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blender-archive/source
Campbell Barton 2e667e45fc Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected.
  this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed.
- outliner editbone selection now works like object and pose mode.
- mouse selection sets the bone active even when the tip is selected.
- active, unselected bones draw as wire color with a 15% tint of the selected color.
2010-12-08 03:05:46 +00:00
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2010-09-05 07:08:21 +00:00
2010-11-11 06:22:55 +00:00