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blender-archive/source/blender/makesdna/DNA_ID.h
Sergey Sharybin 2e71927622 Make GS macro return proper IDType type
Previously it was returning short, which was really easy to (a) compare against
non-ID type value (b) forget to handle some specific value in switch statement.

Both issues happened in the nearest past, so it's time to tighten some nuts
here.

Most of the change related on silencing strict compiler warning now, but there
is also one tricky aspect: ID_NLA is not in the IDType enum. So there is still
cast to short to handle that switch. If someone has better ideas how to deal
with this please go ahead :)
2017-08-28 11:21:55 +02:00

443 lines
14 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_ID.h
* \ingroup DNA
* \brief ID and Library types, which are fundamental for sdna.
*/
#ifndef __DNA_ID_H__
#define __DNA_ID_H__
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Library;
struct FileData;
struct ID;
struct PackedFile;
struct GPUTexture;
typedef struct IDPropertyData {
void *pointer;
ListBase group;
int val, val2; /* note, we actually fit a double into these two ints */
} IDPropertyData;
typedef struct IDProperty {
struct IDProperty *next, *prev;
char type, subtype;
short flag;
char name[64]; /* MAX_IDPROP_NAME */
/* saved is used to indicate if this struct has been saved yet.
* seemed like a good idea as a pad var was needed anyway :) */
int saved;
IDPropertyData data; /* note, alignment for 64 bits */
/* array length, also (this is important!) string length + 1.
* the idea is to be able to reuse array realloc functions on strings.*/
int len;
/* Strings and arrays are both buffered, though the buffer isn't saved. */
/* totallen is total length of allocated array/string, including a buffer.
* Note that the buffering is mild; the code comes from python's list implementation. */
int totallen;
} IDProperty;
#define MAX_IDPROP_NAME 64
#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
/*->type*/
enum {
IDP_STRING = 0,
IDP_INT = 1,
IDP_FLOAT = 2,
IDP_ARRAY = 5,
IDP_GROUP = 6,
IDP_ID = 7,
IDP_DOUBLE = 8,
IDP_IDPARRAY = 9,
IDP_NUMTYPES = 10,
};
/*->subtype */
/* IDP_STRING */
enum {
IDP_STRING_SUB_UTF8 = 0, /* default */
IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */
};
/*->flag*/
enum {
IDP_FLAG_GHOST = 1 << 7, /* this means the property is set but RNA will return false when checking
* 'RNA_property_is_set', currently this is a runtime flag */
};
/* add any future new id property types here.*/
/* watch it: Sequence has identical beginning. */
/**
* ID is the first thing included in all serializable types. It
* provides a common handle to place all data in double-linked lists.
* */
/* 2 characters for ID code and 64 for actual name */
#define MAX_ID_NAME 66
/* There's a nasty circular dependency here.... 'void *' to the rescue! I
* really wonder why this is needed. */
typedef struct ID {
void *next, *prev;
struct ID *newid;
struct Library *lib;
char name[66]; /* MAX_ID_NAME */
/**
* LIB_... flags report on status of the datablock this ID belongs to (persistent, saved to and read from .blend).
*/
short flag;
/**
* LIB_TAG_... tags (runtime only, cleared at read time).
*/
int tag;
int us;
int icon_id;
IDProperty *properties;
} ID;
/**
* For each library file used, a Library struct is added to Main
* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
*/
typedef struct Library {
ID id;
struct FileData *filedata;
char name[1024]; /* path name used for reading, can be relative and edited in the outliner */
/* absolute filepath, this is only for convenience, 'name' is the real path used on file read but in
* some cases its useful to access the absolute one.
* This is set on file read.
