Cleanup of scroller drawing in 2D windows. Before: http://download.blender.org/institute/rt11.jpg After: http://download.blender.org/institute/rt12.jpg Will add 'zoom' widget circles later, as mockupped here: http://www.reynish.com/files/blender25/fcurve_scrollbar.png Also note the scale values are inside scroller; drawing it on top conflicts with current frame item and markers. Currently scroller disappear entirely when view is total. For Joshua: To make sliders behave nicely, the boundbox (v2d->tot) has to be refreshed on each change. I've added it in graph drawing now, but it could be notifier based I guess... not sure what the correct anim api call would be. Can discuss tomorrow! On todo: Layout config hints so people can make scroller positions swap.
150 lines
4.0 KiB
C++
150 lines
4.0 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BLF_API_H
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#define BLF_API_H
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struct rctf;
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int BLF_init(int points, int dpi);
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void BLF_exit(void);
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int BLF_load(char *name);
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int BLF_load_mem(char *name, unsigned char *mem, int mem_size);
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/* Attach a file with metrics information from memory. */
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void BLF_metrics_attach(unsigned char *mem, int mem_size);
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/*
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* Set/Get the current font.
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*/
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void BLF_set(int fontid);
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int BLF_get(void);
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void BLF_aspect(float aspect);
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void BLF_position(float x, float y, float z);
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void BLF_size(int size, int dpi);
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/* Draw the string using the default font, size and dpi. */
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void BLF_draw_default(float x, float y, float z, char *str);
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/* Draw the string using the current font. */
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void BLF_draw(char *str);
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/*
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* This function return the bounding box of the string
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* and are not multiplied by the aspect.
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*/
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void BLF_boundbox(char *str, struct rctf *box);
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/*
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* The next both function return the width and height
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* of the string, using the current font and both value
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* are multiplied by the aspect of the font.
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*/
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float BLF_width(char *str);
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float BLF_height(char *str);
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/*
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* and this two function return the width and height
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* of the string, using the default font and both value
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* are multiplied by the aspect of the font.
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*/
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float BLF_width_default(char *str);
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float BLF_height_default(char *str);
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/*
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* set rotation for default font
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*/
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void BLF_default_rotation(float angle);
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/*
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* By default, rotation and clipping are disable and
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* have to be enable/disable using BLF_enable/disable.
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*/
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void BLF_rotation(float angle);
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void BLF_clipping(float xmin, float ymin, float xmax, float ymax);
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void BLF_blur(int size);
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void BLF_kerning(float space);
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void BLF_enable(int option);
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void BLF_disable(int option);
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/*
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* Shadow options, level is the blur level, can be 3, 5 or 0 and
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* the other argument are the rgba color.
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* Take care that shadow need to be enable using BLF_enable!!.
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*/
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void BLF_shadow(int level, float r, float g, float b, float a);
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/*
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* Set the offset for shadow text, this is the current cursor
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* position plus this offset, don't need call BLF_position before
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* this function, the current position is calculate only on
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* BLF_draw, so it's safe call this whenever you like.
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*/
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void BLF_shadow_offset(int x, int y);
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/*
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* Search the path directory to the locale files, this try all
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* the case for Linux, Win and Mac.
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*/
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void BLF_lang_init(void);
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/* Set the current locale. */
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void BLF_lang_set(const char *);
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/* Set the current encoding name. */
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void BLF_lang_encoding_name(const char *str);
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/* Add a path to the font dir paths. */
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void BLF_dir_add(const char *path);
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/* Remove a path from the font dir paths. */
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void BLF_dir_rem(const char *path);
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/* Return an array with all the font dir (this can be used for filesel) */
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char **BLF_dir_get(int *ndir);
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/* Free the data return by BLF_dir_get. */
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void BLF_dir_free(char **dirs, int count);
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/* font->flags. */
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#define BLF_ROTATION (1<<0)
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#define BLF_CLIPPING (1<<1)
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#define BLF_FONT_KERNING (1<<2)
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#define BLF_USER_KERNING (1<<3)
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#define BLF_SHADOW (1<<4)
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#define BLF_OVERLAP_CHAR (1<<5)
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/* font->mode. */
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#define BLF_MODE_TEXTURE 0
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#define BLF_MODE_BITMAP 1
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#endif /* BLF_API_H */
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