There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
471 lines
12 KiB
C
471 lines
12 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2018
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/object/object_shader_fx.c
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* \ingroup edobj
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_shader_fx_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_string_utf8.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_main.h"
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#include "BKE_shader_fx.h"
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#include "BKE_report.h"
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#include "BKE_object.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "object_intern.h"
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/******************************** API ****************************/
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ShaderFxData *ED_object_shaderfx_add(ReportList *reports, Main *bmain, Scene *UNUSED(scene), Object *ob, const char *name, int type)
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{
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ShaderFxData *new_fx = NULL;
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const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(type);
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if (ob->type != OB_GPENCIL) {
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BKE_reportf(reports, RPT_WARNING, "Effect cannot be added to object '%s'", ob->id.name + 2);
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return NULL;
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}
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if (fxi->flags & eShaderFxTypeFlag_Single) {
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if (BKE_shaderfx_findByType(ob, type)) {
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BKE_report(reports, RPT_WARNING, "Only one Effect of this type is allowed");
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return NULL;
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}
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}
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/* get new effect data to add */
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new_fx = BKE_shaderfx_new(type);
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BLI_addtail(&ob->shader_fx, new_fx);
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if (name) {
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BLI_strncpy_utf8(new_fx->name, name, sizeof(new_fx->name));
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}
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/* make sure effect data has unique name */
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BKE_shaderfx_unique_name(&ob->shader_fx, new_fx);
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bGPdata *gpd = ob->data;
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DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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DEG_relations_tag_update(bmain);
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return new_fx;
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}
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/* Return true if the object has a effect of type 'type' other than
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* the shaderfx pointed to be 'exclude', otherwise returns false. */
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static bool UNUSED_FUNCTION(object_has_shaderfx)(
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const Object *ob, const ShaderFxData *exclude,
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ShaderFxType type)
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{
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ShaderFxData *fx;
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for (fx = ob->shader_fx.first; fx; fx = fx->next) {
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if ((fx != exclude) && (fx->type == type))
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return true;
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}
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return false;
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}
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static bool object_shaderfx_remove(
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Main *bmain, Object *ob, ShaderFxData *fx,
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bool *UNUSED(r_sort_depsgraph))
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{
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/* It seems on rapid delete it is possible to
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* get called twice on same effect, so make
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* sure it is in list. */
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if (BLI_findindex(&ob->shader_fx, fx) == -1) {
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return 0;
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}
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DEG_relations_tag_update(bmain);
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BLI_remlink(&ob->shader_fx, fx);
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BKE_shaderfx_free(fx);
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BKE_object_free_derived_caches(ob);
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return 1;
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}
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bool ED_object_shaderfx_remove(ReportList *reports, Main *bmain, Object *ob, ShaderFxData *fx)
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{
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bool sort_depsgraph = false;
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bool ok;
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ok = object_shaderfx_remove(bmain, ob, fx, &sort_depsgraph);
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if (!ok) {
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BKE_reportf(reports, RPT_ERROR, "Effect '%s' not in object '%s'", fx->name, ob->id.name);
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return 0;
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}
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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DEG_relations_tag_update(bmain);
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return 1;
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}
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void ED_object_shaderfx_clear(Main *bmain, Object *ob)
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{
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ShaderFxData *fx = ob->shader_fx.first;
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bool sort_depsgraph = false;
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if (!fx)
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return;
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while (fx) {
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ShaderFxData *next_fx;
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next_fx = fx->next;
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object_shaderfx_remove(bmain, ob, fx, &sort_depsgraph);
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fx = next_fx;
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}
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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DEG_relations_tag_update(bmain);
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}
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int ED_object_shaderfx_move_up(ReportList *UNUSED(reports), Object *ob, ShaderFxData *fx)
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{
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if (fx->prev) {
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BLI_remlink(&ob->shader_fx, fx);
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BLI_insertlinkbefore(&ob->shader_fx, fx->prev, fx);
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}
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return 1;
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}