* Use BKE_library_filepath_set() rather than setting 'name' directly and it will be kept in sync - campbell */
char filepath[1024];
struct Library *parent; /* set for indirectly linked libs, used in the outliner and while reading */
struct PackedFile *packedfile;
/* Temp data needed by read/write code. */
int temp_index;
short versionfile, subversionfile; /* see BLENDER_VERSION, BLENDER_SUBVERSION, needed for do_versions */
} Library;
enum eIconSizes {
ICON_SIZE_ICON = 0,
ICON_SIZE_PREVIEW = 1,
NUM_ICON_SIZES
};
/* for PreviewImage->flag */
enum ePreviewImage_Flag {
PRV_CHANGED = (1 << 0),
PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */
};
/* for PreviewImage->tag */
enum {
PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deffered. */
PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deffered preview is being loaded. */
PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deffered preview should be deleted asap. */
};
typedef struct PreviewImage {
/* All values of 2 are really NUM_ICON_SIZES */
unsigned int w[2];
unsigned int h[2];
short flag[2];
short changed_timestamp[2];
unsigned int *rect[2];
/* Runtime-only data. */
struct GPUTexture *gputexture[2];
int icon_id; /* Used by previews outside of ID context. */
short tag; /* Runtime data. */
char pad[2];
} PreviewImage;
#define PRV_DEFERRED_DATA(prv) \
(CHECK_TYPE_INLINE(prv, PreviewImage *), BLI_assert((prv)->tag & PRV_TAG_DEFFERED), (void *)((prv) + 1))
/**
* Defines for working with IDs.
*
* The tags represent types! This is a dirty way of enabling RTTI. The
* sig_byte end endian defines aren't really used much.
*
**/
#ifdef __BIG_ENDIAN__
/* big endian */
# define MAKE_ID2(c, d) ((c) << 8 | (d))
#else
/* little endian */
# define MAKE_ID2(c, d) ((d) << 8 | (c))
#endif
/**
* ID from database.
*
* Written to #BHead.code (for file IO)
* and the first 2 bytes of #ID.name (for runtime checks, see #GS macro).
*/
typedef enum ID_Type {
ID_SCE = MAKE_ID2('S', 'C'), /* Scene */
ID_LI = MAKE_ID2('L', 'I'), /* Library */
ID_OB = MAKE_ID2('O', 'B'), /* Object */
ID_ME = MAKE_ID2('M', 'E'), /* Mesh */
ID_CU = MAKE_ID2('C', 'U'), /* Curve */
ID_MB = MAKE_ID2('M', 'B'), /* MetaBall */
ID_MA = MAKE_ID2('M', 'A'), /* Material */
ID_TE = MAKE_ID2('T', 'E'), /* Tex (Texture) */
ID_IM = MAKE_ID2('I', 'M'), /* Image */
ID_LT = MAKE_ID2('L', 'T'), /* Lattice */
ID_LA = MAKE_ID2('L', 'A'), /* Lamp */
ID_CA = MAKE_ID2('C', 'A'), /* Camera */
ID_IP = MAKE_ID2('I', 'P'), /* Ipo (depreciated, replaced by FCurves) */
ID_KE = MAKE_ID2('K', 'E'), /* Key (shape key) */
ID_WO = MAKE_ID2('W', 'O'), /* World */
ID_SCR = MAKE_ID2('S', 'R'), /* Screen */
ID_VF = MAKE_ID2('V', 'F'), /* VFont (Vector Font) */
ID_TXT = MAKE_ID2('T', 'X'), /* Text */
ID_SPK = MAKE_ID2('S', 'K'), /* Speaker */
ID_SO = MAKE_ID2('S', 'O'), /* Sound */
ID_GR = MAKE_ID2('G', 'R'), /* Group */
ID_AR = MAKE_ID2('A', 'R'), /* bArmature */
ID_AC = MAKE_ID2('A', 'C'), /* bAction */
ID_NT = MAKE_ID2('N', 'T'), /* bNodeTree */
ID_BR = MAKE_ID2('B', 'R'), /* Brush */
ID_PA = MAKE_ID2('P', 'A'), /* ParticleSettings */
ID_GD = MAKE_ID2('G', 'D'), /* bGPdata, (Grease Pencil) */
ID_WM = MAKE_ID2('W', 'M'), /* WindowManager */
ID_MC = MAKE_ID2('M', 'C'), /* MovieClip */
ID_MSK = MAKE_ID2('M', 'S'), /* Mask */
ID_LS = MAKE_ID2('L', 'S'), /* FreestyleLineStyle */
