index);
|
|
tempstr[index]= '|';
|
|
memcpy(&tempstr[index+1], &pld.searchstr[index], 64-index);
|
|
}
|
|
else {
|
|
strncpy(tempstr, pld.searchstr, 64);
|
|
}
|
|
|
|
/* get marker name */
|
|
if (pld.marker)
|
|
strcpy(markern, pld.marker->name);
|
|
else
|
|
strcpy(markern, "No Matches");
|
|
|
|
sprintf(pld.headerstr, "PoseLib Previewing Pose: Filter - [%s] | Current Pose - \"%s\" | Use ScrollWheel or PageUp/Down to change", tempstr, markern);
|
|
headerprint(pld.headerstr);
|
|
}
|
|
else {
|
|
sprintf(pld.headerstr, "PoseLib Previewing Pose: \"%s\" | Use ScrollWheel or PageUp/Down to change", pld.marker->name);
|
|
headerprint(pld.headerstr);
|
|
}
|
|
}
|
|
|
|
/* force drawing of view + clear redraw flag */
|
|
// XXX force_draw(0);
|
|
pld.redraw= PL_PREVIEW_NOREDRAW;
|
|
}
|
|
|
|
/* stop now if only running once */
|
|
if (pld.state == PL_PREVIEW_RUNONCE) {
|
|
pld.state = PL_PREVIEW_CONFIRM;
|
|
break;
|
|
}
|
|
|
|
/* essential for idling subloop */
|
|
if (qtest() == 0)
|
|
PIL_sleep_ms(2);
|
|
|
|
/* emptying queue and reading events */
|
|
while ( qtest() ) {
|
|
event= extern_qread_ext(&val, &ascii);
|
|
|
|
/* event processing */
|
|
if (val) {
|
|
poselib_preview_handle_event(&pld, event, ascii);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* finish up */
|
|
poselib_preview_cleanup(scene, &pld);
|
|
|
|
BIF_undo_push("PoseLib Apply Pose");
|
|
}
|