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int ED_object_shaderfx_move_down(ReportList *UNUSED(reports), Object *ob, ShaderFxData *fx)
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{
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if (fx->next) {
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BLI_remlink(&ob->shader_fx, fx);
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BLI_insertlinkafter(&ob->shader_fx, fx->next, fx);
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}
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return 1;
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}
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/************************ add effect operator *********************/
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static int shaderfx_add_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = ED_object_active_context(C);
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int type = RNA_enum_get(op->ptr, "type");
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if (!ED_object_shaderfx_add(op->reports, bmain, scene, ob, NULL, type))
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return OPERATOR_CANCELLED;
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
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return OPERATOR_FINISHED;
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}
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static const EnumPropertyItem *shaderfx_add_itemf(
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bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
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{
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Object *ob = ED_object_active_context(C);
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EnumPropertyItem *item = NULL;
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const EnumPropertyItem *fx_item, *group_item = NULL;
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const ShaderFxTypeInfo *mti;
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int totitem = 0, a;
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if (!ob)
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return rna_enum_object_shaderfx_type_items;
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for (a = 0; rna_enum_object_shaderfx_type_items[a].identifier; a++) {
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fx_item = &rna_enum_object_shaderfx_type_items[a];
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if (fx_item->identifier[0]) {
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mti = BKE_shaderfxType_getInfo(fx_item->value);
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if (mti->flags & eShaderFxTypeFlag_NoUserAdd)
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continue;
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}
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else {
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group_item = fx_item;
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fx_item = NULL;
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continue;
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}
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if (group_item) {
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RNA_enum_item_add(&item, &totitem, group_item);
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group_item = NULL;
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}
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RNA_enum_item_add(&item, &totitem, fx_item);
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}
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RNA_enum_item_end(&item, &totitem);
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*r_free = true;
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return item;
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}
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void OBJECT_OT_shaderfx_add(wmOperatorType *ot)
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{
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PropertyRNA *prop;
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/* identifiers */
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ot->name = "Add Effect";
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ot->description = "Add a visual effect to the active object";
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ot->idname = "OBJECT_OT_shaderfx_add";
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/* api callbacks */
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ot->invoke = WM_menu_invoke;
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ot->exec = shaderfx_add_exec;
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ot->poll = ED_operator_object_active_editable;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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prop = RNA_def_enum(ot->srna, "type", rna_enum_object_shaderfx_type_items, eShaderFxType_Blur, "Type", "");
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RNA_def_enum_funcs(prop, shaderfx_add_itemf);
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ot->prop = prop;
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}
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/************************ generic functions for operators using names and data context *********************/
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static bool edit_shaderfx_poll_generic(bContext *C, StructRNA *rna_type, int obtype_flag)
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{
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PointerRNA ptr = CTX_data_pointer_get_type(C, "shaderfx", rna_type);
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Object *ob = (ptr.id.data) ? ptr.id.data : ED_object_active_context(C);
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if (!ptr.data) {
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CTX_wm_operator_poll_msg_set(C, "Context missing 'shaderfx'");
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return 0;
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}
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if (!ob || ID_IS_LINKED(ob)) return 0;
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if (obtype_flag && ((1 << ob->type) & obtype_flag) == 0) return 0;
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if (ptr.id.data && ID_IS_LINKED(ptr.id.data)) return 0;
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if (ID_IS_STATIC_OVERRIDE(ob)) {
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CTX_wm_operator_poll_msg_set(C, "Cannot edit shaderfxs coming from static override");
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return (((ShaderFxData *)ptr.data)->flag & eShaderFxFlag_StaticOverride_Local) != 0;
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}
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return 1;
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}
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static bool edit_shaderfx_poll(bContext *C)
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{
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return edit_shaderfx_poll_generic(C, &RNA_ShaderFx, 0);
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}
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static void edit_shaderfx_properties(wmOperatorType *ot)
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{
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PropertyRNA *prop = RNA_def_string(ot->srna, "shaderfx", NULL, MAX_NAME, "Shader", "Name of the shaderfx to edit");
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RNA_def_property_flag(prop, PROP_HIDDEN);
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}
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static int edit_shaderfx_invoke_properties(bContext *C, wmOperator *op)
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{
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ShaderFxData *fx;
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if (RNA_struct_property_is_set(op->ptr, "shaderfx")) {
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return true;
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}
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else {