ID_PAL = MAKE_ID2('P', 'L'), /* Palette */
ID_PC = MAKE_ID2('P', 'C'), /* PaintCurve */
ID_CF = MAKE_ID2('C', 'F'), /* CacheFile */
} ID_Type;
/* Only used as 'placeholder' in .blend files for directly linked datablocks. */
#define ID_ID MAKE_ID2('I', 'D') /* (internal use only) */
/* Deprecated. */
#define ID_SCRN MAKE_ID2('S', 'N')
/* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */
#define ID_SEQ MAKE_ID2('S', 'Q')
/* constraint */
#define ID_CO MAKE_ID2('C', 'O')
/* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */
#define ID_PO MAKE_ID2('A', 'C')
/* used in outliner... */
#define ID_NLA MAKE_ID2('N', 'L')
/* fluidsim Ipo */
#define ID_FLUIDSIM MAKE_ID2('F', 'S')
#define ID_FAKE_USERS(id) ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)
#define ID_REAL_USERS(id) (((ID *)id)->us - ID_FAKE_USERS(id))
#define ID_EXTRA_USERS(id) (((ID *)id)->tag & LIB_TAG_EXTRAUSER ? 1 : 0)
#define ID_CHECK_UNDO(id) ((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM))
#define ID_BLEND_PATH(_bmain, _id) ((_id)->lib ? (_id)->lib->filepath : (_bmain)->name)
#define ID_MISSING(_id) (((_id)->tag & LIB_TAG_MISSING) != 0)
#define ID_IS_LINKED_DATABLOCK(_id) (((ID *)(_id))->lib != NULL)
#ifdef GS
# undef GS
#endif
#define GS(a) (CHECK_TYPE_ANY(a, char *, const char *, char [66], const char[66]), (ID_Type)(*((const short *)(a))))
#define ID_NEW_SET(_id, _idn) \
(((ID *)(_id))->newid = (ID *)(_idn), ((ID *)(_id))->newid->tag |= LIB_TAG_NEW, (void *)((ID *)(_id))->newid)
#define ID_NEW_REMAP(a) if ((a) && (a)->id.newid) (a) = (void *)(a)->id.newid
/* id->flag (persitent). */
enum {
LIB_FAKEUSER = 1 << 9,
};
/**
* id->tag (runtime-only).
*
* Those flags belong to three different categories, which have different expected handling in code:
*
* - RESET_BEFORE_USE: piece of code that wants to use such flag has to ensure they are properly 'reset' first.
* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly 'reset' after usage
* (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph
* evaluation...).
* - RESET_NEVER: those flags are 'status' one, and never actually need any reset (except on initialization
* during .blend file reading).
*/
enum {
/* RESET_NEVER Datablock is from current .blend file. */
LIB_TAG_LOCAL = 0,
/* RESET_NEVER Datablock is from a library, but is used (linked) directly by current .blend file. */
LIB_TAG_EXTERN = 1 << 0,
/* RESET_NEVER Datablock is from a library, and is only used (linked) inderectly through other libraries. */
LIB_TAG_INDIRECT = 1 << 1,
/* RESET_AFTER_USE Three flags used internally in readfile.c, to mark IDs needing to be read (only done once). */
LIB_TAG_NEED_EXPAND = 1 << 3,
LIB_TAG_TESTEXT = (LIB_TAG_NEED_EXPAND | LIB_TAG_EXTERN),
LIB_TAG_TESTIND = (LIB_TAG_NEED_EXPAND | LIB_TAG_INDIRECT),
/* RESET_AFTER_USE Flag used internally in readfile.c, to mark IDs needing to be linked from a library. */
LIB_TAG_READ = 1 << 4,
/* RESET_AFTER_USE */
LIB_TAG_NEED_LINK = 1 << 5,
/* RESET_NEVER tag datablock as a place-holder (because the real one could not be linked from its library e.g.). */
LIB_TAG_MISSING = 1 << 6,
/* tag datablock has having an extra user. */
LIB_TAG_EXTRAUSER = 1 << 2,
/* tag datablock has having actually increased usercount for the extra virtual user. */
LIB_TAG_EXTRAUSER_SET = 1 << 7,
/* RESET_AFTER_USE tag newly duplicated/copied IDs.
