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blender-archive/source/blender/compositor/intern/COM_NodeConverter.cpp
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

166 lines
4.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2013, Blender Foundation.
*/
extern "C" {
#include "BLI_utildefines.h"
}
#include "COM_Debug.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_NodeOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SocketProxyOperation.h"
#include "COM_NodeConverter.h" /* own include */
NodeConverter::NodeConverter(NodeOperationBuilder *builder) :
m_builder(builder)
{
}
void NodeConverter::addOperation(NodeOperation *operation)
{
m_builder->addOperation(operation);
}
void NodeConverter::mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
{
m_builder->mapInputSocket(node_socket, operation_socket);
}
void NodeConverter::mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
{
m_builder->mapOutputSocket(node_socket, operation_socket);
}
void NodeConverter::addLink(NodeOperationOutput *from, NodeOperationInput *to)
{
m_builder->addLink(from, to);
}
void NodeConverter::addPreview(NodeOperationOutput *output)
{
m_builder->addPreview(output);
}
void NodeConverter::addNodeInputPreview(NodeInput *input)
{
m_builder->addNodeInputPreview(input);
}
NodeOperation *NodeConverter::setInvalidOutput(NodeOutput *output)
{
/* this is a really bad situation - bring on the pink! - so artists know this is bad */
const float warning_color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
SetColorOperation *operation = new SetColorOperation();
operation->setChannels(warning_color);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
return operation;
}
NodeOperationOutput *NodeConverter::addInputProxy(NodeInput *input, bool use_conversion)
{
SocketProxyOperation *proxy = new SocketProxyOperation(input->getDataType(), use_conversion);
m_builder->addOperation(proxy);
m_builder->mapInputSocket(input, proxy->getInputSocket(0));
return proxy->getOutputSocket();
}
NodeOperationInput *NodeConverter::addOutputProxy(NodeOutput *output, bool use_conversion)
{
SocketProxyOperation *proxy = new SocketProxyOperation(output->getDataType(), use_conversion);
m_builder->addOperation(proxy);
m_builder->mapOutputSocket(output, proxy->getOutputSocket());
return proxy->getInputSocket(0);
}
void NodeConverter::addInputValue(NodeOperationInput *input, float value)
{
SetValueOperation *operation = new SetValueOperation();
operation->setValue(value);
m_builder->addOperation(operation);
m_builder->addLink(operation->getOutputSocket(), input);
}
void NodeConverter::addInputColor(NodeOperationInput *input, const float value[4])
{
SetColorOperation *operation = new SetColorOperation();
operation->setChannels(value);
m_builder->addOperation(operation);
m_builder->addLink(operation->getOutputSocket(), input);
}
void NodeConverter::addInputVector(NodeOperationInput *input, const float value[3])
{
SetVectorOperation *operation = new SetVectorOperation();
operation->setVector(value);
m_builder->addOperation(operation);
m_builder->addLink(operation->getOutputSocket(), input);
}
void NodeConverter::addOutputValue(NodeOutput *output, float value)
{
SetValueOperation *operation = new SetValueOperation();
operation->setValue(value);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
}
void NodeConverter::addOutputColor(NodeOutput *output, const float value[4])
{
SetColorOperation *operation = new SetColorOperation();
operation->setChannels(value);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
}
void NodeConverter::addOutputVector(NodeOutput *output, const float value[3])
{
SetVectorOperation *operation = new SetVectorOperation();
operation->setVector(value);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
}
void NodeConverter::registerViewer(ViewerOperation *viewer)
{
m_builder->registerViewer(viewer);
}
ViewerOperation *NodeConverter::active_viewer() const
{
return m_builder->active_viewer();
}