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PointerRNA ptr = CTX_data_pointer_get_type(C, "shaderfx", &RNA_ShaderFx);
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if (ptr.data) {
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fx = ptr.data;
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RNA_string_set(op->ptr, "shaderfx", fx->name);
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return true;
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}
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}
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return false;
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}
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static ShaderFxData *edit_shaderfx_property_get(wmOperator *op, Object *ob, int type)
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{
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char shaderfx_name[MAX_NAME];
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ShaderFxData *fx;
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RNA_string_get(op->ptr, "shaderfx", shaderfx_name);
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fx = BKE_shaderfx_findByName(ob, shaderfx_name);
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if (fx && type != 0 && fx->type != type)
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fx = NULL;
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return fx;
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}
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/************************ remove shaderfx operator *********************/
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static int shaderfx_remove_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Object *ob = ED_object_active_context(C);
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ShaderFxData *fx = edit_shaderfx_property_get(op, ob, 0);
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if (!fx || !ED_object_shaderfx_remove(op->reports, bmain, ob, fx))
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return OPERATOR_CANCELLED;
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
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return OPERATOR_FINISHED;
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}
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static int shaderfx_remove_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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if (edit_shaderfx_invoke_properties(C, op))
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return shaderfx_remove_exec(C, op);
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else
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return OPERATOR_CANCELLED;
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}
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void OBJECT_OT_shaderfx_remove(wmOperatorType *ot)
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{
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ot->name = "Remove Grease Pencil Modifier";
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ot->description = "Remove a shaderfx from the active grease pencil object";
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ot->idname = "OBJECT_OT_shaderfx_remove";
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ot->invoke = shaderfx_remove_invoke;
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ot->exec = shaderfx_remove_exec;
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ot->poll = edit_shaderfx_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
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edit_shaderfx_properties(ot);
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}
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/************************ move up shaderfx operator *********************/
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static int shaderfx_move_up_exec(bContext *C, wmOperator *op)
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{
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Object *ob = ED_object_active_context(C);
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ShaderFxData *fx = edit_shaderfx_property_get(op, ob, 0);
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if (!fx || !ED_object_shaderfx_move_up(op->reports, ob, fx))
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return OPERATOR_CANCELLED;
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
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return OPERATOR_FINISHED;
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}
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static int shaderfx_move_up_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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if (edit_shaderfx_invoke_properties(C, op))
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return shaderfx_move_up_exec(C, op);
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else
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return OPERATOR_CANCELLED;
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}
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void OBJECT_OT_shaderfx_move_up(wmOperatorType *ot)
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{
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ot->name = "Move Up Modifier";
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ot->description = "Move shaderfx up in the stack";
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ot->idname = "OBJECT_OT_shaderfx_move_up";
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ot->invoke = shaderfx_move_up_invoke;
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ot->exec = shaderfx_move_up_exec;
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ot->poll = edit_shaderfx_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
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edit_shaderfx_properties(ot);
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}
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/************************ move down shaderfx operator *********************/
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static int shaderfx_move_down_exec(bContext *C, wmOperator *op)
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{
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Object *ob = ED_object_active_context(C);
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ShaderFxData *fx = edit_shaderfx_property_get(op, ob, 0);
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if (!fx || !ED_object_shaderfx_move_down(op->reports, ob, fx))
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return OPERATOR_CANCELLED;
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
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return OPERATOR_FINISHED;
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}
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static int shaderfx_move_down_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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if (edit_shaderfx_invoke_properties(C, op))
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return shaderfx_move_down_exec(C, op);
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else
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return OPERATOR_CANCELLED;
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}
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void OBJECT_OT_shaderfx_move_down(wmOperatorType *ot)
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{
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ot->name = "Move Down Modifier";
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ot->description = "Move shaderfx down in the stack";
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ot->idname = "OBJECT_OT_shaderfx_move_down";
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ot->invoke = shaderfx_move_down_invoke;
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ot->exec = shaderfx_move_down_exec;
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ot->poll = edit_shaderfx_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
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edit_shaderfx_properties(ot);
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}
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