generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
182 lines
4.2 KiB
C
182 lines
4.2 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenlib/intern/jitter.c
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* \ingroup bli
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* \brief Jitter offset table
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*/
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_rand.h"
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#include "BLI_jitter.h"
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void BLI_jitterate1(float *jit1, float *jit2, int num, float rad1)
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{
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int i, j, k;
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float vecx, vecy, dvecx, dvecy, x, y, len;
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for (i = 2 * num - 2; i >= 0; i -= 2) {
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dvecx = dvecy = 0.0;
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x = jit1[i];
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y = jit1[i + 1];
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for (j = 2 * num - 2; j >= 0; j -= 2) {
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if (i != j) {
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vecx = jit1[j] - x - 1.0f;
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vecy = jit1[j + 1] - y - 1.0f;
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for (k = 3; k > 0; k--) {
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if (fabsf(vecx) < rad1 && fabsf(vecy) < rad1) {
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len = sqrt(vecx * vecx + vecy * vecy);
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if (len > 0 && len < rad1) {
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len = len / rad1;
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dvecx += vecx / len;
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dvecy += vecy / len;
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}
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}
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vecx += 1.0f;
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if (fabsf(vecx) < rad1 && fabsf(vecy) < rad1) {
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len = sqrt(vecx * vecx + vecy * vecy);
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if (len > 0 && len < rad1) {
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len = len / rad1;
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dvecx += vecx / len;
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dvecy += vecy / len;
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}
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}
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vecx += 1.0f;
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if (fabsf(vecx) < rad1 && fabsf(vecy) < rad1) {
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len = sqrt(vecx * vecx + vecy * vecy);
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if (len > 0 && len < rad1) {
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len = len / rad1;
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dvecx += vecx / len;
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dvecy += vecy / len;
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}
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}
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vecx -= 2.0f;
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vecy += 1.0f;
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}
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}
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}
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x -= dvecx / 18.0f;
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y -= dvecy / 18.0f;
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x -= floorf(x);
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y -= floorf(y);
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jit2[i] = x;
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jit2[i + 1] = y;
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}
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memcpy(jit1, jit2, 2 * num * sizeof(float));
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}
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void BLI_jitterate2(float *jit1, float *jit2, int num, float rad2)
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{
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int i, j;
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float vecx, vecy, dvecx, dvecy, x, y;
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for (i = 2 * num - 2; i >= 0; i -= 2) {
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dvecx = dvecy = 0.0;
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x = jit1[i];
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y = jit1[i + 1];
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for (j = 2 * num - 2; j >= 0; j -= 2) {
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if (i != j) {
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vecx = jit1[j] - x - 1.0f;
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vecy = jit1[j + 1] - y - 1.0f;
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if (fabsf(vecx) < rad2) dvecx += vecx * rad2;
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vecx += 1.0f;
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if (fabsf(vecx) < rad2) dvecx += vecx * rad2;
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vecx += 1.0f;
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if (fabsf(vecx) < rad2) dvecx += vecx * rad2;
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if (fabsf(vecy) < rad2) dvecy += vecy * rad2;
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vecy += 1.0f;
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if (fabsf(vecy) < rad2) dvecy += vecy * rad2;
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vecy += 1.0f;
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if (fabsf(vecy) < rad2) dvecy += vecy * rad2;
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}
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}
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x -= dvecx / 2.0f;
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y -= dvecy / 2.0f;
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x -= floorf(x);
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y -= floorf(y);
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jit2[i] = x;
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jit2[i + 1] = y;
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}
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memcpy(jit1, jit2, 2 * num * sizeof(float));
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}
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void BLI_jitter_init(float *jitarr, int num)
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{
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float *jit2, x, rad1, rad2, rad3;
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RNG *rng;
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int i;
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if (num == 0) return;
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jit2 = MEM_mallocN(12 + 2 * sizeof(float) * num, "initjit");
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rad1 = 1.0f / sqrtf((float)num);
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rad2 = 1.0f / ((float)num);
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rad3 = sqrtf((float)num) / ((float)num);
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rng = BLI_rng_new(31415926 + num);
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x = 0;
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for (i = 0; i < 2 * num; i += 2) {
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jitarr[i] = x + rad1 * (float)(0.5 - BLI_rng_get_double(rng));
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jitarr[i + 1] = ((float)i / 2) / num + rad1 * (float)(0.5 - BLI_rng_get_double(rng));
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x += rad3;
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x -= floorf(x);
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}
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BLI_rng_free(rng);
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for (i = 0; i < 24; i++) {
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BLI_jitterate1(jitarr, jit2, num, rad1);
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BLI_jitterate1(jitarr, jit2, num, rad1);
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BLI_jitterate2(jitarr, jit2, num, rad2);
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}
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MEM_freeN(jit2);
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/* finally, move jittertab to be centered around (0, 0) */
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for (i = 0; i < 2 * num; i += 2) {
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jitarr[i] -= 0.5f;
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jitarr[i + 1] -= 0.5f;
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}
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}
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/* eof */
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