Now we have a better distinction of what is snap to grid and what is snap to increments. The code also allows the implementation of mixed snap for these modes.
		
			
				
	
	
		
			84 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup editors
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 */
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#pragma once
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#define SNAP_MIN_DISTANCE 30
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/* For enum. */
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#include "DNA_space_types.h"
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struct SnapObjectParams;
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bool peelObjectsTransform(struct TransInfo *t,
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                          const float mval[2],
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                          const bool use_peel_object,
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                          /* return args */
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                          float r_loc[3],
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                          float r_no[3],
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                          float *r_thickness);
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short snapObjectsTransform(struct TransInfo *t,
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                           const float mval[2],
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                           float *dist_px,
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                           /* return args */
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                           float r_loc[3],
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                           float r_no[3]);
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bool snapNodesTransform(struct TransInfo *t,
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                        const int mval[2],
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                        /* return args */
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                        float r_loc[2],
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                        float *r_dist_px,
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                        char *r_node_border);
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void snapFrameTransform(struct TransInfo *t,
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                        const eAnimEdit_AutoSnap autosnap,
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                        const bool is_frame_value,
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                        const float delta,
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                        /* return args */
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                        float *r_val);
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bool transformModeUseSnap(const TransInfo *t);
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bool transform_snap_increment(TransInfo *t, float *val);
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bool transform_snap_grid(TransInfo *t, float *val);
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void snapSequenceBounds(TransInfo *t, const int mval[2]);
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bool activeSnap(const TransInfo *t);
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bool validSnap(const TransInfo *t);
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void initSnapping(struct TransInfo *t, struct wmOperator *op);
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void freeSnapping(struct TransInfo *t);
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void applyProject(TransInfo *t);
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void applyGridAbsolute(TransInfo *t);
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void applySnapping(TransInfo *t, float *vec);
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void resetSnapping(TransInfo *t);
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eRedrawFlag handleSnapping(TransInfo *t, const struct wmEvent *event);
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void drawSnapping(const struct bContext *C, TransInfo *t);
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bool usingSnappingNormal(const TransInfo *t);
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bool validSnappingNormal(const TransInfo *t);
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void getSnapPoint(const TransInfo *t, float vec[3]);
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void addSnapPoint(TransInfo *t);
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eRedrawFlag updateSelectedSnapPoint(TransInfo *t);
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void removeSnapPoint(TransInfo *t);
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float transform_snap_distance_len_squared_fn(TransInfo *t, const float p1[3], const float p2[3]);
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