170 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
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 *  \ingroup blroutines
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 */
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#ifdef _MSC_VER
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   /* annoying warnings about truncated STL debug info */
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#  pragma warning (disable:4786)
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#endif 
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_KetsjiEngine.h"
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KX_BlenderKeyboardDevice::KX_BlenderKeyboardDevice()
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	: m_hookesc(false)
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{
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}
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KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
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{
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}
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/**
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 * IsPressed gives boolean information about keyboard status, true if pressed, false if not
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 */
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bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
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{
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	const SCA_InputEvent & inevent =  m_eventStatusTables[m_currentTable][inputcode];
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	bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || 
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		inevent.m_status == SCA_InputEvent::KX_ACTIVE);
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	return pressed;
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}
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/*const SCA_InputEvent&	KX_BlenderKeyboardDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
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{
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	return m_eventStatusTables[m_currentTable][inputcode];
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}
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*/
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/**
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 * NextFrame toggles currentTable with previousTable,
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 * and copy relevant event information from previous to current
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 * (pressed keys need to be remembered)
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 */
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void	KX_BlenderKeyboardDevice::NextFrame()
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{
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	SCA_IInputDevice::NextFrame();
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	// now convert justpressed keyevents into regular (active) keyevents
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	int previousTable = 1-m_currentTable;
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	for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
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	{
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		SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
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		if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
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			oldevent.m_status == SCA_InputEvent::KX_ACTIVE	)
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		{
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			m_eventStatusTables[m_currentTable][keyevent] = oldevent;
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			m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
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		}
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	}
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}
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/**
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 * ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
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 * extra event information is stored, like ramp-mode (just released/pressed)
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*/
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bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode)
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{
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	bool result = false;
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	// convert event
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	KX_EnumInputs kxevent = this->ToNative(incode);
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	// only process it, if it's a key
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	if (kxevent >= KX_BEGINKEY && kxevent <= KX_ENDKEY)
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	{
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		int previousTable = 1-m_currentTable;
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		if (val == KM_PRESS || val == KM_DBL_CLICK)
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		{
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			if (kxevent == KX_KetsjiEngine::GetExitKey() && val != 0 && !m_hookesc)
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				result = true;
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			if (kxevent == KX_PAUSEKEY && val && (IsPressed(KX_LEFTCTRLKEY) || IsPressed(KX_RIGHTCTRLKEY)))
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				result = true;
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			// todo: convert val ??
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			m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
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			m_eventStatusTables[m_currentTable][kxevent].m_unicode = unicode;
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			switch (m_eventStatusTables[previousTable][kxevent].m_status)
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			{
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			case SCA_InputEvent::KX_JUSTACTIVATED:
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				{
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					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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					break;
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				}
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			case SCA_InputEvent::KX_ACTIVE:
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				{
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					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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					break;
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				}
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			case SCA_InputEvent::KX_NO_INPUTSTATUS:
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				{
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						m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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						break;
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				}
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			default:
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				{
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					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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				}
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			}
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		} else if (val == KM_RELEASE)
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		{
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			// blender eventval == 0
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			switch (m_eventStatusTables[previousTable][kxevent].m_status)
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			{
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			case SCA_InputEvent::KX_JUSTACTIVATED:
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				{
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					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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					break;
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				}
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			case SCA_InputEvent::KX_ACTIVE:
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				{
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					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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					break;
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				}
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			default:
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				{
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					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
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				}
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			}
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		}
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	}
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	return result;
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}
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void KX_BlenderKeyboardDevice::HookEscape()
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{
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	m_hookesc = true;
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}
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