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blender-archive/source/blender/blenlib/intern/jitter.c
Brecht Van Lommel afb4b65167 Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.

Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
2013-04-15 23:12:40 +00:00

182 lines
4.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenlib/intern/jitter.c
* \ingroup bli
* \brief Jitter offset table
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_rand.h"
#include "BLI_jitter.h"
void BLI_jitterate1(float *jit1, float *jit2, int num, float rad1)
{
int i, j, k;
float vecx, vecy, dvecx, dvecy, x, y, len;
for (i = 2 * num - 2; i >= 0; i -= 2) {
dvecx = dvecy = 0.0;
x = jit1[i];
y = jit1[i + 1];
for (j = 2 * num - 2; j >= 0; j -= 2) {
if (i != j) {
vecx = jit1[j] - x - 1.0f;
vecy = jit1[j + 1] - y - 1.0f;
for (k = 3; k > 0; k--) {
if (fabsf(vecx) < rad1 && fabsf(vecy) < rad1) {
len = sqrt(vecx * vecx + vecy * vecy);
if (len > 0 && len < rad1) {
len = len / rad1;
dvecx += vecx / len;
dvecy += vecy / len;
}
}
vecx += 1.0f;
if (fabsf(vecx) < rad1 && fabsf(vecy) < rad1) {
len = sqrt(vecx * vecx + vecy * vecy);
if (len > 0 && len < rad1) {
len = len / rad1;
dvecx += vecx / len;
dvecy += vecy / len;
}
}
vecx += 1.0f;
if (fabsf(vecx) < rad1 && fabsf(vecy) < rad1) {
len = sqrt(vecx * vecx + vecy * vecy);
if (len > 0 && len < rad1) {
len = len / rad1;
dvecx += vecx / len;
dvecy += vecy / len;
}
}
vecx -= 2.0f;
vecy += 1.0f;
}
}
}
x -= dvecx / 18.0f;
y -= dvecy / 18.0f;
x -= floorf(x);
y -= floorf(y);
jit2[i] = x;
jit2[i + 1] = y;
}
memcpy(jit1, jit2, 2 * num * sizeof(float));
}
void BLI_jitterate2(float *jit1, float *jit2, int num, float rad2)
{
int i, j;
float vecx, vecy, dvecx, dvecy, x, y;
for (i = 2 * num - 2; i >= 0; i -= 2) {
dvecx = dvecy = 0.0;
x = jit1[i];
y = jit1[i + 1];
for (j = 2 * num - 2; j >= 0; j -= 2) {
if (i != j) {
vecx = jit1[j] - x - 1.0f;
vecy = jit1[j + 1] - y - 1.0f;
if (fabsf(vecx) < rad2) dvecx += vecx * rad2;
vecx += 1.0f;
if (fabsf(vecx) < rad2) dvecx += vecx * rad2;
vecx += 1.0f;
if (fabsf(vecx) < rad2) dvecx += vecx * rad2;
if (fabsf(vecy) < rad2) dvecy += vecy * rad2;
vecy += 1.0f;
if (fabsf(vecy) < rad2) dvecy += vecy * rad2;
vecy += 1.0f;
if (fabsf(vecy) < rad2) dvecy += vecy * rad2;
}
}
x -= dvecx / 2.0f;
y -= dvecy / 2.0f;
x -= floorf(x);
y -= floorf(y);
jit2[i] = x;
jit2[i + 1] = y;
}
memcpy(jit1, jit2, 2 * num * sizeof(float));
}
void BLI_jitter_init(float *jitarr, int num)
{
float *jit2, x, rad1, rad2, rad3;
RNG *rng;
int i;
if (num == 0) return;
jit2 = MEM_mallocN(12 + 2 * sizeof(float) * num, "initjit");
rad1 = 1.0f / sqrtf((float)num);
rad2 = 1.0f / ((float)num);
rad3 = sqrtf((float)num) / ((float)num);
rng = BLI_rng_new(31415926 + num);
x = 0;
for (i = 0; i < 2 * num; i += 2) {
jitarr[i] = x + rad1 * (float)(0.5 - BLI_rng_get_double(rng));
jitarr[i + 1] = ((float)i / 2) / num + rad1 * (float)(0.5 - BLI_rng_get_double(rng));
x += rad3;
x -= floorf(x);
}
BLI_rng_free(rng);
for (i = 0; i < 24; i++) {
BLI_jitterate1(jitarr, jit2, num, rad1);
BLI_jitterate1(jitarr, jit2, num, rad1);
BLI_jitterate2(jitarr, jit2, num, rad2);
}
MEM_freeN(jit2);
/* finally, move jittertab to be centered around (0, 0) */
for (i = 0; i < 2 * num; i += 2) {
jitarr[i] -= 0.5f;
jitarr[i + 1] -= 0.5f;
}
}
/* eof */