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blender-archive/source/blender/render
Brecht Van Lommel dd04f54e84 Fix inaccuracy when storing material ID pass in half float multilayer EXR.
These and other non-RGB passes should always be stored as full float, the
precision loss is too unpredictable.

Related to T53381, but that one is about file output nodes where we don't
know the type of data being saved currently.
2017-11-23 17:14:04 +01:00
..
2017-11-20 02:08:55 +13:00
2017-09-22 16:40:05 -04:00