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blender-archive/source/blender/render/intern
Ton Roosendaal 2e4d0e9c5a Fix for #1174
When toonshading is used, also backfacing polygons are rendered. This
causes a conflict with raytraced shadow, since backfacing polygons
always have shadow.
There was an error in the code that didnt set shadow for backfacing
polys, assuming shading would be 'zero' then as well. That's fixed.
2004-04-21 17:23:04 +00:00
..
2004-04-05 21:04:13 +00:00
2004-04-21 17:23:04 +00:00
2002-10-12 11:37:38 +00:00