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blender-archive/source/blender/blenfont/BLF_api.h
Ton Roosendaal 5a0896e1a3 2.5
Cleanup of scroller drawing in 2D windows.

Before:
http://download.blender.org/institute/rt11.jpg
After:
http://download.blender.org/institute/rt12.jpg

Will add 'zoom' widget circles later, as mockupped here:
http://www.reynish.com/files/blender25/fcurve_scrollbar.png

Also note the scale values are inside scroller; drawing it
on top conflicts with current frame item and markers.

Currently scroller disappear entirely when view is total.

For Joshua:
To make sliders behave nicely, the boundbox (v2d->tot) has to
be refreshed on each change. I've added it in graph drawing
now, but it could be notifier based I guess... not sure what
the correct anim api call would be. Can discuss tomorrow!

On todo:
Layout config hints so people can make scroller positions swap.
2009-07-02 18:12:46 +00:00

150 lines
4.0 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLF_API_H
#define BLF_API_H
struct rctf;
int BLF_init(int points, int dpi);
void BLF_exit(void);
int BLF_load(char *name);
int BLF_load_mem(char *name, unsigned char *mem, int mem_size);
/* Attach a file with metrics information from memory. */
void BLF_metrics_attach(unsigned char *mem, int mem_size);
/*
* Set/Get the current font.
*/
void BLF_set(int fontid);
int BLF_get(void);
void BLF_aspect(float aspect);
void BLF_position(float x, float y, float z);
void BLF_size(int size, int dpi);
/* Draw the string using the default font, size and dpi. */
void BLF_draw_default(float x, float y, float z, char *str);
/* Draw the string using the current font. */
void BLF_draw(char *str);
/*
* This function return the bounding box of the string
* and are not multiplied by the aspect.
*/
void BLF_boundbox(char *str, struct rctf *box);
/*
* The next both function return the width and height
* of the string, using the current font and both value
* are multiplied by the aspect of the font.
*/
float BLF_width(char *str);
float BLF_height(char *str);
/*
* and this two function return the width and height
* of the string, using the default font and both value
* are multiplied by the aspect of the font.
*/
float BLF_width_default(char *str);
float BLF_height_default(char *str);
/*
* set rotation for default font
*/
void BLF_default_rotation(float angle);
/*
* By default, rotation and clipping are disable and
* have to be enable/disable using BLF_enable/disable.
*/
void BLF_rotation(float angle);
void BLF_clipping(float xmin, float ymin, float xmax, float ymax);
void BLF_blur(int size);
void BLF_kerning(float space);
void BLF_enable(int option);
void BLF_disable(int option);
/*
* Shadow options, level is the blur level, can be 3, 5 or 0 and
* the other argument are the rgba color.
* Take care that shadow need to be enable using BLF_enable!!.
*/
void BLF_shadow(int level, float r, float g, float b, float a);
/*
* Set the offset for shadow text, this is the current cursor
* position plus this offset, don't need call BLF_position before
* this function, the current position is calculate only on
* BLF_draw, so it's safe call this whenever you like.
*/
void BLF_shadow_offset(int x, int y);
/*
* Search the path directory to the locale files, this try all
* the case for Linux, Win and Mac.
*/
void BLF_lang_init(void);
/* Set the current locale. */
void BLF_lang_set(const char *);
/* Set the current encoding name. */
void BLF_lang_encoding_name(const char *str);
/* Add a path to the font dir paths. */
void BLF_dir_add(const char *path);
/* Remove a path from the font dir paths. */
void BLF_dir_rem(const char *path);
/* Return an array with all the font dir (this can be used for filesel) */
char **BLF_dir_get(int *ndir);
/* Free the data return by BLF_dir_get. */
void BLF_dir_free(char **dirs, int count);
/* font->flags. */
#define BLF_ROTATION (1<<0)
#define BLF_CLIPPING (1<<1)
#define BLF_FONT_KERNING (1<<2)
#define BLF_USER_KERNING (1<<3)
#define BLF_SHADOW (1<<4)
#define BLF_OVERLAP_CHAR (1<<5)
/* font->mode. */
#define BLF_MODE_TEXTURE 0
#define BLF_MODE_BITMAP 1
#endif /* BLF_API_H */