* Also used internally in readfile.c to mark datablocks needing do_versions. */
LIB_TAG_NEW = 1 << 8,
/* RESET_BEFORE_USE free test flag.
* TODO make it a RESET_AFTER_USE too. */
LIB_TAG_DOIT = 1 << 10,
/* RESET_AFTER_USE tag existing data before linking so we know what is new. */
LIB_TAG_PRE_EXISTING = 1 << 11,
/* RESET_AFTER_USE, used by update code (depsgraph). */
LIB_TAG_ID_RECALC = 1 << 12,
LIB_TAG_ID_RECALC_DATA = 1 << 13,
LIB_TAG_ANIM_NO_RECALC = 1 << 14,
LIB_TAG_ID_RECALC_ALL = (LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA),
/* RESET_NEVER tag datablock for freeing etc. behavior (usually set when copying real one into temp/runtime one). */
LIB_TAG_NO_MAIN = 1 << 16, /* Datablock is not listed in Main database. */
LIB_TAG_NO_USER_REFCOUNT = 1 << 17, /* Datablock does not refcount usages of other IDs. */
/* Datablock was not allocated by standard system (BKE_libblock_alloc), do not free its memory
* (usual type-specific freeing is called though). */
LIB_TAG_NOT_ALLOCATED = 1 << 18,
};
/* To filter ID types (filter_id) */
/* XXX We cannot put all needed IDs inside an enum...
* We'll have to see whether we can fit all needed ones inside 32 values,
* or if we need to fallback to longlong defines :/
*/
enum {
FILTER_ID_AC = (1 << 0),
FILTER_ID_AR = (1 << 1),
FILTER_ID_BR = (1 << 2),
FILTER_ID_CA = (1 << 3),
FILTER_ID_CU = (1 << 4),
FILTER_ID_GD = (1 << 5),
FILTER_ID_GR = (1 << 6),
FILTER_ID_IM = (1 << 7),
FILTER_ID_LA = (1 << 8),
FILTER_ID_LS = (1 << 9),
FILTER_ID_LT = (1 << 10),
FILTER_ID_MA = (1 << 11),
FILTER_ID_MB = (1 << 12),
FILTER_ID_MC = (1 << 13),
FILTER_ID_ME = (1 << 14),
FILTER_ID_MSK = (1 << 15),
FILTER_ID_NT = (1 << 16),
FILTER_ID_OB = (1 << 17),
FILTER_ID_PAL = (1 << 18),
FILTER_ID_PC = (1 << 19),
FILTER_ID_SCE = (1 << 20),
FILTER_ID_SPK = (1 << 21),
FILTER_ID_SO = (1 << 22),
FILTER_ID_TE = (1 << 23),
FILTER_ID_TXT = (1 << 24),
FILTER_ID_VF = (1 << 25),
FILTER_ID_WO = (1 << 26),
FILTER_ID_PA = (1 << 27),
FILTER_ID_CF = (1 << 28),
};
/* IMPORTANT: this enum matches the order currently use in set_lisbasepointers,
* keep them in sync! */
enum {
INDEX_ID_LI = 0,
INDEX_ID_IP,
INDEX_ID_AC,
INDEX_ID_KE,
INDEX_ID_GD,
INDEX_ID_NT,
INDEX_ID_IM,
INDEX_ID_TE,
INDEX_ID_MA,
INDEX_ID_VF,
INDEX_ID_AR,
INDEX_ID_CF,
INDEX_ID_ME,
INDEX_ID_CU,
INDEX_ID_MB,
INDEX_ID_LT,
INDEX_ID_LA,
INDEX_ID_CA,
INDEX_ID_TXT,
INDEX_ID_SO,
INDEX_ID_GR,
INDEX_ID_PAL,
INDEX_ID_PC,
INDEX_ID_BR,
INDEX_ID_PA,
INDEX_ID_SPK,
INDEX_ID_WO,
INDEX_ID_MC,
INDEX_ID_SCR,
INDEX_ID_OB,
INDEX_ID_LS,
INDEX_ID_SCE,
INDEX_ID_WM,
INDEX_ID_MSK,
INDEX_ID_NULL,
};
#ifdef __cplusplus
}
#endif
#endif