29 lines
804 B
GLSL
29 lines
804 B
GLSL
#ifndef VOLUMETRICS
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CLOSURE_EVAL_FUNCTION_DECLARE_1(node_bsdf_diffuse, Diffuse)
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void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out Closure result)
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{
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CLOSURE_VARS_DECLARE_1(Diffuse);
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in_Diffuse_0.N = N; /* Normalized during eval. */
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in_Diffuse_0.albedo = color.rgb;
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CLOSURE_EVAL_FUNCTION_1(node_bsdf_diffuse, Diffuse);
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result = CLOSURE_DEFAULT;
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out_Diffuse_0.radiance = render_pass_diffuse_mask(vec3(1.0), out_Diffuse_0.radiance);
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out_Diffuse_0.radiance *= color.rgb;
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result.radiance = out_Diffuse_0.radiance;
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/* TODO(@fclem): Try to not use this. */
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closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1.0, result);
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}
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#else
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/* Stub diffuse because it is not compatible with volumetrics. */
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# define node_bsdf_diffuse(a, b, c, d) (d = CLOSURE_DEFAULT)
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#endif
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