98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_MapRangeOperation.h"
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MapRangeOperation::MapRangeOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_VALUE);
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this->m_inputOperation = NULL;
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this->m_useClamp = false;
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}
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void MapRangeOperation::initExecution()
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{
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this->m_inputOperation = this->getInputSocketReader(0);
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this->m_sourceMinOperation = this->getInputSocketReader(1);
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this->m_sourceMaxOperation = this->getInputSocketReader(2);
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this->m_destMinOperation = this->getInputSocketReader(3);
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this->m_destMaxOperation = this->getInputSocketReader(4);
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}
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/* The code below assumes all data is inside range +- this, and that input buffer is single channel */
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#define BLENDER_ZMAX 10000.0f
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void MapRangeOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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float inputs[8]; /* includes the 5 inputs + 3 pads */
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float value;
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float source_min, source_max;
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float dest_min, dest_max;
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this->m_inputOperation->readSampled(inputs, x, y, sampler);
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this->m_sourceMinOperation->readSampled(inputs + 1, x, y, sampler);
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this->m_sourceMaxOperation->readSampled(inputs + 2, x, y, sampler);
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this->m_destMinOperation->readSampled(inputs + 3, x, y, sampler);
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this->m_destMaxOperation->readSampled(inputs + 4, x, y, sampler);
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value = inputs[0];
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source_min = inputs[1];
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source_max = inputs[2];
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dest_min = inputs[3];
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dest_max = inputs[4];
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if (fabsf(source_max - source_min) < 1e-6f) {
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output[0] = 0.0f;
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return;
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}
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if (value >= -BLENDER_ZMAX && value <= BLENDER_ZMAX) {
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value = (value - source_min) / (source_max - source_min);
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value = dest_min + value * (dest_max - dest_min);
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}
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else if (value > BLENDER_ZMAX)
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value = dest_max;
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else
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value = dest_min;
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if (this->m_useClamp) {
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if (dest_max > dest_min) {
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CLAMP(value, dest_min, dest_max);
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}
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else {
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CLAMP(value, dest_max, dest_min);
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}
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}
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output[0] = value;
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}
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void MapRangeOperation::deinitExecution()
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{
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this->m_inputOperation = NULL;
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this->m_sourceMinOperation = NULL;
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this->m_sourceMaxOperation = NULL;
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this->m_destMinOperation = NULL;
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this->m_destMaxOperation = NULL;
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}
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